










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Anorithil |
| Level / Exp | 30 / 68% |
| Size | huge |
| Lifes / Deaths | Killed by Rhaloren Inquisitor at level 7 on the 2nd Mirth 122nd year of Ascendancy at 14:14 0 / 8Killed by shadow at level 13 on the 12nd Regrowth 123rd year of Ascendancy at 13:59 Killed by The Withering Thing at level 13 on the 12nd Regrowth 123rd year of Ascendancy at 15:29 Killed by Layuldana the snow giant at level 28 on the 30th Pyre 123rd year of Ascendancy at 23:37 Killed by aether beam at level 28 on the 31st Pyre 123rd year of Ascendancy at 02:49 Killed by elven cultist at level 29 on the 49th Pyre 123rd year of Ascendancy at 16:08 Killed by Layunor the lesser vampire at level 30 on the 2nd Mirth 123rd year of Ascendancy at 10:54 Killed by Aletta Soultorn at level 30 on the 2nd Mirth 123rd year of Ascendancy at 11:31 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 26 (base 10) |
| Constitution | 67 (base 42) |
| Magic | 86 (base 60) |
| Willpower | 20 (base 10) |
| Cunning | 60 (base 30) |
Resources
| Life | -90/954 |
| Positive | 137/137 |
| Negative | 114/137 |
| Healing Factor | 1.4135014349578 |
| Regeneration | 18.72889401319 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 4 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 42 |
| Crit Chance | 30% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Light | +32% |
| Physical | +16% |
| Nature | +15% |
| Arcane | +12% |
| Fire | +24% |
| All | +6% |
Offense: Damage Penetration
| Blight | +30% |
| Fire | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 38 (35.65183292883%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 47 |
| Mental Save | 15 |
Defense: Resistances
| Physical | + 29%( 70%) |
| Cold | + 26%( 70%) |
| All | + 26%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 56%( 70%) |
| Temporal | + 28%( 70%) |
| Mind | + 31%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Pinning Resistance | 55% |
| Bleed Resistance | 10% |
| Disarm Resistance | 41% |
| Knockback Resistance | 54% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 839% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Celestial / Sunlight | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 69. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layera the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Damage +7% physical defense ------ Armor +4 Fatigue +3% Resistance +6% nature +3% light Spell save +18 (+6 eff.) Life Regen +4.00 Healmod +5% Pinning Resist +10% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Glowpunish'1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Physical Power +10 (+4 eff.) Damage +9% light Accuracy +20 (+7 eff.) When Hit 6 physical defense ------ Armor +12 Resistance +15% light other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Furnacestinger (6 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Mag +2 Cun +2 Con offense ------ Damage +12% fire defense ------ Armor +8 Defense +6 (+2 eff.) Fatigue +4% Resistance +12% fire +5% all Physical save +8 (+4 eff.) other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Cyrotta' (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +3% physical Ignore Armor +2 defense ------ Unlife -80.00 life Life +20.00 Life Regen +2.00 other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Velulle'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +20 (+7 eff.) Accuracy +15 (+5 eff.) Ignore Armor +1 defense ------ Defense +20 (+5 eff.) Resistance +1% physical Life +29.00 Disarm Resist +20% Pinning Resist +23% Knockbk Resist +32% other ------- Stamina/turn +1.00 Rings make your fingers look great! |
| On fingers | copper ring 'Loamcrack'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Wil offense ------ When Hit 2 nature defense ------ Resistance +6% darkness +3% temporal Spell save +3 (+1 eff.) Life +22.00 Disarm Resist +21% Pinning Resist +22% Knockbk Resist +22% other ------- Light +3 Rings make your fingers look great! |
| Around waist | Muckthorn1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +12.0% Mind Crit +6% Critical power +7.00% Physical Power +4 (+2 eff.) Damage +9% nature Ignore resists +5% blight When Hit 6 blight defense ------ Armor +10 Resistance +6% nature Create a temporary shield that absorbs 230 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
| In main hand | Salobeth the yew starstaff (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +21% Critical power +45.00% Spellpower +15 (+4 eff.) On-Hit 24 fire Damage +20% darkness defense ------ Resistance +9% darkness Spell save +15 (+5 eff.) Cut Resist +10% other ------- See Invisibility +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Velyrikira (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +4 Dex offense ------ Spell Crit +6% Spellpower +6 (+1 eff.) Mindpower +3 (+2 eff.) On-Hit 13 mind 16 darkness Accuracy +7 (+3 eff.) Ignore Armor +8 On-Hit (Melee): * 12% chance to reduce all saves and defense by 20 defense ------ Armor +2 Resistance +6% light Mind save -13 (-13 eff.) Blind Resist +20% Stun Resist +10% other ------- Mana/turn +0.14 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Flaretrial' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +10 (+2 eff.) Damage +6% arcane +6% fire +11% light +6% all Ignore resists +15% fire When Hit 2 arcane defense ------ Resistance +16% light +9% all other ------- Mana/turn +0.13 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Prismbane' (2 def, 2 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +3 Dex offense ------ Damage +6% light Accuracy +4 (+2 eff.) Ignore Armor +5 defense ------ Armor +2 Defense +2 (+1 eff.) Resistance +6% mind +3% physical Life Regen +4.00 Disease Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Deludan the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +6 Cun +8 Con offense ------ Spell Crit +2% Critical power +30.00% Move Speed +10% defense ------ Fatigue -7% Life Regen +3.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.80 Psi when Hit +0.24 Hate-on-crit +5.00 Max psi +20.00 Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ebonywhisper the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Con offense ------ Spellpower +30 (+7 eff.) Spellpower/crit +8 defense ------ Resistance +6% darkness Blind Resist +21% other ------- Mana-on-crit +2.00 Max mana +40.00 Infravision +7 Sight +2 See Invisibility +7 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Eremyntir'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +3% acid defense ------ Armor +4 Resistance +12% light +10% darkness Unlife -20.00 life Blind Resist +20% Amulets make your neck look great! |
copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
gold amulet 'Isoma'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +1 Wil offense ------ Spellpower/crit +8 Damage +12% blight defense ------ Armor +5 Defense +7 (+2 eff.) Resistance +6% acid +3% darkness Max Resistance +4% all Physical save +13 (+6 eff.) other ------- Vim-on-crit +2.00 Amulets make your neck look great! |
insulating copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% fire +11% cold Amulets make your neck look great! |
Cyrewyn the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +1 Mag +6 Wil offense ------ Ignore Armor +5 defense ------ Resistance +6% blight Mind save +12 (+8 eff.) Confus Resist +10% Stun Resist +20% Rings make your fingers look great! |
dwarven-steel longsword (122% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Normal] Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% Sharp, long, and deadly. |
hardened leather sling4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Normal] Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 Slings are used to hurl stones or metal shots at your foes. |
Seartorrent (120% power, 4 apr, light element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Dex +3 Mag +4 Wil offense ------ Spell Crit +8% Spellpower +18 (+4 eff.) Damage +20% physical +20% temporal +20% light +20% darkness defense ------ Resistance +3% fire Physical save +8 (+4 eff.) Spell save +7 (+2 eff.) Mind save +7 (+6 eff.) other ------- Max mana +30.00 See Invisibility +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lightninghunt the dwarven-steel waraxe (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 118% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +16 lightning While equipped: Stats +10 Dex +1 Mag +10 Wil +2 Con offense ------ Spellpower +8 (+2 eff.) Damage +6% lightning defense ------ Crit Resistance 10.00% One-handed war axes. |
Harekalthodar1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +3 Str +2 Dex +6 Mag +12 Wil +4 Cun offense ------ Spell Crit +5% other ------- Max vim +50.00 A belt that goes around your waist. |
Geyon the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Str +5 Mag +8 Wil offense ------ Critical power +20.00% Spellpower +9 (+2 eff.) Spellpower/crit +10 On-Hit 10 arcane Damage +5% arcane defense ------ Armor +2 Resistance +5% arcane other ------- Mana/turn +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dawnpunish the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Spellpower +30 (+7 eff.) Damage +15% arcane When Hit 2 light defense ------ Defense +2 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +25.00 Max vim +50.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Elenaharadur' (2 def, 6 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Cun offense ------ Critical power +15.00% Damage +11% mind defense ------ Armor +6 Defense +2 (+1 eff.) Resistance +11% mind Mind save +12 (+8 eff.) other ------- Hate-on-crit +1.00 Max psi +10.00 A pointy cloth hat, very wizardly... |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
426 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+5 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Murkschism (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +1 Wil offense ------ Damage +3% darkness Ignore resists +15% physical defense ------ Resistance +6% darkness +9% cold Crit Resistance 10.00% Pinning Resist +10% Teleport Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Adyra the Snowclash2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +9 Cun +4 Wil offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +6 (+3 eff.) Damage +9% mind Ignore resists +15% cold When Hit 8 mind other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Taintravage2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Dex offense ------ Physical Crit +1.0% Ignore resists +25% lightning defense ------ Defense +10 (+3 eff.) Resistance +6% nature Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Miniature R2D2 Miniature R2D21.0 Encumbrance T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (0/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 24/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tempestzeal [power 16] (12/20 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +3% lightning When Hit 2 acid On-Hit (Melee): * 10% chance to reduce armor by 38% other ------- Light +3 Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of clairvoyance [power 9] (12/15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 79 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By goner the Ogre Anorithil level 28
32nd Pyre 123rd year of Ascendancy at 22:56 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By goner the Ogre Anorithil level 21
59th Regrowth 123rd year of Ascendancy at 13:26 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By goner the Ogre Anorithil level 20
58th Regrowth 123rd year of Ascendancy at 17:50 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By goner the Ogre Anorithil level 29
46th Pyre 123rd year of Ascendancy at 23:57 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By goner the Ogre Anorithil level 10
35th Haze 122nd year of Ascendancy at 19:58 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By goner the Ogre Anorithil level 20
57th Regrowth 123rd year of Ascendancy at 06:06 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By goner the Ogre Anorithil level 30
59th Pyre 123rd year of Ascendancy at 01:02 see stats
May the 4th be with you!
.By goner the Ogre Anorithil level 29
44th Pyre 123rd year of Ascendancy at 16:55 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By goner the Ogre Anorithil level 18
55th Regrowth 123rd year of Ascendancy at 10:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By goner the Ogre Anorithil level 24
14th Pyre 123rd year of Ascendancy at 00:16 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By goner the Ogre Anorithil level 13
12nd Regrowth 123rd year of Ascendancy at 15:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By goner the Ogre Anorithil level 13
44th Haze 122nd year of Ascendancy at 16:14 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By goner the Ogre Anorithil level 29
47th Pyre 123rd year of Ascendancy at 03:15 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By goner the Ogre Anorithil level 23
67th Regrowth 123rd year of Ascendancy at 15:58 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By goner the Ogre Anorithil level 15
19th Regrowth 123rd year of Ascendancy at 13:57 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By goner the Ogre Anorithil level 30
2nd Mirth 123rd year of Ascendancy at 10:54 see stats
Log
Aletta Soultorn activates her jeweled diadem!
Terrified from Aletta Soultorn hits goner for 6 mind, 5 darkness (10 total damage).
Aletta Soultorn hits goner for 83 mind damage.
Haunted from Aletta Soultorn hits goner for 45 mind, 38 darkness (83 total damage).
Aletta Soultorn casts Mind Disruption.
Goner wanders around!
Talent Moonlight Ray is ready to use.
Haunted from Aletta Soultorn hits goner for 57 mind, 47 darkness (104 total damage).
Terrified from Aletta Soultorn hits goner for 6 mind, 5 darkness (11 total damage).
Aletta Soultorn uses Juggernaut.
Aletta Soultorn hardens its skin.
Goner succumbs to heightening fears!
Goner becomes paranoid!
Talent Twilight Surge is ready to use.
Terrified from Aletta Soultorn hits goner for 6 mind, 5 darkness (11 total damage).
Heighten Fear from Aletta Soultorn hits goner for 30 mind, 25 darkness (56 total damage).
Haunted from Aletta Soultorn hits goner for 57 mind, 47 darkness (104 total damage).
Aletta Soultorn casts Pulverizing Auger.
Aletta Soultorn hits goner for 51 physical damage.
Talent Barrier is ready to use.
Haunted from Aletta Soultorn hits goner for 66 mind, 55 darkness (121 total damage).
Terrified from Aletta Soultorn hits goner for 6 mind, 5 darkness (11 total damage).
Aletta Soultorn uses Instill Fear.
Goner is in despair!
Aletta Soultorn hits goner for 25 mind, 20 darkness (45 total damage).
goner the level 30 ogre anorithil was swallowed by the void to death by Aletta Soultorn and offered to her dark Master on level 3 of Dreadfell.


























































































