











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 23 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 18 on the 28th Regrowth 123rd year of Ascendancy at 06:17 0 / 6Killed by Grand Corruptor at level 22 on the 13rd Pyre 123rd year of Ascendancy at 23:57 Killed by elven blood mage at level 22 on the 14th Pyre 123rd year of Ascendancy at 00:10 Killed by Grand Corruptor at level 22 on the 14th Pyre 123rd year of Ascendancy at 05:35 Killed by Grand Corruptor at level 22 on the 14th Pyre 123rd year of Ascendancy at 09:04 Killed by Cyrawyn the brown bear at level 23 on the 67th Pyre 123rd year of Ascendancy at 10:01 |
Primary Stats
| Strength | 69 (base 43) |
| Dexterity | 27 (base 22) |
| Constitution | 59 (base 44) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 15 (base 12) |
Resources
| Life | -282/915 |
| Stamina | 3/194 |
| Healing Factor | 1.475113332399 |
| Regeneration | 14.260727436607 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 18.097534654637 |
| See Invisible | 18.097534654637 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 58 |
| Crit Chance | 16% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| All | 0% |
| Physical | +3% |
| Cold | +12% |
| Nature | +18% |
Offense: Damage Penetration
| Cold | +25% |
| Acid | +25% |
| Fire | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 55.292304923968 (87.807182003187%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 27 |
| Physical Save | 43 |
| Spell Save | 27 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 52%( 70%) |
| Cold | + 48%( 70%) |
| All | + 20%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 28%( 70%) |
| Lightning | + 33%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Teleport Resistance | 10% |
| Stun Resistance | 36% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 717% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the temporal explorer from death by snow giant thunderer. Escort: temporal explorer (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +2 Con dps ---------- Mov.spd +25% ----- def ----- Armour +3 Phys.save +12 (+4 eff.) Mind.save +13 (+7 eff.) A pair of boots made of leather. |
| Light source | alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +7 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Kolalen' (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +16% lightning +10% temporal +9% darkness Crit.chn- 15.00% Phys.save +15 (+5 eff.) Pinning- +20% Teleport- +10% A cap made of leather. |
| On hands | heroic rough leather gloves of strength (+3) (0 def, 4 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +4 Mind.save +5 (+3 eff.) Max.HP +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged yew totem of thorny skin [power 54] (18/24 cooldown)2.0 T3 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 54 and armour hardiness by 50% Puts all charms on 24 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper aquamarine ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +2 Resists +2% all Rings make your fingers look great! |
| On fingers | Brodirin the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical Acc +20 (+5 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +9% nature +12% fire Spell.save +3 (+1 eff.) HP.reg +6.00 Stun/Frz- +36% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Shiversever the voratun mace (155% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+3 eff.) Dmg.mod +12% cold Res.pen +25% cold Melee Ret 4 acid ----- def ----- Resists +6% acid +15% cold Blunt and deadly. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | voratun shield 'Murkravage' (0 def, 10 armour, 178% power, 205 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +205 While equipped: dps ---------- Dmg.mod +18% nature Res.pen +5% nature +25% acid ----- def ----- Armour +10 Fatigue +8% Resists +9% fire +3% nature +20% physical ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Cyroriamira (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +6% mind Acc +10 (+3 eff.) ----- def ----- Defense +3 (+2 eff.) Resists +12% darkness Max.HP +60.00 Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lightrigor (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Res.pen +10% fire Melee Ret 4 light 4 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +12% blight +16% nature +9% light +21% acid A suit of armour made of mail. |
Inventory
wild infusion of the duelist (res 21%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
voratun amulet 'Belihir'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil +3 Con dps ---------- Crit.mult +10.00% Res.pen +10% physical ----- def ----- Resists +1% physical Die.at -20.00 life Blind- +31% ---------- misc Stam/turn +3.00 Infravis +6 Sight +2 See.Invis +12 Amulets make your neck look great! |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +24.00 Disarm- +21% Pinning- +25% Knockbk- +20% Rings make your fingers look great! |
Chyhir the Cleanseraider (167% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Nature Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +19 nature On Crit.r2 +16 lightning On Hit: * 20% chance to reduce damage dealt by 9% While equipped: dps ---------- Res.pen +25% darkness +20% lightning Melee Ret 4 nature ----- def ----- Resists +6% nature Massive two-handed battleaxes. |
slime-covered dwarven-steel dagger of massacre (133% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt/Master Power 134% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 12% chance to slow global speed by 35% Sharp, short and deadly. |
Layerin the Windcrack (129% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Disrupt Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 11% chance to slow global speed by 35% While equipped: Stats +3 Str +4 Dex +3 Cun dps ---------- Dmg.mod +3% nature ----- def ----- Resists +15% mind Sharp, long, and deadly. |
dwarven-steel longsword of projection (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Psionic Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
voratun longsword 'Lustresin' (151% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 mind On Hit.r1 +20 darkness On Hit: * 22% chance to reduce all saves and defense by 10 While equipped: Stats +5 Cun +4 Wil dps ---------- Dmg.mod +15% light Melee Ret 4 lightning ----- def ----- Resists +12% light ---------- misc Light +2 Sharp, long, and deadly. |
chilling dwarven-steel mace of rage (131% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane/Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +6 cold While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical Acc +5 (+2 eff.) Blunt and deadly. |
Zeraregoneg the yew magestaff (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning +3% mind Res.pen +15% mind +5% acid On Hit (Melee): * 20% chance to reduce armor by 8% ----- def ----- Defense +8 (+4 eff.) ---------- misc Psi/ret +0.08 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 39.64 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Galidunadas' (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +15% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +39% physical Res.pen +20% acid ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of might (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +9 (+3 eff.) Dmg.mod +20% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking dwarven-steel waraxe of erosion (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature/Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Res.pen +7% physical Acc +5 (+2 eff.) Apr +5 One-handed war axes. |
Cyrawen the Arcreaper1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +9% lightning +18% light Melee Ret 4 light ----- def ----- Resists +6% lightning +5% arcane +6% nature Spell.save +10 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Gema the drakeskin leather belt1.0 T5 belt armor [Rare] Psionic While equipped: Stats +4 Con dps ---------- Mind.pwr +3 (+3 eff.) Dmg.mod +9% mind Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 10 ----- def ----- Resists +3% mind Phys.save +5 (+2 eff.) A belt that goes around your waist. |
Mayaba the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +3% mind Res.pen +25% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 10 ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unridar the Umbragore (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% ----- def ----- Defense +2 (+1 eff.) Resists +3% darkness Max.HP +40.00 ---------- misc Max.hate +8.00 Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Eldoral (9 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +9 (+5 eff.) Phys.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Huroderain (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +5% ----- def ----- Armour +4 Fatigue -3% Resists +5% arcane +6% cold Phys.save +9 (+3 eff.) Spell.save +18 (+9 eff.) ---------- misc Max.enc +36 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Abyssreek' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 8 fire ----- def ----- Armour +3 Resists +7% lightning +8% temporal +3% darkness +9% fire +3% light +3% acid A pair of boots made of leather. |
Earthtrencher (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +3 Str +4 Wil +4 Cun +3 Con dps ---------- Dmg.mod +9% nature Melee Ret 10 mind ----- def ----- Armour +3 Resists +9% acid Mind.save +9 (+5 eff.) Disarm- +30% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat 'Deepskin' (22 def, 2 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Mind.crit +4% Mind.pwr +4 (+4 eff.) Dmg.mod +3% physical Apr +1 ----- def ----- Armour +2 Defense +22 (+11 eff.) Resists +9% darkness ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
cashmere wizard hat of the mind (+12%) (2 def, 0 armour)2.0 T3 head armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Defense +2 (+1 eff.) Resists +12% mind A pointy cloth hat, very wizardly... |
Shaderadiance the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +18% acid +6% darkness Res.pen +10% nature +20% acid On Hit (Melee): * 20% chance to reduce damage dealt by 9% * 20% chance to reduce armor by 8% ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +15% nature +14% blight A suit of armour made of mail. |
Sparkbloom (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +6% fire +6% mind Res.pen +20% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 10 ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +21% fire A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+5 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+5 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
acidic dwarven-steel shield of arcane resistance (+10%) (0 def, 6 armour, 143% power, 80.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Disrupt When used to Attack: Power 144% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 On Hit: * 18% chance to reduce armor by 8% While equipped: dps ---------- Melee+ 5 acid Melee Ret 1 acid ----- def ----- Armour +6 Fatigue +8% Resists +10% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
49 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright alchemist's lamp of clarity1.0 T3 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +8 (+4 eff.) ---------- misc Light +7 See.Stealth +5 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +2 Con ----- def ----- Resists +8% blight +3% all Spell.save +8 (+4 eff.) HP.reg +4.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xeba the ash totem of thorny skin [power 28] (18/20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Resists +15% blight Mind.save +3 (+2 eff.) Heal.mod +15% ---------- misc See.Invis +9 Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Hancho the Cornac Bulwark level 17
63rd Dusk 122nd year of Ascendancy at 13:49 see stats
Exterminator
Killed 1000 creatures.By Hancho the Cornac Bulwark level 19
39th Regrowth 123rd year of Ascendancy at 04:51 see stats
Level 10
Got a character to level 10.By Hancho the Cornac Bulwark level 10
10th Dusk 122nd year of Ascendancy at 14:16 see stats
Level 20
Got a character to level 20.By Hancho the Cornac Bulwark level 20
42nd Regrowth 123rd year of Ascendancy at 20:59 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Hancho the Cornac Bulwark level 22
52nd Pyre 123rd year of Ascendancy at 08:26 see stats
Size matters
Did over 600 damage in one attack.By Hancho the Cornac Bulwark level 21
7th Pyre 123rd year of Ascendancy at 04:08 see stats
The Arena
Unlocked Arena mode.By Hancho the Cornac Bulwark level 7
1st Mirth 122nd year of Ascendancy at 02:28 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hancho the Cornac Bulwark level 20
1st Pyre 123rd year of Ascendancy at 09:35 see stats
The secret city
Discovered the truth about mages.By Hancho the Cornac Bulwark level 22
30th Pyre 123rd year of Ascendancy at 02:24 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Hancho the Cornac Bulwark level 20
1st Pyre 123rd year of Ascendancy at 01:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hancho the Cornac Bulwark level 19
39th Regrowth 123rd year of Ascendancy at 04:27 see stats
Log
Hancho is in a deep sleep.
Melee retaliation hits Thought-forged warrior for 4 acid, 4 fire, 4 light (12 total damage).
Melee retaliation hits Layaba the brown bear for (1 to psi shield), 2 acid, 3 fire, 4 light (9 total damage).
Dreamforge hits Hancho for 12 mind, (5 blocked), 0 fire (12 total damage).
Hancho is suffering from insomnia.
Talent Greater Weapon Focus is ready to use.
Hancho uses Greater Weapon Focus.
Greater Weapon Focus is still on cooldown for 15 turns.
Greater Weapon Focus is still on cooldown for 15 turns.
Greater Weapon Focus is still on cooldown for 15 turns.
Burning from Cyrawyn the brown bear hits Hancho for (5 blocked), 0 fire (0 total damage).
You are asleep and unable to move!
Elinor the black bear uses Stun.
Elinor the black bear performs a melee critical strike against Hancho!
Elinor the black bear performs a melee critical strike against Hancho!
Hancho is crippled.
Hancho resists the stunning blow!
Melee retaliation hits Elinor the black bear for 4 acid, 3 fire, 4 light, 4 acid, 3 fire, 4 light (23 total damage).
Melee retaliation hits Layaba the brown bear for (1 to psi shield), 2 acid, 3 fire, 4 light (9 total damage).
Hancho has temporarily forgotten Shield Pummel for 3 turns!
Cyrawyn the brown bear begins breaking dreams!
Hancho's dreams have been broken.
Melee retaliation hits Thought-forged warrior for 4 acid, 4 fire, 4 light (12 total damage).
Melee retaliation hits Layaba the brown bear for (1 to psi shield), 2 acid, 3 fire, 4 light (9 total damage).
Dreamforge hits Hancho for 12 mind, 5 fire (18 total damage).
Cyrawyn the brown bear uses Mind Sear.
Cyrawyn the brown bear hits Hancho for 134 mind damage.
Hancho the level 23 cornac bulwark was mentally tortured to death by Cyrawyn the brown bear on level 3 of Bearscape.
Hancho is no longer sleeping.























































































