










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Shalore | 
| Class | Writhing One | 
| Level / Exp | 10 / 50% | 
| Size | medium | 
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 79th Pyre 122nd year of Ascendancy at 06:080 / 5 Killed by Mayelaith the rattlesnake at level 7 on the 4th Mirth 122nd year of Ascendancy at 02:15 Killed by Adobeth the red crystal at level 9 on the 9th Mirth 122nd year of Ascendancy at 02:07 Killed by Shardskin at level 9 on the 9th Mirth 122nd year of Ascendancy at 03:15 Killed by Ce'Nera the king cobra at level 10 on the 2nd Summertide 122nd year of Ascendancy at 07:14 | 
Primary Stats
| Strength | 29 (base 22) | 
| Dexterity | 11 (base 10) | 
| Constitution | 16 (base 13) | 
| Magic | 43 (base 34) | 
| Willpower | 17 (base 10) | 
| Cunning | 11 (base 10) | 
Resources
| Life | -1/269 | 
| Insanity | 61/100 | 
| Healing Factor | 1.1545771506545 | 
| Regeneration | 0.28864428766363 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +11.093867610317% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 2 | 
Offense: Mainhand
| Damage | 35 | 
| Accuracy | 31 | 
| Crit Chance | 4% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 37 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 16 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +10% | 
| All | 0% | 
Offense: Damage Penetration
| Mind | +20% | 
Defense: Base
| Armour (hardiness) | 15.5 (43.579428603723%) | 
| Defense | 2 | 
| Ranged Defense | 2 | 
| Fatigue | 19 | 
| Physical Save | 23 | 
| Spell Save | 24 | 
| Mental Save | 15 | 
Defense: Resistances
| Physical | + 5%( 70%) | 
| Acid | + 16%( 70%) | 
| Light | + 30%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
Class Talents
| Demented / Horrific body | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Demented / Controlled horrors | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Tentacles | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Path of horror | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Disfigured face | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Slow death | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active | 
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) As a reward you improved Strength by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire.Escort: lost sun paladin (level 3 of Trollmire) As a reward you improved Magic by +5. | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Old Forest.Escort: repented thief (level 2 of Old Forest) As a reward you improved talent Lacerating Strikes (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed | 
Equipment
| On feet |  [vs. miner's pair of iron boots of tirelessness (0 def, 4 armour) (On feet)] miner's pair of iron boots of tirelessness (0 def, 4 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 (-) Fatigue +2% (-) ---------- misc Stam/turn +0.40 (-) Max.stam +13.00 (-) Infravis +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  [vs. storming quiver of elm arrows of wind (11/11, 14-20 power, 5 apr) (Quiver)] storming quiver of elm arrows of wind (11/11, 14-20 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Nature Power 14.5 - 20.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 11 (-) Proj.spd +200% (-) Ranged+ +12(-) lightning On Crit.r2 +8(-) lightning On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Arrows are used with bows to pierce your foes to death. | 
| On hands |  [vs. rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)] rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) ----- def ----- Armour +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| On head |  [vs. miner's iron helm of strength (+2) (0 def, 5 armour) (On head)] miner's iron helm of strength (+2) (0 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2(-) Str ----- def ----- Armour +5 (-) Fatigue +5% (-) ---------- misc Infravis +1 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  [vs. cleansing elm wand of lightning storm [power 110]  (15 cooldown) (Tool)] cleansing elm wand of lightning storm [power 110] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  [vs. titan's steel ring (On fingers, 1 of 2)] titan's steel ring 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3(-) Con ----- def ----- Phys.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices | 
| On fingers |  [vs. titan's steel ring (On fingers, 1 of 2)] savior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Con ----- def ----- Phys.save +6 (+3 eff.) (-) Spell.save +7 (+3 eff.) Mind.save +6 (+5 eff.) Rings make your fingers look great! Tap to cycle through comparison choices | 
| Around neck |  [vs. warrior's copper amulet of willpower (+3) (Around neck)] warrior's copper amulet of willpower (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +5%(-) physical ---------- misc Stam/turn +0.30 (-) Amulets make your neck look great! | 
| In main hand |  [vs. acidic steel mace (16-22 power, 3 apr) (In main hand)] acidic steel mace (16-22 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +1.0% (-) Atk.spd 100% (-) On Crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 Blunt and deadly. | 
| Main armor |  [vs. Velegamina (2 def, 4 armour) (Main armor)] Velegamina (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: Stats +1(-) Wil +2(-) Mag dps ---------- Res.pen +20%(-) mind ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +16%(-) acid ---------- misc Mana/turn +0.04 (-) A suit of armour made of mail. | 
| Light source |  [vs. Summertide Phial (Light source)] Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
Inventory
|  Blood of Life 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." | 
|  [vs. titan's steel ring (On fingers, 1 of 2)] copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices | 
|  [vs. acidic steel mace (16-22 power, 3 apr) (In main hand)] steel battleaxe (20-30 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Normal] Power 20.0 - 30.0(+4.5 - +8.3) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +5.0% (+4.0%) Atk.spd 100% (-) On Crit: - Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 Massive two-handed battleaxes. | 
|  [vs. acidic steel mace (16-22 power, 3 apr) (In main hand)] iron longsword (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(-4.0 - -5.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +2.5% (+1.5%) Atk.spd 100% (-) On Crit: - Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 Sharp, long, and deadly. | 
|  [vs. acidic steel mace (16-22 power, 3 apr) (In main hand)] acidic iron waraxe of massacre (15-21 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 15.0 - 21.0(-0.5 - -0.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+2.5%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 - Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 One-handed war axes. | 
|  [vs. Velegamina (2 def, 4 armour) (Main armor)] iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-1) Wil +0(-2) Mag dps ---------- Res.pen +0%(-20%) mind ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-16%) acid ---------- misc Mana/turn +0.00 (-0.04) A suit of armour made of mail. | 
|  [vs. miner's pair of iron boots of tirelessness (0 def, 4 armour) (On feet)] miner's pair of rough leather boots of tirelessness (0 def, 3 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 (-1) Fatigue +0% (-2%) ---------- misc Stam/turn +0.30 (-0.10) Max.stam +10.00 (-3.00) Infravis +1 (-) A pair of boots made of leather. | 
|  [vs. miner's iron helm of strength (+2) (0 def, 5 armour) (On head)] iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-2) Str ----- def ----- Armour +3 (-2) Fatigue +5% (-) ---------- misc Infravis +0 (-1) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  2 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  3 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  [vs. Summertide Phial (Light source)] brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Demonic Soul 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Cyamirdos the Shalore Writhing One level 10
9th Mirth 122nd year of Ascendancy at 03:44 see stats
Log
Poison from Ce'Nera the king cobra hits Cyamirdos for 4 nature damage.
Ce'Nera the king cobra performs a melee critical strike against Cyamirdos!
Ce'Nera the king cobra hits Cyamirdos for 36 physical, 2 nature, 13 physical (51 total damage).
LIFE LOST WARNING!
Cyamirdos casts Digest.
Cyamirdos hits Ce'Nera the king cobra for (14 parried), 19 physical, 13 light, 54 darkness, 13 light (99 total damage).
LOW HEALTH WARNING!
Dissolved Face from Cyamirdos hits Ce'Nera the king cobra for 19 darkness, 14 blight (33 total damage).
Bleeding from Cyamirdos hits Ce'Nera the king cobra for 4 physical damage.
Rotting Disease from Cyamirdos hits Ce'Nera the king cobra for 14 blight damage.
Deadly Poison from Ce'Nera the king cobra hits Cyamirdos for 28 nature damage.
Poison from Ce'Nera the king cobra hits Cyamirdos for 4 nature damage.
Ce'Nera the king cobra hits Cyamirdos for 20 physical, 2 nature, 15 physical (37 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Cyamirdos casts Lash Out.
Cyamirdos misses Ce'Nera the king cobra.
Cyamirdos misses Ce'Nera the king cobra.
Cyamirdos hits Green ooze for 66 darkness, 20 light, 79 physical (165 total damage).
Cyamirdos killed Green ooze!
Poison bursts out of Cyamirdos's corpse!
Dissolved Face from Cyamirdos hits Ce'Nera the king cobra for 21 darkness damage.
Deadly Poison from Ce'Nera the king cobra hits Cyamirdos for 28 nature damage.
Cyamirdos the level 10 shalore writhing one was treehugged to death by Ce'Nera the king cobra on level 2 of The Maze.















































