












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 41 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by Asmoel at level 13 on the 31st Profit 122nd year of Ascendancy at 20:06 0 / 8Killed by Cyrebressra the Guard at level 15 on the 11st Wealth 122nd year of Ascendancy at 20:57 Killed by elder vampire at level 30 on the 23rd Shortage 123rd year of Ascendancy at 08:43 Killed by Seon the human at level 34 on the 8th Gold 124th year of Ascendancy at 15:31 Killed by Inquisitor Mayyrianne at level 37 on the 40th Stralite 124th year of Ascendancy at 17:20 Killed by Doomed Shade of Asmoel at level 39 on the 5th Profit 124th year of Ascendancy at 13:48 Killed by overpowered greater multi-hued wyrm at level 39 on the 19th Profit 124th year of Ascendancy at 08:52 Killed by Layathra the grizzly bear at level 41 on the 11st Loss 124th year of Ascendancy at 18:21 |
Primary Stats
| Strength | 86 (base 33) |
| Dexterity | 29 (base 10) |
| Constitution | 68 (base 34) |
| Magic | 104 (base 60) |
| Willpower | 95 (base 52) |
| Cunning | 24 (base 10) |
Resources
| Life | -364/1428 |
| Mana | 714/765 |
| Equilibrium | 15 |
| Healing Factor | 1.2081295749342 |
| Regeneration | 26.880883042285 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 8 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 32.989687335918 |
| See Invisible | 40.989687335918 |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 52 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 52 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -33% |
| Arcane | -40% |
| Cold | -36% |
| All | -55% |
| Lightning | -46% |
| Light | -40% |
| Physical | -36% |
| Mind | -33% |
| Darkness | -40% |
Offense: Damage Penetration
| Physical | +7% |
Defense: Base
| Armour (hardiness) | 61.393597582854 (30%) |
| Defense | 40 |
| Ranged Defense | 45 |
| Fatigue | 40 |
| Physical Save | 44 |
| Spell Save | 49 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 46%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 44%( 70%) |
| All | + 25%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 36%( 70%) |
| Darkness | + 59%( 80%) |
| Fire | + 60%( 70%) |
| Mind | + 44%( 70%) |
Defense: Immunities
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 45% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1224% for 10 turns (0 total) and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 245 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Stone Vines |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Huge cut that bleeds, doing 79.80 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| beneficial effect | The target's spellpower has been increased by 10. Spellsurge |
| detrimental effect | The target is poisoned, taking 1.75 nature damage per turn. Poison |
| detrimental effect | The target has been harassed by its stalker, reducing damage by 55%. Harassed |
| detrimental effect | The gloom has confused the target, making it act randomly (30% chance) and unable to perform complex actions. Confused by the gloom |
| beneficial effect | The target's skin reacts to damage, granting 17 armour. Stoneskin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by poison gas trap. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Wrathroot. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Dreadfell. Escort: lost tinker (level 3 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 212. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% HP.reg +6.00 Heal.mod +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of rough leather boots. |
| Light source | scorching alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+0 eff.) Melee Ret 16 fire ----- def ----- Resists +6% blight +6% fire +8% darkness ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 18 blight damage or heals 40 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 28 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. This object's appearance was changed to Helm of the Dominated. |
| On hands | polar voratun gauntlets of the iron hand (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Melee+ 6 cold Dmg.mod +7% cold ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Disarm- +45% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | stralite ring 'Leluremas'0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +6 Mag +6 Wil +8 Con dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +11 (+2 eff.) ----- def ----- Armour +8 Defense +10 (+3 eff.) Resists +3% mind Phys.save +3 (+1 eff.) Max.HP +88.00 HP.reg +13.00 Heal.mod +17% Pinning- +10% Rings make your fingers look great! |
| On fingers | voratun ruby ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Acc +13 (+5 eff.) Apr +13 ----- def ----- Defense +12 (+4 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | warmaker's gold amulet of mastery (0.21 Spell / Stone alchemy)0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +7 Str +6 Dex +6 Wil ---------- misc Masteries +0.21 Spell/Stone alchemy Amulets make your neck look great! |
| In main hand | swashbuckler's voratun shield of resistance (0 def, 10 armour, 179% power, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 While equipped: Stats +6 Str +11 Dex dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +10% acid +6% fire +10% cold +10% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | noble's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +11 Wil +5 Cun dps ---------- Spell.crit +3% Against +30% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 170% Range: 1.2x Uses 100% Str Dmg Fire Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. This object's appearance was changed to voratun shield. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 20 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 61.48 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This object's appearance was changed to Yeti-fur Cloak. |
| Main armor | Duvygarim the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Str +7 Mag +10 Wil +3 Con dps ---------- Dmg.mod +9% lightning +19% physical +22% blight +12% cold +22% mind ----- def ----- Resists +6% lightning +22% blight +9% cold +22% mind +13% all ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Vestments of the Conclave. |
Inventory
healing infusion of the wizard (heal 291; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 291 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Str +8 Con dps ---------- Phys.pwr +9 (+2 eff.) Rings make your fingers look great! |
gladiator's stralite ring of light (+28%)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +14% light ----- def ----- Resists +28% light Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+4 eff.) Apr +8 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's stralite ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +9% nature +8% blight Poison- +18% Disease- +24% Rings make your fingers look great! |
voratun ruby ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Str +4 Dex +10 Mag +12 Wil +4 Cun +4 Con dps ---------- Spell.pwr +10 (+2 eff.) Rings make your fingers look great! |
caustic stralite longsword of ruin (144% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +24 acid +24 nature While equipped: dps ---------- Phys.crit +11.0% Crit.mult +20.00% Res.pen +7% acid +13% nature Apr +19 Sharp, long, and deadly. |
earthen elven-wood vilestaff of might (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness ----- def ----- Armour +8 Hardiness +6% Phys.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Betukira the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Cun +6 Dex dps ---------- Mind.crit +8% Crit.mult +20.00% Acc +25 (+8 eff.) Apr +8 Melee Ret 10 physical ----- def ----- Armour +3 Fatigue +5% Die.at -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap 'Sleettaint' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Dex dps ---------- Mind.crit +5% Crit.mult +10.00% Phys.pwr +15 (+4 eff.) Dmg.mod +6% cold +18% physical Acc +15 (+5 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +16% light +15% darkness Phys.save +12 (+4 eff.) A cap made of leather. |
Purepride (0 def, 18 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +18 Fatigue +22% Resists +14% acid +7% physical +5% fire +7% cold +9% lightning Max.HP +50.00 HP.reg +3.00 ---------- misc Stam/turn +0.90 A suit of armour made of metal plates. This object's appearance was changed to Vestments of the Conclave. |
fortifying stralite plate armour of command (8 def, 20 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Cun +4 Con ----- def ----- Armour +20 Defense +8 (+3 eff.) Fatigue +22% Mind.save +16 (+6 eff.) Max.HP +66.00 A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. This object's appearance was changed to dwarven-steel shield. |
psychokinetic quiver of elven-wood arrows of grasping (18/18, 150% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Nature/Psionic Power 150% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 18 Ranged+ +33 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 181 physical damage * 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
59 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 56 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 19.48 cold damage and 19.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of healing [power 170] (11 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
16 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Asmoel the Dwarf Stone Warden level 32
10th Steel 124th year of Ascendancy at 10:09 see stats
Against all odds
Killed Ukruk in the ambush.By Asmoel the Dwarf Stone Warden level 32
13rd Iron 124th year of Ascendancy at 06:25 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Asmoel the Dwarf Stone Warden level 24
32nd Profit 123rd year of Ascendancy at 04:21 see stats
Arachnophobia
Destroyed the spydric menace.By Asmoel the Dwarf Stone Warden level 36
27th Gold 124th year of Ascendancy at 07:42 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Asmoel the Dwarf Stone Warden level 39
19th Profit 124th year of Ascendancy at 08:12 see stats
Brave new world
Went to the Far East and took part in the war.By Asmoel the Dwarf Stone Warden level 35
21st Gold 124th year of Ascendancy at 16:13 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Asmoel the Dwarf Stone Warden level 19
15th Loss 122nd year of Ascendancy at 16:08 see stats
Destroyer of the creation
Killed Slasul.By Asmoel the Dwarf Stone Warden level 38
30th Voratun 124th year of Ascendancy at 14:37 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Asmoel the Dwarf Stone Warden level 34
17th Steel 124th year of Ascendancy at 14:02 see stats
Earth Master
Killed Harkor'Zun.By Asmoel the Dwarf Stone Warden level 24
38th Profit 123rd year of Ascendancy at 01:13 see stats
Exterminator
Killed 1000 creatures.By Asmoel the Dwarf Stone Warden level 19
19th Loss 122nd year of Ascendancy at 17:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Asmoel the Dwarf Stone Warden level 32
23rd Iron 124th year of Ascendancy at 09:15 see stats
Fear me not!
Survived the Fearscape!By Asmoel the Dwarf Stone Warden level 37
40th Stralite 124th year of Ascendancy at 03:00 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Asmoel the Dwarf Stone Warden level 38
2nd Profit 124th year of Ascendancy at 09:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Asmoel the Dwarf Stone Warden level 23
14th Voratun 123rd year of Ascendancy at 02:47 see stats
Level 10
Got a character to level 10.By Asmoel the Dwarf Stone Warden level 10
15th Profit 122nd year of Ascendancy at 01:29 see stats
Level 20
Got a character to level 20.By Asmoel the Dwarf Stone Warden level 20
22nd Loss 122nd year of Ascendancy at 04:16 see stats
Level 30
Got a character to level 30.By Asmoel the Dwarf Stone Warden level 30
20th Shortage 123rd year of Ascendancy at 11:21 see stats
Level 40
Got a character to level 40.By Asmoel the Dwarf Stone Warden level 40
38th Profit 124th year of Ascendancy at 13:34 see stats
Poisonous
Sided with the assassin lord.By Asmoel the Dwarf Stone Warden level 21
17th Iron 123rd year of Ascendancy at 19:25 see stats
Size is everything
Did over 1500 damage in one attack.By Asmoel the Dwarf Stone Warden level 39
18th Profit 124th year of Ascendancy at 14:15 see stats
Size matters
Did over 600 damage in one attack.By Asmoel the Dwarf Stone Warden level 26
7th Wealth 123rd year of Ascendancy at 20:31 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Asmoel the Dwarf Stone Warden level 35
13rd Gold 124th year of Ascendancy at 02:51 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Asmoel the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 17:49 see stats
That was close
Killed your target while having only 1 life left.By Asmoel the Dwarf Stone Warden level 17
39th Dearth 122nd year of Ascendancy at 10:50 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Asmoel the Dwarf Stone Warden level 22
37th Stralite 123rd year of Ascendancy at 09:56 see stats
The secret city
Discovered the truth about mages.By Asmoel the Dwarf Stone Warden level 12
21st Profit 122nd year of Ascendancy at 18:57 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Asmoel the Dwarf Stone Warden level 40
6th Wealth 124th year of Ascendancy at 12:18 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Asmoel the Dwarf Stone Warden level 22
36th Stralite 123rd year of Ascendancy at 21:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Asmoel the Dwarf Stone Warden level 30
23rd Shortage 123rd year of Ascendancy at 06:59 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Asmoel the Dwarf Stone Warden level 19
45th Dearth 122nd year of Ascendancy at 15:24 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Asmoel the Dwarf Stone Warden level 31
12nd Iron 124th year of Ascendancy at 02:30 see stats
Log
Layathra the Grizzly Bear's mucus ooze is seized by a stone vine.
Poison from Bloated ooze hits Asmoel for (2 flat reduction), 0 nature (0 total damage).
Deep Wound from Layathra the grizzly bear hits Asmoel for 94 physical damage.
Bloated ooze stops burning.
Layathra the Grizzly Bear's mucus ooze uses Slime Spit.
Asmoel slows down.
Layathra the Grizzly Bear's mucus ooze hits Asmoel for (20 flat reduction), 43 nature (43 total damage).
Stone Vine from Asmoel hits Layathra the Grizzly Bear's mucus ooze for 44 nature, 53 arcane (96 total damage).
Asmoel is confused and fails to use Eldritch Stone.
Stone Vine from Asmoel hits Layathra the Grizzly Bear's mucus ooze for 44 nature, 53 arcane (96 total damage).
Blinkwyrm is no more overflowing with energy.
Blinkwyrm deactivates Spellcraft.
Blinkwyrm activates Spellcraft.
Blinkwyrm deactivates Essence of Speed.
Blinkwyrm activates Essence of Speed.
Blinkwyrm deactivates Arcane Power.
Blinkwyrm activates Arcane Power.
Layathra the grizzly bear stops burning.
Layathra the Grizzly Bear's mucus ooze uses Slime Spit.
Layathra the grizzly bear shares damage with his oozes!
Layathra the grizzly bear HEALS from nature damage!
Layathra the Grizzly Bear's mucus ooze hits Asmoel for 74 nature damage.
Bleeding from Asmoel hits Blinkwyrm for (18 to time), 0 physical (0 total damage).
Insidious Poison from Asmoel hits Blinkwyrm for (7 to time), 0 nature (0 total damage).
Insidious Poison from Asmoel hits Layathra the grizzly bear for 1 nature damage.
Bleeding from Asmoel hits Layathra the grizzly bear for 6 physical damage.
Stone Vine from Asmoel hits Bloated ooze for 27 nature, 33 arcane (60 total damage).
Layathra the grizzly bear uses Acid Splash.
Asmoel is no longer being stalked by Layathra the grizzly bear.







































































































