











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 33 / 65% | 
| Size | medium | 
| Lifes / Deaths | Killed by Horned Horror at level 14 on the 44th Dusk 122nd year of Ascendancy at 22:531 / 5 Killed by greater telugoroth at level 15 on the 54th Dusk 122nd year of Ascendancy at 22:30 Killed by giant spider at level 24 on the 38th Regrowth 123rd year of Ascendancy at 09:23 Killed by orc necromancer at level 32 on the 42nd Dusk 123rd year of Ascendancy at 06:22 Killed by Doomed Shade of Chronos's temporal clone at level 33 on the 61st Dusk 123rd year of Ascendancy at 19:01 | 
Primary Stats
| Strength | 18 (base 12) | 
| Dexterity | 80 (base 60) | 
| Constitution | 20 (base 10) | 
| Magic | 96 (base 60) | 
| Willpower | 34 (base 19) | 
| Cunning | 18 (base 10) | 
Resources
| Life | 749/749 | 
| Paradox | 277 | 
| Healing Factor | 1.087058885578 | 
| Regeneration | 10.055294691596 | 
Speed
| Mental | -9.8143715376864E-12% | 
| Attack | -9.7921670771939E-12% | 
| Movement | +12.268086021979% | 
| Spell | -9.7921670771939E-12% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| See Stealth | 20.278285195761 | 
| See Invisible | 29.278285195761 | 
Offense: Mainhand
| Damage | 123 | 
| Accuracy | 58 | 
| Crit Chance | 23% | 
| APR | 28 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 52 | 
| Crit Chance | 13% | 
| Speed | 1.0000000000001 | 
Offense: Mind
| Mindpower | 29 | 
| Crit Chance | 14% | 
| Speed | 1.0000000000001 | 
Offense: Damage Bonus
| Mind | +6% | 
| Acid | +20% | 
| Cold | +11% | 
| Temporal | +16% | 
| Blight | +15% | 
| Physical | +47% | 
| Fire | +5% | 
| All | 0% | 
Offense: Damage Penetration
| Temporal | +71% | 
| Physical | +56% | 
| Mind | +44% | 
| All | +34% | 
Defense: Base
| Armour (hardiness) | 16 (69.687909656376%) | 
| Defense | 100 | 
| Ranged Defense | 100 | 
| Fatigue | 0 | 
| Physical Save | 26 | 
| Spell Save | 41 | 
| Mental Save | 29 | 
Defense: Resistances
| Acid | + 29%( 70%) | 
| Lightning | + 17%( 70%) | 
| Cold | + 38%( 70%) | 
| Mind | + 20%( 70%) | 
| Physical | + 36%( 70%) | 
| Fire | + 31%( 70%) | 
| All | + 11%( 70%) | 
Defense: Immunities
| Disarm Resistance | 40% | 
| Bleed Resistance | 30% | 
| Confusion Resistance | 50% | 
| Stun Resistance | 100% | 
| Knockback Resistance | 30% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 20% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 570 damage for 6 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
Class Talents
| Chronomancy / Threaded Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Bow Threading | 1.45 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Stasis | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Speed Control | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| talent | Weapon Folding | 
| talent | Contingency | 
| talent | Secrets of the Eternals | 
| beneficial effect | The target is moving is 12% faster.1 Celerity | 
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power.Disciplined Aura | 
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 38, and granting a 9% chance to ignore critical hits.Precognition | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | done | 
| You failed to protect the injured seer from death by Chronos.Escort: injured seer (level 5 of Dreadfell) | failed | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves.Escort: lone alchemist (level 3 of Scintillating Caves) As a reward you improved Magic by +5. | done | 
| You failed to protect the lost defiler from death by Glorebeth the forest troll.Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed | 
| You failed to protect the lost defiler from death by stone troll.Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lost warrior (level 2 of Ruins of Kor'Pul) As a reward you improved Strength by +5. | done | 
| You failed to protect the repented thief from death by bandit.Escort: repented thief (level 1 of Daikara) | failed | 
| You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul.Escort: repented thief (level 1 of Ruins of Kor'Pul) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the repented thief to the recall portal on level 3 of Old Forest.Escort: repented thief (level 3 of Old Forest) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell.Escort: repented thief (level 8 of Dreadfell) As a reward you improved Dexterity by +5. | done | 
| The unhallowed morass is the name of the 'zone' surrounding Point Zero.Future Echoes The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed storm wyrm claw. * You've found the needed chunk of ghoul flesh. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You have met what seems to be a future version of yourself.The Way We Weren't You were killed by your future self, and thus this event never occured. | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear | active | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Erelosta (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +5 Mag offense ------ Critical power +20.00% Spellpower +6 (+2 eff.) Damage +9% blight defense ------ Armor +4 Fatigue +3% other ------- Hate-on-crit +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  hateful quiver of elven-wood arrows of annihilation (25/25, 157% power, 19 apr) 3.0 Encumbrance T4 arrow ammo [Ego++] Master/Psionic Weapon Damage 158% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +19 Critical Rate +10.5% Capacity 25 Projectile Speed +200% On-ranged-hit +33 darkness Damage Against +20% Living Arrows are used with bows to pierce your foes to death. | 
| Light source |  Mayywen the alchemist's lamp 1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Mind Crit +1% Damage +15% acid +6% mind Ignore resists +10% mind +9% all Ignore Armor +9 defense ------ Resistance +9% cold Cut Resist +10% Stun Resist +20% other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  Manirig (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Mag +2 Wil +6 Con offense ------ Critical power +20.00% Spellpower +15 (+5 eff.) Spellpower/crit +4 Damage +6% blight Ignore resists +15% temporal defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  Tempestraider the dwarven-steel torque of mindblast [power 220]  (15 cooldown) 2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ When Hit 8 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Defense +10 (+1 eff.) Resistance +3% fire Life +20.00 Life Regen +4.00 Blind Resist +20% Blast the opponent's mind dealing 233 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Zubynne the gold ring 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +4 Dex +6 Mag offense ------ Damage +15% physical defense ------ Defense +25 (+4 eff.) Resistance +15% physical Cut Resist +20% other ------- See Invisibility +9 Rings make your fingers look great! | 
| On fingers |  solipsist's stralite ring of perseverance 0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +7 (+3 eff.) defense ------ Life Regen +5.00 Stun Resist +32% Rings make your fingers look great! | 
| Around waist |  Neira's Memory 1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 340, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. | 
| In main hand |  warden's elven-wood longbow of recursion 4.0 Encumbrance T4 longbow 2H weapon [Ego++] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On Hit: 10% Shoot level 1 While equipped: Stats +8 Mag offense ------ Damage +11% temporal +14% physical Ignore resists +12% temporal +14% physical other ------- Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. | 
| On hands |  Gloves of the Firm Hand (0 def, 8 armour) 1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. | 
| Main armor |  ancient cashmere robe of alchemy (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Damage +5% acid +5% temporal +11% cold +5% fire +18% physical Ignore resists +10% temporal +8% physical defense ------ Resistance +13% acid +13% physical +12% fire +13% cold +11% all Anomaly Control +10 other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  wyrmwaxed cashmere cloak of the hunter (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Ego++] Nature While equipped: offense ------ Accuracy +23 (+6 eff.) defense ------ Defense +2 (+0 eff.) Fatigue -6% Resistance +7% acid +7% fire +7% lightning +8% cold Life +48.00 other ------- Max stamina +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  clarifying copper amulet of magic (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag defense ------ Resistance +10% mind Confus Resist +20% Amulets make your neck look great! | 
Inventory
|  Rune of Dissipation ( ) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Sealed Scroll of Last Hope 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  rogue's gold ring of perseverance 0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun defense ------ Defense +8 (+1 eff.) Life Regen +3.00 Stun Resist +33% Rings make your fingers look great! | 
|  elemental stralite greatmaul (165% power, 3 apr) 5.0 Encumbrance T4 greatmaul 2H weapon [Ego+] Arcane Weapon Damage 165% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 89 fire damage (1/turn) While equipped: offense ------ Damage +24% fire Ignore resists +16% fire Massive two-handed mauls. | 
|  Epoch's Curve 4.0 Encumbrance T3 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 111% Range +9 While equipped: Stats +5 Dex +4 Mag offense ------ On-Ranged-Hit 15 temporal Damage +10% temporal defense ------ Life Regen +2.00 other ------- Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. | 
|  stormbringer's reinforced leather sling 4.0 Encumbrance T4 sling 1H weapon [Ego+] Nature Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-crit, radius 2 +9 lightning +9 cold While equipped: offense ------ Move Speed +24% Ignore resists +16% lightning +11% cold Slings are used to hurl stones or metal shots at your foes. | 
|  Aletta's Diadem (0 def, 0 armour) 2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+6 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 70.42 mind damage and cripples the target's higher mental functions, reducing cunning by 8 and confusing (24% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? | 
|  rejuvenating stralite plate armour of acid resistance (0 def, 13 armour) 17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Ego] Nature/Master While equipped: defense ------ Armor +13 Fatigue +22% Resistance +16% acid Life Regen +2.80 other ------- Stamina/turn +1.20 A suit of armour made of metal plates. | 
|  Hornet Stingers (20/20, 117% power, 10 apr) 3.0 Encumbrance T2 arrow ammo [Unique] Nature Weapon Damage 117% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. | 
| Axe of Fluffy EvilAxe of Fluffy Evil 4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. | 
|  7 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  50 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  5 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  7 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  11 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  10 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  jade 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Spectral Cage 0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 388 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. | 
|  Orb of Many Ways 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  fire opal 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  3 garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  ruby 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  elemental pouch of voratun shots (23/23, 162% power, 6 apr) 3.0 Encumbrance T5 shot ammo [Ego+] Arcane Weapon Damage 162% Range: 1.0x-1.2x Uses 70% Dex, 0% Mag, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 On Hit: * Create an explosion dealing 105 acid damage (1/turn) Shots are used with slings to pummel your foes to death. | 
|  12 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  diamond 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  moonstone 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  amber 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 A dangerous secret
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Chronos the Shalore Temporal Warden level 29
62nd Regrowth 123rd year of Ascendancy at 01:58 see stats
 Against all odds
			Killed Ukruk in the ambush.
			Against all odds
			Killed Ukruk in the ambush.By Chronos the Shalore Temporal Warden level 29
60th Regrowth 123rd year of Ascendancy at 09:28 see stats
 Anti-Antimagic!
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic!
			Destroyed the Ziguranth camp with your Rhaloren allies.By Chronos the Shalore Temporal Warden level 24
38th Regrowth 123rd year of Ascendancy at 11:30 see stats
 Arachnophobia
			Destroyed the spydric menace.
			Arachnophobia
			Destroyed the spydric menace.By Chronos the Shalore Temporal Warden level 32
23rd Pyre 123rd year of Ascendancy at 15:58 see stats
 Ay ay captain!
			Turn into a pirate!
			Ay ay captain!
			Turn into a pirate!By Chronos the Shalore Temporal Warden level 12
37th Dusk 122nd year of Ascendancy at 10:10 see stats
 Brave new world
			Went to the Far East and took part in the war.
			Brave new world
			Went to the Far East and took part in the war.By Chronos the Shalore Temporal Warden level 31
19th Pyre 123rd year of Ascendancy at 18:11 see stats
 Catch that Plumpkin!
			Finish the Plumpkin event.
			Catch that Plumpkin!
			Finish the Plumpkin event.By Chronos the Shalore Temporal Warden level 18
22nd Haze 122nd year of Ascendancy at 04:06 see stats
 Destroyer's bane
			Killed Golbug the Destroyer.
			Destroyer's bane
			Killed Golbug the Destroyer.By Chronos the Shalore Temporal Warden level 30
67th Regrowth 123rd year of Ascendancy at 19:33 see stats
 Earth Master
			Killed Harkor'Zun.
			Earth Master
			Killed Harkor'Zun.By Chronos the Shalore Temporal Warden level 24
3rd Regrowth 123rd year of Ascendancy at 20:51 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Chronos the Shalore Temporal Warden level 18
63rd Haze 122nd year of Ascendancy at 02:12 see stats
 Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Chronos the Shalore Temporal Warden level 24
4th Regrowth 123rd year of Ascendancy at 23:15 see stats
 Impossible Death
			Got killed by your future self.
			Impossible Death
			Got killed by your future self.By Chronos the Shalore Temporal Warden level 16
55th Dusk 122nd year of Ascendancy at 04:32 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Chronos the Shalore Temporal Warden level 10
26th Dusk 122nd year of Ascendancy at 12:25 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By Chronos the Shalore Temporal Warden level 20
68th Haze 122nd year of Ascendancy at 03:17 see stats
 Level 30
			Got a character to level 30.
			Level 30
			Got a character to level 30.By Chronos the Shalore Temporal Warden level 30
67th Regrowth 123rd year of Ascendancy at 03:25 see stats
 Merry wintertide!
			Finish the Santascape event and free the little helper elves.
			Merry wintertide!
			Finish the Santascape event and free the little helper elves.By Chronos the Shalore Temporal Warden level 19
63rd Haze 122nd year of Ascendancy at 18:09 see stats
 Rescuer of the lost
			Rescued the merchant from the assassin lord.
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Chronos the Shalore Temporal Warden level 18
23rd Haze 122nd year of Ascendancy at 14:49 see stats
 Size matters
			Did over 600 damage in one attack.
			Size matters
			Did over 600 damage in one attack.By Chronos the Shalore Temporal Warden level 31
21st Pyre 123rd year of Ascendancy at 10:59 see stats
 Sliders
			Activated a portal using the Orb of Many Ways.
			Sliders
			Activated a portal using the Orb of Many Ways.By Chronos the Shalore Temporal Warden level 30
15th Pyre 123rd year of Ascendancy at 21:29 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By Chronos the Shalore Temporal Warden level 7
16th Dusk 122nd year of Ascendancy at 03:21 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Chronos the Shalore Temporal Warden level 20
79th Haze 122nd year of Ascendancy at 14:02 see stats
 Treasure Hoarder
			Amassed 3000 gold pieces.
			Treasure Hoarder
			Amassed 3000 gold pieces.By Chronos the Shalore Temporal Warden level 29
66th Regrowth 123rd year of Ascendancy at 02:40 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Chronos the Shalore Temporal Warden level 12
37th Dusk 122nd year of Ascendancy at 10:10 see stats
 Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Chronos the Shalore Temporal Warden level 27
59th Regrowth 123rd year of Ascendancy at 19:02 see stats
Log
The fabric of time around Chronos stabilizes to normal.
The powerful time-altering energies generate a restoration field on Chronos.
Chronos picks up (g.): rejuvenating stralite plate armour of acid resistance (0 def, 13 armour).
Talent Fold Fate is ready to use.
Chronos receives 2 healing from Temporal Restoration Field.
Resting starts...
Chronos retunes the fabric of spacetime.
Talent Time Shield is ready to use.
Chronos is no longer out of phase.
Talent Warp Blade is ready to use.
Talent Thread the Needle is ready to use.
Talent Blink Blade is ready to use.
Spacetime feels more stable.
The fabric of time around Chronos returns to normal.
Talent Blade Shear is ready to use.
Talent Invigorate is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
Chronos picks up (f.): stormbringer's reinforced leather sling.
There is an exit to the worldmap here (press '' or right click to use).
You pickup 2.00 gold pieces.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at door).
Chronos switches his weapons to: warden's elven-wood longbow of recursion
hateful quiver of elven-wood arrows of annihilation.
Chronos casts Precognition.



















































