












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! OldRPG - Overdrive - 3 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) OldRPG - Overdrive - 5 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) OldRPG - Overdrive - 6 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG - Overdrive - 4 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Walrog at level 19 on the 45th Profit 122nd year of Ascendancy at 00:09 0 / 11Killed by Celia at level 22 on the 17th Wealth 122nd year of Ascendancy at 03:02 Killed by Chronolith Twin at level 26 on the 14th Dearth 122nd year of Ascendancy at 06:41 Killed by The Master at level 32 on the 6th Loss 122nd year of Ascendancy at 08:32 Killed by orc blood mage at level 41 on the 18th Profit 123rd year of Ascendancy at 23:35 Killed by Bonancheg at level 49 on the 11st Gold 124th year of Ascendancy at 12:47 Killed by Isysemina the Flamebringer at level 49 on the 12nd Gold 124th year of Ascendancy at 23:32 Killed by Betedana the Invoker at level 50 on the 13rd Gold 124th year of Ascendancy at 00:34 Killed by Isysemina the Flamebringer at level 50 on the 13rd Gold 124th year of Ascendancy at 00:41 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 50 on the 14th Gold 124th year of Ascendancy at 05:33 Killed by Zubethra the orc pyromancer at level 50 on the 14th Gold 124th year of Ascendancy at 11:01 |
Primary Stats
| Strength | 105 (base 60) |
| Dexterity | 71 (base 60) |
| Constitution | 89 (base 60) |
| Magic | 28 (base 10) |
| Willpower | 34 (base 10) |
| Cunning | 73 (base 36) |
Resources
| Life | 1/2230 |
| Stamina | 118/307 |
| Vim | 296/296 |
| Healing Factor | 2.3278604441648 |
| Regeneration | 60.914397527384 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| See Stealth | 71.977545043318 |
| See Invisible | 71.977545043318 |
Offense: Mainhand
| Damage | 156 |
| Accuracy | 66 |
| Crit Chance | 39% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +17% |
| Physical | +23% |
| Blight | +23% |
| Arcane | +20% |
| Acid | +12% |
| All | +2% |
Offense: Damage Penetration
| Acid | +15% |
| Physical | +15% |
| Blight | +25% |
| Arcane | +15% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.292304923963 (87.807182003187%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 33 |
| Physical Save | 87 |
| Spell Save | 82 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 80%( 80%) |
| Blight | + 59%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 45%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 34%( 70%) |
| Physical | + 62%( 75%) |
| Lightning | + 53%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 20% |
| Stun Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 697 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 266 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 567 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 891% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the lone alchemist from death by faerlhing. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Yvura the patchwork troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1448. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Velorin (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex ----- def ----- Armour +10 Fatigue +3% Resists +12% blight +12% temporal +9% light Spell.save +12 (+2 eff.) HP.reg +7.00 Heal.mod +16% Poison- +20% Disarm- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's dwarven lantern of the zealot1.0 T5 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +13 (+2 eff.) Spell.save +10 (+2 eff.) Heal.mod +16% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +5 Str +5 Wil +8 Cun +5 Con dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning +7% all Phys.save +18 (+3 eff.) Mind.save +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Rootpain the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +16% physical Apr +2 On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +10 Resists +16% physical ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Mind.crit +1% Dmg.mod +6% blight Res.pen +20% blight Acc +12 (+3 eff.) Apr +12 Melee Ret 2 lightning 6 blight ----- def ----- Defense +11 (+3 eff.) Resists +22% acid +19% fire +22% lightning +20% cold Spell.save +14 (+3 eff.) ---------- misc Equi/ret +0.16 Max.psi +10.00 Can be unequipped, can't be rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | enhanced voratun longsword of projection (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Psionic Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +8 Str +12 Dex +6 Mag +7 Wil +5 Cun +11 Con Sharp, long, and deadly. |
| Around waist | skylord's drakeskin leather belt of life1.0 T5 belt armor [Ego+] Nature While equipped: Stats +4 Str +5 Dex +7 Wil +5 Cun ----- def ----- Phys.save +16 (+3 eff.) Spell.save +19 (+4 eff.) Mind.save +15 (+3 eff.) HP.reg +1.50 Heal.mod +25% A belt that goes around your waist. |
| In off hand | Sootgash of the Blightspawn (0 def, 10 armour, 82-99 power, 201 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 82.5 - 99.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +201 Melee+ +15 acid On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +16 Str -16 Dex +7 Mag +5 Con dps ---------- Phys.crit +14.0% Phys.pwr +14 (+3 eff.) Dmg.mod +18% arcane Res.pen +5% blight On Melee Ret: * 18% chance to reduce armor by 17% ----- def ----- Armour +10 Fatigue +8% Resists +18% acid +15% physical ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Gloruthra the Floecutter (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.pwr +20 (+7 eff.) Res.pen +10% cold Melee Ret 10 cold ----- def ----- Defense +3 (+1 eff.) Resists +12% blight +6% cold +14% nature Phys.save +12 (+2 eff.) Mind.save +9 (+2 eff.) Die.at -50.00 life HP.reg +7.00 Heal.mod +19% ---------- misc Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Polana the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Dmg.mod +15% blight Res.pen +15% arcane ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +6% blight +8% physical +5% arcane Phys.save +19 (+4 eff.) Mind.save +17 (+4 eff.) Max.HP +59.00 HP.reg +7.00 Heal.mod +11% A suit of armour made of mail. |
Inventory
stormshield rune (threshold 15; blocks 4; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 15 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
solipsist's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +13 (+4 eff.) ----- def ----- Max.HP +68.00 HP.reg +16.00 Heal.mod +15% Rings make your fingers look great! |
stralite Petrified Wood ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +33 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Rings make your fingers look great! This item has been sent to the Item's Vault. |
balanced voratun dagger of torment (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master/Psionic Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +15 (+5 eff.) Disarm- +37% Sharp, short and deadly. |
enhanced voratun dagger of enduring (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +7 Str +8 Dex +9 Mag +23 Wil +13 Cun +23 Con ----- def ----- Max.HP +40.00 Sharp, short and deadly. |
blazebringer's voratun greatsword of crippling (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +70 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% All.spd +6% Res.pen +33% fire Massive two-handed swords. |
The Black Spike (48-67 power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Wintertide (39-55 power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 84.37 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 26 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. This object's appearance was changed to Spectral Blade. |
stralite longsword 'Cureravage' (36-51 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +8.5% Atk.spd 100% On Hit.r1 +22 acid +22 physical On Hit: * 22% chance to reduce armor by 17% While equipped: dps ---------- Phys.pwr +25 (+6 eff.) Dmg.mod +9% nature Acc +13 (+3 eff.) ----- def ----- Armour +14 Defense +13 (+4 eff.) Resists +3% physical +5% arcane +9% nature Disarm- +44% Sharp, long, and deadly. |
steady drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +17.0% Acc +22 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
stormbringer's orichalcum trident (54-86 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Nature Power 53.5 - 85.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +54 lightning +27 cold While equipped: dps ---------- Mov.spd +50% Res.pen +23% lightning +24% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
hateful voratun waraxe of dampening (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Disrupt/Psionic Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 darkness Against +11% Living While equipped: ----- def ----- Resists +9% acid +13% lightning +14% cold +10% fire +6% all Spell.save +10 (+2 eff.) One-handed war axes. |
wyrmwaxed linen cloak of the guardian (7 def, 4 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +6% acid +6% fire +6% lightning +6% cold Phys.save +11 (+2 eff.) Spell.save +13 (+2 eff.) Mind.save +12 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to thick kruk cloak of Eldoral. |
fleetfooted pair of voratun boots (13 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Defense +13 (+4 eff.) Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Turysus the Airjustice (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Res.pen +26% lightning Melee Ret 10 lightning On Hit (Melee): * 21% chance to reduce armor by 17% ----- def ----- Armour +5 Fatigue +5% Resists +45% lightning +15% temporal +5% arcane A cap made of leather. |
starseer's elven-silk wizard hat of darkness (+25%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +25% darkness +10% temporal +9% light +10% physical ----- def ----- Defense +3 (+1 eff.) Resists +25% darkness A pointy cloth hat, very wizardly... |
Ivedhetta (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid +15% temporal Res.pen +15% temporal Melee Ret 10 mind On Hit (Melee): * 21% chance to reduce armor by 17% ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +12% Resists +40% acid +12% physical +18% blight +9% fire +13% lightning +12% cold A suit of armour made of mail. |
Belumina (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +2 Mag dps ---------- Phys.crit +1.0% ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +37% acid +9% physical +12% cold Phys.save +37 (+7 eff.) HP.reg +6.80 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
rejuvenating reinforced leather armour of delving (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +15% darkness +13% physical HP.reg +5.20 ---------- misc Stam/turn +1.40 Light +1 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
volcanic drakeskin leather armour (20 def, 18 armour)9.0 T5 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 10 fire ----- def ----- Armour +18 Defense +20 (+6 eff.) Fatigue +8% Resists +14% fire +27% physical A suit of armour made of leather. |
stralite plate armour 'Shocktrail' (0 def, 17 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Res.pen +20% lightning ----- def ----- Armour +17 Fatigue +22% Resists +9% acid +9% darkness +9% blight +9% cold +3% fire ---------- misc Breathe water A suit of armour made of metal plates. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 43 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
134 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 74/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 68 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.46 cold damage and 8.99 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Scumrune1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Mind.crit +12% Crit.mult +17.00% Phys.pwr +8 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +3% temporal Res.pen +5% nature Melee Ret 6 nature On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Mind.save +24 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +5 See.Stealth +16 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Yvawen the Murksquall2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Dex +6 Wil +2 Cun dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Res.pen +10% darkness ----- def ----- Resists +6% blight +15% darkness Crit.chn- 15.00% ---------- misc Light +3 Infravis +4 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 37 blight damage or heals 46 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Camorain'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Str dps ---------- Mind.crit +7% Phys.pwr +5 (+1 eff.) Mind.pwr +9 (+3 eff.) ----- def ----- Resists +9% acid +3% light Phys.save +14 (+3 eff.) Mind.save +21 (+5 eff.) Heal.mod +19% ---------- misc Light +5 See.Stealth +14 See.Invis +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged dragonbone totem of stinging [power 536] (17 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 547 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
Voridatira [power 452] (17 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% physical Melee Ret 2 physical ---------- misc Max.stam +30.00 Wards +4 blight +4 fire +4 nature +4 arcane Talents +1 Ward Create a shield absorbing up to 452 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 14% for 2 turns. 100% to increase the duration of 2 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Bonancheg the Dwarf Bulwark level 34
11st Loss 122nd year of Ascendancy at 22:38 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bonancheg the Dwarf Bulwark level 50
14th Gold 124th year of Ascendancy at 08:24 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Bonancheg the Dwarf Bulwark level 33
8th Loss 122nd year of Ascendancy at 16:04 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bonancheg the Dwarf Bulwark level 44
12nd Loss 123rd year of Ascendancy at 06:56 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Bonancheg the Dwarf Bulwark level 44
45th Dearth 123rd year of Ascendancy at 22:18 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Bonancheg the Dwarf Bulwark level 38
45th Steel 123rd year of Ascendancy at 19:05 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Bonancheg the Dwarf Bulwark level 23
3rd Dearth 122nd year of Ascendancy at 07:26 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bonancheg the Dwarf Bulwark level 9
25th Voratun 122nd year of Ascendancy at 20:21 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Bonancheg the Dwarf Bulwark level 47
14th Shortage 123rd year of Ascendancy at 07:56 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Bonancheg the Dwarf Bulwark level 38
1st Gold 123rd year of Ascendancy at 17:16 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Bonancheg the Dwarf Bulwark level 40
16th Stralite 123rd year of Ascendancy at 11:37 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Bonancheg the Dwarf Bulwark level 37
43rd Steel 123rd year of Ascendancy at 13:47 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Bonancheg the Dwarf Bulwark level 24
7th Dearth 122nd year of Ascendancy at 13:08 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Bonancheg the Dwarf Bulwark level 21
4th Wealth 122nd year of Ascendancy at 22:37 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bonancheg the Dwarf Bulwark level 35
5th Shortage 122nd year of Ascendancy at 06:56 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Bonancheg the Dwarf Bulwark level 21
4th Wealth 122nd year of Ascendancy at 22:17 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bonancheg the Dwarf Bulwark level 20
3rd Wealth 122nd year of Ascendancy at 01:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bonancheg the Dwarf Bulwark level 45
13rd Loss 123rd year of Ascendancy at 17:11 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Bonancheg the Dwarf Bulwark level 34
10th Loss 122nd year of Ascendancy at 20:22 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Bonancheg the Dwarf Bulwark level 10
15th Profit 122nd year of Ascendancy at 12:49 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Bonancheg the Dwarf Bulwark level 20
1st Wealth 122nd year of Ascendancy at 03:28 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Bonancheg the Dwarf Bulwark level 30
43rd Dearth 122nd year of Ascendancy at 08:47 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Bonancheg the Dwarf Bulwark level 40
30th Gold 123rd year of Ascendancy at 10:21 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Bonancheg the Dwarf Bulwark level 50
13rd Gold 124th year of Ascendancy at 00:31 see stats
Merry wintertide! (Nightmare (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Bonancheg the Dwarf Bulwark level 43
18th Dearth 123rd year of Ascendancy at 18:08 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Bonancheg the Dwarf Bulwark level 40
14th Stralite 123rd year of Ascendancy at 12:15 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Bonancheg the Dwarf Bulwark level 20
2nd Wealth 122nd year of Ascendancy at 21:45 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Bonancheg the Dwarf Bulwark level 43
41st Dearth 123rd year of Ascendancy at 12:47 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bonancheg the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 21:52 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Bonancheg the Dwarf Bulwark level 9
9th Profit 122nd year of Ascendancy at 22:20 see stats
The Old Ones (Nightmare (Adventure) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Bonancheg the Dwarf Bulwark level 29
40th Dearth 122nd year of Ascendancy at 05:30 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Bonancheg the Dwarf Bulwark level 15
32nd Profit 122nd year of Ascendancy at 01:29 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Bonancheg the Dwarf Bulwark level 21
14th Wealth 122nd year of Ascendancy at 06:43 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Bonancheg the Dwarf Bulwark level 24
8th Dearth 122nd year of Ascendancy at 00:46 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Bonancheg the Dwarf Bulwark level 17
37th Profit 122nd year of Ascendancy at 04:35 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Bonancheg the Dwarf Bulwark level 50
13rd Gold 124th year of Ascendancy at 00:34 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Bonancheg the Dwarf Bulwark level 32
6th Loss 122nd year of Ascendancy at 19:40 see stats
Log
Orc cryomancer's cold repulsion area effect hits Bonancheg for 30 cold, 20 physical (50 total damage).
Zubethra the orc pyromancer casts Aether Beam.
Snow giant thunderer casts Lightning.
Snow giant thunderer hits Zubethra the orc pyromancer for 169 lightning damage.
Snow giant thunderer hits Bonancheg for 102 lightning damage.
Bonancheg uses Infusion: Regeneration.
Bonancheg starts regenerating health quickly.
Zubethra the orc pyromancer's aether beam hits Bonancheg for 22 arcane damage.
Zubethra the orc pyromancer's aether beam hits Bonancheg for 22 arcane damage.
Zubethra the orc pyromancer's aether beam hits Bonancheg for 22 arcane damage.
Zubethra the orc pyromancer's aether beam hits Bonancheg for 22 arcane damage.
Burning from Orc pyromancer hits Bonancheg for 42 fire damage.
Zubethra the orc pyromancer's aether beam hits Bonancheg for 22 arcane damage.
Zubethra the orc pyromancer's aether beam hits Bonancheg for 22 arcane damage.
Zubethra the orc pyromancer's aether beam hits Bonancheg for 22 arcane damage.
Zubethra the orc pyromancer's aether beam hits Bonancheg for 22 arcane damage.
Zubethra the orc pyromancer calms down.
Snow giant thunderer speeds up.
Zubethra the orc pyromancer shrugs off the effect 'Frozen'!
Zubethra the orc pyromancer's aether beam hits Bonancheg for 21 arcane damage.
Aether Breach from Zubethra the orc pyromancer hits Snow giant thunderer for 496 arcane damage.
Aether Breach from Zubethra the orc pyromancer hits Bonancheg for 412 arcane damage.
Orc cryomancer's ice storm area effect hits Zubethra the orc pyromancer for 68 cold damage.
Orc cryomancer's ice storm area effect hits Bonancheg for 77 cold damage.
Zubethra the orc pyromancer's aether beam hits Bonancheg for 18 arcane damage.
Zubethra the orc pyromancer casts Manathrust.
Zubethra the orc pyromancer roars triumphantly.
Zubethra the orc pyromancer hits Bonancheg for 230 arcane damage.
Bonancheg the level 50 dwarf bulwark was blasted to death by Zubethra the orc pyromancer on level 3 of Vor Pride.




































































































