











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Necromancy+ 1.7.2Features:  Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences.  Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Thalore | 
| Class | Archer | 
| Level / Exp | 50 / 2103% | 
| Size | medium | 
| Lifes / Deaths | Killed by elven blood mage at level 10 on the 46th Dusk 122nd year of Ascendancy at 19:50  / 88Killed by elven blood mage at level 10 on the 46th Dusk 122nd year of Ascendancy at 20:03 Killed by elven blood mage at level 10 on the 46th Dusk 122nd year of Ascendancy at 20:10 Killed by elven cultist at level 10 on the 46th Dusk 122nd year of Ascendancy at 22:08 Killed by elven cultist at level 10 on the 46th Dusk 122nd year of Ascendancy at 22:18 Killed by elven blood mage at level 10 on the 47th Dusk 122nd year of Ascendancy at 00:24 Killed by elven blood mage at level 10 on the 47th Dusk 122nd year of Ascendancy at 00:38 Killed by ritch flamespitter at level 12 on the 56th Dusk 122nd year of Ascendancy at 18:09 Killed by sand-drake at level 15 on the 48th Haze 122nd year of Ascendancy at 10:31 Killed by corrupted green ooze at level 15 on the 48th Haze 122nd year of Ascendancy at 11:09 Killed by snow giant boulder thrower at level 20 on the 5th Decay 122nd year of Ascendancy at 14:31 Killed by ritch flamespitter at level 20 on the 5th Decay 122nd year of Ascendancy at 15:37 Killed by Burb the snow giant champion at level 20 on the 5th Decay 122nd year of Ascendancy at 18:30 Killed by Urkis, the High Tempest at level 22 on the 2nd Allure 123rd year of Ascendancy at 09:53 Killed by Urkis, the High Tempest at level 22 on the 2nd Allure 123rd year of Ascendancy at 10:09 Killed by Urkis, the High Tempest at level 22 on the 2nd Allure 123rd year of Ascendancy at 10:21 Killed by Headless Horseman at level 23 on the 4th Regrowth 123rd year of Ascendancy at 23:36 Killed by Ivyrin the orc assassin at level 24 on the 41st Regrowth 123rd year of Ascendancy at 08:56 Killed by elven cultist at level 25 on the 56th Regrowth 123rd year of Ascendancy at 21:04 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 57th Regrowth 123rd year of Ascendancy at 02:56 Killed by armoured skeleton warrior at level 26 on the 57th Regrowth 123rd year of Ascendancy at 09:55 Killed by Grand Corruptor at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 03:17 Killed by Grand Corruptor at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 04:41 Killed by Grand Corruptor at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 06:08 Killed by Grand Corruptor at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 07:00 Killed by Grand Corruptor at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 07:22 Killed by Grand Corruptor at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 07:36 Killed by armoured skeleton warrior at level 28 on the 45th Pyre 123rd year of Ascendancy at 05:07 Killed by Celia at level 28 on the 45th Pyre 123rd year of Ascendancy at 06:57 Killed by Celia at level 28 on the 45th Pyre 123rd year of Ascendancy at 08:48 Killed by armoured skeleton warrior at level 28 on the 45th Pyre 123rd year of Ascendancy at 09:46 Killed by armoured skeleton warrior at level 29 on the 67th Pyre 123rd year of Ascendancy at 00:29 Killed by armoured skeleton warrior at level 29 on the 67th Pyre 123rd year of Ascendancy at 04:30 Killed by skeleton mage at level 29 on the 67th Pyre 123rd year of Ascendancy at 04:42 Killed by Mayurin the blade horror at level 30 on the 70th Pyre 123rd year of Ascendancy at 19:15 Killed by vampire lord at level 30 on the 71st Pyre 123rd year of Ascendancy at 21:08 Killed by vampire lord at level 30 on the 72nd Pyre 123rd year of Ascendancy at 00:16 Killed by archlich at level 31 on the 73rd Pyre 123rd year of Ascendancy at 06:36 Killed by armoured skeleton warrior at level 31 on the 73rd Pyre 123rd year of Ascendancy at 11:10 Killed by The Master at level 31 on the 74th Pyre 123rd year of Ascendancy at 18:56 Killed by Lord of Skulls (warrior) at level 31 on the 74th Pyre 123rd year of Ascendancy at 20:32 Killed by The Master at level 31 on the 74th Pyre 123rd year of Ascendancy at 21:01 Killed by ghoulking at level 31 on the 74th Pyre 123rd year of Ascendancy at 21:48 Killed by The Master at level 31 on the 74th Pyre 123rd year of Ascendancy at 23:20 Killed by The Master at level 31 on the 75th Pyre 123rd year of Ascendancy at 01:38 Killed by Lord of Skulls (warrior) at level 31 on the 75th Pyre 123rd year of Ascendancy at 04:10 Killed by skeleton master archer at level 31 on the 75th Pyre 123rd year of Ascendancy at 06:42 Killed by thaurhereg at level 32 on the 75th Pyre 123rd year of Ascendancy at 13:35 Killed by naga psyren at level 32 on the 75th Pyre 123rd year of Ascendancy at 22:22 Killed by armoured skeleton warrior at level 34 on the 11st Haze 123rd year of Ascendancy at 05:48 Killed by armoured skeleton warrior at level 34 on the 11st Haze 123rd year of Ascendancy at 16:24 Killed by netherworm mass at level 34 on the 12nd Haze 123rd year of Ascendancy at 01:20 Killed by Emelomira the Guardian at level 34 on the 12nd Haze 123rd year of Ascendancy at 12:16 Killed by luminous horror at level 35 on the 59th Haze 123rd year of Ascendancy at 19:20 Killed by Xirimira the poison ooze at level 42 on the 10th Flare 124th year of Ascendancy at 10:37 Killed by Corrupted Oozemancer's mucus ooze at level 42 on the 10th Flare 124th year of Ascendancy at 13:12 Killed by Glovena the poison ooze at level 42 on the 10th Flare 124th year of Ascendancy at 16:41 Killed by The Shade of Telos at level 43 on the 66th Dusk 124th year of Ascendancy at 12:10 Killed by The Shade of Telos at level 43 on the 66th Dusk 124th year of Ascendancy at 14:40 Killed by Lisewyn the dredge at level 43 on the 66th Dusk 124th year of Ascendancy at 17:18 Killed by Drolem at level 44 on the 69th Dusk 124th year of Ascendancy at 02:29 Killed by Doomed Shade of Nyarla Two Tap at level 44 on the 75th Dusk 124th year of Ascendancy at 09:57 Killed by Adykira the whitehoof hailstorm at level 45 on the 47th Haze 124th year of Ascendancy at 06:03 Killed by Vorulle the spitting spider at level 46 on the 2nd Wintertide 125th year of Ascendancy at 13:51 Killed by Xerywyn the orc cryomancer at level 47 on the 42nd Regrowth 125th year of Ascendancy at 07:30 Killed by Polureta the orc high cryomancer at level 48 on the 43rd Regrowth 125th year of Ascendancy at 23:20 Killed by orc high cryomancer at level 48 on the 45th Regrowth 125th year of Ascendancy at 14:13 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 45th Regrowth 125th year of Ascendancy at 22:48 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 46th Regrowth 125th year of Ascendancy at 00:41 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 46th Regrowth 125th year of Ascendancy at 02:35 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 46th Regrowth 125th year of Ascendancy at 04:31 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 46th Regrowth 125th year of Ascendancy at 07:03 Killed by Zubagara the orc pyromancer at level 49 on the 47th Regrowth 125th year of Ascendancy at 02:43 Killed by luminous horror at level 50 on the 3rd Flare 125th year of Ascendancy at 12:11 Killed by Zenrmu the Crusher at level 50 on the 4th Flare 125th year of Ascendancy at 20:45 Killed by orc corruptor at level 50 on the 4th Dusk 125th year of Ascendancy at 21:19 Killed by Porytha the orc necromancer at level 50 on the 6th Dusk 125th year of Ascendancy at 10:01 Killed by ruin banshee at level 50 on the 6th Dusk 125th year of Ascendancy at 19:29 Killed by Glacial Legion at level 50 on the 7th Dusk 125th year of Ascendancy at 15:00 Killed by orc corruptor at level 50 on the 9th Dusk 125th year of Ascendancy at 10:01 Killed by Velyrewe the blinkwyrm at level 50 on the 16th Dusk 125th year of Ascendancy at 16:01 Killed by Silawen the blinkwyrm at level 50 on the 17th Dusk 125th year of Ascendancy at 01:36 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 17th Dusk 125th year of Ascendancy at 13:27 Killed by Voryna the Neverdead at level 50 on the 31st Dusk 125th year of Ascendancy at 01:09 Killed by vampire lord at level 50 on the 39th Dusk 125th year of Ascendancy at 01:12 Killed by Argoniel at level 50 on the 39th Dusk 125th year of Ascendancy at 04:34 Killed by Elandar at level 50 on the 39th Dusk 125th year of Ascendancy at 10:46 Killed by Nyarla Two Tap at level 50 on the 39th Dusk 125th year of Ascendancy at 13:07  | 
Primary Stats
| Strength | 110 (base 60) | 
| Dexterity | 106 (base 60) | 
| Constitution | 90 (base 43) | 
| Magic | 25 (base 10) | 
| Willpower | 87 (base 39) | 
| Cunning | 58 (base 20) | 
Resources
| Life | 1125/1403 | 
| Mana | 739/739 | 
| Stamina | 168/480 | 
| Healing Factor | 1.7618158716399 | 
| Regeneration | 3.9640857111898 | 
Speed
| Mental | -7.7715611723761E-14% | 
| Attack | 0% | 
| Movement | +67.5% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 11 | 
| Infravision | 9 | 
| See Stealth | 66.500694348103 | 
| See Invisible | 66.500694348103 | 
Offense: Mainhand
| Damage | 248 | 
| Accuracy | 82 | 
| Crit Chance | 91% | 
| APR | 93 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 14 | 
| Crit Chance | 35% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 53 | 
| Crit Chance | 37% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +26% | 
| All | +9% | 
Offense: Damage Penetration
| Nature | +20% | 
| Lightning | +32% | 
| Cold | +33% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 104.23535955475 (100%) | 
| Defense | 51 | 
| Ranged Defense | 51 | 
| Fatigue | 20 | 
| Physical Save | 71 | 
| Spell Save | 46 | 
| Mental Save | 67 | 
Defense: Resistances
| Acid | + 60%( 70%) | 
| Blight | + 70%( 70%) | 
| Arcane | + 44%( 70%) | 
| Cold | + 48%( 70%) | 
| All | + 34%( 70%) | 
| Physical | + 40%( 70%) | 
| Lightning | + 48%( 70%) | 
| Light | + 53%( 70%) | 
| Temporal | + 43%( 70%) | 
| Mind | + 50%( 70%) | 
| Darkness | + 57%( 70%) | 
| Fire | + 50%( 70%) | 
| Nature | + 43%( 70%) | 
Defense: Immunities
| Fear Resistance | 100% | 
| Stun Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 100% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 631 damage for 6 turns. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -707 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 847 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 254 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat.  | 
Class Talents
| Technique / Combat techniques | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Sniper | 1.60 | 
  | 5/5 | 
  | 4/5 | 
  | 3/5 | 
  | 5/5 | 
| Technique / Archery training | 1.60 | 
  | 5/5 | 
  | 4/5 | 
  | 3/5 | 
  | 4/5 | 
| Technique / Archery prowess | 1.60 | 
  | 2/5 | 
  | 4/5 | 
  | 4/5 | 
  | 4/5 | 
| Technique / Combat veteran | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Reflexes | 1.60 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Marksmanship | 1.80 | 
  | 5/5 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
Generic Talents
| Technique / Combat training | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Mobility | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events!  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5.  | done | 
You abandoned lone alchemist, to death. Escort: lone alchemist (level 1 of Daikara) | failed | 
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +5.  | done | 
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)).  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1994.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself!  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This object's appearance was changed to pair of iron boots.  | 
| Quiver |  Kindlewell (17/20, 193% power, 53 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 194% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +53 Crit +35.0% Capacity 20 Proj.spd +400% Ranged+ +12 mind +60 physical +8 light On Hit.r1 +12 light +8 mind On Hit: * 22% chance to reduce all saves and defense by 32 * 20% chance to knock the target back 3 spaces and deal 211 physical damage Arrows are used with bows to pierce your foes to death. This object's appearance was changed to quiver of elm arrows.  | 
| Light source |  Eldritch Pearl =Nice=0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.95 cold damage and 10.34 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.  | 
| On head |  Gutta (0 def, 13 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +11 Str +1 Dex +8 Wil +4 Cun +7 Con dps ---------- Phys.crit +3.0% Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +9% physical ----- def ----- Armour +13 Fatigue +5% Phys.save +12 (+3 eff.) Mind.save +29 (+7 eff.) ---------- misc Light +2 Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather.  | 
| Tool |  Zaniredin the dragonbone totem of healing [power 512]  (5/15 cooldown) =Nice=2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +3 Dex +2 Mag +4 Wil +3 Cun ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 512 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.  | 
| On fingers |  Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.  | 
| Around waist |  Girdle of Preservation =Noice=1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.  | 
| In main hand |  Poribeth4.0 T5 longbow 2H weapon [Random Unique] Nature/Disrupt/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +32 nature On Crit.r2 +60 lightning +44 cold On Crit: * silences the target While equipped: Stats +3 Str +6 Dex +1 Con dps ---------- Phys.crit +9.0% Mov.spd +68% Res.pen +32% lightning +33% cold +20% nature Acc +17 (+4 eff.) ----- def ----- Resists +3% acid +3% fire +5% arcane Crit.chn- 10.00% Longbows are used to shoot arrows at your foes.  | 
| On hands |  brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +2 Dex +4 Cun dps ---------- Phys.crit +19.0% Spell.crit +18% Mind.crit +20% Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +6 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 141% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +26.0% Atk.spd 83% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Spellhunt Remnants.  | 
| Main armor |  Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 14 Armour, 20 Defense and your attacks will gain 26% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. This object's appearance was changed to Revenant.  | 
| Cloak |  wyrmwaxed cashmere cloak of backstabbing (2 def, 0 armour) =Nice=2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +18.00% Acc +8 (+2 eff.) Apr +10 ----- def ----- Defense +2 (+0 eff.) Resists +7% acid +7% fire +7% lightning +7% cold Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Ethereal Embrace.  | 
| Around neck |  Limmir's Amulet of the Moon =Nice=0.1 T5 amulet jewelry [Unique] While equipped: Stats +15 Con ----- def ----- Armour +5 Resists +10% blight +5% all Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +90% Amulets make your neck look great!  | 
Inventory
 Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18) =Nice=0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. This item has been sent to the Item's Vault.  | 
 Rune of the Rift (498.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 542.82 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault.  | 
 shatter afflictions rune of the sneak (absorb 125; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shielding rune (absorb 312; dur 6; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 312 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 Sealed Scroll of Last Hope =Crucial=0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Daneth's Neckguard =Nice=2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.  | 
 Fanged Collar =Interesting?=0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.  | 
 Feathersteel Amulet =Nice=0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck.  | 
 Frost Lord's Chain =Necro?=0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.  | 
 Unflinching Eye =Nice=0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.  | 
 archmage's voratun amulet0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +7% acid +7% fire +8% cold +7% lightning Amulets make your neck look great!  | 
 Orb of Many Ways =Crucial=1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Bloodcaller =Nice=0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward.  | 
 Drehad the voratun ring =Nice=0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +6 Wil dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +7% all ----- def ----- Armour +16 Defense +10 (+3 eff.) Resists +12% mind Crit.chn- 10.00% Mind.save +12 (+3 eff.) Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great!  | 
 Elemental Fury =Nice=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
 gold ring of warding =Nice=0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +14% acid +12% fire +15% lightning +14% cold Rings make your fingers look great!  | 
 savage's stralite ring of misery =Nice=0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +3 Con dps ---------- Melee+ 13 physical Ranged+ 24 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 32 On Hit (Ranged): * 14% chance to reduce all saves and defense by 32 ----- def ----- Spell.save +14 (+5 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +15.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great!  | 
 savior's stralite ring of warding =Nice=0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Resists +20% acid +15% fire +14% lightning +24% cold Phys.save +12 (+3 eff.) Spell.save +14 (+5 eff.) Mind.save +10 (+2 eff.) Rings make your fingers look great!  | 
 sneakthief's steel ring of pilfering =Nice=0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +10% blight Acc +15 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! It was corrupted by the digestive sack.  | 
 voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great!  | 
 inquisitor's voratun dagger of erosion (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Disrupt Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 nature On Crit: * Deals 90 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly.  | 
 caustic voratun greatmaul of erosion (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature Power 178% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 nature On Crit.r2 +54 acid +24 nature While equipped: dps ---------- Res.pen +31% acid +20% nature Apr +16 Massive two-handed mauls.  | 
 hateful voratun greatmaul of torment (180% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Psionic Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 darkness Against +21% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed mauls.  | 
 Runiblek (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +4 Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% arcane Res.pen +10% blight +21% physical Acc +35 (+7 eff.) Apr +21 ----- def ----- Spell.save +9 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.12 Max.vim +30.00 Massive two-handed swords.  | 
 flaming voratun greatsword of shearing (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: dps ---------- Res.pen +10% all Acc +35 (+7 eff.) Apr +7 Massive two-handed swords.  | 
 Zanechak the Obsidianhunt4.0 T5 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +20 darkness On Crit.r2 +20 darkness While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +21% blight Res.pen +20% darkness Acc +23 (+5 eff.) On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Resists +12% light +9% blight Longbows are used to shoot arrows at your foes.  | 
 penetrating dragonbone longbow of piercing =Niuce=4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +15% all +32% physical Acc +32 (+7 eff.) Apr +15 Longbows are used to shoot arrows at your foes. This object's appearance was changed to Corpsebow.  | 
 arcing voratun longsword of torment (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly.  | 
 acidic voratun mace of massacre (167% power, 6 apr)3.0 T5 mace 1H weapon [Ego] Arcane/Master Power 167% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 Blunt and deadly.  | 
 elemental voratun mace of massacre (167% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 168% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +16% lightning Res.pen +23% lightning Blunt and deadly.  | 
 steel mace of corruption (112% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 2 Blunt and deadly.  | 
 harmonious living mindstar (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% nature Res.pen +8% nature ----- def ----- Resists +7% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 harmonious living mindstar (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +5% nature Res.pen +8% nature ----- def ----- Resists +5% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 harmonious mossy mindstar (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +3% nature Res.pen +3% nature ----- def ----- Resists +3% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 inquisitor's living mindstar (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 90 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 dragonbone vilestaff of breaching (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% acid Res.pen +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 surging dragonbone starstaff of channeling (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +32 (+8 eff.) S.pwr/crit +9 Dmg.mod +30% physical ---------- misc Mana/turn +0.51 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art.  | 
 voratun steamgun of true flight4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +14.0% Acc +14 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 balanced stralite waraxe of evisceration (139% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+3 eff.) Acc +11 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +44% One-handed war axes.  | 
 chilling voratun waraxe of massacre (164% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 165% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +29 cold One-handed war axes.  | 
 warbringer's voratun waraxe (147% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 147% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +32% One-handed war axes.  | 
 Amuromnir the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +3 Con dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +6 (+2 eff.) ----- def ----- Resists +19% acid +18% cold +19% fire +5% arcane +17% lightning ---------- misc See.Invis +9 A belt that goes around your waist.  | 
 Emblem of Evasion =Nice=1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+6 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 59 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.  | 
 blurring drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane/Master While equipped: Stats +9 Mag +9 Wil dps ---------- Spell.crit +4% ----- def ----- Defense +17 (+5 eff.) Stealth +14 A belt that goes around your waist.  | 
 Ethereal Embrace (10 def, 0 armour) =Nice=2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 42.86 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This object's appearance was changed to Ethereal Embrace.  | 
 Giludas the elven-silk cloak (29 def, 7 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Mind.crit +5% Mind.pwr +20 (+6 eff.) ----- def ----- Armour +7 Defense +29 (+9 eff.) Resists +18% nature +19% blight Phys.save +30 (+8 eff.) Spell.save +20 (+7 eff.) Mind.save +18 (+4 eff.) HP.reg +11.00 Heal.mod +18% Stun/Frz- +20% ---------- misc Psi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 cashmere cloak of the guardian (7 def, 3 armour) =Nice=2.0 T3 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +7 (+2 eff.) Phys.save +15 (+4 eff.) Spell.save +16 (+5 eff.) Mind.save +16 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 elven-silk cloak 'Huhell' (12 def, 0 armour) =Nice=2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +10% arcane +25% mind Acc +23 (+5 eff.) ----- def ----- Defense +12 (+4 eff.) Fatigue -6% Phys.save +11 (+3 eff.) Max.HP +137.00 ---------- misc Vim/s.crit +1.00 Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 spellwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Nature While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) ----- def ----- Resists +17% blight +15% all Spell.save +25 (+8 eff.) Max.HP +74.00 HP.reg +6.00 Heal.mod +24% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 scholar's pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Armour +5 Disengage: Puts all charms on 15 cooldown Level 3.9 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather.  | 
 scholar's pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Spell.pwr +8 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 undeterred pair of voratun boots of speed (0 def, 5 armour) =Nice=3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% Silence- +32% Confus- +35% Stun/Frz- +35% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +48% Confus- +29% Stun/Frz- +48% ---------- misc Stam/turn +1.20 Max.stam +35.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Earylathaldir the Nighthash (0 def, 13 armour) =Nice=1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 13 physical Dmg.mod +11% physical On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +13 Fatigue +5% Resists +21% lightning +12% light +15% fire +5% arcane +21% acid Unarmed combat: Power 134% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +15 physical On Crit.r2 +15 physical On Hit: 10% Sand Breath 5 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 polar drakeskin leather gloves of the verdant (0 def, 3 armour) =Nice=1.0 T4 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Melee+ 9 cold Dmg.mod +7% cold ----- def ----- Armour +3 Resists +13% blight +8% cold +13% darkness +6% arcane Affinity +10% nature Spell.save +20 (+7 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +8 ice On Hit: 10% Ice Breath 5 On Crit: 20% Call of the Ooze 2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors.  | 
 Cyroyana the Dourbone (0 def, 10 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Mind.pwr +15 (+5 eff.) Dmg.mod +9% mind Res.pen +28% temporal On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue +5% Resists +9% darkness +17% temporal Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Psi/ret +0.36 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Helm of Knowledge (0 def, 12 armour) =Crucial=3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers.  | 
 catburglar's voratun helm of dexterity (+13) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +13 Dex ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 dragonslayer's dwarven-steel helm of dexterity (+3) (0 def, 4 armour) =Nice=3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +11% fire +8% lightning +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible.  | 
 prismatic drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +5 Con ----- def ----- Armour +5 Fatigue +5% Resists +17% light +15% darkness Phys.save +13 (+4 eff.) Mind.save +12 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather.  | 
 voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 702.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 warlord's dwarven-steel helm of trickery (0 def, 4 armour) =Nice=3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +5 Wil +3 Cun dps ---------- Phys.pwr +8 (+2 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +4% Resists +7% physical Phys.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible.  | 
 Scale Mail of Kroltar (10 def, 18 armour) =Nice=14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 35.24 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This item has been sent to the Item's Vault. This object's appearance was changed to Revenant.  | 
 rejuvenating voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +61.00 HP.reg +14.20 Heal.mod +18% ---------- misc Stam/turn +2.50 A suit of armour made of mail.  | 
 voratun mail armour of implacability (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +3% Phys.save +12 (+3 eff.) A suit of armour made of mail.  | 
 Breath of Eyal (10 def, 10 armour) =Nice=9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.  | 
 impenetrable voratun plate armour of thunder (0 def, 36 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: Stats +8 Str +10 Mag +8 Wil dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +8% Phys.pwr +20 (+4 eff.) Spell.pwr +22 (+6 eff.) Mind.pwr +21 (+7 eff.) ----- def ----- Armour +36 Fatigue +22% Resists +14% lightning A suit of armour made of metal plates.  | 
 radiant voratun plate armour of resilience (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +16 Fatigue +22% Resists +15% blight +23% darkness Max.HP +43.00 ---------- misc Light +2 A suit of armour made of metal plates.  | 
 voratun shield of crushing (0 def, 10 armour, 183% power, 204.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 183% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +14 (+3 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices.  | 
 wrathful voratun shield of mind resistance (+14%) (0 def, 10 armour, 183% power, 206 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Psionic When used to Attack: Power 184% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 On Crit.r2 +31 light +27 fire While equipped: dps ---------- On shield block: * Deals 19 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +14% fire +11% light +17% mind ---------- misc Talents +1 Block Handheld deflection devices.  | 
 Arkul's Siege Arrows (14/14, 180% power, 100 apr) =Purrfect=3.0 T5 arrow ammo [Unique] Master Power 180% Range: 1.4x Uses 70% Str, 50% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.  | 
 The Titan's Quiver (18/18, 174% power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 174% Range: 1.4x Uses 70% Str, 50% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.  | 
 hateful quiver of dragonbone arrows of crippling (18/18, 165% power, 18 apr) =Nice=3.0 T5 arrow ammo [Ego++] Master/Psionic Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +15.0% Capacity 18 Ranged+ +32 darkness Against +14% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death.  | 
 hateful quiver of dragonbone arrows of grasping (19/19, 167% power, 18 apr)3.0 T5 arrow ammo [Ego++] Nature/Psionic Power 168% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 19 Ranged+ +41 darkness Against +27% Living On Hit: * 20% chance to create vines that bind the target to the ground dealing 211 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death.  | 
 psychokinetic quiver of ash arrows of disruption (20/20, 120% power, 7 apr) =Nice=3.0 T2 arrow ammo [Ego++] Disrupt/Psionic Power 121% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 20 Ranged+ +20 physical Against +17% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * 20% chance to knock the target back 3 spaces and deal 211 physical damage Arrows are used with bows to pierce your foes to death.  | 
 psychokinetic quiver of elven-wood arrows of annihilation (18/21, 170% power, 28 apr) =Nice=3.0 T4 arrow ammo [Ego++] Master/Psionic Power 170% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +28 Crit +13.5% Capacity 21 Proj.spd +200% Ranged+ +50 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 211 physical damage Arrows are used with bows to pierce your foes to death.  | 
 quiver of elven-wood arrows 'Gloomnigh' (20/20, 151% power, 14 apr) =Nice=3.0 T4 arrow ammo [Rare] Nature Power 152% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 Proj.spd +200% Ranged+ +20 darkness +20 mind +20 light On Hit.r1 +20 darkness +12 mind On Crit.r2 +20 mind On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 207 physical damage Arrows are used with bows to pierce your foes to death. This object's appearance was changed to quiver of elm arrows.  | 
 quiver of elven-wood arrows of corruption (23/23, 154% power, 14 apr) =Nice=3.0 T4 arrow ammo [Ego+] Arcane Power 155% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 23 On Hit: 20% Curse of Death 4 Arrows are used with bows to pierce your foes to death.  | 
 Demonic Soul =Nice=0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 Tooth of the Mouth (dig speed 12 turns) =Crucial=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 brutal voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Crit.mult +14.00% Phys.pwr +10 (+2 eff.) Apr +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 dwarven-steel pickaxe 'Xanyvea' (dig speed 17 turns) =Noice=3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Cun +6 Str dps ---------- Apr +11 ----- def ----- Defense +5 (+1 eff.) Fatigue -6% Resists +6% mind +9% cold HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways.  | 
 Mummified Egg-sac of Ungolë =Nice=2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. This item has been sent to the Item's Vault.  | 
 Forbidden Tome: "A View From The Gallery" =Nice=2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
 Forbidden Tome: "The Day It Came" =Nice=2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
 Forbidden Tome: "The Illusory Castle" =Nice=2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
 Cut Drem Arm =Nice=2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.  | 
 Light of Revelation =Crucial=2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.  | 
 nightwalker's dwarven lantern of illusion =NOICE!=1.0 T5 lite [Ego++] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +8 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Phys.save +20 (+5 eff.) Spell.save +16 (+5 eff.) Mind.save +15 (+4 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
 Eye of the Dreaming One =Crucial=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."  | 
 Prox's Lucky Halfling Foot =Crucial=2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
 Crystal Focus =Nice=0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Crystal Heart =Nice=0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.  | 
 Prothotipe's Prismatic Eye =Nice=0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Telos's Staff Crystal =Nice=0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command) =Crucial=1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command) =Crucial=1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command) =Crucial=1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb =Crucial=1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
Plumpkin =Nice= Plumpkin =Nice=15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables).  | 
 Rod of Recall (1/1) =Crucial=2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Rod of Spydric Poison (1/1) =Nice=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 327.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom.  | 
 Transmogrification Chest =Crucial=2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 deadly pouch of voratun shots of daylight (23/23, 176% power, 6 apr)3.0 T5 shot ammo [Ego] Arcane/Master Power 177% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +15 light Against +22% Undead Shots are used with slings to pummel your foes to death.  | 
 self-loading pouch of voratun shots of annihilation (19/19, 176% power, 15 apr)3.0 T5 shot ammo [Ego+] Arcane/Master Power 176% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +15 Crit +14.0% Capacity 19 Rld cld 3 Proj.spd +200% Shots are used with slings to pummel your foes to death.  | 
 Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.  | 
 Honeywood Chalice =Nice?=2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.  | 
 soothing dragonbone wand of clairvoyance [power 15]  (5/15 cooldown)2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 15, power 53 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to heal for 84. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Burning Star =Nice=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
			A View From The Gallery (Exploration mode)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Nyarla Two Tap the Thalore Archer level 27
63rd Regrowth 123rd year of Ascendancy at 15:06 see stats
			A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.By Nyarla Two Tap the Thalore Archer level 32
10th Mirth 123rd year of Ascendancy at 13:44 see stats
			A different point of view (Exploration mode)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Nyarla Two Tap the Thalore Archer level 48
45th Regrowth 125th year of Ascendancy at 17:43 see stats
			Arachnophobia (Exploration mode)
			Destroyed the spydric menace.By Nyarla Two Tap the Thalore Archer level 37
10th Pyre 124th year of Ascendancy at 19:09 see stats
			Are you out of your mind?! (Exploration mode)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nyarla Two Tap the Thalore Archer level 39
48th Pyre 124th year of Ascendancy at 17:48 see stats
			Back and there again (Exploration mode)
			Opened a portal to the Far East from Maj'Eyal.By Nyarla Two Tap the Thalore Archer level 44
69th Dusk 124th year of Ascendancy at 04:11 see stats
			Brave new world (Exploration mode)
			Went to the Far East and took part in the war.By Nyarla Two Tap the Thalore Archer level 36
61st Regrowth 124th year of Ascendancy at 00:29 see stats
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By Nyarla Two Tap the Thalore Archer level 16
49th Haze 122nd year of Ascendancy at 12:53 see stats
			Catch that Plumpkin! (Exploration mode)
			Finish the Plumpkin event.By Nyarla Two Tap the Thalore Archer level 23
5th Regrowth 123rd year of Ascendancy at 00:18 see stats
			Clone War (Exploration mode)
			Destroyed your own Shade.By Nyarla Two Tap the Thalore Archer level 44
75th Dusk 124th year of Ascendancy at 11:47 see stats
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Nyarla Two Tap the Thalore Archer level 8
2nd Dusk 122nd year of Ascendancy at 04:30 see stats
			Demonic Invasion (Exploration mode)
			Stopped a demonic invasion by closing their portal.By Nyarla Two Tap the Thalore Archer level 49
58th Regrowth 125th year of Ascendancy at 23:30 see stats
			Destroyer of the creation (Exploration mode)
			Killed Slasul.By Nyarla Two Tap the Thalore Archer level 38
17th Pyre 124th year of Ascendancy at 13:58 see stats
			Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.By Nyarla Two Tap the Thalore Archer level 35
60th Haze 123rd year of Ascendancy at 06:41 see stats
			Dethroned (Exploration mode)
			Vanquished the Glass Golem without letting it use the glass throne to heal.By Nyarla Two Tap the Thalore Archer level 46
48th Haze 124th year of Ascendancy at 10:47 see stats
			Dragon's Greed (Exploration mode)
			Amassed 8000 gold pieces.By Nyarla Two Tap the Thalore Archer level 48
45th Regrowth 125th year of Ascendancy at 10:55 see stats
			Earth Master (Exploration mode)
			Killed Harkor'Zun.By Nyarla Two Tap the Thalore Archer level 19
4th Decay 122nd year of Ascendancy at 13:51 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Nyarla Two Tap the Thalore Archer level 20
4th Decay 122nd year of Ascendancy at 21:58 see stats
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Nyarla Two Tap the Thalore Archer level 24
53rd Regrowth 123rd year of Ascendancy at 21:09 see stats
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Nyarla Two Tap the Thalore Archer level 50
5th Dusk 125th year of Ascendancy at 13:56 see stats
			Fear of Fours (Exploration mode)
			Killed all four bosses of the Slime Tunnels.By Nyarla Two Tap the Thalore Archer level 50
31st Dusk 125th year of Ascendancy at 04:46 see stats
			Flooder (Exploration mode)
			Defeated Ukllmswwik while doing his own quest.By Nyarla Two Tap the Thalore Archer level 39
17th Pyre 124th year of Ascendancy at 23:56 see stats
			Gem of the Moon (Exploration mode)
			Completed the Master Jeweler quest with Limmir.By Nyarla Two Tap the Thalore Archer level 45
46th Haze 124th year of Ascendancy at 08:43 see stats
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nyarla Two Tap the Thalore Archer level 27
65th Regrowth 123rd year of Ascendancy at 15:53 see stats
			I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Nyarla Two Tap the Thalore Archer level 41
49th Pyre 124th year of Ascendancy at 12:46 see stats
			Invasion from the Depths (Exploration mode)
			Stopped a naga invasion by closing their portal.By Nyarla Two Tap the Thalore Archer level 50
9th Dusk 125th year of Ascendancy at 01:25 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Nyarla Two Tap the Thalore Archer level 10
45th Dusk 122nd year of Ascendancy at 07:36 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Nyarla Two Tap the Thalore Archer level 20
4th Decay 122nd year of Ascendancy at 19:55 see stats
			Level 30 (Exploration mode)
			Got a character to level 30.By Nyarla Two Tap the Thalore Archer level 30
69th Pyre 123rd year of Ascendancy at 01:48 see stats
			Level 40 (Exploration mode)
			Got a character to level 40.By Nyarla Two Tap the Thalore Archer level 40
48th Pyre 124th year of Ascendancy at 22:28 see stats
			Level 50 (Exploration mode)
			Got a character to level 50.By Nyarla Two Tap the Thalore Archer level 50
59th Regrowth 125th year of Ascendancy at 01:35 see stats
			Lucky Girl (Exploration mode)
			Saved Melinda again and invited her to the Fortress to cure her.By Nyarla Two Tap the Thalore Archer level 33
58th Dusk 123rd year of Ascendancy at 07:00 see stats
			Oozemancer (Exploration mode)
			Destroyed the corrupted oozemancer.By Nyarla Two Tap the Thalore Archer level 42
10th Flare 124th year of Ascendancy at 15:19 see stats
			Orcrist (Exploration mode)
			Killed the leaders of the Orc Pride.By Nyarla Two Tap the Thalore Archer level 50
17th Dusk 125th year of Ascendancy at 15:13 see stats
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Nyarla Two Tap the Thalore Archer level 19
1st Decay 122nd year of Ascendancy at 13:46 see stats
			Savior of the damsels in distress (Exploration mode)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nyarla Two Tap the Thalore Archer level 26
58th Regrowth 123rd year of Ascendancy at 07:54 see stats
			Selfless (Exploration mode)
			Won ToME by closing the Void portal using yourself as a sacrifice.By Nyarla Two Tap the Thalore Archer level 50
39th Dusk 125th year of Ascendancy at 13:07 see stats
			Size is everything (Exploration mode)
			Did over 1500 damage in one attack.By Nyarla Two Tap the Thalore Archer level 36
7th Pyre 124th year of Ascendancy at 21:30 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Nyarla Two Tap the Thalore Archer level 25
56th Regrowth 123rd year of Ascendancy at 03:51 see stats
			Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.By Nyarla Two Tap the Thalore Archer level 36
60th Haze 123rd year of Ascendancy at 09:13 see stats
			Tactical master (Exploration mode)
			Fought the two Sorcerers without closing any invocation portals.By Nyarla Two Tap the Thalore Archer level 50
39th Dusk 125th year of Ascendancy at 13:06 see stats
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Nyarla Two Tap the Thalore Archer level 30
70th Pyre 123rd year of Ascendancy at 11:14 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Nyarla Two Tap the Thalore Archer level 13
37th Haze 122nd year of Ascendancy at 20:29 see stats
			The Legend of Garkul (Exploration mode)
			Learned the five chapters of the Legend of Garkul.By Nyarla Two Tap the Thalore Archer level 50
2nd Flare 125th year of Ascendancy at 10:20 see stats
			The bigger the better! (Exploration mode)
			Did over 3000 damage in one attack.By Nyarla Two Tap the Thalore Archer level 50
8th Dusk 125th year of Ascendancy at 08:14 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Nyarla Two Tap the Thalore Archer level 12
54th Dusk 122nd year of Ascendancy at 06:44 see stats
			There and back again (Exploration mode)
			Opened a portal to Maj'Eyal from the Far East.By Nyarla Two Tap the Thalore Archer level 42
4th Mirth 124th year of Ascendancy at 05:46 see stats
			Thralless (Exploration mode)
			Freed at least 30 enthralled slaves in the slavers' compound.By Nyarla Two Tap the Thalore Archer level 33
10th Flare 123rd year of Ascendancy at 14:05 see stats
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Nyarla Two Tap the Thalore Archer level 27
61st Regrowth 123rd year of Ascendancy at 20:52 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Nyarla Two Tap the Thalore Archer level 18
55th Haze 122nd year of Ascendancy at 02:18 see stats
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Nyarla Two Tap the Thalore Archer level 31
75th Pyre 123rd year of Ascendancy at 09:00 see stats
			You were not supposed to see that! (Exploration mode)
			Read a Forbidden Tome.By Nyarla Two Tap the Thalore Archer level 45
47th Haze 124th year of Ascendancy at 03:45 see stats
Log
Nyarla Two Tap uses Snipe.
Nyarla Two Tap is no longer aiming.
Nyarla Two Tap's Snipe performs a ranged critical strike against Elandar!
Elandar's is vulnerable to attacks and effects!
Nyarla Two Tap's Snipe hits Elandar for 1072 physical, 23 physical, 4 light, 20 nature, 3 mind, 6 light, 2 mind, 41 lightning, 28 cold (1198 total damage).
Nyarla Two Tap uses Headshot.
Nyarla Two Tap's Headshot performs a ranged critical strike against Elandar!
Elandar resists the knockback!
Nyarla Two Tap's Headshot hits Elandar for 573 physical, 23 physical, 4 light, 20 nature, 3 mind, 6 light, 4 mind, 41 lightning, 28 cold, 81 physical (783 total damage).
Talent Evasion is ready to use.
Nyarla Two Tap uses Trueshot.
Nyarla Two Tap uses Evasion.
Nyarla Two Tap tries to evade attacks.
Nyarla Two Tap shoots!
Nyarla Two Tap's Shoot performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Nyarla Two Tap's Shoot hits Elandar for 528 physical damage.
Nyarla Two Tap's Shoot killed Elandar!
Nyarla Two Tap activates Concealment.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.





















































































































































