











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Display class 1.7.0Display class icon on top off enemies |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Temporal Warden |
| Level / Exp | 38 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Lord of Skulls (warrior) at level 32 on the 43rd Dusk 123rd year of Ascendancy at 05:13 / 1 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 69 (base 51) |
| Constitution | 41 (base 26) |
| Magic | 95 (base 60) |
| Willpower | 33 (base 23) |
| Cunning | 33 (base 10) |
Resources
| Life | 993/993 |
| Paradox | 300 |
| Healing Factor | 1.5281403954778 |
| Regeneration | 4.9664562853028 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +59.729022714359% |
| Spell | 0% |
| Global | +110.5% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 8 |
| See Stealth | 20.102675581181 |
| See Invisible | 23.102675581181 |
Offense: Mainhand
| Damage | 202 |
| Accuracy | 66 |
| Crit Chance | 47% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Light | +15% |
| Temporal | +6% |
| Physical | +13% |
| Arcane | +6% |
| Nature | +8% |
| All | 0% |
Offense: Damage Penetration
| Fire | +24% |
| Arcane | +25% |
Defense: Base
| Armour (hardiness) | 15 (63.914983985962%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 37 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 48%( 70%) |
| All | + 16%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 19%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 24% |
| Confusion Resistance | 40% |
| Silence Resistance | 23% |
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -708 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 708 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 575 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Temporal Hounds |
| beneficial effect | The target is moving is 59% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by black crystal. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 245. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Leladuran the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats Wil +5, Cun +1, Con +2 defense ------ Armor +1 Silence Resist +23% Confus Resist +20% Stun Resist +22% other ------- Infravision +3 A pair of boots made of leather. |
| Quiver | Glorialramira (17/17, 169% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Random Unique] Nature/Master Weapon Damage 169% Range: 1.0x-1.4x Uses 100% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +20.5% Capacity 17 On-ranged-hit +29 lightning, +18 fire +20 item nature slow +20 item manaburn arcane On-crit, radius 2 +14 lightning, +14 fire On Hit: * 20% chance to slow global speed by 49% * 20 arcane resource burn On Critical: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Eristir'2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +3% nature Physical save +9 (+3 eff.) Unlife -40.00 life Healmod +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Arcsaw (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Dex +3, Mag +2, Cun +8, Con +4 offense ------ Ignore Armor +5 defense ------ Armor +3 Fatigue +3% Resistance +6% lightning, +6% fire other ------- See Invisibility +3 A cap made of leather. |
| Tool | overpowered elven-wood totem of healing [power 584] (19 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 584 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | spiritwalker's hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats Dex +4, Mag +5, Cun +4, Lck +7 defense ------ Stealth +7 other ------- Disarm Traps +5 Mana/turn +0.20 Max mana +32.00 Infravision +5 A belt that goes around your waist. |
| In main hand | Ce'Nitha the Morningnull4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Nature/Master Weapon Damage 65% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +12 light On-crit, radius 2 +12 arcane, +80 fire While equipped: Stats Str +2 offense ------ Physical Crit +18.0% Physical Power +20 (+5 eff.) Global Speed +10% Damage +6% light Ignore resists +24% fire Accuracy +15 (+3 eff.) When Hit 4 light defense ------ Resistance +5% arcane Longbows are used to shoot arrows at your foes. |
| On hands | brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats Str +3, Dex +3, Cun +4, Con +3 defense ------ Armor +3 Physical save +23 (+8 eff.) Spell save +8 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +24% other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Cun, 40% Mag, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On-hit +13 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Set Up level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Daimysus the drakeskin leather armour (50 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Nature While equipped: offense ------ Mindpower +12 (+6 eff.) defense ------ Armor +8 Defense +50 (+11 eff.) Fatigue +8% Resistance +14% acid, +12% physical +6% darkness, +3% light +14% cold, +11% lightning +18% fire Crit Resistance 10.00% Confus Resist +10% Pinning Resist +20% Knockbk Resist +20% A suit of armour made of leather. |
| Cloak | Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.2 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 110.95 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | steel amulet 'Shiverransom'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: offense ------ On-Hit 9 light, 8 darkness Damage +6% arcane, +6% temporal +9% light, +7% darkness Ignore resists +25% arcane When Hit: * 9% chance to reduce damage dealt by 19% * 8% chance to blind defense ------ Resistance +24% cold Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion of the psychic (res 25%; magical, physical; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, temporal, fire, nature, cold)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 5 temporal, 4 fire, 4 nature, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Betomira0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: defense ------ Armor +5 Defense +16 (+4 eff.) Resistance +1% physical, +6% fire +6% nature, +15% darkness Max Resistance +3% all Physical save +15 (+5 eff.) Confus Resist +10% Amulets make your neck look great! |
Bleakvein0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats Str +2, Cun +2, Con +3 offense ------ Mind Crit +8% Damage +15% mind When Hit 6 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Resistance +30% light, +28% darkness Mind save +9 (+3 eff.) Blind Resist +47% Amulets make your neck look great! |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 340 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
enraging stralite amulet of manastreaming0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats Mag +3 offense ------ Physical Power +7 (+1 eff.) Spellpower/crit +5 Combat Speed +10% Damage +7% physical other ------- Mana/turn +0.24 Max mana +40.00 Amulets make your neck look great! |
pixie's gold ring of speed0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats Cun +4, Mag +4 offense ------ Spellpower +7 (+3 eff.) Move Speed +14% Accuracy +8 (+2 eff.) defense ------ Defense +8 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats Cun +4 offense ------ On-Hit 27 physical On-Ranged-Hit 15 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 23 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 23 other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
Elyma the Glareblight1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Cun +8 offense ------ Mind Crit +1% Physical Power +7 (+1 eff.) Damage +12% light defense ------ Resistance +6% fire, +5% arcane +6% temporal Spell save +10 (+4 eff.) other ------- Light +3 Size +1 A belt that goes around your waist. |
monstrous hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego++] Nature/Psionic While equipped: Stats Str +4, Wil +4, Con +3 offense ------ Physical Power +7 (+1 eff.) defense ------ Physical save +8 (+3 eff.) Mind save +8 (+3 eff.) Life +74.00 other ------- Size +1 A belt that goes around your waist. |
noble's drakeskin leather belt of containment1.0 Encumbrance T5 belt armor [Ego++] Arcane/Master While equipped: Stats Cun +6, Wil +5 offense ------ Against +19% Summoned defense ------ Resist Against +35% Summoned Anomaly Control +20 Life +104.00 other ------- Max mana +53.00 Max stamina +49.00 Max hate +14.00 Max psi +26.00 Max vim +27.00 Max positive +26.00 Max negative +29.00 A belt that goes around your waist. |
cashmere cloak 'Betildanne' (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats Dex +3, Mag +3, Wil +3, Cun +3 offense ------ Damage +3% blight Ignore resists +10% blight Accuracy +5 (+1 eff.) Ignore Armor +6 When Hit 2 temporal On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Defense +8 (+2 eff.) Resistance +19% fire, +11% light +9% temporal Spell save +8 (+3 eff.) Stealth +8 other ------- Max mana +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the voidstalker (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Armor +8 Defense +2 (+0 eff.) Resistance +19% temporal, +17% darkness +17% cold Out-of-Phase Defense +19 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Festerprophet (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: offense ------ Damage +15% darkness, +24% temporal Ignore resists +10% lightning When Hit 10 nature defense ------ Resistance +22% darkness, +11% all Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zubithra the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats Mag +2 offense ------ Damage +14% blight Ignore resists +10% arcane defense ------ Resistance +14% blight, +6% cold +6% nature, +9% all Physical save +3 (+1 eff.) Cut Resist +20% other ------- Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beleba (10 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +5, Dex +5 offense ------ Mindpower +5 (+2 eff.) On-Hit 11 nature, 12 mind 16 darkness Damage +7% nature Ignore resists +15% physical Accuracy +8 (+2 eff.) Ignore Armor +10 On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Armor +3 Defense +10 (+2 eff.) Resistance +13% nature Physical save +9 (+3 eff.) Mind save -8 (-4 eff.) Disarm Resist +10% Confus Resist +10% Unarmed combat: Weapon Damage 135% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +13 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +9 nature On Hit: 10% Reproach level 5 On Hit: 15% Perfect Strike level 5 On Hit: 10% Venomous Breath level 5 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
starseer's cashmere wizard hat of arcana (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats Mag +5, Wil +5 offense ------ Spellpower +3 (+1 eff.) Damage +6% darkness, +7% temporal +6% light, +3% physical defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
321 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats Wil +4, Con +2 offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending elven-wood wand of shielding [power 320] (20 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Shade Clone the Thalore Temporal Warden level 35
43rd Haze 123rd year of Ascendancy at 11:09 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Shade Clone the Thalore Temporal Warden level 35
41st Haze 123rd year of Ascendancy at 21:10 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Shade Clone the Thalore Temporal Warden level 37
52nd Haze 123rd year of Ascendancy at 23:21 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Shade Clone the Thalore Temporal Warden level 20
4th Haze 122nd year of Ascendancy at 18:02 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Shade Clone the Thalore Temporal Warden level 37
72nd Haze 123rd year of Ascendancy at 05:52 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Shade Clone the Thalore Temporal Warden level 15
25th Dusk 122nd year of Ascendancy at 21:21 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Shade Clone the Thalore Temporal Warden level 36
49th Haze 123rd year of Ascendancy at 14:59 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Shade Clone the Thalore Temporal Warden level 19
63rd Dusk 122nd year of Ascendancy at 05:35 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Shade Clone the Thalore Temporal Warden level 18
46th Dusk 122nd year of Ascendancy at 03:46 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shade Clone the Thalore Temporal Warden level 30
26th Dusk 123rd year of Ascendancy at 02:50 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Shade Clone the Thalore Temporal Warden level 25
4th Decay 122nd year of Ascendancy at 10:52 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shade Clone the Thalore Temporal Warden level 28
40th Pyre 123rd year of Ascendancy at 08:12 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Shade Clone the Thalore Temporal Warden level 20
4th Haze 122nd year of Ascendancy at 04:11 see stats
Level 10 (Roguelike)
Got a character to level 10.By Shade Clone the Thalore Temporal Warden level 10
8th Mirth 122nd year of Ascendancy at 17:48 see stats
Level 20 (Roguelike)
Got a character to level 20.By Shade Clone the Thalore Temporal Warden level 20
63rd Dusk 122nd year of Ascendancy at 05:35 see stats
Level 30 (Roguelike)
Got a character to level 30.By Shade Clone the Thalore Temporal Warden level 30
9th Mirth 123rd year of Ascendancy at 06:00 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Shade Clone the Thalore Temporal Warden level 30
5th Dusk 123rd year of Ascendancy at 23:40 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Shade Clone the Thalore Temporal Warden level 27
11st Regrowth 123rd year of Ascendancy at 03:00 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Shade Clone the Thalore Temporal Warden level 26
3rd Allure 123rd year of Ascendancy at 15:50 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Shade Clone the Thalore Temporal Warden level 37
49th Haze 123rd year of Ascendancy at 17:52 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Shade Clone the Thalore Temporal Warden level 10
6th Flare 122nd year of Ascendancy at 12:17 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Shade Clone the Thalore Temporal Warden level 33
74th Dusk 123rd year of Ascendancy at 08:47 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Shade Clone the Thalore Temporal Warden level 28
58th Pyre 123rd year of Ascendancy at 06:02 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Shade Clone the Thalore Temporal Warden level 28
36th Pyre 123rd year of Ascendancy at 11:48 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Shade Clone the Thalore Temporal Warden level 28
57th Pyre 123rd year of Ascendancy at 18:18 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Shade Clone the Thalore Temporal Warden level 29
70th Pyre 123rd year of Ascendancy at 06:21 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Shade Clone the Thalore Temporal Warden level 19
62nd Dusk 122nd year of Ascendancy at 12:25 see stats
Unstoppable (Roguelike)
Returned from the dead.By Shade Clone the Thalore Temporal Warden level 32
43rd Dusk 123rd year of Ascendancy at 05:13 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Shade Clone the Thalore Temporal Warden level 34
40th Haze 123rd year of Ascendancy at 18:03 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Shade Clone the Thalore Temporal Warden level 4
76th Pyre 122nd year of Ascendancy at 19:18 see stats
Log
Temporal hound is free from the illness.
Temporal hound is no longer out of phase.
Weakness Disease from Rak'Shor Cultist hits Temporal hound for 29 blight damage.
Temporal hound is free from the weakness disease.
Talent Singularity Arrow is ready to use.
Talent Arrow Echoes is ready to use.
Talent Command Hounds: Blink is ready to use.
Resting starts...
Talent Rune: Reflection Shield is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Talent Nature's Pride is ready to use.
Ran for 7 turns (stop reason: at exit).
You gain 2.53 gold from the transmogrification of prismatic reinforced leather armour of spell shielding (12 def, 7 armour).
You gain 11.65 gold from the transmogrification of infernal dragonbone vilestaff of breaching (136% power, 6 apr, blight element).
You gain 3.18 gold from the transmogrification of chilling voratun greatmaul of massacre (186% power, 4 apr).
You gain 11.70 gold from the transmogrification of enhanced voratun battleaxe (172% power, 4 apr).
You gain 25.00 gold from the transmogrification of Crude Iron Battle Axe of Kroll (180% power, 7 apr).
There is a Entrance to a dark crypt here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.








































































































