golemancer the level 8 Bunnymorph Alchemist by malikyecwf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceBunnymorph
ClassAlchemist
Level / Exp8 / 16%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity15 (base 10)
Constitution8 (base 13)
Magic30 (base 32)
Willpower18 (base 18)
Cunning15 (base 10)

Resources

Life133/133
Mana159/159
Healing Factor1.0895910630513
Regeneration0.27239776576283

Speed

Mental0%
Attack0%
Movement+24%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage24
Accuracy13
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance14%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+17%
Light+12%

Defense: Base

Armour (hardiness)0 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save12
Spell Save18
Mental Save13

Defense: Resistances

Light+ 24%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance30%
Pinning Resistance30%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
5/5
0/5
0/5

Generic Talents

Race / Bunnymorph1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
3/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The shield around golem (servant of golemancer) crumbles.

Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
innervating elm totem of healing [power 116] (15 cooldown).
You gain 1.33 gold from the transmogrification of
flaming iron singing sword of massacre (20-29 power, 1 apr).
You gain 2.35 gold from the transmogrification of
self-loading pouch of steel shots of wind (18/18, 22-27 power, 2 apr).
You gain 1.05 gold from the transmogrification of
acidic pouch of steel shots of accuracy (13/13, 22-26 power, 2 apr).
You gain 1.55 gold from the transmogrification of
cleansing steel plate armour of acid resistance (0 def, 9 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.75 gold from the transmogrification of
padded rough leather belt of transcendence.
You gain 1.66 gold from the transmogrification of
slime-covered cured leather whip of massacre (15-16 power, 3 apr).
You gain 1.62 gold from the transmogrification of
hateful iron waraxe (11-15 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 1.21 gold from the transmogrification of
iron longsword of erosion (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17-27 power, 1 apr).
You gain 3.24 gold from the transmogrification of
flaming iron greatsword of vileness (16-26 power, 1 apr).
You gain 2.41 gold from the transmogrification of
iron greatmaul of vileness (18-27 power, 1 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of magic (+2).
You gain 1.68 gold from the transmogrification of
shielding rune of the titan (absorb 84; dur 3; cd 16).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 13).
There is a previous level here (press '' or right click to use).