






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 19 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 28 (base 26) |
Dexterity | 13 (base 12) |
Constitution | 12 (base 12) |
Magic | 36 (base 36) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 475/475 |
Mana | 142/142 |
Stamina | 154/154 |
Healing Factor | 1.2191526171258 |
Regeneration | 6.0957630856288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 42 |
Accuracy | 36 |
Crit Chance | 2% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 28.26934837382 (74.651787968034%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 30 |
Physical Save | 18 |
Spell Save | 20 |
Mental Save | 20 |
Defense: Resistances
Acid | + 18%(100%) |
Temporal | + 7%(100%) |
Darkness | + 10%(100%) |
Lightning | + 18%(100%) |
Cold | + 24%(100%) |
All | + 4%(100%) |
Defense: Immunities
Disarm Resistance | 24% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 280 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +4 Fatigue: +8% Changes stats: +2 Str / +1 Dex Talent granted: +1 Block Maximum life: +49.00 Handheld deflection devices. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Changes resistances: +15% acid / +9% lightning Changes resistances penetration: +5% cold Mental save: +12 (+6 eff.) Life regen: +4.00 A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +9 (+9 eff.) Changes resistances: +6% lightning / +3% temporal / +6% darkness Changes resistances penetration: +10% light Changes damage: +9% fire Disarm immunity: +24% Blunt and deadly. |
Inventory
![]() crackling cashmere cloak Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 |
Achievements
Log
You gain 15.00 gold from the transmogrification of yew totem of healing [power 266] (15 cooldown).
You gain 20.25 gold from the transmogrification of powerful stralite torque of clear mind [power 3] (25 cooldown).
You gain 1.50 gold from the transmogrification of pouch of stralite shots of amnesia (22/22, 40-49 power, 5 apr).
You gain 1.00 gold from the transmogrification of Wrathroot's Barkwood (9 def, 10 armour, 60 block).
You gain 0.35 gold from the transmogrification of dwarven-steel gauntlets (0 def, 2 armour).
You gain 11.94 gold from the transmogrification of Fulodar the Bloomraider (9 def, 3 armour).
You gain 1.39 gold from the transmogrification of mindwoven woollen robe of fire (+9%) (0 def, 0 armour).
You gain 12.92 gold from the transmogrification of Arigas.
You gain 5.57 gold from the transmogrification of plaguebringer's stralite waraxe (31-43 power, 5 apr).
You gain 3.99 gold from the transmogrification of chilling stralite waraxe of paradox (32-45 power, 5 apr).
You gain 1.20 gold from the transmogrification of arcing steel waraxe of massacre (20-29 power, 3 apr).
You gain 2.45 gold from the transmogrification of hateful deep-steel trident (30-49 power, 10 apr).
You gain 0.75 gold from the transmogrification of deep-steel trident (30-47 power, 10 apr).
You gain 3.50 gold from the transmogrification of blue-steel trident of shearing (18-30 power, 8 apr).
You gain 2.09 gold from the transmogrification of blue-steel trident of daylight (21-34 power, 8 apr).
You gain 0.50 gold from the transmogrification of blue-steel trident (22-34 power, 8 apr).
You gain 14.35 gold from the transmogrification of Unlightlace the ash vilestaff (15-18 power, 3 apr, fire element).
You gain 3.85 gold from the transmogrification of mighty reinforced leather sling of fire.
You gain 3.46 gold from the transmogrification of blooming pulsing mindstar of life (13-14 power, 32 apr, mind damage).
You gain 4.76 gold from the transmogrification of elven-wood longbow of piercing.
You gain 4.04 gold from the transmogrification of flaming dwarven-steel greatsword of vileness (35-56 power, 2 apr).
You gain 3.84 gold from the transmogrification of hateful stralite dagger of erosion (30-38 power, 9 apr).
You gain 3.25 gold from the transmogrification of acidic stralite dagger of phasing (30-39 power, 14 apr).
You gain 3.00 gold from the transmogrification of heroism infusion (die at -100; dur 6; cd 25).
You gain 1.13 gold from the transmogrification of healing infusion of the duelist (heal 71; cd 12).
There is a previous level here (press '' or right click to use).
Lore found: magical barrier
You can read all your collected lore in the game menu, by pressing Escape.
You feel mildly anxious, and walk with caution.