









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 31 / 37% |
Size | huge |
Lifes / Deaths | Killed by slumbering giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:52 / 99Killed by slumbering giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 05:05 Killed by slumbering giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 05:35 Killed by The Shade at level 11 on the 9th Mirth 122nd year of Ascendancy at 21:49 Killed by onilug at level 12 on the 5th Flare 122nd year of Ascendancy at 14:28 Killed by elven mage at level 13 on the 7th Flare 122nd year of Ascendancy at 10:01 Killed by thief at level 13 on the 7th Flare 122nd year of Ascendancy at 19:55 Killed by thief at level 13 on the 7th Flare 122nd year of Ascendancy at 20:07 Killed by Lisylramina the skeleton warrior at level 14 on the 10th Dusk 122nd year of Ascendancy at 12:00 Killed by Lisylramina the skeleton warrior at level 14 on the 10th Dusk 122nd year of Ascendancy at 12:13 Killed by skeleton archer at level 15 on the 12nd Dusk 122nd year of Ascendancy at 10:47 Killed by skeleton archer at level 15 on the 12nd Dusk 122nd year of Ascendancy at 11:03 Killed by armoured skeleton warrior at level 15 on the 12nd Dusk 122nd year of Ascendancy at 17:26 Killed by skeleton assassin at level 15 on the 13rd Dusk 122nd year of Ascendancy at 11:17 Killed by skeleton assassin at level 15 on the 13rd Dusk 122nd year of Ascendancy at 11:36 Killed by Animated elemental steel greatmaul of projection at level 15 on the 13rd Dusk 122nd year of Ascendancy at 12:17 Killed by Animated elemental steel greatmaul of projection at level 15 on the 13rd Dusk 122nd year of Ascendancy at 12:34 Killed by devourer at level 15 on the 13rd Dusk 122nd year of Ascendancy at 13:03 Killed by Animated lifebinding ash magestaff of greater warding at level 15 on the 13rd Dusk 122nd year of Ascendancy at 13:45 Killed by Moving blooming vined mindstar of resolve at level 15 on the 13rd Dusk 122nd year of Ascendancy at 14:00 Killed by Moving arcing steel dagger of vileness at level 15 on the 13rd Dusk 122nd year of Ascendancy at 15:32 Killed by Animated truestriking dwarven-steel battleaxe of crippling at level 15 on the 13rd Dusk 122nd year of Ascendancy at 15:55 Killed by Animated slime-covered steel battleaxe of crippling at level 15 on the 13rd Dusk 122nd year of Ascendancy at 16:07 Killed by Animated slime-covered steel battleaxe of crippling at level 15 on the 13rd Dusk 122nd year of Ascendancy at 16:18 Killed by Animated resonating thorny mindstar of balance at level 15 on the 13rd Dusk 122nd year of Ascendancy at 17:42 Killed by Animated resonating thorny mindstar of balance at level 15 on the 13rd Dusk 122nd year of Ascendancy at 18:08 Killed by Poltergeist Eclipse at level 15 on the 13rd Dusk 122nd year of Ascendancy at 18:18 Killed by Animated warbringer's dwarven-steel waraxe of phasing at level 15 on the 13rd Dusk 122nd year of Ascendancy at 18:34 Killed by Poltergeist Cracklerip the steel mace at level 15 on the 13rd Dusk 122nd year of Ascendancy at 20:00 Killed by Poltergeist Cracklerip the steel mace at level 15 on the 13rd Dusk 122nd year of Ascendancy at 20:21 Killed by Poltergeist Cracklerip the steel mace at level 16 on the 13rd Dusk 122nd year of Ascendancy at 20:38 Killed by Poltergeist Cracklerip the steel mace at level 16 on the 13rd Dusk 122nd year of Ascendancy at 20:51 Killed by Poltergeist Cracklerip the steel mace at level 16 on the 13rd Dusk 122nd year of Ascendancy at 21:09 Killed by Poltergeist Cracklerip the steel mace at level 16 on the 13rd Dusk 122nd year of Ascendancy at 21:24 Killed by Poltergeist Cracklerip the steel mace at level 16 on the 13rd Dusk 122nd year of Ascendancy at 21:46 Killed by Poltergeist Cracklerip the steel mace at level 16 on the 13rd Dusk 122nd year of Ascendancy at 21:59 Killed by Poltergeist Cracklerip the steel mace at level 16 on the 13rd Dusk 122nd year of Ascendancy at 22:15 Killed by skeleton warrior at level 17 on the 14th Dusk 122nd year of Ascendancy at 18:32 Killed by Wulfric's Inner Demon at level 17 on the 78th Dusk 122nd year of Ascendancy at 15:34 Killed by Wulfric's Inner Demon at level 17 on the 78th Dusk 122nd year of Ascendancy at 15:51 Killed by nightmare horror at level 17 on the 78th Dusk 122nd year of Ascendancy at 17:05 Killed by nightmare horror at level 17 on the 78th Dusk 122nd year of Ascendancy at 17:46 Killed by storm drake hatchling at level 17 on the 78th Dusk 122nd year of Ascendancy at 23:10 Killed by Urkis, the High Tempest at level 17 on the 79th Dusk 122nd year of Ascendancy at 02:49 Killed by Urkis, the High Tempest at level 17 on the 79th Dusk 122nd year of Ascendancy at 03:05 Killed by Urkis, the High Tempest at level 18 on the 79th Dusk 122nd year of Ascendancy at 03:27 Killed by Urkis, the High Tempest at level 18 on the 79th Dusk 122nd year of Ascendancy at 03:41 Killed by venom drake hatchling at level 18 on the 79th Dusk 122nd year of Ascendancy at 07:11 Killed by storm drake hatchling at level 18 on the 79th Dusk 122nd year of Ascendancy at 07:45 Killed by bandit at level 19 on the 5th Haze 122nd year of Ascendancy at 07:46 Killed by Layuthra the giant fire ant at level 19 on the 5th Haze 122nd year of Ascendancy at 19:08 Killed by cutpurse at level 19 on the 7th Haze 122nd year of Ascendancy at 18:47 Killed by assassin at level 19 on the 7th Haze 122nd year of Ascendancy at 19:46 Killed by naga myrmidon at level 20 on the 8th Haze 122nd year of Ascendancy at 22:05 Killed by naga myrmidon at level 20 on the 8th Haze 122nd year of Ascendancy at 22:23 Killed by naga myrmidon at level 20 on the 8th Haze 122nd year of Ascendancy at 22:43 Killed by boiling horror at level 20 on the 8th Haze 122nd year of Ascendancy at 23:38 Killed by naga myrmidon at level 20 on the 9th Haze 122nd year of Ascendancy at 01:09 Killed by naga myrmidon at level 20 on the 9th Haze 122nd year of Ascendancy at 01:31 Killed by naga myrmidon at level 20 on the 9th Haze 122nd year of Ascendancy at 02:44 Killed by netherworm mass at level 20 on the 9th Haze 122nd year of Ascendancy at 22:24 Killed by giant netherworm at level 20 on the 10th Haze 122nd year of Ascendancy at 06:59 Killed by netherworm mass at level 20 on the 10th Haze 122nd year of Ascendancy at 09:33 Killed by netherworm mass at level 20 on the 10th Haze 122nd year of Ascendancy at 12:36 Killed by netherworm mass at level 20 on the 10th Haze 122nd year of Ascendancy at 14:50 Killed by blade horror at level 20 on the 10th Haze 122nd year of Ascendancy at 16:23 Killed by worm that walks at level 21 on the 11st Haze 122nd year of Ascendancy at 10:12 Killed by worm that walks at level 21 on the 11st Haze 122nd year of Ascendancy at 12:11 Killed by worm that walks at level 21 on the 11st Haze 122nd year of Ascendancy at 12:32 Killed by Wulfric at level 22 on the 25th Haze 122nd year of Ascendancy at 16:33 Killed by Wulfric at level 22 on the 26th Haze 122nd year of Ascendancy at 05:46 Killed by Wulfric at level 22 on the 27th Haze 122nd year of Ascendancy at 02:01 Killed by Wulfric at level 22 on the 27th Haze 122nd year of Ascendancy at 08:19 Killed by Wulfric at level 23 on the 27th Haze 122nd year of Ascendancy at 18:33 Killed by orc blood mage at level 24 on the 41st Haze 122nd year of Ascendancy at 03:35 Killed by orc blood mage at level 24 on the 41st Haze 122nd year of Ascendancy at 03:57 Killed by onilug at level 24 on the 41st Haze 122nd year of Ascendancy at 05:12 Killed by Borfast the Broken at level 24 on the 42nd Haze 122nd year of Ascendancy at 08:05 Killed by skeleton magus at level 24 on the 42nd Haze 122nd year of Ascendancy at 08:27 Killed by skeleton magus at level 24 on the 42nd Haze 122nd year of Ascendancy at 08:42 Killed by Aletta Soultorn at level 24 on the 42nd Haze 122nd year of Ascendancy at 08:53 Killed by skeleton magus at level 25 on the 42nd Haze 122nd year of Ascendancy at 17:30 Killed by Polaldatta the master vampire at level 26 on the 46th Haze 122nd year of Ascendancy at 02:38 Killed by skeleton master archer at level 26 on the 46th Haze 122nd year of Ascendancy at 04:23 Killed by armoured skeleton warrior at level 26 on the 46th Haze 122nd year of Ascendancy at 05:36 Killed by Lord of Skulls (warrior) at level 27 on the 46th Haze 122nd year of Ascendancy at 05:57 Killed by armoured skeleton warrior at level 27 on the 46th Haze 122nd year of Ascendancy at 10:18 Killed by thought-forged bowman at level 28 on the 48th Haze 122nd year of Ascendancy at 10:36 Killed by Tanek the halfling at level 28 on the 48th Haze 122nd year of Ascendancy at 10:49 Killed by Emonn the thief at level 28 on the 63rd Haze 122nd year of Ascendancy at 13:25 Killed by onilug at level 28 on the 66th Haze 122nd year of Ascendancy at 02:40 Killed by elven cultist at level 28 on the 66th Haze 122nd year of Ascendancy at 13:41 Killed by elven corruptor at level 29 on the 66th Haze 122nd year of Ascendancy at 22:03 Killed by elven blood mage at level 29 on the 66th Haze 122nd year of Ascendancy at 23:53 Killed by Ce'Nildara the ogre guard at level 29 on the 67th Haze 122nd year of Ascendancy at 00:15 Killed by elven corruptor at level 29 on the 67th Haze 122nd year of Ascendancy at 00:59 Killed by elven cultist at level 29 on the 67th Haze 122nd year of Ascendancy at 08:08 Killed by Vorissra the grizzly bear at level 29 on the 4th Allure 123rd year of Ascendancy at 00:58 Killed by Ce'Nyrelratha the slimy ooze at level 31 on the 8th Regrowth 123rd year of Ascendancy at 22:37 |
Primary Stats
Strength | 120 (base 50) |
Dexterity | 30 (base 20) |
Constitution | 47 (base 33) |
Magic | 8 (base 10) |
Willpower | 24 (base 10) |
Cunning | 43 (base 36) |
Resources
Life | 903/903 |
Stamina | 205/205 |
Steam | 100/100 |
Healing Factor | 1.3823364354647 |
Regeneration | 15.566900906441 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 240 |
Accuracy | 58 |
Crit Chance | 42% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +18% |
Light | +5% |
Cold | +12% |
Darkness | +15% |
Physical | +10% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Defense: Base
Armour (hardiness) | 56.292304923968 (100%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 33 |
Mental Save | 41 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 23%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 44%( 70%) |
All | + 16%( 70%) |
Darkness | + 21%( 70%) |
Physical | + 33%( 70%) |
Mind | + 28%( 70%) |
Fire | + 63%( 70%) |
Lightning | + 42%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Confusion Resistance | 20% |
Poison Resistance | 50% |
Blind Resistance | 50% |
Disarm Resistance | 26% |
Bleed Resistance | 50% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Chant of Fortress |
talent | Berserker Rage |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by grave wight. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vampire lord fang. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed wretchling eyeball. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +4 Con dps ---------- Phys.crit +3.0% Dmg.mod +12% lightning +12% cold Apr +3 ----- def ----- Armour +20 Fatigue +4% Resists +12% acid +12% fire +11% lightning +14% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +2 Dex dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +6% darkness Phys.save +6 (+2 eff.) Heal.mod +12% ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire Res.pen +15% mind On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +5% arcane +24% fire Mind.save +18 (+6 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In main hand | ![]() 3.0 T5 greatsword 2H weapon [Rare] Master Power 77.0 - 123.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Hit: * applies a stacking poison dealing 22 damage per turn While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Resists +15% mind Confus- +10% Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed swords. |
On hands | ![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Wil +4 Con dps ---------- Phys.pwr +15 (+3 eff.) Acc +20 (+6 eff.) Apr +1 On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +9% acid Disarm- +26% ---------- misc Stam/turn +3.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% acid +20% fire HP.reg +6.00 Blind- +50% Poison- +50% Disease- +50% Cut- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +3.0% Phys.pwr +15 (+3 eff.) Mind.pwr +20 (+7 eff.) On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +27 (+9 eff.) Resists +5% arcane Phys.save +9 (+3 eff.) ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 12 light 6 darkness Dmg.mod +5% light +9% darkness On Melee Ret: * 8% chance to reduce damage dealt by 20% * 6% chance to blind Amulets make your neck look great! |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 blight, 3 cold, 5 arcane, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Unseen.red 11% Amulets make your neck look great! |
![]() 0.1 T5 ring jewelry Reqs Level 35 [Ego++] Arcane/Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Resists +30% acid +15% fire +28% cold +23% lightning Rings make your fingers look great! This item has been sent to the Item's Vault. |
![]() 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +5 (+2 eff.) Confus- +21% Rings make your fingers look great! |
![]() 3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() 3.0 T4 battleaxe 2H weapon [Ego+] Master Power 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +13% physical Acc +10 (+3 eff.) Massive two-handed battleaxes. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Master/Psionic Power 66.5 - 99.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 darkness Against +24% Living On Hit.r1 +20 lightning On Crit: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +38.0% Crit.mult +19.00% Phys.pwr +16 (+3 eff.) Dmg.mod +6% lightning Apr +14 Melee Ret 6 mind Massive two-handed mauls. |
![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +6% lightning Res.pen +15% lightning ----- def ----- Defense +4 (+1 eff.) Resists +6% lightning Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Blunt and deadly. |
![]() 3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() 5.0 T3 staff 1H weapon Reqs Mag 24 [Unique] Arcane Power 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+19 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. This item has been sent to the Item's Vault. |
![]() 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+12 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ----- def ----- Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() 2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+3 eff.) Mind.save +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+4 eff.) Send out a range 5 beam of kinetic energy, dealing 32.85 to 41.07 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Spell.pwr +15 (+13 eff.) S.pwr/crit +2 Dmg.mod +6% physical ----- def ----- Armour +1 Mind.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.04 Max.hate +2.00 Size +1 A pair of boots made of leather. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +7% cold +12% darkness +5% acid ---------- misc Light +1 Breathe water A suit of armour made of mail. |
![]() 9.0 T2 light armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +7% Resists +15% physical +6% blight +10% fire +7% mind +5% arcane Mind.save +12 (+4 eff.) Max.HP +27.00 HP.reg +2.00 A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+4 eff.) Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +15 (+5 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wulfric the Thalore Berserker level 30
5th Allure 123rd year of Ascendancy at 19:20 see stats
By Wulfric the Thalore Berserker level 17
21st Dusk 122nd year of Ascendancy at 22:12 see stats
By Wulfric the Thalore Berserker level 18
79th Dusk 122nd year of Ascendancy at 22:00 see stats
By Wulfric the Thalore Berserker level 19
7th Haze 122nd year of Ascendancy at 17:49 see stats
By Wulfric the Thalore Berserker level 19
3rd Haze 122nd year of Ascendancy at 01:02 see stats
By Wulfric the Thalore Berserker level 21
11st Haze 122nd year of Ascendancy at 22:51 see stats
By Wulfric the Thalore Berserker level 30
3rd Regrowth 123rd year of Ascendancy at 01:13 see stats
By Wulfric the Thalore Berserker level 10
5th Mirth 122nd year of Ascendancy at 22:53 see stats
By Wulfric the Thalore Berserker level 20
8th Haze 122nd year of Ascendancy at 03:13 see stats
By Wulfric the Thalore Berserker level 30
4th Allure 123rd year of Ascendancy at 21:37 see stats
By Wulfric the Thalore Berserker level 31
8th Regrowth 123rd year of Ascendancy at 22:20 see stats
By Wulfric the Thalore Berserker level 29
67th Haze 122nd year of Ascendancy at 14:29 see stats
By Wulfric the Thalore Berserker level 28
62nd Haze 122nd year of Ascendancy at 03:39 see stats
By Wulfric the Thalore Berserker level 23
39th Haze 122nd year of Ascendancy at 14:59 see stats
By Wulfric the Thalore Berserker level 12
1st Summertide 122nd year of Ascendancy at 23:29 see stats
By Wulfric the Thalore Berserker level 17
65th Dusk 122nd year of Ascendancy at 01:10 see stats
By Wulfric the Thalore Berserker level 29
4th Allure 123rd year of Ascendancy at 09:53 see stats
By Wulfric the Thalore Berserker level 20
8th Haze 122nd year of Ascendancy at 04:51 see stats
By Wulfric the Thalore Berserker level 26
46th Haze 122nd year of Ascendancy at 05:42 see stats
Log
Today is the 17th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 18th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 19th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 20th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 21st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 22nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 23rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Berserker Rage's rage subsides!
Saving done.
You don't see how to get there...
Wulfric wears: Chromatic Harness (10 def, 14 armour) .
Wulfric quaffs the Phial of the Ultimate Bearness!
You are filled with the power of the Bearscape! New talent gained: Rain of Bears.
You have no more Phial of the Ultimate Bearness.
Today is the 24th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.