








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Fullmoon |
Class | Werebeast |
Level / Exp | 47 / 82% |
Size | gargantuan |
Lifes / Deaths | Killed by The Withering Thing at level 6 on the 78th Pyre 122nd year of Ascendancy at 06:28 / 165Killed by large white snake at level 12 on the 77th Regrowth 123rd year of Ascendancy at 17:18 Killed by Betynor the giant carpenter ant at level 12 on the 77th Regrowth 123rd year of Ascendancy at 22:39 Killed by skeleton master archer at level 12 on the 78th Regrowth 123rd year of Ascendancy at 08:10 Killed by grave wight at level 12 on the 78th Regrowth 123rd year of Ascendancy at 08:34 Killed by skeleton archer at level 12 on the 78th Regrowth 123rd year of Ascendancy at 09:01 Killed by skeleton warrior at level 12 on the 78th Regrowth 123rd year of Ascendancy at 09:25 Killed by Zubylralaith the ghast at level 12 on the 78th Regrowth 123rd year of Ascendancy at 09:38 Killed by Gunsnake at level 12 on the 78th Regrowth 123rd year of Ascendancy at 14:19 Killed by Gunsnake at level 12 on the 78th Regrowth 123rd year of Ascendancy at 14:27 Killed by Gunsnake at level 12 on the 78th Regrowth 123rd year of Ascendancy at 14:34 Killed by Gunsnake at level 12 on the 78th Regrowth 123rd year of Ascendancy at 15:49 Killed by Gunsnake at level 12 on the 78th Regrowth 123rd year of Ascendancy at 18:35 Killed by Gunsnake at level 13 on the 78th Regrowth 123rd year of Ascendancy at 19:41 Killed by Gunsnake at level 13 on the 78th Regrowth 123rd year of Ascendancy at 19:58 Killed by Gunsnake at level 13 on the 78th Regrowth 123rd year of Ascendancy at 20:17 Killed by Wrathroot at level 13 on the 79th Regrowth 123rd year of Ascendancy at 13:41 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 18:40 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 19:22 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 19:36 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 19:44 Killed by carrion worm mass at level 14 on the 79th Regrowth 123rd year of Ascendancy at 19:55 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 20:51 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 21:00 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 21:12 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 21:22 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 21:34 Killed by worm that walks at level 14 on the 79th Regrowth 123rd year of Ascendancy at 21:43 Killed by boiling horror at level 14 on the 80th Regrowth 123rd year of Ascendancy at 16:15 Killed by ravenous horror at level 14 on the 80th Regrowth 123rd year of Ascendancy at 17:19 Killed by naga myrmidon at level 14 on the 80th Regrowth 123rd year of Ascendancy at 17:55 Killed by swarm hive at level 14 on the 80th Regrowth 123rd year of Ascendancy at 18:22 Killed by devourer at level 15 on the 1st Time of Balance 123rd year of Ascendancy at 02:18 Killed by Weirdling Beast at level 15 on the 1st Time of Balance 123rd year of Ascendancy at 15:45 Killed by ultimate gwelgoroth at level 15 on the 5th Pyre 123rd year of Ascendancy at 08:06 Killed by Morb at level 16 on the 9th Pyre 123rd year of Ascendancy at 22:26 Killed by Morb at level 16 on the 11st Pyre 123rd year of Ascendancy at 09:10 Killed by elven cultist at level 17 on the 18th Pyre 123rd year of Ascendancy at 02:34 Killed by Vorydamira the grave wight at level 19 on the 37th Pyre 123rd year of Ascendancy at 04:37 Killed by Silyna the master vampire's temporal clone at level 19 on the 37th Pyre 123rd year of Ascendancy at 08:06 Killed by dredgling at level 19 on the 38th Pyre 123rd year of Ascendancy at 12:22 Killed by Chronolith Twin at level 20 on the 38th Pyre 123rd year of Ascendancy at 20:58 Killed by Animated blighted ash starstaff at level 22 on the 52nd Haze 123rd year of Ascendancy at 10:29 Killed by Poltergeist Spellcrusher at level 23 on the 52nd Haze 123rd year of Ascendancy at 16:12 Killed by ghast at level 24 on the 3rd Allure 124th year of Ascendancy at 14:32 Killed by saw horror at level 24 on the 3rd Allure 124th year of Ascendancy at 21:10 Killed by luminous horror at level 24 on the 3rd Allure 124th year of Ascendancy at 22:25 Killed by luminous horror at level 24 on the 3rd Allure 124th year of Ascendancy at 22:36 Killed by dolleg at level 24 on the 4th Allure 124th year of Ascendancy at 02:57 Killed by Grgglck the Devouring Darkness at level 24 on the 4th Allure 124th year of Ascendancy at 07:57 Killed by Grgglck the Devouring Darkness at level 24 on the 4th Allure 124th year of Ascendancy at 08:54 Killed by Kra'Tor the Gluttonous at level 25 on the 5th Allure 124th year of Ascendancy at 08:22 Killed by Kra'Tor the Gluttonous at level 25 on the 5th Allure 124th year of Ascendancy at 09:04 Killed by Kra'Tor the Gluttonous at level 25 on the 5th Allure 124th year of Ascendancy at 09:14 Killed by Kra'Tor the Gluttonous at level 25 on the 5th Allure 124th year of Ascendancy at 09:31 Killed by Kra'Tor the Gluttonous at level 25 on the 5th Allure 124th year of Ascendancy at 09:39 Killed by Kra'Tor the Gluttonous at level 25 on the 5th Allure 124th year of Ascendancy at 09:48 Killed by ghoul at level 25 on the 5th Allure 124th year of Ascendancy at 09:58 Killed by ghoul at level 25 on the 5th Allure 124th year of Ascendancy at 10:11 Killed by Risen Ghoul at level 25 on the 5th Allure 124th year of Ascendancy at 10:22 Killed by giant green ant at level 25 on the 5th Allure 124th year of Ascendancy at 10:32 Killed by Kra'Tor the Gluttonous at level 25 on the 5th Allure 124th year of Ascendancy at 10:44 Killed by Kra'Tor the Gluttonous at level 25 on the 5th Allure 124th year of Ascendancy at 11:59 Killed by skeleton master archer at level 25 on the 5th Allure 124th year of Ascendancy at 12:07 Killed by multi-hued drake hatchling at level 25 on the 5th Allure 124th year of Ascendancy at 13:26 Killed by master vampire at level 25 on the 5th Allure 124th year of Ascendancy at 14:53 Killed by Risen Ghoul at level 25 on the 5th Allure 124th year of Ascendancy at 15:05 Killed by orc archer at level 25 on the 5th Allure 124th year of Ascendancy at 15:16 Killed by grave wight at level 25 on the 5th Allure 124th year of Ascendancy at 15:26 Killed by fiery orc wyrmic at level 25 on the 5th Allure 124th year of Ascendancy at 15:38 Killed by dread at level 26 on the 5th Allure 124th year of Ascendancy at 16:20 Killed by orc master assassin at level 26 on the 5th Allure 124th year of Ascendancy at 17:30 Killed by skeleton warrior at level 26 on the 5th Allure 124th year of Ascendancy at 17:52 Killed by armoured skeleton warrior at level 26 on the 6th Allure 124th year of Ascendancy at 05:48 Killed by orc elite fighter at level 26 on the 6th Allure 124th year of Ascendancy at 07:15 Killed by daelach at level 27 on the 8th Allure 124th year of Ascendancy at 04:43 Killed by orc archer at level 27 on the 8th Allure 124th year of Ascendancy at 04:55 Killed by skeleton assassin at level 28 on the 8th Allure 124th year of Ascendancy at 15:09 Killed by skeleton archer at level 28 on the 8th Allure 124th year of Ascendancy at 17:04 Killed by grave wight at level 30 on the 1st Regrowth 124th year of Ascendancy at 08:28 Killed by The Master at level 30 on the 1st Regrowth 124th year of Ascendancy at 08:48 Killed by The Master at level 30 on the 1st Regrowth 124th year of Ascendancy at 09:05 Killed by elven cultist at level 31 on the 4th Regrowth 124th year of Ascendancy at 01:32 Killed by elven cultist at level 31 on the 4th Regrowth 124th year of Ascendancy at 04:55 Killed by elven corruptor at level 31 on the 5th Regrowth 124th year of Ascendancy at 04:51 Killed by Lisavea the elven blood mage at level 31 on the 5th Regrowth 124th year of Ascendancy at 05:11 Killed by Luania the halfling at level 31 on the 11st Regrowth 124th year of Ascendancy at 09:47 Killed by fire wyrm at level 32 on the 52nd Regrowth 124th year of Ascendancy at 22:03 Killed by Elowen the fire drake at level 32 on the 52nd Regrowth 124th year of Ascendancy at 22:23 Killed by Patel the halfling at level 32 on the 79th Regrowth 124th year of Ascendancy at 15:28 Killed by Patel the halfling at level 32 on the 79th Regrowth 124th year of Ascendancy at 15:39 Killed by armoured skeleton warrior at level 34 on the 48th Pyre 124th year of Ascendancy at 02:21 Killed by Xanokira the giant green ant at level 34 on the 16th Dusk 124th year of Ascendancy at 00:55 Killed by Cyrymina the gwelgoroth at level 34 on the 16th Dusk 124th year of Ascendancy at 04:58 Killed by Cyrymina the gwelgoroth at level 34 on the 16th Dusk 124th year of Ascendancy at 05:22 Killed by Cyrudhewen the fire drake hatchling at level 34 on the 16th Dusk 124th year of Ascendancy at 05:34 Killed by Cyrudhewen the fire drake hatchling at level 34 on the 16th Dusk 124th year of Ascendancy at 05:48 Killed by Imsa the giant at level 34 on the 40th Dusk 124th year of Ascendancy at 20:08 Killed by Greater Mummy Lord at level 35 on the 23rd Haze 124th year of Ascendancy at 12:32 Killed by Greater Mummy Lord at level 35 on the 23rd Haze 124th year of Ascendancy at 17:06 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 00:14 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 03:32 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 04:27 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 05:02 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 08:20 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 09:10 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 09:44 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 10:40 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 11:59 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 12:38 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 13:17 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 15:01 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 15:29 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 16:01 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 19:54 Killed by Greater Mummy Lord at level 35 on the 24th Haze 124th year of Ascendancy at 20:46 Killed by Greater Mummy Lord at level 35 on the 25th Haze 124th year of Ascendancy at 00:20 Killed by Greater Mummy Lord at level 35 on the 25th Haze 124th year of Ascendancy at 01:37 Killed by Greater Mummy Lord at level 35 on the 25th Haze 124th year of Ascendancy at 01:53 Killed by Emelunne the elder vampire at level 35 on the 26th Haze 124th year of Ascendancy at 22:23 Killed by Emelunne the elder vampire at level 35 on the 26th Haze 124th year of Ascendancy at 22:54 Killed by Golbug the Destroyer at level 38 on the 18th Regrowth 125th year of Ascendancy at 21:21 Killed by orc necromancer at level 39 on the 70th Regrowth 125th year of Ascendancy at 17:06 Killed by armoured skeleton warrior at level 39 on the 70th Regrowth 125th year of Ascendancy at 17:55 Killed by Doomed Shade of Morb at level 39 on the 6th Mirth 125th year of Ascendancy at 14:32 Killed by Morb at level 40 on the 20th Dusk 125th year of Ascendancy at 03:01 Killed by Slasul at level 41 on the 23rd Dusk 125th year of Ascendancy at 15:10 Killed by Slasul at level 41 on the 23rd Dusk 125th year of Ascendancy at 16:43 Killed by Slasul at level 41 on the 23rd Dusk 125th year of Ascendancy at 17:11 Killed by Slasul at level 41 on the 23rd Dusk 125th year of Ascendancy at 19:04 Killed by Velerin the bone giant at level 41 on the 25th Dusk 125th year of Ascendancy at 13:24 Killed by multi-hued drake at level 41 on the 25th Dusk 125th year of Ascendancy at 20:46 Killed by overpowered greater multi-hued wyrm at level 41 on the 25th Dusk 125th year of Ascendancy at 22:25 Killed by overpowered greater multi-hued wyrm at level 42 on the 26th Dusk 125th year of Ascendancy at 00:13 Killed by Warmaster Gnarg at level 43 on the 26th Dusk 125th year of Ascendancy at 05:15 Killed by orc summoner at level 43 on the 49th Dusk 125th year of Ascendancy at 01:59 Killed by orc archer at level 43 on the 66th Dusk 125th year of Ascendancy at 08:05 Killed by bandit at level 44 on the 8th Haze 125th year of Ascendancy at 21:49 Killed by Betydanne the Guardian at level 44 on the 8th Haze 125th year of Ascendancy at 22:34 Killed by Betydanne the Guardian at level 44 on the 9th Haze 125th year of Ascendancy at 00:17 Killed by Betydanne the Guardian at level 44 on the 9th Haze 125th year of Ascendancy at 00:48 Killed by shadow at level 44 on the 9th Haze 125th year of Ascendancy at 01:11 Killed by Betydanne the Guardian at level 44 on the 9th Haze 125th year of Ascendancy at 02:01 Killed by Betydanne the Guardian at level 44 on the 9th Haze 125th year of Ascendancy at 03:43 Killed by Betydanne the Guardian at level 44 on the 9th Haze 125th year of Ascendancy at 05:00 Killed by orc grand master assassin at level 44 on the 9th Haze 125th year of Ascendancy at 10:06 Killed by Combat Trainer Voryrethra at level 45 on the 10th Haze 125th year of Ascendancy at 00:22 Killed by Aerada the orc elite berserker at level 45 on the 10th Haze 125th year of Ascendancy at 02:33 Killed by Combat Trainer Mayaminor at level 45 on the 10th Haze 125th year of Ascendancy at 08:12 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 10th Haze 125th year of Ascendancy at 10:40 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 10th Haze 125th year of Ascendancy at 12:16 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 10th Haze 125th year of Ascendancy at 14:17 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 10th Haze 125th year of Ascendancy at 15:49 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 10th Haze 125th year of Ascendancy at 17:06 Killed by Ce'Nytta the icy orc wyrmic at level 45 on the 10th Haze 125th year of Ascendancy at 18:38 Killed by orc grand master assassin at level 46 on the 12nd Haze 125th year of Ascendancy at 01:29 Killed by orc pyromancer at level 46 on the 29th Haze 125th year of Ascendancy at 01:22 Killed by orc blood mage at level 47 on the 49th Haze 125th year of Ascendancy at 13:31 Killed by Lord of Skulls (warrior) at level 47 on the 49th Haze 125th year of Ascendancy at 14:51 Killed by orc necromancer at level 47 on the 49th Haze 125th year of Ascendancy at 18:14 Killed by bone horror at level 47 on the 49th Haze 125th year of Ascendancy at 21:10 Killed by orc blood mage at level 47 on the 50th Haze 125th year of Ascendancy at 02:30 Killed by Xanitta the orc necromancer at level 47 on the 50th Haze 125th year of Ascendancy at 22:45 Killed by Beteriwe the orc blood mage at level 47 on the 51st Haze 125th year of Ascendancy at 00:21 Killed by orc necromancer at level 47 on the 51st Haze 125th year of Ascendancy at 10:45 |
Primary Stats
Strength | 104 (base 60) |
Dexterity | 25 (base 13) |
Constitution | 62 (base 37) |
Magic | 31 (base 10) |
Willpower | 126 (base 60) |
Cunning | 70 (base 33) |
Resources
Life | 1638/1638 |
Hate | 77/100 |
Equilibrium | 0 |
Healing Factor | 1.3164497130366 |
Regeneration | 9.8615569357536 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 16 |
See Invisible | 15 |
Offense: Mainhand
Damage | 223 |
Accuracy | 48 |
Crit Chance | 24% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 84 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +25% |
Temporal | +13% |
Acid | +10% |
Physical | +26% |
Fire | +37% |
All | +7% |
Offense: Damage Penetration
Mind | +15% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 60.08934837382 (81.151787968034%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 12 |
Physical Save | 69 |
Spell Save | 57 |
Mental Save | 65 |
Defense: Resistances
Acid | + 27%( 75%) |
Cold | + 48%( 75%) |
Darkness | + 62%( 75%) |
Blight | + 27%( 75%) |
Physical | + 18%( 75%) |
Fire | + 61%( 75%) |
All | + 14%( 75%) |
Defense: Immunities
Disarm Resistance | 55% |
Pinning Resistance | 15% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 37% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 275 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 45% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 713 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Wild-curse / Ritch aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-curse / Silent hunter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Psiclaws | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Eagle aspect | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-curse / Wolf aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-curse / Treant aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Snake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-curse / Bear aspect | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Wild-curse / Shark aspect | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Fullmoon Werewolf | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Hunter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 852. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed minotaur nose. * You've found the needed vial of fire wyrm saliva. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
All the treekillers must die. You must kill them. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +4 Armour: +5 Fatigue: -3% Damage when hit (Melee): 2 temporal Changes stats: +3 Mag / +3 Wil / +4 Cun / +6 Con Changes damage: +6% physical / +6% temporal Maximum encumbrance: +31 Physical save: +32 (+8 eff.) Mental save: +21 (+6 eff.) Stamina each turn: +2.00 It can be used to blink to a nearby random location (rad 13) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +4 Wil Critical mult.: +10.00% Mental save: +8 (+2 eff.) Light radius: +4 See stealth: +14 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+4 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 65.33 fire and 60.09 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 362 Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Damage when hit (Melee): 2 acid Changes stats: +7 Mag / +11 Wil Changes resistances: +36% darkness Changes resistances penetration: +15% mind / +5% acid Changes damage: +3% acid / +18% darkness / +7% all Equilibrium when hit: +0.12 Only die when reaching: -20.00 life Spellpower: +31 (+11 eff.) Mindpower: +26 (+5 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+3 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In main hand | ![]() Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +10 Dex / +9 Mag / +10 Wil / +10 Cun / +12 Con Massive two-handed mauls. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+4 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +2 Mag / +2 Wil / +3 Con Physical save: +10 (+3 eff.) Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 20 ice Damage (Ranged): 20 ice Damage when hit (Melee): 20 ice Changes resistances: +20% cold Talent mastery: +0.20 Wild-gift / Boreal Talents cooldown: Rimebark (-3 turns) Glaciate (-3 turns) Blindness immunity: +20% No it is not decorated with tigers, it is decorated with an image of the frozen forests in the north. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 549 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 739.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 395 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +3 Dex / +3 Wil / +3 Con Changes damage: +6% arcane Critical mult.: +10.00% Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +10% Life regen: +7.00 Maximum life: +38.00 Spellpower: +5 (+2 eff.) Mindpower: +9 (+2 eff.) Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +1 Str / +1 Wil Changes damage: +9% physical Physical save: +18 (+5 eff.) Spell save: +11 (+3 eff.) Mental save: +10 (+3 eff.) Infravision radius: +3 Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +7 (+2 eff.) Confusion immunity: +12% Mindpower: +7 (+1 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Str / +6 Dex / +3 Mag / +8 Wil Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 204.21 You won the Ring of Blood trial, and this is your reward. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+4 eff.) Physical power: +9 (+2 eff.) Defense: +25 (+9 eff.) Damage when hit (Melee): 4 blight Changes stats: +8 Str / +11 Con Changes resistances penetration: +15% fire Changes damage: +9% physical Physical save: +4 (+1 eff.) Stamina each turn: +2.00 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +10 Defense: +9 (+3 eff.) Changes stats: +4 Wil Mental save: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +4 Wil Mindpower: +6 (+1 eff.) Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +6 Wil Changes resistances: +24% acid Changes damage: +12% acid Mindpower: +8 (+2 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 238.69 fire damage, and flames will be left dealing a further 55.61 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +13 (+5 eff.) Changes stats: +14 Con / +12 Wil Disarm immunity: +56% Maximum life: +82.00 Massive two-handed swords. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +6 Str / +5 Dex / +4 Mag / +3 Wil / +9 Cun / +6 Con Changes resistances penetration: +6% physical Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stats: 40% Wil, 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+5 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 167.36. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 35% Damage (Melee): +12 nature / +8 darkness When wielded/worn: Accuracy: +34 (+11 eff.) Armour penetration: +13 Defense: +12 (+4 eff.) Changes stats: +10 Str / +9 Dex / +7 Mag / +10 Wil / +12 Cun / +13 Con Changes resistances penetration: +14% physical Changes damage: +15% darkness Disarm immunity: +39% One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +8 Dex / +8 Cun / +5 Lck Trap disarming bonus: +9 Stealth bonus: +5 Mental crit. chance: +6% Infravision radius: +4 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +3 Con Maximum life: +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +3 Wil Changes resistances: +6% fire / +6% cold Mindpower: +4 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +7 Str / +4 Wil / +4 Con Changes resistances: +9% physical Physical save: +14 (+4 eff.) Mental save: +9 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +5% Changes stats: +4 Str / +4 Con Changes resistances: +22% acid / +6% cold / +6% darkness Changes resistances penetration: +10% darkness Changes damage: +6% darkness Physical save: +5 (+1 eff.) Maximum life: +46.00 A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 21.53 cold damage and 25.35 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 125.48 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 125.48 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 166.33 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 495.94 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Morb the Fullmoon Werebeast level 32
68th Regrowth 124th year of Ascendancy at 06:05 see stats
By Morb the Fullmoon Werebeast level 40
2nd Dusk 125th year of Ascendancy at 18:58 see stats
By Morb the Fullmoon Werebeast level 41
25th Dusk 125th year of Ascendancy at 20:44 see stats
By Morb the Fullmoon Werebeast level 39
62nd Regrowth 125th year of Ascendancy at 09:09 see stats
By Morb the Fullmoon Werebeast level 39
6th Mirth 125th year of Ascendancy at 15:40 see stats
By Morb the Fullmoon Werebeast level 41
23rd Dusk 125th year of Ascendancy at 20:18 see stats
By Morb the Fullmoon Werebeast level 38
18th Regrowth 125th year of Ascendancy at 22:51 see stats
By Morb the Fullmoon Werebeast level 39
28th Regrowth 125th year of Ascendancy at 06:17 see stats
By Morb the Fullmoon Werebeast level 18
19th Pyre 123rd year of Ascendancy at 15:22 see stats
By Morb the Fullmoon Werebeast level 34
76th Pyre 124th year of Ascendancy at 03:50 see stats
By Morb the Fullmoon Werebeast level 36
75th Haze 124th year of Ascendancy at 23:13 see stats
By Morb the Fullmoon Werebeast level 40
23rd Dusk 125th year of Ascendancy at 07:36 see stats
By Morb the Fullmoon Werebeast level 29
10th Allure 124th year of Ascendancy at 01:40 see stats
By Morb the Fullmoon Werebeast level 15
1st Time of Balance 123rd year of Ascendancy at 20:23 see stats
By Morb the Fullmoon Werebeast level 44
8th Haze 125th year of Ascendancy at 08:11 see stats
By Morb the Fullmoon Werebeast level 43
26th Dusk 125th year of Ascendancy at 02:36 see stats
By Morb the Fullmoon Werebeast level 10
2nd Flare 122nd year of Ascendancy at 04:34 see stats
By Morb the Fullmoon Werebeast level 20
38th Pyre 123rd year of Ascendancy at 12:41 see stats
By Morb the Fullmoon Werebeast level 30
1st Regrowth 124th year of Ascendancy at 04:16 see stats
By Morb the Fullmoon Werebeast level 40
2nd Dusk 125th year of Ascendancy at 00:35 see stats
By Morb the Fullmoon Werebeast level 22
37th Dusk 123rd year of Ascendancy at 13:06 see stats
By Morb the Fullmoon Werebeast level 46
35th Haze 125th year of Ascendancy at 03:54 see stats
By Morb the Fullmoon Werebeast level 29
10th Allure 124th year of Ascendancy at 18:20 see stats
By Morb the Fullmoon Werebeast level 16
9th Pyre 123rd year of Ascendancy at 12:46 see stats
By Morb the Fullmoon Werebeast level 38
27th Regrowth 125th year of Ascendancy at 03:47 see stats
By Morb the Fullmoon Werebeast level 7
6th Mirth 122nd year of Ascendancy at 15:51 see stats
By Morb the Fullmoon Werebeast level 45
10th Haze 125th year of Ascendancy at 20:54 see stats
By Morb the Fullmoon Werebeast level 40
20th Dusk 125th year of Ascendancy at 06:20 see stats
By Morb the Fullmoon Werebeast level 12
78th Regrowth 123rd year of Ascendancy at 09:17 see stats
By Morb the Fullmoon Werebeast level 46
12nd Haze 125th year of Ascendancy at 10:07 see stats
By Morb the Fullmoon Werebeast level 7
9th Mirth 122nd year of Ascendancy at 14:29 see stats
By Morb the Fullmoon Werebeast level 18
33rd Pyre 123rd year of Ascendancy at 03:50 see stats
By Morb the Fullmoon Werebeast level 28
8th Allure 124th year of Ascendancy at 06:46 see stats
By Morb the Fullmoon Werebeast level 17
19th Pyre 123rd year of Ascendancy at 03:15 see stats
By Morb the Fullmoon Werebeast level 30
1st Regrowth 124th year of Ascendancy at 10:08 see stats
Log
Morb uses Maul.
Morb misses Dread.
You feel your rampage slowing down. (-1 duration)
Orc necromancer's Chill of the Tomb hits Morb for 150 cold damage.
Morb the level 47 fullmoon werebeast was frozen to death by an orc necromancer on level 2 of Rak'shor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc necromancer's Chill of the Tomb killed Morb!
Saving game...
Saving done.
Resting starts...
Talent Bear Slam is ready to use.
Talent Ram is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Bear Shape is ready to use.
Talent Eye Swipe is ready to use.
Talent Rune: Shielding is ready to use.
Talent Maul is ready to use.
Talent Monstrous Leap is ready to use.
Talent Rampage is ready to use.
Talent Furious Rage is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Saving game...
Saving done.