












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 38 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by Poltergeist Gravitational Staff at level 37 on the 13rd Gold 123rd year of Ascendancy at 23:01 / 2Killed by Zubilaith the lesser vampire at level 38 on the 17th Gold 123rd year of Ascendancy at 07:49 |
Primary Stats
| Strength | 55 (base 39) |
| Dexterity | 13 (base 10) |
| Constitution | 28 (base 19) |
| Magic | 78 (base 60) |
| Willpower | 71 (base 48) |
| Cunning | 18 (base 10) |
Resources
| Life | -48/1171 |
| Mana | 606/627 |
| Equilibrium | 30 |
| Positive | 148/161 |
| Healing Factor | 1.3056298990388 |
| Regeneration | 9.4658167680313 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 20.155423598945 |
| See Invisible | 20.155423598945 |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 46 |
| Crit Chance | 15% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 46 |
| Crit Chance | 15% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Blight | +13% |
| Arcane | +12% |
| Mind | +12% |
| All | 0% |
| Lightning | +6% |
| Light | +15% |
| Physical | +11% |
| Darkness | +33% |
| Nature | +3% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +10% |
| Lightning | +25% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 54.5 (80%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 28 |
| Physical Save | 49 |
| Spell Save | 54 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 40%( 70%) |
| All | + 12%( 70%) |
| Physical | + 26%( 70%) |
| Lightning | + 49%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 41%( 70%) |
| Mind | + 45%( 70%) |
| Darkness | + 48%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Disarm Resistance | 39% |
| Silence Resistance | 20% |
| Confusion Resistance | 77% |
| Stun Resistance | 43% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 765% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 648. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed ice wyrm tooth. * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Branydonik the Strikeking (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Wil +8 Lck dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning ----- def ----- Armour +3 Resists +9% lightning Stealth +8 Silence- +20% Confus- +31% Stun/Frz- +34% Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 111, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 311.22 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Isigatira (21 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical Res.pen +5% mind ----- def ----- Defense +21 (+9 eff.) Resists +11% physical Blind- +20% Stun/Frz- +10% A pointy cloth hat, very wizardly... |
| On hands | Dourworth the hardened leather gloves (0 def, 7 armour) =oop=1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 8 arcane Dmg.mod +3% arcane +12% darkness Acc +6 (+2 eff.) ----- def ----- Armour +7 Resists +5% arcane +6% darkness Phys.save +7 (+2 eff.) Mind.save +14 (+4 eff.) Max.HP +42.00 Disarm- +28% Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Aerumith [power 248] (17 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +5% arcane +6% light +3% mind Blind- +20% ---------- misc Wards +4 blight +4 fire +4 nature +2 acid Talents +1 Ward Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Xorita the Voidwinnow =oop=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +6 Mag dps ---------- Spell.pwr +25 (+6 eff.) Dmg.mod +6% darkness ----- def ----- Defense +8 (+4 eff.) Mind.save +9 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 Rings make your fingers look great! |
| On fingers | gold ring 'Purerune'0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +13% blight +3% nature Res.pen +10% nature ----- def ----- Resists +17% acid +14% lightning +13% blight +15% cold +12% nature +11% fire Rings make your fingers look great! |
| Around neck | steel amulet 'Siledasessra'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% arcane Melee Ret 2 blight ----- def ----- Resists +23% mind +5% arcane Confus- +46% Amulets make your neck look great! |
| In main hand | acidic voratun shield of shrapnel (0 def, 10 armour, 179% power, 209 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 179% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +209 On Hit: * 18% chance to reduce armor by 38% While equipped: dps ---------- Melee+ 8 acid On shield block: * Cause enemies within radius 6 to bleed for 207 physical damage over 5 turns (1/turn) Melee Ret 7 acid ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | hardened leather belt 'Deepswell'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Melee Ret 4 acid 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +6% acid +15% darkness +8% fire +9% mind +10% cold A belt that goes around your waist. |
| In off hand | reinforced stralite shield of patience (0 def, 10 armour, 164% power, 172.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +172 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +12% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (274) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Aroletira the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Crit.mult +27.00% Dmg.mod +3% acid Acc +9 (+3 eff.) Apr +15 ----- def ----- Defense +3 (+2 eff.) Resists +16% blight +19% nature +3% mind Stealth +7 HP.reg +7.00 Heal.mod +16% Blind- +10% Disarm- +10% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Phlegmspar (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Str +1 Dex +7 Mag +6 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +12 (+4 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +12 (+4 eff.) Melee Ret 8 nature ----- def ----- Armour +14 Defense +3 (+2 eff.) Fatigue +12% Resists +5% acid +5% physical +21% temporal +7% fire +20% lightning +7% cold ---------- misc Light +3 A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the titan (heal 115; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 115 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 198; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 166; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 944%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 944% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 633%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 160; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 160 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 30%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, light, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 4 light, 5 arcane, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 26; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 80; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 108; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 116; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 382; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 382 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 403; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 403 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Lisyritira the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Mag +7 Con ----- def ----- Resists +15% lightning +9% mind Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life Poison- +20% Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xeroda0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +12% mind +2% physical Phys.save +3 (+1 eff.) Confus- +22% Amulets make your neck look great! |
grounding steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +15% lightning Stun/Frz- +24% Amulets make your neck look great! |
voratun amulet 'Sootbrand'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun +5 Wil dps ---------- Crit.mult +5.00% Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +8% physical +3% mind +3% darkness ----- def ----- Resists +6% darkness Heal.mod +19% Cut- +60% ---------- misc Hate/m.crit +2.00 Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 266 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Daimaragar0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Dmg.mod +6% arcane Acc +15 (+5 eff.) ----- def ----- Armour +8 Resists +5% arcane Max.HP +31.00 Disarm- +33% Pinning- +31% Knockbk- +33% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Ebonybile0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +20 (+7 eff.) Dmg.mod +3% light +11% cold ----- def ----- Resists +12% darkness +22% cold ---------- misc Psi/ret +0.12 Rings make your fingers look great! |
Glitterlady the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +6 Dex +2 Cun +7 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +20% light Acc +12 (+4 eff.) ----- def ----- Blind- +40% ---------- misc Light +1 Infravis +9 See.Stealth +11 See.Invis +10 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Nedin the Hazewoe0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +6 Con dps ---------- Dmg.mod +9% cold Melee Ret 8 cold ----- def ----- Mind.save +9 (+3 eff.) Confus- +25% ---------- misc Infravis +2 Rings make your fingers look great! |
psionicist's copper ring of life0.1 T1 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +51.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
rogue's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
savage's steel ring of arcana (+0.13/turn)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+4 eff.) Silence- +20% ---------- misc Mana/turn +0.13 Max.stam +13.00 Rings make your fingers look great! |
solipsist's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Max.HP +27.00 Disarm- +28% Pinning- +26% Knockbk- +25% Rings make your fingers look great! |
Umbralady the voratun longsword (153% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Disrupt/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 darkness Against +26% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +9 Str +10 Dex +11 Mag +6 Wil +7 Cun +12 Con dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +3% fire +5% arcane +6% temporal Spell.save +3 (+1 eff.) Disarm- +40% Sharp, long, and deadly. |
Daimendil =conf=1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% acid Phys.save +6 (+2 eff.) Confus- +20% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Burnbrace'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Str +2 Dex +5 Wil +5 Cun dps ---------- Dmg.mod +9% fire Against +24% Summoned ----- def ----- Resists +6% cold D.Red.from +24% Summoned Max.HP +80.00 ---------- misc Infravis +3 A belt that goes around your waist. |
nightruned rough leather belt of unlife =undead=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +5% light +5% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Coaltickler'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% acid On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +21% lightning +6% light +15% darkness A belt that goes around your waist. |
spiritwalker's rough leather belt of burglary =stats=1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun +6 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +7 Mana/turn +0.18 Max.mana +20.00 Infravis +4 A belt that goes around your waist. |
Aeriwyn the Thundersun (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +1 Wil +3 Con dps ---------- Mind.crit +2% Mind.pwr +20 (+7 eff.) Acc +21 (+7 eff.) Melee Ret 6 lightning ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Phys.save +8 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +7 (+2 eff.) Max.HP +121.00 ---------- misc Hate/m.crit +1.00 Max.stam +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethuth (2 def, 0 armour) =stats=2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +6 Dex +8 Con dps ---------- Dmg.mod +9% mind ----- def ----- Defense +2 (+1 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duskmalice the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +9% mind +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Belotha' (1 def, 0 armour) =stats=2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Cun +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Die.at -20.00 life ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Kilnwill' (16 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Armour +6 Defense +16 (+8 eff.) Resists +3% temporal +9% fire Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Oakfury (7 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Crit.mult +5.00% Spell.pwr +10 (+2 eff.) Mind.pwr +5 (+2 eff.) Res.pen +5% blight +7% physical +5% nature ----- def ----- Armour +4 Defense +7 (+4 eff.) Fatigue +3% Resists +3% nature Silence- +34% Confus- +23% Stun/Frz- +28% ---------- misc Mana/turn +0.24 Evasion: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Belimina' (0 def, 4 armour) =stats=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +10 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +4 Fatigue +3% Resists +5% arcane Mind.save +3 (+1 eff.) HP.reg +4.00 Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Taintkill' (0 def, 1 armour) =stats=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Melee Ret 10 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +1 Resists +6% fire +3% darkness +3% cold Phys.save +6 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
Gloromiwe (0 def, 2 armour) =stats=1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +8 Dex dps ---------- Melee+ 6 acid 7 cold 8 mind Dmg.mod +4% acid +5% cold +5% mind ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +6% cold +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Polevea the dwarven-steel gauntlets (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Melee+ 7 physical Dmg.mod +24% physical ----- def ----- Armour +9 Fatigue +3% Mind.save +15 (+4 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Umbraoozer the hardened leather gloves (0 def, 2 armour) =stats=1.0 T2 hands armor [Rare] Master While equipped: Stats +2 Str +9 Dex dps ---------- Dmg.mod +30% darkness +6% cold Acc +16 (+5 eff.) ----- def ----- Armour +2 Resists +6% darkness +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 172.53 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
hardened leather gloves 'Frigidvice' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +3% cold Melee Ret 2 cold ----- def ----- Armour +2 Resists +12% cold HP.reg +6.00 ---------- misc Stam/turn +1.20 Max.stam +26.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of the starseeker (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Cun +1 Mag ----- def ----- Armour +7 Fatigue +3% Resists +7% light +6% darkness Mind.save +5 (+2 eff.) Max.HP +56.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 91.99 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Branonik (0 def, 5 armour) =stats=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +13 Str +8 Dex +8 Wil +5 Cun +6 Con ----- def ----- Armour +5 Fatigue +5% Resists +2% physical +15% blight +9% nature +5% arcane +9% mind Crit.chn- 10.00% Mind.save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloudtorrent (0 def, 3 armour) =stats=2.0 T3 head armor [Random Unique] Master While equipped: Stats +2 Str +5 Dex +5 Con dps ---------- Dmg.mod +15% blight Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +3% Resists +14% darkness +3% blight ---------- misc Infravis +3 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 148.6 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Manaradin the Prismhunt (0 def, 6 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +5 Str +7 Con dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +6 Fatigue +3% Resists +3% light +9% mind Phys.save +14 (+4 eff.) Mind.save +19 (+5 eff.) ---------- misc Light +1 Infravis +2 Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
rough leather cap 'Silamina' (0 def, 1 armour) =stats + water=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +2 Con dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +6% cold ---------- misc See.Invis +3 Breathe water A cap made of leather. |
Black Mesh (8 def, 2 armour, 150% power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Wrathroot's Barkwood (9 def, 10 armour, 125% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 125% Range: 1.4x Uses 150% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
1345 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Porakira the brass lantern =stat=2.0 T1 lite [Rare] Psionic While equipped: Stats +7 Dex ----- def ----- Resists +3% light +3% cold Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rimebreak the alchemist's lamp =stats=1.0 T3 lite [Rare] Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- Dmg.mod +6% cold +8% mind +6% nature Res.pen +20% cold ---------- misc Max.hate +6.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(126 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Elussra'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +1 Str dps ---------- Dmg.mod +3% physical ----- def ----- Resists +1% physical Die.at -60.00 life Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Zubilrana' =stats=2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag +4 Con dps ---------- Res.pen +5% physical Acc +10 (+3 eff.) Apr +1 ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +12% ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Kuhir [power 100] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% acid +6% cold Spell.save +9 (+3 eff.) ---------- misc Infravis +3 Blast the opponent's mind dealing 112 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Salatta the ash totem of stinging [power 182] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +9% arcane Phasing +30% Sting an enemy dealing 187 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 10% for 2 turns. 100% to reduce fatigue by 31% for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Voralaith the yew totem of healing [power 320] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Mind.pwr +25 (+8 eff.) Res.pen +20% mind +20% physical Melee Ret 10 physical ----- def ----- Mind.save +9 (+3 eff.) ---------- misc See.Invis +9 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 13 cooldown 100% to increase all damage by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By PeterPorker the Dwarf Stone Warden level 12
13rd Dearth 122nd year of Ascendancy at 21:41 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By PeterPorker the Dwarf Stone Warden level 34
3rd Gold 123rd year of Ascendancy at 23:37 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By PeterPorker the Dwarf Stone Warden level 29
7th Steel 123rd year of Ascendancy at 15:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By PeterPorker the Dwarf Stone Warden level 20
10th Shortage 122nd year of Ascendancy at 15:45 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By PeterPorker the Dwarf Stone Warden level 26
15th Iron 123rd year of Ascendancy at 05:15 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By PeterPorker the Dwarf Stone Warden level 27
21st Iron 123rd year of Ascendancy at 21:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By PeterPorker the Dwarf Stone Warden level 10
21st Wealth 122nd year of Ascendancy at 03:01 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By PeterPorker the Dwarf Stone Warden level 20
8th Shortage 122nd year of Ascendancy at 19:19 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By PeterPorker the Dwarf Stone Warden level 30
10th Steel 123rd year of Ascendancy at 15:34 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By PeterPorker the Dwarf Stone Warden level 36
9th Gold 123rd year of Ascendancy at 09:40 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By PeterPorker the Dwarf Stone Warden level 28
29th Iron 123rd year of Ascendancy at 15:03 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By PeterPorker the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 13:53 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By PeterPorker the Dwarf Stone Warden level 11
23rd Wealth 122nd year of Ascendancy at 15:29 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By PeterPorker the Dwarf Stone Warden level 31
31st Steel 123rd year of Ascendancy at 13:22 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By PeterPorker the Dwarf Stone Warden level 15
29th Dearth 122nd year of Ascendancy at 23:33 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By PeterPorker the Dwarf Stone Warden level 31
30th Steel 123rd year of Ascendancy at 23:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By PeterPorker the Dwarf Stone Warden level 26
15th Iron 123rd year of Ascendancy at 00:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By PeterPorker the Dwarf Stone Warden level 18
7th Loss 122nd year of Ascendancy at 21:56 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By PeterPorker the Dwarf Stone Warden level 37
13rd Gold 123rd year of Ascendancy at 23:01 see stats
Log
PeterPorker misses Zubilaith the lesser vampire.
Bleeding from Crystaline Half (PeterPorker) hits Zubilaith the lesser vampire for (6 flat reduction), 0 physical (0 total damage).
Stone Vine from PeterPorker hits Zubilaith the lesser vampire for (17 flat reduction), 0 nature, (25 flat reduction), 1 arcane (1 total damage).
PeterPorker hits Zubilaith the lesser vampire for (15 flat reduction), 0 nature, (7 flat reduction), 0 acid, (8 flat reduction), 0 arcane (0 total damage).
Melee retaliation hits Zubilaith the lesser vampire for (3 flat reduction), 0 nature, (10 flat reduction), 0 acid, (1 flat reduction), 0 blight, (5 flat reduction), 0 darkness, (3 flat reduction), 0 nature, (10 flat reduction), 0 acid, (1 flat reduction), 0 blight, (5 flat reduction), 0 darkness (0 total damage).
Zubilaith the lesser vampire hits PeterPorker for 183 physical, (8 flat reduction), 0 arcane, 145 physical, (8 flat reduction), 0 arcane (329 total damage).
PeterPorker casts Stone Spikes.
Zubilaith the lesser vampire shrugs off PeterPorker's 'Insidious Poison'!
Zubilaith the lesser vampire is silenced!
Zubilaith the lesser vampire is disarmed!
PeterPorker's spell attains critical power!
Crystaline Half (PeterPorker) starts to bleed.
Crystaline Half (PeterPorker) is poisoned!
Crystaline Half (PeterPorker) is silenced!
Crystaline Half (PeterPorker) performs a melee critical strike against Zubilaith the lesser vampire!
Zubilaith the lesser vampire is weakened by the darkness!
Bleeding from PeterPorker hits Crystaline Half (PeterPorker) for 45 physical damage.
PeterPorker hits Crystaline Half (PeterPorker) for 116 arcane, 106 physical (224 total damage).
PeterPorker hits Zubilaith the lesser vampire for (25 flat reduction), 112 arcane, (25 flat reduction), 92 physical (204 total damage).
Insidious Poison from PeterPorker hits Crystaline Half (PeterPorker) for 10 nature damage.
Crystaline Half (PeterPorker) hits Zubilaith the lesser vampire for (25 flat reduction), 50 physical, (3 flat reduction), 0 acid, (3 flat reduction), 0 arcane, (25 flat reduction), 23 physical, (3 flat reduction), 0 acid, (3 flat reduction), 0 arcane (74 total damage).
Zubilaith the lesser vampire is free from the stone vine.
Zubilaith the lesser vampire performs a melee critical strike against PeterPorker!
Zubilaith the lesser vampire hits Stone Half (PeterPorker) for 6 arcane damage.
Zubilaith the lesser vampire hits PeterPorker for 170 physical damage.
Zubilaith the lesser vampire hits Crystaline Half (PeterPorker) for 6 arcane damage.
Melee retaliation hits Zubilaith the lesser vampire for (3 flat reduction), 0 nature, (10 flat reduction), 0 acid, (1 flat reduction), 0 blight, (5 flat reduction), 0 darkness (0 total damage).
Bleeding from Crystaline Half (PeterPorker) hits Zubilaith the lesser vampire for (18 flat reduction), 0 physical (0 total damage).
PeterPorker the level 38 dwarf stone warden was disembowelled to death by Zubilaith the lesser vampire on level 9 of Dreadfell.



















































































































