










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Display class 1.7.0Display class icon on top off enemies |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Wanderer |
| Level / Exp | 11 / 55% |
| Size | big |
| Lifes / Deaths | Killed by Mayamira the forest troll at level 11 on the 5th Dusk 122nd year of Ascendancy at 15:47 / 1 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 11 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 36 (base 29) |
| Willpower | 38 (base 27) |
| Cunning | 19 (base 12) |
Resources
| Life | -32/369 |
| Mana | 285/300 |
| Psi | 67/128 |
| Positive | 56/80 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 25.783939787388 |
| See Invisible | 37.783939787388 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 39 |
| Crit Chance | 5% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 48 |
| Crit Chance | 12% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Nature | +14% |
| Cold | +10% |
| Fire | +10% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Physical | +5% |
| Light | +5% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 34 |
| Mental Save | 25 |
Defense: Resistances
| Light | + 25%( 70%) |
| Temporal | + 17%( 70%) |
| Nature | + 20%( 70%) |
| Fire | + 20%( 70%) |
| Cold | + 20%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 10% |
| Poison Resistance | 50% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 465% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 1H weapon [Unique] Arcane/Master Weapon Damage 130% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
| On hands | naturalist's rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 nature Damage +4% nature defense ------ Armor +1 Resistance +5% nature Unarmed combat: Weapon Damage 96% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 nature On Hit: 10% Venomous Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Emeluth the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Wil +4 defense ------ Mind save +6 (+3 eff.) other ------- EQ when Hit +0.08 Psi when Hit +0.08 Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dagithad (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Con +3 offense ------ Critical power +5.00% Damage +10% fire Ignore resists +10% temporal, +5% physical defense ------ Defense +1 (+1 eff.) Resistance +15% fire A pointy cloth hat, very wizardly... |
| On feet | Mardugadan (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Cun +2, Wil +2 offense ------ Accuracy +20 (+6 eff.) Ignore Armor +1 defense ------ Armor +1 Physical save +6 (+5 eff.) Spell save +12 (+6 eff.) Mind save +6 (+3 eff.) Life +60.00 Disarm Resist +10% other ------- Max stamina +10.00 A pair of boots made of leather. |
| Tool | iron torque of gale force [power 100] (14/15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats Mag +3 defense ------ Spell save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | copper ring of light (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +10% light defense ------ Resistance +20% light Rings make your fingers look great! |
| Around neck | stabilizing copper amulet of willpower (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Wil +2 defense ------ Resistance +11% temporal Pinning Resist +23% Knockbk Resist +24% Amulets make your neck look great! |
| In main hand | Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Around waist | rough leather belt 'Kindledredge'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Cun +3, Wil +4 offense ------ Physical Crit +3.0% Mind Crit +2% Critical power +5.00% Physical Power +3 (+2 eff.) Damage +3% mind Ignore resists +5% light A belt that goes around your waist. |
| In off hand | Serpent's Glare (91% power, 15 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 91% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 117.98 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats Mag +2, Wil +1 defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+9 eff.) Resistance +7% all, +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
Umbrazephyr the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% darkness defense ------ Armor +2 Unlife -20.00 life Life +40.00 other ------- Masteries +0.11 Cunning/Stealth Amulets make your neck look great! |
copper amulet of magic (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats Mag +3 Amulets make your neck look great! |
mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +23 Rings make your fingers look great! |
iron dagger 'Lisylelle' (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 cold While equipped: offense ------ Critical power +15.00% defense ------ Resistance +3% temporal Mind save +12 (+6 eff.) Sharp, short and deadly. |
Treehacker (75% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-hit +12 cold While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +3% darkness Ignore resists +5% nature When Hit 6 nature On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Life +13.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Erelichak1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Cun +4, Wil +4 offense ------ Critical power +10.00% Damage +6% mind Ignore resists +5% mind, +10% arcane Against +18% Summoned defense ------ Resist Against +16% Summoned other ------- Infravision +1 A belt that goes around your waist. |
Armuhad (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: Stats Wil +2 offense ------ Mindpower +5 (+2 eff.) Damage +11% light, +9% mind defense ------ Resistance +16% light, +7% all other ------- Psi when Hit +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layoseba (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Wil +1, Cun +2, Con +2 offense ------ Spellpower/crit +2 defense ------ Armor +1 Physical save +11 (+7 eff.) Mind save +25 (+13 eff.) other ------- Vim-on-crit +2.00 A pair of boots made of leather. |
Radhutar the Stormrage (0 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Wil +3, Cun +3, Con +2 offense ------ Ignore resists +5% lightning Accuracy +5 (+1 eff.) When Hit 4 physical defense ------ Armor +7 Resistance +1% physical Physical save +6 (+5 eff.) Spell save +5 (+2 eff.) Mind save +6 (+3 eff.) A pair of boots made of leather. |
Rhesablek the Shockpiercer (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats Str +2, Con +3 offense ------ Spellpower +4 (+2 eff.) Damage +6% lightning Ignore resists +5% lightning defense ------ Armor +1 A pair of boots made of leather. |
Vorugamina the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +3, Wil +1 offense ------ Spell Crit +3% defense ------ Armor +1 Fatigue +1% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +1.00 Max mana +80.00 A cap made of leather. |
linen wizard hat 'Toregosin' (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Cun +1 offense ------ Physical Crit +3.0% Damage +11% cold Ignore Armor +1 defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +16% cold A pointy cloth hat, very wizardly... |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Thundershine (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1 offense ------ Damage +3% lightning, +9% temporal +12% blight Ignore resists +5% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 18 other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lelurahell2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats Cun +2 offense ------ Spell Crit +4% Critical power +5.00% Spellpower +3 (+1 eff.) Ignore resists +5% mind defense ------ Resistance +6% blight, +6% darkness Disease Resist +10% Stun Resist +20% other ------- Light +3 Infravision +4 See Invisibility +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 17 blight damage or heals 26 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind [power 1] (14/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding [power 116] (14/20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending elm wand of conjuration [power 110] (14/15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 121 fire damage Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Evaiendois the Ogre Wanderer level 10
1st Dusk 122nd year of Ascendancy at 19:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Evaiendois the Ogre Wanderer level 11
4th Dusk 122nd year of Ascendancy at 20:21 see stats
Log
The shield around Evaiendois crumbles.
Evaiendois receives 25 healing from Temporal Restoration Field.
Forest troll hits Evaiendois for (27 absorbed), 0 physical (0 total damage).
Shield of Light hits Evaiendois for 7 light, 19 light, 11 fire, 13 lightning (50 total damage).
Mayamira the forest troll's Beyond the Flesh hits Evaiendois for (88 absorbed), 8 physical, 5 blight, 4 darkness, 12 light, 7 fire, 8 lightning (46 total damage).
Melee retaliation hits Mayamira the forest troll for (8 blocked), 0 cold, (8 blocked), 0 cold (0 total damage).
Melee retaliation hits Forest troll for 9 cold damage.
Poison from Evaiendois hits Mayamira the forest troll for (0 blocked), 0 nature (0 total damage).
Evaiendois's Beyond the Flesh hits Mayamira the forest troll for (23 blocked), 0 physical, (11 blocked), 0 arcane, (13 blocked), 0 light, (5 blocked), 0 nature, (8 blocked), 0 physical, (10 blocked), 0 fire (0 total damage).
Evaiendois uses his iron torque of gale force!
Mayamira the forest troll receives 6 healing from Shield of Light.
Evaiendois hits Forest troll for 85 physical damage.
Evaiendois hits Mayamira the forest troll for (40 blocked), (22 absorbed), 22 physical (22 total damage).
Shield of Light performs a melee critical strike against Evaiendois!
The fabric of time around Evaiendois returns to normal.
Shield of Light hits Evaiendois for 11 light, 19 light, 11 fire, 13 lightning (54 total damage).
Mayamira the forest troll's Beyond the Flesh hits Evaiendois for 42 physical, 5 blight, 4 darkness, 12 light, 7 fire, 8 lightning (81 total damage).
Melee retaliation hits Mayamira the forest troll for (4 absorbed), 4 cold, (4 absorbed), 4 cold (8 total damage).
Poison from Evaiendois hits Mayamira the forest troll for (0 absorbed), 0 nature (0 total damage).
Evaiendois's Beyond the Flesh hits Mayamira the forest troll for (9 absorbed), 9 physical, (5 absorbed), 5 arcane, (6 absorbed), 6 light, (2 absorbed), 2 nature, (4 absorbed), 4 physical, (5 absorbed), 5 fire (34 total damage).
Shield of Light hits Mayamira the forest troll for 6 healing, 6 healing, 6 healing, 6 healing, 6 healing, 6 healing, 6 healing, 6 healing, 6 healing (0 total damage) [57 healing].
LIFE LOST WARNING!
Evaiendois uses Infusion: Movement.
Evaiendois is moving at extreme speed!
Mayamira the forest troll deactivates Charged Aura.
Mayamira the forest troll hits Evaiendois for 72 lightning damage.
Evaiendois the level 11 ogre wanderer was shocked to death by Mayamira the forest troll on level 3 of Trollmire.





































































