Adwen the level 1 Krog Wanderer by adi1619

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceKrog
ClassWanderer
Level / Exp1 / 94%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength18 (base 15)
Dexterity11 (base 12)
Constitution14 (base 12)
Magic10 (base 12)
Willpower14 (base 12)
Cunning12 (base 12)

Resources

Life116/116
Stamina110/110
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy19
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save11
Spell Save8
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Glacial waste1.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.00
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
0/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

Adwen picks up (c.): iron dagger (101% power, 5 apr).
Ran for 4 turns (stop reason: hostile spotted to the north (grey mold)).


Adwen picks up (a.):
movement infusion of the psychic (speed 442%; cd 17).

Talent Rush is ready to use.

Adwen hits Grey mold for 41 physical damage.
Adwen killed Grey mold!

Adwen picks up (c.):
restful copper amulet.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 29 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 48 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 64 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Saving game...

Saving done.