Carcer the level 2 Halfling Shadowblade by kaalitenohira

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHalfling
ClassShadowblade
Level / Exp2 / 33%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity17 (base 14)
Constitution12 (base 11)
Magic13 (base 13)
Willpower10 (base 10)
Cunning17 (base 14)

Resources

Life122/122
Mana106/106
Stamina114/114
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446
Stealth29

Offense: Mainhand

Damage21
Accuracy23
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy23
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance7%
Speed1

Offense: Mind

Mindpower13
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense10
Ranged Defense10
Fatigue6
Physical Save8
Spell Save8
Mental Save10

Defense: Resistances

Darkness+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Technique / Duelist1.00
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
1/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You are being observed too closely to enter Stealth!

Carcer activates
Stealth.
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (blue jelly)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (blue jelly)).


Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


Blue jelly attacks empty space.

Carcer uses
Dual Strike.
Blue jelly is stunned!

Carcer deactivates
Stealth.
Carcer hits Blue jelly for 15 physical, 25 physical (40 total damage).
Carcer killed Blue jelly!

You pickup 0.75 gold pieces.


Talent Dual Strike is ready to use.

Talent Stealth is ready to use.

Carcer activates
Stealth.

Saving game...

Saving done.