Squerm the level 6 Cornac Writhing One by edvanschleck

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassWrithing One
Level / Exp6 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 14)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic27 (base 27)
Willpower12 (base 10)
Cunning14 (base 10)

Resources

Life166/200
Insanity45/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.365639880936
See Invisible19.365639880936

Offense: Mainhand

Damage21
Accuracy24
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+10%
All0%

Defense: Base

Armour (hardiness)8 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save9
Spell Save13
Mental Save15

Defense: Resistances

Temporal+ 10%( 70%)
Fire+ 5%( 70%)
Physical+ 15%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

You don't see how to get there...

Talent Infusion: Healing is ready to use.
Ran for 5 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...


Ran for 7 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 11 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...

Ran for 3 turns (stop reason: didn't move).