












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 10 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 10 on the 10th Flare 122nd year of Ascendancy at 14:53 / 1 |
Primary Stats
| Strength | 11 (base 12) |
| Dexterity | 37 (base 34) |
| Constitution | 1 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 21 (base 11) |
| Cunning | 39 (base 22) |
Resources
| Life | -57/242 |
| Stamina | 107/152 |
| Healing Factor | 0.88785229148194 |
| Regeneration | 33.214554224339 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 33.80269634765 |
| See Invisible | 42.80269634765 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 46 |
| Crit Chance | 15% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +13% |
| Light | +10% |
| Lightning | +9% |
| Mind | +9% |
| Nature | +5% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 17.719009130622 (47.431709976583%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 5 |
| Spell Save | 14 |
| Mental Save | 31 |
Defense: Resistances
| Nature | + 16%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 13%( 70%) |
| Darkness | + 36%( 70%) |
| Cold | + 22%( 70%) |
| Mind | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
| Poison Resistance | 20% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 186 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 418% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 119 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Pace Yourself |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 37.16 life per turn. Regeneration |
| detrimental effect | The target is infected by a disease, reducing its constitution by 10 and doing 35.95 blight damage per turn. Rotting Disease |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed honey tree root. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
Equipment
| On feet | [vs. miner's pair of rough leather boots of tirelessness (0 def, 2 armour) (On feet)]miner's pair of rough leather boots of tirelessness (0 def, 2 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +2 (-) other ------- Stamina/turn +0.40 (-) Max stamina +13.00 (-) Infravision +2 (-) A pair of boots made of leather. |
| Quiver | [vs. thought-forged pouch of steel shots of accuracy (21/24, 117% power, 2 apr) (Quiver)]thought-forged pouch of steel shots of accuracy (21/24, 117% power, 2 apr) 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Master/Psionic Weapon Damage 117% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 (-) Ignore Armor +2 (-) Critical Rate +4.5% (-) Capacity 24 (-) Auto Reload 6 (-) On-ranged-hit +10(-) mind On Hit: * 11% chance to reduce all saves and defense by 19 Shots are used with slings to pummel your foes to death. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 (-) other ------- Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap 'Unlightqueen' (0 def, 1 armour) (On head)]rough leather cap 'Unlightqueen' (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit 0(-10) item expose Damage +9%(-) mind +3%(-) darkness Ignore resists +5%(-) darkness On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +6%(-) lightning +6%(-) temporal +3%(-) mind A cap made of leather. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil offense ------ Mindpower +2 (+1 eff.) (-) Damage +5%(-) nature defense ------ Resistance +10%(-) nature Poison Resist +20% (-) other ------- Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck defense ------ Defense +5 (+3 eff.) (-) other ------- Disarm Traps +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. rogue's copper ring of darkness (+20%) (On fingers, 1 of 2)]rogue's copper ring of darkness (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Cun offense ------ Damage +10%(-) darkness defense ------ Defense +4 (+2 eff.) (-) Resistance +20%(-) darkness Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's copper ring of darkness (+20%) (On fingers, 1 of 2)]mule's steel ring of light (+20%) 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-2) Cun offense ------ Damage +10% light +0%(-10%) darkness defense ------ Defense +0 (+0 eff.) (-4 (-2 eff.)) Fatigue -4% Resistance +20% light +0%(-20%) darkness other ------- Encumbrance +20 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. starlit copper amulet (Around neck)]starlit copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10%(-) light +11%(-) darkness Blind Resist +21% (-) Amulets make your neck look great! |
| In main hand | [vs. mighty rough leather sling of lightning (In main hand)]mighty rough leather sling of lightning 4.0 Encumbrance T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% (-) Range +6 (-) On-ranged-hit +7(-) lightning While equipped: Stats +1(-) Str offense ------ Physical Power +6 (+3 eff.) (-) Damage +9%(-) lightning Slings are used to hurl stones or metal shots at your foes. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. shocking iron shield of cold resistance (+16%) (0 def, 2 armour, 101% power, 21.5 block) (In off hand)]shocking iron shield of cold resistance (+16%) (0 def, 2 armour, 101% power, 21.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Cun 11 [Ego] Nature/Master When used to Attack: Weapon Damage 101% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +22 (-) While equipped: offense ------ On-Hit 5(-) lightning When Hit 2(-) lightning defense ------ Armor +2 (-) Fatigue +8% (-) Resistance +16%(-) cold other ------- Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Deepshunt (1 def, 0 armour) (Cloak)]Deepshunt (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2(-) Dex +3(-) Wil +5(-) Cun offense ------ Ignore resists +5%(-) darkness defense ------ Defense +1 (+1 eff.) (-) Mind save +6 (+3 eff.) (-) other ------- See Invisibility +9 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +3% (-) Mindpower +2 (+1 eff.) (-) defense ------ Resistance +7%(-) all Mind save +15 (+8 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion (res 16%; mental; dur 4; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. starlit copper amulet (Around neck)]Earthen Beads 0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Resistance +0%(-10%) light +0%(-11%) darkness Affinity +15% nature Life Regen +2.00 Blind Resist +0% (-21%) Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 179 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
[vs. rogue's copper ring of darkness (+20%) (On fingers, 1 of 2)]wizard's steel ring of clarity 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +0(-2) Cun +2 Mag offense ------ Damage +0%(-10%) darkness defense ------ Defense +0 (+0 eff.) (-4 (-2 eff.)) Resistance +0%(-20%) darkness Spell save +4 (+4 eff.) Mind save +6 (+3 eff.) Confus Resist +23% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. mighty rough leather sling of lightning (In main hand, 1 of 2)]acidic iron dagger (100% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Weapon Damage 100% (+34%) Range: 1.0x-1.3x (+0.2x) Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% (-) Range +0 (-6) On-ranged-hit +0(-7) lightning On Critical: + Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: Stats +0(-1) Str offense ------ Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Damage +0%(-9%) lightning Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. mighty rough leather sling of lightning (In main hand, 1 of 2)]flaming iron dagger (101% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Weapon Damage 101% (+35%) Range: 1.0x-1.3x (+0.2x) Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% (-) Range +0 (-6) On-ranged-hit +0(-7) lightning On-Hit, radius 1 +6 fire While equipped: Stats +0(-1) Str offense ------ Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Damage +0%(-9%) lightning Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. mighty rough leather sling of lightning (In main hand)]iron greatmaul (120% power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Normal] Weapon Damage 121% (+55%) Range: 1.0x-1.5x (+0.4x) Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% (-) Range +0 (-6) On-ranged-hit +0(-7) lightning While equipped: Stats +0(-1) Str offense ------ Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Damage +0%(-9%) lightning Massive two-handed mauls. |
[vs. mighty rough leather sling of lightning (In main hand)]iron longsword (103% power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Normal] Weapon Damage 104% (+38%) Range: 1.0x-1.4x (+0.3x) Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% (-) Range +0 (-6) On-ranged-hit +0(-7) lightning While equipped: Stats +0(-1) Str offense ------ Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Damage +0%(-9%) lightning Sharp, long, and deadly. |
[vs. mighty rough leather sling of lightning (In main hand, 1 of 2)]nature's vined mindstar of resolve (87% power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 87% (+21%) Range: 1.0x-1.1x (+0.0x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% (-) Range +0 (-6) On-ranged-hit +0(-7) lightning While equipped: Stats +0(-1) Str +2 Wil offense ------ Mind Crit +2% Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Mindpower +4 (+2 eff.) Damage +2% nature +0%(-9%) lightning defense ------ Resistance +2% blight Spell save +3 (+3 eff.) Disease Resist +11% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mighty rough leather sling of lightning (In main hand)]rough leather sling 4.0 Encumbrance T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% (-) Range +6 (-) On-ranged-hit +0(-7) lightning While equipped: Stats +0(-1) Str offense ------ Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Damage +0%(-9%) lightning Slings are used to hurl stones or metal shots at your foes. |
[vs. mighty rough leather sling of lightning (In main hand)]rough leather sling of cold 4.0 Encumbrance T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% (-) Range +6 (-) On-ranged-hit +0(-7) lightning +6 cold While equipped: Stats +0(-1) Str offense ------ Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Damage +0%(-9%) lightning +9% cold Slings are used to hurl stones or metal shots at your foes. |
[vs. mighty rough leather sling of lightning (In main hand)]Kor's Fall (100% power, 0 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 100% (+34%) Range: 1.0x-1.2x (+0.1x) Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% (-) Range +0 (-6) On-ranged-hit +0(-7) lightning While equipped: Stats +0(-1) Str offense ------ Spell Crit +8% Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Spellpower +7 (+5 eff.) Damage +10% acid +10% darkness +10% blight +10% fire +0%(-9%) lightning other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 5 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 72.46 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (145). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. mighty rough leather sling of lightning (In main hand)]elm magestaff (100% power, 2 apr, lightning element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 100% (+34%) Range: 1.0x-1.2x (+0.1x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% (-) Range +0 (-6) On-ranged-hit +0(-7) lightning While equipped: Stats +0(-1) Str offense ------ Spell Crit +1% Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Spellpower +3 (+3 eff.) Damage +10%(+1%) lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. mighty rough leather sling of lightning (In main hand)]chilling iron waraxe of erosion (103% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Nature Weapon Damage 104% (+38%) Range: 1.0x-1.4x (+0.3x) Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% (-) Range +0 (-6) On-hit +5 nature +7 cold On-ranged-hit +0(-7) lightning While equipped: Stats +0(-1) Str offense ------ Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Damage +0%(-9%) lightning One-handed war axes. |
[vs. Mighty Girdle (Around waist)]rough leather belt 1.0 Encumbrance T1 belt armor [Normal] While equipped: defense ------ Armor +0 (-4) Fatigue +0% (+10%) Life +0.00 (-40.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) A belt that goes around your waist. |
[vs. Deepshunt (1 def, 0 armour) (Cloak)]Mayathra the linen cloak (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Dex +1 Mag +1(-2) Wil +0(-5) Cun offense ------ Ignore resists +0%(-5%) darkness defense ------ Defense +6 (+3 eff.) (+5 (+2 eff.)) Crit Resistance 5.00% Physical save +6 (+6 eff.) Mind save +0 (+0 eff.) (-6 (-3 eff.)) other ------- Infravision +3 See Invisibility +0 (-9) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Deepshunt (1 def, 0 armour) (Cloak)]thick linen cloak (1 def, 5 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +0(-2) Dex +0(-3) Wil +0(-5) Cun offense ------ Ignore resists +0%(-5%) darkness defense ------ Armor +5 Defense +1 (+1 eff.) (-) Resistance +12% cold Mind save +0 (+0 eff.) (-6 (-3 eff.)) other ------- See Invisibility +0 (-9) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. miner's pair of rough leather boots of tirelessness (0 def, 2 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 (-1) other ------- Stamina/turn +0.00 (-0.40) Max stamina +0.00 (-13.00) Infravision +0 (-2) A pair of boots made of leather. |
[vs. miner's pair of rough leather boots of tirelessness (0 def, 2 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 (-1) other ------- Stamina/turn +0.00 (-0.40) Max stamina +0.00 (-13.00) Infravision +0 (-2) A pair of boots made of leather. |
[vs. miner's pair of rough leather boots of tirelessness (0 def, 2 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 (-1) other ------- Stamina/turn +0.40 (-) Max stamina +11.00 (-2.00) Infravision +0 (-2) A pair of boots made of leather. |
[vs. miner's pair of rough leather boots of tirelessness (0 def, 2 armour) (On feet)]traveler's pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Ego] Master While equipped: defense ------ Armor +3 (+1) Fatigue -3% Physical save +6 (+6 eff.) other ------- Encumbrance +23 Stamina/turn +0.00 (-0.40) Max stamina +0.00 (-13.00) Infravision +0 (-2) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather cap 'Unlightqueen' (0 def, 1 armour) (On head)]grounding iron helm of dexterity (+3) (0 def, 3 armour) 3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 0(-10) item expose Damage +0%(-9%) mind +0%(-3%) darkness Ignore resists +0%(-5%) darkness defense ------ Armor +3 (+2) Fatigue +5% (+4%) Resistance +6%(-) lightning +6%(-) temporal +0%(-3%) mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. rough leather cap 'Unlightqueen' (0 def, 1 armour) (On head)]linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Normal] While equipped: offense ------ On-Hit 0(-10) item expose Damage +0%(-9%) mind +0%(-3%) darkness Ignore resists +0%(-5%) darkness defense ------ Armor +0 (-1) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resistance +0%(-6%) lightning +0%(-6%) temporal +0%(-3%) mind A pointy cloth hat, very wizardly... |
[vs. rough leather cap 'Unlightqueen' (0 def, 1 armour) (On head)]rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con offense ------ On-Hit 0(-10) item expose Damage +0%(-9%) mind +0%(-3%) darkness Ignore resists +0%(-5%) darkness defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +0%(-6%) lightning +0%(-6%) temporal +0%(-3%) mind A cap made of leather. |
[vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Normal] While equipped: offense ------ Mind Crit +0% (-3%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +0%(-7%) all Mind save +0 (+0 eff.) (-15 (-8 eff.)) A suit of armour made of leather. |
[vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]impenetrable iron plate armour of fire resistance (0 def, 12 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Ego] Master While equipped: offense ------ Mind Crit +0% (-3%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) defense ------ Armor +12 Fatigue +22% Resistance +0%(-7%) all +16% fire Mind save +0 (+0 eff.) (-15 (-8 eff.)) A suit of armour made of metal plates. |
[vs. shocking iron shield of cold resistance (+16%) (0 def, 2 armour, 101% power, 21.5 block) (In off hand)]flaming iron shield (0 def, 2 armour, 102% power, 20.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Cun 11 [Ego] Nature When used to Attack: Weapon Damage 102% (+1%) Range: 1.0x-1.2x (+0.0x) Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +20 (-1) On-Hit, radius 1 +10 fire While equipped: offense ------ On-Hit 0(-5) lightning 6 fire When Hit 0(-2) lightning 2 fire defense ------ Armor +2 (-) Fatigue +8% (-) Resistance +0%(-16%) cold other ------- Talents +1.00(-) Block Handheld deflection devices. |
[vs. shocking iron shield of cold resistance (+16%) (0 def, 2 armour, 101% power, 21.5 block) (In off hand)]iron shield (0 def, 2 armour, 97% power, 16 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Cun 11 [Normal] When used to Attack: Weapon Damage 97% (-4%) Range: 1.0x-1.2x (+0.0x) Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +16 (-6) While equipped: offense ------ On-Hit 0(-5) lightning When Hit 0(-2) lightning defense ------ Armor +2 (-) Fatigue +8% (-) Resistance +0%(-16%) cold other ------- Talents +1.00(-) Block Handheld deflection devices. |
[vs. shocking iron shield of cold resistance (+16%) (0 def, 2 armour, 101% power, 21.5 block) (In off hand)]reinforced iron shield (0 def, 3 armour, 100% power, 37 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Cun 11 [Ego] Master When used to Attack: Weapon Damage 100% (-1%) Range: 1.0x-1.2x (+0.0x) Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +37 (+16) While equipped: offense ------ On-Hit 0(-5) lightning When Hit 0(-2) lightning defense ------ Armor +3 (+1) Fatigue +8% (-) Resistance +0%(-16%) cold other ------- Talents +1.00(-) Block Handheld deflection devices. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: defense ------ Life +0.00 (-41.00) other ------- Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)]bright brass lantern 2.0 Encumbrance T1 lite [Ego] Master While equipped: defense ------ Life +0.00 (-41.00) other ------- Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)]Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +0(-5) Lck +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Mind save +10 (+5 eff.) other ------- Disarm Traps +0 (-5) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. thought-forged pouch of steel shots of accuracy (21/24, 117% power, 2 apr) (Quiver)]pouch of iron shots (14/14, 114% power, 1 apr) 3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Normal] Weapon Damage 114% (-3%) Range: 1.0x-1.2x (+0.0x) Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +0 (-6) Ignore Armor +1 (-1) Critical Rate +4.0% (-0.5%) Capacity 14 (-10) Auto Reload 0 (-6) On-ranged-hit +0(-10) mind On Hit: * 0% chance to reduce all saves and defense by 19 Shots are used with slings to pummel your foes to death. |
[vs. Prox's Lucky Halfling Foot (Tool)]extending elm totem of stinging [power 110] (13 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) other ------- Disarm Traps +0 (-5) Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Phyru the Shalore Skirmisher level 10
9th Flare 122nd year of Ascendancy at 21:04 see stats
Log
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Phyru uses Kill Shot.
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Phyru uses Block.
Talent Rune: Shatter Afflictions is ready to use.
Rotting Disease from Elven cultist hits Phyru for (22 blocked), (8 flat reduction), 7 blight (7 total damage).
Elven cultist casts Drain.
Elven cultist's spell attains critical power!
Phyru is afflicted by a decrepitude disease!
Elven cultist hits Phyru for (22 blocked), (8 flat reduction), 76 blight (76 total damage).
--------------------------------
Phyru casts Rune: Shatter Afflictions.
Phyru is free from the decrepitude disease.
A shield forms around Phyru.
Rotting Disease from Elven cultist hits Phyru for (8 flat reduction), (28 absorbed), 0 blight (0 total damage).
--------------------------------
Phyru uses Kill Shot.
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Phyru snipes Elven cultist (+192% weapon bonus for range)!
Elven cultist casts Soul Rot.
Phyru slows down.
Rotting Disease from Elven cultist hits Phyru for (8 flat reduction), (29 absorbed), 0 blight (0 total damage).
--------------------------------
Phyru uses Noggin Knocker.
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Your shield crumbles under the damage!
The shield around Phyru crumbles.






















































































