










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Doombringer |
Level / Exp | 24 / 38% |
Size | medium |
Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:19 / 79Killed by elven tempest at level 6 on the 79th Pyre 122nd year of Ascendancy at 00:10 Killed by elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:59 Killed by Vorumira the elven mage at level 6 on the 2nd Mirth 122nd year of Ascendancy at 14:46 Killed by storm drake hatchling at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:16 Killed by Iviwen the white crystal at level 8 on the 5th Mirth 122nd year of Ascendancy at 17:46 Killed by Zubudatira the brown bear at level 8 on the 5th Mirth 122nd year of Ascendancy at 18:21 Killed by thought-forged bowman at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:49 Killed by blue crystal at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:00 Killed by king cobra at level 10 on the 2nd Summertide 122nd year of Ascendancy at 15:21 Killed by skeleton master archer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 07:22 Killed by skeleton master archer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 07:36 Killed by skeleton archer at level 10 on the 1st Flare 122nd year of Ascendancy at 06:23 Killed by armoured skeleton warrior at level 10 on the 1st Flare 122nd year of Ascendancy at 08:03 Killed by armoured skeleton warrior at level 10 on the 1st Flare 122nd year of Ascendancy at 08:22 Killed by Mayonor the skeleton archer at level 10 on the 1st Flare 122nd year of Ascendancy at 18:29 Killed by Xiwyn the large white snake at level 10 on the 2nd Flare 122nd year of Ascendancy at 00:48 Killed by Abeekoum the krog at level 11 on the 3rd Flare 122nd year of Ascendancy at 01:33 Killed by Abeekoum the krog at level 11 on the 3rd Flare 122nd year of Ascendancy at 01:44 Killed by Indalsea the human at level 11 on the 3rd Flare 122nd year of Ascendancy at 04:04 Killed by thought-forged bowman at level 11 on the 4th Flare 122nd year of Ascendancy at 02:47 Killed by orc master assassin at level 13 on the 3rd Dusk 122nd year of Ascendancy at 02:04 Killed by Emonn the rogue at level 13 on the 3rd Dusk 122nd year of Ascendancy at 08:51 Killed by white jelly at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:02 Killed by corrupted rogue at level 13 on the 3rd Dusk 122nd year of Ascendancy at 13:49 Killed by thief at level 13 on the 4th Dusk 122nd year of Ascendancy at 18:22 Killed by bandit at level 13 on the 4th Dusk 122nd year of Ascendancy at 18:31 Killed by thief at level 13 on the 4th Dusk 122nd year of Ascendancy at 18:42 Killed by bandit at level 13 on the 4th Dusk 122nd year of Ascendancy at 18:52 Killed by Islynor the green jelly at level 13 on the 5th Dusk 122nd year of Ascendancy at 16:56 Killed by Gunsnake at level 14 on the 6th Dusk 122nd year of Ascendancy at 04:46 Killed by Gunsnake at level 14 on the 6th Dusk 122nd year of Ascendancy at 05:02 Killed by Bahri the giant at level 14 on the 7th Dusk 122nd year of Ascendancy at 21:55 Killed by Bahri the giant at level 14 on the 7th Dusk 122nd year of Ascendancy at 22:15 Killed by Bahri the giant at level 14 on the 7th Dusk 122nd year of Ascendancy at 22:25 Killed by DoomDoom at level 16 on the 12nd Dusk 122nd year of Ascendancy at 20:16 Killed by Gardenaredar the shalore at level 16 on the 21st Dusk 122nd year of Ascendancy at 19:31 Killed by skeleton warrior at level 17 on the 39th Dusk 122nd year of Ascendancy at 09:48 Killed by Layomira the degenerated skeleton archer at level 17 on the 39th Dusk 122nd year of Ascendancy at 13:33 Killed by ogre warmaster at level 17 on the 45th Dusk 122nd year of Ascendancy at 03:33 Killed by ogre mauler at level 17 on the 45th Dusk 122nd year of Ascendancy at 04:55 Killed by poison spore at level 18 on the 45th Dusk 122nd year of Ascendancy at 07:25 Killed by ogre pounder at level 18 on the 46th Dusk 122nd year of Ascendancy at 20:51 Killed by ogre pounder at level 19 on the 47th Dusk 122nd year of Ascendancy at 16:44 Killed by ogric abomination at level 19 on the 48th Dusk 122nd year of Ascendancy at 00:29 Killed by ogre mauler at level 19 on the 48th Dusk 122nd year of Ascendancy at 04:48 Killed by ogre pounder at level 19 on the 48th Dusk 122nd year of Ascendancy at 07:16 Killed by skeleton magus at level 20 on the 62nd Dusk 122nd year of Ascendancy at 00:54 Killed by armoured skeleton warrior at level 21 on the 63rd Dusk 122nd year of Ascendancy at 21:26 Killed by oozing horror at level 21 on the 64th Dusk 122nd year of Ascendancy at 02:50 Killed by skeleton master archer at level 21 on the 64th Dusk 122nd year of Ascendancy at 03:45 Killed by skeleton assassin at level 21 on the 64th Dusk 122nd year of Ascendancy at 12:05 Killed by grave wight at level 21 on the 64th Dusk 122nd year of Ascendancy at 16:30 Killed by The Master at level 22 on the 64th Dusk 122nd year of Ascendancy at 19:45 Killed by ghast at level 22 on the 64th Dusk 122nd year of Ascendancy at 19:57 Killed by DoomDoom at level 22 on the 64th Dusk 122nd year of Ascendancy at 20:06 Killed by The Master at level 22 on the 64th Dusk 122nd year of Ascendancy at 20:18 Killed by ghoul at level 22 on the 64th Dusk 122nd year of Ascendancy at 20:18 Killed by Lord of Skulls (warrior) at level 22 on the 64th Dusk 122nd year of Ascendancy at 20:29 Killed by Lord of Skulls (warrior) at level 22 on the 64th Dusk 122nd year of Ascendancy at 20:37 Killed by Lord of Skulls (warrior) at level 22 on the 64th Dusk 122nd year of Ascendancy at 20:45 Killed by Lord of Skulls (warrior) at level 22 on the 64th Dusk 122nd year of Ascendancy at 20:53 Killed by Lord of Skulls (warrior) at level 22 on the 64th Dusk 122nd year of Ascendancy at 21:00 Killed by Lord of Skulls (warrior) at level 22 on the 64th Dusk 122nd year of Ascendancy at 21:11 Killed by ghoulking at level 22 on the 64th Dusk 122nd year of Ascendancy at 21:21 Killed by elder vampire at level 22 on the 64th Dusk 122nd year of Ascendancy at 21:34 Killed by The Master at level 22 on the 64th Dusk 122nd year of Ascendancy at 22:06 Killed by skeleton master archer at level 22 on the 64th Dusk 122nd year of Ascendancy at 22:06 Killed by ghast at level 22 on the 64th Dusk 122nd year of Ascendancy at 22:19 Killed by The Master at level 22 on the 64th Dusk 122nd year of Ascendancy at 22:25 Killed by armoured skeleton warrior at level 22 on the 64th Dusk 122nd year of Ascendancy at 22:39 Killed by elder vampire at level 22 on the 64th Dusk 122nd year of Ascendancy at 22:49 Killed by elder vampire at level 22 on the 64th Dusk 122nd year of Ascendancy at 22:58 Killed by DoomDoom at level 22 on the 64th Dusk 122nd year of Ascendancy at 23:08 Killed by The Master at level 22 on the 64th Dusk 122nd year of Ascendancy at 23:18 Killed by Ivarin the water imp at level 24 on the 73rd Dusk 122nd year of Ascendancy at 06:24 Killed by Eilinuyawyn the swarming horror at level 24 on the 73rd Dusk 122nd year of Ascendancy at 11:55 Killed by ravenous horror at level 24 on the 73rd Dusk 122nd year of Ascendancy at 12:26 Killed by Weirdling Beast at level 24 on the 73rd Dusk 122nd year of Ascendancy at 13:02 |
Primary Stats
Strength | 47 (base 40) |
Dexterity | 14 (base 11) |
Constitution | 18 (base 18) |
Magic | 53 (base 41) |
Willpower | 19 (base 14) |
Cunning | 16 (base 11) |
Resources
Life | 660/660 |
Stamina | 222/222 |
Vim | 114/122 |
Healing Factor | 1.2411363549267 |
Regeneration | 10.239374928145 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +119.41616685128% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Invisible | 10 |
Offense: Mainhand
Damage | 73 |
Accuracy | 43 |
Crit Chance | 25% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Lightning | +10% |
Fire | +43% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 22 (45%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 12 |
Physical Save | 38 |
Spell Save | 22 |
Mental Save | 16 |
Defense: Resistances
Acid | + 3%( 70%) |
Physical | + 6%( 70%) |
Cold | + 16%( 70%) |
All | 0%( 70%) |
Darkness | + 25%( 70%) |
Temporal | + 5%( 70%) |
Mind | + 9%( 70%) |
Lightning | + 31%( 70%) |
Fire | + 41%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Torture | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Flame of Urh'Rok |
talent | Horrifying Blows |
talent | Chant of Fortress |
talent | Secrets of the Eternals |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost tinker from death by DoomDoom. Escort: lost tinker (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun dps ---------- Res.pen +10% mind +5% cold ----- def ----- Armour +7 Fatigue +3% Resists +15% lightning +6% cold ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 24.66 to 73.97 lightning damage (49.31 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() 2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Mind.save +4 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Melee Ret 2 physical ----- def ----- HP.reg +2.00 Stun/Frz- +20% ---------- misc Stam/turn +2.00 Max.stam +30.00 Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Acc +20 (+7 eff.) Apr +1 ----- def ----- Defense +5 (+3 eff.) Resists +6% lightning +5% temporal Die.at -40.00 life A belt that goes around your waist. |
In main hand | ![]() 3.0 T3 battleaxe 2H weapon [Rare] Master Power 44.0 - 66.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +4 nature While equipped: Stats +2 Str dps ---------- Dmg.mod +9% fire Acc +10 (+4 eff.) ----- def ----- Resists +3% nature ---------- misc Stam/turn +2.00 Massive two-handed battleaxes. |
On hands | ![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Dmg.mod +12% fire Acc +15 (+5 eff.) ----- def ----- Armour +3 Fatigue +1% Phys.save +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 9.0 T3 light armor [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Phys.save +6 (+2 eff.) Max.HP +115.00 HP.reg +6.00 Heal.mod +17% Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of leather. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% mind ----- def ----- Defense +7 (+4 eff.) Resists +9% mind +3% acid Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 44/60 The evilness of undeath radiates from this amulet. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 4 light, 5 blight, 4 fire, 5 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
![]() 3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 cold On Hit.r1 +12 mind On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +12.0% Phys.pwr +16 (+5 eff.) Res.pen +10% physical ----- def ----- Mind.save +3 (+3 eff.) Silence- +10% Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 23.0 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed swords. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +18 (+6 eff.) Dmg.mod +25% blight ---------- misc Mana/turn +0.21 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Mind.save +5 (+4 eff.) A belt that goes around your waist. |
![]() 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 83.19 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% nature ----- def ----- Armour +3 Fatigue -3% Resists +6% temporal Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str dps ---------- Melee+ 5 fire Dmg.mod +3% temporal +3% fire ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal +6% fire ---------- misc See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +16% cold +11% light +11% darkness A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% HP.reg +3.40 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Max.HP +34.00 HP.reg +4.10 Heal.mod +11% A suit of armour made of leather. |
![]() 17.0 T1 massive armor Reqs Massive armour training [Ego+] Arcane/Nature While equipped: Stats +2 Wil ----- def ----- Armour +7 Fatigue +22% Resists +11% blight +12% darkness +6% arcane Spell.save +13 (+7 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (121 total damage) Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By DoomDoom the Shalore Doombringer level 19
47th Dusk 122nd year of Ascendancy at 15:33 see stats
By DoomDoom the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 06:40 see stats
By DoomDoom the Shalore Doombringer level 24
73rd Dusk 122nd year of Ascendancy at 14:53 see stats
By DoomDoom the Shalore Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 13:08 see stats
By DoomDoom the Shalore Doombringer level 20
48th Dusk 122nd year of Ascendancy at 14:50 see stats
By DoomDoom the Shalore Doombringer level 13
4th Dusk 122nd year of Ascendancy at 10:34 see stats
By DoomDoom the Shalore Doombringer level 9
10th Mirth 122nd year of Ascendancy at 23:35 see stats
By DoomDoom the Shalore Doombringer level 16
12nd Dusk 122nd year of Ascendancy at 22:09 see stats
By DoomDoom the Shalore Doombringer level 22
64th Dusk 122nd year of Ascendancy at 23:25 see stats
Log
DoomDoom activates Secrets of the Eternals.
DoomDoom activates Chant of Fortress.
DoomDoom activates Flame of Urh'Rok.
Talent Fiery Torment is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Surge of Power is ready to use.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Home sweet home (Exploration mode)!
Talent Fearscape is ready to use.
Talent Grace of the Eternals is ready to use.
You transfer Colaryem (48-77 power, 12 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Floeworm the steel ring to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Saving game...
You transfer Wrap of Stone (0 def, 0 armour) from the online item's vault.
Saving done.
You transfer Floeworm the steel ring to the online item's vault.
Saving done.
Saving game...
Saving done.