Mekbo the level 1 Dwarf Berserker by dedorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp1 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity9 (base 11)
Constitution16 (base 13)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life0/144
Stamina107/107
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy16
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.73 (48.103448275862%)
Defense1
Ranged Defense1
Fatigue12
Physical Save13
Spell Save7
Mental Save8

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Mekbo picks up (c.): iron shield of lightning resistance (+16%) (4 def, 2 armour, 20 block).

Resting starts...

Talent Warshout is ready to use.
Rested for 47 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Mekbo picks up (c.):
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour).
Orc archer uses Infusion: Wild.

Orc archer lessens the pain.

Ran for 2 turns (stop reason: hostile spotted to the south (orc archer - offscreen)).


Orc archer shoots!


Orc archer's Shoot hits
Mekbo for 28 physical, 5 fire, 5 nature, 7 temporal (45 total damage).
Orc archer shoots!


Mekbo is recovering from the damage!

Orc archer's Shoot hits
Mekbo for 23 physical, 5 fire, 5 nature, 7 temporal (40 total damage).
Orc archer shoots!


Orc archer's Shoot hits
Mekbo for 29 physical, 5 fire, 5 nature, 7 temporal (46 total damage).
Mekbo receives 18 healing.
Mekbo uses Infusion: Wild.

Mekbo lessens the pain.

Mekbo uses Infusion: Regeneration.

Mekbo starts regenerating health quickly.

Orc archer shoots!

Saving game...