Archmage1 the level 6 Cornac Archmage by vassandor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution16 (base 14)
Magic27 (base 27)
Willpower15 (base 15)
Cunning11 (base 11)

Resources

Life150/150
Mana160/160
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy12
Crit Chance3%
APR9
Speed1.00

Offense: Spell

Spellpower25
Crit Chance13%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+16%
Acid+6%
Arcane+6%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)2 (30%)
Defense23
Ranged Defense23
Fatigue1
Physical Save13
Spell Save14
Mental Save9

Defense: Resistances

Lightning+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

On fingers
On fingers
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Archmage1 the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:50
see stats

Log

There is a Ruins of Kor'Pul here (press '' or right click to use).
You feel very confident walking into this place.
You are sent back to the material plane!
Saving game...

Saving done.

Archmage1 wears (replacing
linen robe (0 def, 0 armour)): rough leather armour of lightning resistance (3 def, 2 armour).

You gain 2.38 gold from the transmogrification of
radiant iron plate armour of acid resistance (0 def, 7 armour).
You gain 3.31 gold from the transmogrification of
enlightening iron plate armour of fire resistance (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.20 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.99 gold from the transmogrification of
thought-forged iron waraxe of massacre (18-24 power, 2 apr).
You gain 1.19 gold from the transmogrification of
flaming iron waraxe of massacre (15-21 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (14-20 power, 2 apr).
You gain 1.24 gold from the transmogrification of
slime-covered iron greatmaul (18-28 power, 1 apr).
You gain 5.50 gold from the transmogrification of
warbringer's iron dagger of dampening (10-12 power, 5 apr).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (10-14 power, 5 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (10-12 power, 5 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 51; dur 3; cd 18).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 18).
You gain 1.60 gold from the transmogrification of
blink rune (range 3; phase 12; cd 20).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 4; cd 10).
You gain 0.77 gold from the transmogrification of
regeneration infusion (heal 91; 14 cd).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.