











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. 
 NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Thalore | 
| Class | Wanderer | 
| Level / Exp | 13 / 26% | 
| Size | medium | 
| Lifes / Deaths | Killed by Bill the Stone Troll at level 13 on the 43rd Dusk 122nd year of Ascendancy at 20:493 / 1 | 
Primary Stats
| Strength | 52 (base 39) | 
| Dexterity | 16 (base 13) | 
| Constitution | 23 (base 12) | 
| Magic | 12 (base 14) | 
| Willpower | 31 (base 15) | 
| Cunning | 23 (base 12) | 
Resources
| Life | 385/385 | 
| Mana | 277/277 | 
| Stamina | 200/200 | 
| Hate | 102/106 | 
| Healing Factor | 1.4199022211821 | 
| Regeneration | 12.992105323816 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
Offense: Mainhand
| Damage | 86 | 
| Accuracy | 38 | 
| Crit Chance | 4% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 15 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 31 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +13% | 
| Physical | +18% | 
| Mind | +11% | 
| All | 0% | 
Offense: Damage Penetration
| Fire | +10% | 
| Arcane | +10% | 
Defense: Base
| Armour (hardiness) | 9 (30%) | 
| Defense | 21 | 
| Ranged Defense | 21 | 
| Fatigue | 14 | 
| Physical Save | 33 | 
| Spell Save | 23 | 
| Mental Save | 30 | 
Defense: Resistances
| Acid | + 6%( 70%) | 
| Physical | + 4%( 70%) | 
| Cold | + 20%( 70%) | 
| All | + 3%( 70%) | 
| Lightning | + 21%( 70%) | 
| Light | + 6%( 70%) | 
| Mind | + 13%( 70%) | 
| Fire | + 24%( 70%) | 
| Nature | + 31%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Bleed Resistance | 10% | 
| Poison Resistance | 20% | 
| Confusion Resistance | 0% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 596% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. | 
Class Talents
| Spell / Earth | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Trapping | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Strife | 1.00 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Slaughter | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| Spell / Stone | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Divination | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Thalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves.Escort: lost defiler (level 3 of Scintillating Caves) As a reward you improved Cunning by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.Madness of the Ages On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
Equipment
| On feet |  Duvodunagorn (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +1 Resistance +3% acid, +1% physical +3% light Unlife -60.00 life other ------- Stamina/turn +0.40 Max stamina +12.00 Max hate +6.00 A pair of boots made of leather. | 
| Quiver |  Hornet Stingers (20/20, 117% power, 10 apr) 3.0 Encumbrance T2 arrow ammo Reqs Dex 18 [Unique] Nature Weapon Damage 117% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. | 
| Light source |  Sunvile 2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Con +1 offense ------ Physical Power +5 (+1 eff.) Ignore resists +10% fire When Hit 6 acid defense ------ Resistance +12% fire other ------- Stamina/turn +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Steel Helm of Garkul (0 def, 6 armour) 3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. | 
| Tool |  elm wand of lightning storm [power 110]  (15 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  Ring of Growth 0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| On fingers |  psionicist's copper ring of the mind (+11%) 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats Wil +2 offense ------ Damage +11% mind defense ------ Resistance +11% mind Mind save +4 (+2 eff.) Rings make your fingers look great! | 
| Around waist |  rough leather belt 'Hailquake' 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats Wil +1, Cun +1, Con +3 offense ------ Spellpower +3 (+3 eff.) Ignore resists +10% arcane defense ------ Resistance +6% cold Mind save +6 (+3 eff.) A belt that goes around your waist. | 
| In main hand |  iron greatmaul 'Hellsoracle' (136% power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Master Weapon Damage 136% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% While equipped: Stats Cun +1 offense ------ Mind Crit +3% Mindpower +5 (+2 eff.) defense ------ Resistance +3% lightning Massive two-handed mauls. | 
| On hands |  Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. | 
| Main armor |  troll-hide rough leather armour of lightning resistance (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +16% lightning Life +33.00 Life Regen +3.90 Healmod +11% A suit of armour made of leather. | 
| Cloak |  Falosus (16 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +1 defense ------ Defense +16 (+8 eff.) Resistance +9% nature Unlife -40.00 life Life Regen +2.00 Cut Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  insulating copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% fire, +12% cold Amulets make your neck look great! | 
Inventory
|  regeneration infusion of the psychic (heal 165; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the warrior (heal 248; 15 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 248 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  blink rune of the sneak (range 4; phase 13; cd 10) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  copper ring of arcana (+0.11/turn) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +21% other ------- Mana/turn +0.11 Rings make your fingers look great! | 
|  copper ring of clarity 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great! | 
|  Bolttitan the elm longbow 4.0 Encumbrance T1 longbow 2H weapon [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +4 mind, +12 lightning While equipped: offense ------ Physical Crit +2.0% Damage +12% mind Ignore resists +5% acid Accuracy +9 (+3 eff.) defense ------ Resistance +3% lightning Longbows are used to shoot arrows at your foes. | 
|  Xanalenor 4.0 Encumbrance T1 longbow 2H weapon [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 acid On-Hit, radius 1 +4 arcane While equipped: Stats Str +3 offense ------ Damage +12% acid other ------- Light +3 Longbows are used to shoot arrows at your foes. | 
|  Frigidglamour the iron longsword (107% power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon [Rare] Arcane Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +4 cold On-Hit, radius 1 +16 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage While equipped: Stats Wil +4 offense ------ Critical power +5.00% defense ------ Mind save +6 (+3 eff.) Sharp, long, and deadly. | 
|  Obsidiantooth the rough leather sling 4.0 Encumbrance T1 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +4 darkness While equipped: Stats Cun +3 offense ------ Damage +6% lightning, +3% darkness Ignore resists +6% physical defense ------ Resistance +9% darkness other ------- See Invisibility +6 Slings are used to hurl stones or metal shots at your foes. | 
|  rough leather sling 'Glimmerserpent' 4.0 Encumbrance T1 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: offense ------ Physical Crit +2.0% Ignore resists +5% light Accuracy +6 (+2 eff.) On-Hit (Ranged): * 20% chance to slow global speed by 47% defense ------ Resistance +3% light other ------- Infravision +1 Slings are used to hurl stones or metal shots at your foes. | 
|  Manurestir the Radiancerigor (100% power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Mag +1, Con +1 offense ------ Spell Crit +6% Critical power +10.00% Spellpower +3 (+3 eff.) Damage +6% acid, +10% darkness +3% light other ------- Infravision +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Glimmergrinder (102% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +16 light On-Hit, radius 1 +8 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage While equipped: defense ------ Resistance +3% acid, +3% light other ------- Light +1 One-handed war axes. | 
|  Heatbore (101% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +4 fire While equipped: offense ------ Damage +3% lightning, +3% fire Accuracy +6 (+2 eff.) defense ------ Defense +6 (+3 eff.) Resistance +3% darkness Disarm Resist +20% Confus Resist +20% One-handed war axes. | 
|  iron waraxe 'Yvonn' (104% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +20 item nature slow On Hit: * 20% chance to slow global speed by 47% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% When Hit 2 acid defense ------ Resistance +3% nature, +3% darkness Spell save +3 (+2 eff.) One-handed war axes. | 
|  Smoldergrit (0 def, 4 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +1, Wil +1 offense ------ Ignore resists +20% fire defense ------ Armor +4 Fatigue +2% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Velenn the pair of iron boots (0 def, 5 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +4, Wil +1, Cun +1, Con +2 defense ------ Armor +5 Fatigue +2% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of rough leather boots 'Runodur' (5 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +1 defense ------ Armor +1 Defense +5 (+3 eff.) Fatigue -5% Resistance +3% acid, +3% nature +3% light Physical save +6 (+3 eff.) Healmod +5% other ------- Encumbrance +21 Infravision +3 A pair of boots made of leather. | 
|  Cloud Caller (0 def, 0 armour) 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning, +10% cold defense ------ Resistance +10% lightning, +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.63 to 88.88 lightning damage (59.25 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
|  iron shield of resistance (0 def, 2 armour, 96% power, 18.5 block) 7.0 Encumbrance T1 shield armor [Ego+] Nature When used to Attack: Weapon Damage 96% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +18 While equipped: defense ------ Armor +2 Fatigue +8% Resistance +6% acid, +5% fire +6% lightning, +6% cold other ------- Talents +1 Block Handheld deflection devices. | 
|  8 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  71 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  4 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Stormfear the brass lantern 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mind Crit +1% Critical power +5.00% Damage +3% lightning defense ------ Mind save +15 (+7 eff.) other ------- Hate-on-crit +1.00 Max hate +2.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  4 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By RNG my beloved the Thalore Wanderer level 11
33rd Dusk 122nd year of Ascendancy at 08:32 see stats
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By RNG my beloved the Thalore Wanderer level 10
14th Dusk 122nd year of Ascendancy at 05:16 see stats
 The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By RNG my beloved the Thalore Wanderer level 9
3rd Flare 122nd year of Ascendancy at 19:40 see stats
Log
Glorawen the stone troll uses Stun.
Glorawen the stone troll misses RNG my beloved.
Talent Dominate is ready to use.
Talent Pulverizing Auger is ready to use.
Bill the Stone Troll activates his tree trunk!
RNG my beloved is dazed!
RNG my beloved's armour is damaged!
Bill the Stone Troll hits RNG my beloved for 159 physical damage.
Melee retaliation hits Bill the Stone Troll for 5 acid damage.
LIFE LOST WARNING!
RNG my beloved is confused and fails to use Dominate.
Glorawen the stone troll casts Earthen Missiles.
Glorawen the stone troll's spell attains critical power!
RNG my beloved seems more focused.
Bill the Stone Troll performs a melee critical strike against RNG my beloved!
RNG my beloved is not dazed anymore.
Bill the Stone Troll hits RNG my beloved for 183 physical damage.
Melee retaliation hits Bill the Stone Troll for 4 acid damage.
RNG my beloved the level 13 thalore wanderer was chopped into tiny pieces to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bill the Stone Troll killed RNG my beloved!
Saving game...
Saving done.
Talent Bear Trap is ready to use.
Talent Blindside is ready to use.
Ran for 2 turns (stop reason: interesting character).











































