
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 OldRPG - Music Mod v2 - Part 4 1.7.6OldRPG Music Mod v2: 
 As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG - Music Mod v2 - Part 1 1.7.6OldRPG Music Mod v2: 
 As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! OldRPG - Music Mod v2 - Part 3 1.7.6OldRPG Music Mod v2: 
 As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG - Music Mod v2 - Part 2 1.7.6OldRPG Music Mod v2: 
 As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Sun Paladin | 
| Level / Exp | 25 / 72% | 
| Size | medium | 
| Lifes / Deaths | Killed by Polathra the elven guard at level 25 on the 19th Iron 123rd year of Ascendancy at 11:20/ 1 | 
Primary Stats
| Strength | 74 (base 51) | 
| Dexterity | 11 (base 10) | 
| Constitution | 40 (base 19) | 
| Magic | 50 (base 47) | 
| Willpower | 24 (base 10) | 
| Cunning | 21 (base 10) | 
Resources
| Life | -28/838 | 
| Mana | 194/314 | 
| Stamina | 155/240 | 
| Positive | 53/122 | 
| Healing Factor | 1.2222297605397 | 
| Regeneration | 8.8611657639126 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 17 | 
| See Stealth | 36 | 
| See Invisible | 55 | 
Offense: Mainhand
| Damage | 162 | 
| Accuracy | 38 | 
| Crit Chance | 8% | 
| APR | 8 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 40 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Cold | +39% | 
| Light | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Light | +30% | 
| Acid | +20% | 
Defense: Base
| Armour (hardiness) | 32.413408721348 (65.897138898113%) | 
| Defense | 7 | 
| Ranged Defense | 7 | 
| Fatigue | 26 | 
| Physical Save | 36 | 
| Spell Save | 29 | 
| Mental Save | 28 | 
Defense: Resistances
| Acid | + 6%( 70%) | 
| Physical | + 12%( 70%) | 
| Cold | + 37%( 70%) | 
| All | + 3%( 70%) | 
| Darkness | + 17%( 70%) | 
| Light | + 18%( 70%) | 
| Lightning | + 9%( 70%) | 
| Fire | + 3%( 70%) | 
| Nature | + 13%( 70%) | 
Defense: Immunities
| Confusion Resistance | 55% | 
| Stun Resistance | 30% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
Class Talents
| Technique / Combat techniques | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Celestial / Crusader | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Celestial / Sun | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.00 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Technique / Combat veteran | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Celestial / Light | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 1 of Daikara.Escort: injured seer (level 1 of Daikara) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lost defiler (level 2 of Ruins of Kor'Pul) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire.Escort: lost warrior (level 2 of Trollmire) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest.Escort: worried loremaster (level 3 of Old Forest) As a reward you improved Constitution by +5. | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed ice ant stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed warg claw. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed sandworm tooth. * You've found the needed vial of greater demon bile. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats Str +4 Cun +4 Wil +4 offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
| Light source |  Korandur the Radiancefist 1.0 Encumbrance T5 lite [Random Unique] Master/Psionic While equipped: offense ------ Damage +12% light Ignore resists +20% acid defense ------ Resistance +6% light +3% acid Mind save +21 (+10 eff.) Blind Resist +40% Confus Resist +25% other ------- Light +9 See Stealth +36 See Invisibility +45 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head |  Droharadar the Rainstreaker (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +15% cold Ignore resists +10% light When Hit 4 cold defense ------ Armor +4 Fatigue +4% Resistance +6% cold Physical save +14 (+6 eff.) other ------- Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  innervating elven-wood totem of healing [power 326]  (11/15 cooldown) 2.0 Encumbrance T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 326 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 32% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  warrior's stralite ring of power 0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: Stats Str +4 offense ------ Physical Power +6 (+1 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+2 eff.) defense ------ Armor +8 Rings make your fingers look great! | 
| On fingers |  savage's stralite ring 0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats Con +3 defense ------ Spell save +14 (+7 eff.) other ------- Max stamina +23.00 Rings make your fingers look great! | 
| Around waist |  Neira's Memory 1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats Cun +2 Wil +5 defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 225, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. | 
| In main hand |  chilling stralite greatsword of torment (157% power, 3 apr) 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane/Psionic Weapon Damage 158% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +7 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. | 
| On hands |  Shiverbrand (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +9% cold When Hit 10 cold defense ------ Armor +2 Fatigue +3% Resistance +6% lightning +9% cold +9% light Life Regen +7.00 other ------- Stamina/turn +1.20 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor |  fortifying stralite mail armour of delving (4 def, 8 armour) 14.0 Encumbrance T4 heavy armor [Ego++] Master While equipped: Stats Str +11 Con +6 defense ------ Armor +8 Defense +4 (+4 eff.) Fatigue +12% Resistance +14% darkness +9% physical Life +56.00 other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. | 
| Cloak |  Glitterterror the cashmere cloak (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Dex +3 Wil +2 Cun +5 Con +4 offense ------ Ignore resists +20% light Accuracy +5 (+2 eff.) Ignore Armor +5 defense ------ Defense +2 (+2 eff.) other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Choker of Dread 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 5/60 The evilness of undeath radiates from this amulet. | 
Inventory
|  healing infusion of the warrior (heal 190; cd 11) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  copper ring of fire (+22%) =FIRE= 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% fire defense ------ Resistance +22% fire Rings make your fingers look great! | 
|  copper ring of pilfering 0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+3 eff.) Ignore Armor +7 defense ------ Defense +8 (+8 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  mule's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% other ------- Encumbrance +23 Rings make your fingers look great! | 
|  pixie's stralite ring of darkness (+24%) 0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats Cun +4 Mag +4 offense ------ Spellpower +9 (+3 eff.) Damage +12% darkness defense ------ Resistance +24% darkness Rings make your fingers look great! | 
|  titan's copper ring of time (+10%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats Con +2 offense ------ Damage +10% temporal defense ------ Resistance +10% temporal Physical save +4 (+2 eff.) Rings make your fingers look great! | 
|  Star (100% power, 0 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Cun 24,Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 100% Range: 1.0x-1.3x Uses 20% Dex, 50% Mag, 20% Str Damage Light Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. | 
|  Bill's Tree Trunk (136% power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 137% Range: 1.0x-1.7x Uses 50% Mag, 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! | 
|  chilling stralite greatsword of rage (160% power, 3 apr) 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 160% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +19 cold While equipped: Stats Str +2 offense ------ Damage +7% physical Accuracy +13 (+4 eff.) Massive two-handed swords. | 
|  Polodatira the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Wil +5 offense ------ Critical power +5.00% defense ------ Resistance +9% acid +6% fire +6% cold other ------- Vim-on-crit +1.00 A belt that goes around your waist. | 
|  nightruned rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  linen cloak of the hunter (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: offense ------ Accuracy +18 (+6 eff.) defense ------ Defense +1 (+1 eff.) Fatigue -5% Life +40.00 other ------- Max stamina +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  resilient linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Cyronne the Morningpain (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Move Speed +10% Ignore resists +10% light +10% mind When Hit 10 mind defense ------ Armor +4 Fatigue -3% Resistance +6% mind Life +35.00 other ------- Stamina/turn +0.50 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  grounding pair of voratun boots of tirelessness (0 def, 5 armour) 3.0 Encumbrance T5 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Resistance +5% lightning +6% temporal other ------- Stamina/turn +0.40 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +4 Fatigue -2% Physical save +7 (+4 eff.) other ------- Encumbrance +29 Stamina/turn +0.50 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  restful dwarven-steel gauntlets of butchering (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +6 (+1 eff.) Accuracy +4 (+1 eff.) Ignore Armor +7 defense ------ Armor +2 Fatigue +3% Resistance +5% blight Spell save +8 (+4 eff.) Life Regen +4.00 other ------- Stamina/turn +0.80 Max stamina +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  rough leather gloves 'Drydehir' (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Str +3 offense ------ Physical Power +6 (+1 eff.) Mindpower +5 (+2 eff.) Accuracy +5 (+2 eff.) defense ------ Armor +1 other ------- Psi when Hit +0.04 Max stamina +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Lavadare the iron helm (0 def, 5 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Spellpower +15 (+5 eff.) Damage +3% arcane Ignore Shields +30% When Hit 2 fire defense ------ Armor +5 Fatigue +5% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  bladed dwarven-steel helm (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats Str +2 defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 225.4 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Iron Mail of Bloodletting (2 def, 4 armour) 14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats Str +2 Con +2 defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. | 
|  radiant steel mail armour of the deep (2 def, 8 armour) 14.0 Encumbrance T2 heavy armor [Ego++] Nature While equipped: Stats Wil +2 defense ------ Armor +8 Defense +2 (+2 eff.) Fatigue +12% Resistance +14% blight +6% cold +10% darkness +9% acid other ------- Light +2 Breathe water A suit of armour made of mail. | 
|  Brighttitan (0 def, 9 armour) 17.0 Encumbrance T2 massive armor [Rare] Nature While equipped: offense ------ Damage +9% mind Ignore resists +20% light +15% nature When Hit 2 light On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Armor +9 Fatigue +22% Resistance +7% acid +8% physical +7% cold +7% lightning +7% fire Disarm Resist +25% Stun Resist +23% Knockbk Resist +26% other ------- Light +2 Cooldown Rush -5 A suit of armour made of metal plates. | 
|  steel plate armour of the dragon (0 def, 9 armour) 17.0 Encumbrance T2 massive armor [Ego+] Nature While equipped: defense ------ Armor +9 Fatigue +22% Resistance +6% acid +6% physical +6% cold +7% lightning +7% fire Disarm Resist +24% Stun Resist +20% Knockbk Resist +24% other ------- Cooldown Rush -5 A suit of armour made of metal plates. | 
|  Hornet Stingers (17/20, 117% power, 10 apr) 3.0 Encumbrance T2 arrow ammo Reqs Dex 18 [Unique] Nature Weapon Damage 117% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. | 
|  agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con +1 Item imbue powers: Stats Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  199 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  5 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con +3 Item imbue powers: Stats Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  4 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con +2 Item imbue powers: Stats Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  sapphire 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+8 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  8 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe of the Iron Throne (dig speed 19 turns) 3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats Str +1 defense ------ Life +22.00 other ------- Max stamina +15.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  3 emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Salomira 1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats Cun +6 offense ------ Mind Crit +2% Mindpower +5 (+2 eff.) Damage +9% mind defense ------ Life +51.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  Umbraphage 0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+5 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 90.00 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Crystal Focus 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  ruby 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con +4 Item imbue powers: Stats Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Gwai's Burninator 2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 400.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. | 
|  Rod of Annulment (1/1) 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Bizzare Contraption 2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats Cun +8 offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+7 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. | 
|  7 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  4 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  3 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Paladine the Dwarf Sun Paladin level 23
8th Iron 123rd year of Ascendancy at 10:50 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Paladine the Dwarf Sun Paladin level 10
26th Profit 122nd year of Ascendancy at 07:38 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Paladine the Dwarf Sun Paladin level 20
21st Loss 122nd year of Ascendancy at 23:04 see stats
 Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Paladine the Dwarf Sun Paladin level 23
8th Iron 123rd year of Ascendancy at 23:28 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Paladine the Dwarf Sun Paladin level 6
2nd Acquisition 122nd year of Ascendancy at 12:36 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Paladine the Dwarf Sun Paladin level 11
30th Profit 122nd year of Ascendancy at 12:07 see stats
 The sky is falling! (Nightmare (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.
			The sky is falling! (Nightmare (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Paladine the Dwarf Sun Paladin level 15
3rd Loss 122nd year of Ascendancy at 19:03 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Paladine the Dwarf Sun Paladin level 19
13rd Loss 122nd year of Ascendancy at 08:37 see stats
Log
Polathra the elven guard's Shoot performs a ranged critical strike against Elder vampire!
Polathra the elven guard's Shoot hits Elder vampire for 172 physical damage.
Polathra the elven guard's Shoot killed Elder vampire!
Paladine rushes out!
Paladine misses Polathra the elven guard.
Polathra the elven guard uses Headshot.
Paladine is recovering from the damage!
Polathra the elven guard's Headshot hits Paladine for 305 physical, 19 fire (324 total damage).
Polathra the elven guard shoots!
Polathra the elven guard's Shoot performs a ranged critical strike against Paladine!
Paladine deactivates Second Life.
Paladine has been healed by a blast of positive energy!
Polathra the elven guard's Shoot hits Paladine for 0 physical, 19 fire, 7 lightning, 11 cold, 9 fire (46 total damage).
Paladine receives 205 healing.
Paladine uses Blinding Speed.
Paladine speeds up.
Paladine uses Perfect Strike.
Paladine aims carefully.
Paladine casts Healing Light.
Paladine receives 297 healing.
Polathra the elven guard uses Steady Shot.
Polathra the elven guard's Steady Shot performs a ranged critical strike against Paladine!
Polathra the elven guard's Steady Shot hits Paladine for 338 physical, 19 fire, 7 lightning, 11 cold, 9 fire (384 total damage).
Paladine regains balance.
Polathra the elven guard shoots!
Polathra the elven guard's Shoot performs a ranged critical strike against Paladine!
Polathra the elven guard's Shoot hits Paladine for 192 physical damage.
Paladine the level 25 dwarf sun paladin was maimed to death by Polathra the elven guard on level 5 of Dark crypt.




















































