Jaerd, the Leader the level 2 Yeek Summoner by enbaz360

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp2 / 63%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower21 (base 15)
Cunning20 (base 16)

Resources

Life78/78
Equilibrium18
Healing Factor1.0533936895087
Regeneration1.3167421118859

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy15
Crit Chance6%
APR20
Speed1.00

Offense: Offhand

Damage23
Accuracy15
Crit Chance6%
APR20
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save5
Spell Save10
Mental Save23

Defense: Resistances

Light+ 10%( 70%)
Darkness+ 10%( 70%)

Defense: Immunities

Confusion Resistance35%
Stun Resistance0%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

Around neck
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Your summoned war hound disappears.

Ran for 2 turns (stop reason: suffocating).


Talent War Hound is ready to use.
The air bubbles are depleted!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The air bubbles are depleted!
There is a previous level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (18/18, 108% power, 1 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (77% power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (114% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (116% power, 1 apr).
You gain 2.29 gold from the transmogrification of
elm vilestaff of illumination (100% power, 2 apr, acid element).
There is a previous level here (press '' or right click to use).