Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 26 / 4% |
Size | big |
Lifes / Deaths | Killed by Silyreba the copperhead snake at level 20 on the 40th Regrowth 123rd year of Ascendancy at 21:50 0 / 7Killed by Xerimira the white jelly at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 19:44 Killed by Gloriwen the gigantic sandworm tunneler at level 22 on the 45th Regrowth 123rd year of Ascendancy at 14:05 Killed by Aresewyn the storm drake hatchling at level 23 on the 25th Pyre 123rd year of Ascendancy at 12:40 Killed by Shasshhiy'Kaish at level 24 on the 28th Pyre 123rd year of Ascendancy at 11:46 Killed by Betoba the luminous horror at level 25 on the 30th Pyre 123rd year of Ascendancy at 13:33 Killed by Cyrewe the mean looking elven guard at level 26 on the 32nd Pyre 123rd year of Ascendancy at 17:43 |
Antimagic | Follower |
Primary Stats
Strength | 111.24744731209 (base 52) |
Dexterity | 13 (base 10) |
Constitution | 14 (base 11) |
Magic | 8 (base 10) |
Willpower | 81.850062894715 (base 57) |
Cunning | 20 (base 10) |
Resources
Life | -21/1039 |
Equilibrium | 146 |
Healing Factor | 1.1326086956522 |
Regeneration | 72.518547767326 |
Speed
Mental | +2.90723440879% |
Attack | +2.90723440879% |
Movement | +42.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Offense: Mainhand
Damage | 68 |
Accuracy | 51 |
Crit Chance | 9% |
APR | 33 |
Speed | 0.97 |
Offense: Offhand
Damage | 67 |
Accuracy | 51 |
Crit Chance | 9% |
APR | 25 |
Speed | 0.97 |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 18% |
Speed | 0.97174897930653 |
Offense: Damage Bonus
Acid | +16% |
Blight | +16% |
Physical | +22% |
Cold | +36% |
All | 0% |
Darkness | +16% |
Lightning | +23% |
Mind | +9% |
Fire | +16% |
Nature | +39% |
Offense: Damage Penetration
Cold | +26% |
Lightning | +26% |
Acid | +26% |
Darkness | +26% |
Blight | +26% |
Physical | +26% |
Fire | +26% |
Nature | +41% |
Defense: Base
Armour (hardiness) | 31.969009178122 (81.030927835052%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 34 |
Mental Save | 43 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 50%( 70%) |
Cold | + 65%( 70%) |
All | + 45%( 70%) |
Lightning | + 61%( 70%) |
Temporal | + 50%( 70%) |
Physical | + 51%( 70%) |
Darkness | + 55%( 70%) |
Fire | + 57%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 21% |
Poison Resistance | 40% |
Blind Resistance | 19% |
Silence Resistance | 20% |
Pinning Resistance | 19% |
Disarm Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 86% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 510 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 264 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Psiblades |
talent | Icy Skin |
detrimental effect | The target has been dominated. It is unable to move and has lost 23 armor and 33 defense. Attacks from Cyrewe the mean looking elven guard gain 57% damage penetration. Dominated |
detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 45.93 life per turn. Regeneration |
beneficial effect | You gain 27% resistance against blight. Resolve |
detrimental effect | The gloom has confused the target, making it act randomly (30% chance) and unable to perform complex actions. Confused by the gloom |
beneficial effect | Increases the effectiveness of all healing the target receives by 10%. Empowered Healing |
beneficial effect | The target ignores pain, reducing all damage taken by 38%. Pain Suppression |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed black mamba head. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed xorn fragment. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed red crystal shard. * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)] Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +1 (+0 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Str / +4(-) Wil / +4(-) Cun Changes resistances: +10%(-) nature / +20%(-) cold Changes damage: +15%(-) cold Light radius: +1 (-) Movement speed: +20% (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | [vs. Pusonslaught the alchemist's lamp (Light source)] Pusonslaught the alchemist's lampPusonslaught the alchemist's lamp Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +7 (+0 eff.) (-) Effects on melee hit: * 10% chance to slow global speed by 58% Damage (Melee): 0(-10) item nature slow Changes resistances: +6%(-) nature / +6%(-) fire Changes resistances penetration: +15%(-) nature Physical save: +12 (+6 eff.) (-) Spell save: +12 (+6 eff.) (-) Mental save: +16 (+7 eff.) (-) Mindpower: +6 (+2 eff.) (-) Mental crit. chance: +6% (-) Light radius: +8 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | [vs. Aerykira the cashmere wizard hat (2 def, 0 armour) (On head)] Aerykira the cashmere wizard hat (2 def, 0 armour)Aerykira the cashmere wizard hat (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) (-) Changes resistances: +10%(-) lightning / +6%(-) temporal / +6%(-) blight Changes damage: +9%(-) mind Disease immunity: +20% (-) Silence immunity: +20% (-) Stun/Freeze immunity: +10% (-) A pointy cloth hat, very wizardly... |
On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+0 eff.) (-) When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
Tool | [vs. iron pickaxe 'Adinor' (dig speed 39 turns) (Tool)] iron pickaxe 'Adinor' (dig speed 39 turns)iron pickaxe 'Adinor' (dig speed 39 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str Changes resistances: +3%(-) lightning / +3%(-) temporal / +3%(-) blight / +11%(-) nature / +5%(-) arcane Changes damage: +6%(-) nature Stun/Freeze immunity: +20% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. Daimadil (On fingers, 1 of 2)] DaimadilDaimadil Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 (-) Changes resistances: +6%(-) blight / +6%(-) lightning Stun/Freeze immunity: +43% (-) Life regen: +2.00 (-) Only die when reaching: -20.00 life (-) Defense after a teleport: +5 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +5% (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. Daimadil (On fingers, 1 of 2)] CyrodhebaCyrodheba Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Armour: +6 (+2) Changes stats: +2 Cun / +2 Wil Changes resistances: +0%(-6%) blight / +0%(-6%) lightning Mental save: +6 (+2 eff.) Confusion immunity: +21% Stun/Freeze immunity: +0% (-43%) Life regen: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Maximum psi: +20.00 Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | [vs. cleansing steel amulet of constitution (+2) (Around neck)] cleansing steel amulet of constitution (+2)cleansing steel amulet of constitution (+2) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2(-) Con Changes resistances: +10%(-) nature / +10%(-) blight Poison immunity: +20% (-) Disease immunity: +23% (-) Amulets can have magical properties. |
In main hand | [vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand, 1 of 2)] protector's thorny mindstar of disruption (96% power, 33 apr, nature damage)protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 96% Range: 1.1x Uses stats: 77% Wil, 46% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +33 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +5% (-)Unnatural When wielded/worn: Changes resistances: +2%(-) all Talent masteries: +0.10(-) Wild-gift / Antimagic Mindpower: +9 (+3 eff.) (-) Mental crit. chance: +3% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Around waist | [vs. Mighty Girdle (Around waist)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | [vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand, 1 of 2)] vined mindstar 'Cyruta' (85% power, 25 apr, nature damage)vined mindstar 'Cyruta' (85% power, 25 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 85% (-11%) Range: 1.1x (+0.0x) Uses stats: 77% Wil, 46% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 (-8) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +0% (-5% )Unnatural When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +5 Wil Changes resistances: +5% arcane / +0%(-2%) all Changes damage: +7% lightning / +5% cold / +6% physical Talent mastery: +0.00(-0.10) Wild-gift / Antimagic Spell save: +5 (+2 eff.) Mental save: +12 (+4 eff.) Pinning immunity: +19% Stun/Freeze immunity: +10% Life regen: +0.70 Maximum life: +20.00 Mindpower: +6 (+2 eff.) (-3 (-1 eff.)) Mental crit. chance: +2% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | [vs. Gilydunantir the linen cloak (1 def, 0 armour) (Cloak)] Gilydunantir the linen cloak (1 def, 0 armour)Gilydunantir the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Effects on melee hit: * 10% chance to reduce all saves and defense by 31 Damage (Melee): 0(-10) item expose Changes resistances: +6%(-) darkness Blindness immunity: +10% (-) Disarm immunity: +20% (-) Maximum life: +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. radiant steel plate armour of the dragon (0 def, 9 armour) (Main armor)] radiant steel plate armour of the dragon (0 def, 9 armour)radiant steel plate armour of the dragon (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Fatigue: +22% (-) Changes stats: +2(-) Wil Changes resistances: +6%(-) acid / +6%(-) physical / +11%(-) darkness / +10%(-) blight / +6%(-) fire / +5%(-) cold / +6%(-) lightning Talents cooldown: Rush (-5(-) turns) Disarm immunity: +21% (-) Stun/Freeze immunity: +22% (-) Knockback immunity: +25% (-) Light radius: +1 (-) A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 26%; reduction 3; dur 10; cd 18) Primal Infusion (affinity 26%; reduction 3; dur 10; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 26% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 10 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the duelist (speed 451%; cd 12) movement infusion of the duelist (speed 451%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 451% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the psychic (heal 368; 14 cd)] (on body)] regeneration infusion of the duelist (heal 223; 16 cd)regeneration infusion of the duelist (heal 223; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22(+2) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223(-287) life over 5(-) turns. Its effects scale with your -Willpower, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the warrior (res 27%; physical; dur 2; cd 13)] (on body, 1 of 2)] wild infusion of the psychic (res 32%; magical; dur 4; cd 13)wild infusion of the psychic (res 32%; magical; dur 4; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19(-) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +magical and -physical effect and reduce all damage taken by 32%(-6%) for 4(+2) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Strength, +Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
[vs. cleansing steel amulet of constitution (+2) (Around neck)] copper amulet 'Urthyromirand'copper amulet 'Urthyromirand' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +3 Armour: +4 Changes stats: +2 Str / +3 Wil / +2(-) Con Changes resistances: +0%(-10%) nature / +0%(-10%) blight Critical mult.: +10.00% Poison immunity: +0% (-20%) Disease immunity: +0% (-23%) Maximum stamina: +20.00 Amulets can have magical properties. |
[vs. cleansing steel amulet of constitution (+2) (Around neck)] copper amulet of strength (+3)copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str / +0(-2) Con Changes resistances: +0%(-10%) nature / +0%(-10%) blight Poison immunity: +0% (-20%) Disease immunity: +0% (-23%) Amulets can have magical properties. |
[vs. cleansing steel amulet of constitution (+2) (Around neck)] serendipitous copper amuletserendipitous copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +6 Lck / +0(-2) Con Changes resistances: +0%(-10%) nature / +0%(-10%) blight Poison immunity: +0% (-20%) Disease immunity: +0% (-23%) Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
[vs. Daimadil (On fingers, 1 of 2)] Arthudig the ChargespawnerArthudig the Chargespawner Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +2 (-2) Damage when hit (Melee): 2 lightning Changes stats: +1 Str Changes resistances: +0%(-6%) blight / +22% fire / +0%(-6%) lightning Changes damage: +11% fire Stun/Freeze immunity: +0% (-43%) Life regen: +0.00 (-2.00) Only die when reaching: -60.00 life (-40.00 life) Light radius: +3 Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Daimadil (On fingers, 1 of 2)] GetihadGetihad Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-4) Changes resistances: +3%(-3%) lightning / +0%(-6%) blight / +6% mind / +9% darkness Changes resistances penetration: +10% acid Changes damage: +3% mind Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +21% (-22%) Life regen: +2.00 (-) Only die when reaching: +0.00 life (+20.00 life) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Daimadil (On fingers, 1 of 2)] copper ring 'Venomzephyr,'copper ring 'Venomzephyr,' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-4) Changes stats: +1 Cun Changes resistances: +0%(-6%) blight / +0%(-6%) lightning Changes resistances penetration: +5% nature Changes damage: +6% darkness Grants telepathy: Dragon Critical mult.: +20.00% Mental save: +5 (+1 eff.) Confusion immunity: +24% Stun/Freeze immunity: +0% (-43%) Life regen: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Daimadil (On fingers, 1 of 2)] psionicist's copper ring of perseverancepsionicist's copper ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-4) Changes stats: +3 Wil Changes resistances: +0%(-6%) blight / +0%(-6%) lightning Mental save: +6 (+2 eff.) Stun/Freeze immunity: +21% (-22%) Life regen: +2.00 (-) Only die when reaching: +0.00 life (+20.00 life) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Daimadil (On fingers, 1 of 2)] savage's copper ring of luminositysavage's copper ring of luminosity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-4) Damage (Melee): 10 light Damage (Ranged): 12 light Changes stats: +1 Con / +1 Mag Changes resistances: +0%(-6%) blight / +0%(-6%) lightning Changes damage: +10% light Spell save: +11 (+5 eff.) Stun/Freeze immunity: +0% (-43%) Life regen: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Maximum stamina: +12.00 Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Daimadil (On fingers, 1 of 2)] gold ring 'Xaldanne'gold ring 'Xaldanne' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +0 (-4) Changes resistances: +0%(-6%) lightning / +12% light / +0%(-6%) blight / +22% cold / +26% fire Changes damage: +13% fire / +11% cold Physical save: +12 (+5 eff.) Spell save: +17 (+7 eff.) Mental save: +7 (+2 eff.) Stun/Freeze immunity: +0% (-43%) Life regen: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand)] cruel elven-wood magestaff of protection (129% power, 5 apr, arcane element)This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of protection (129% power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% (+33%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 (-28) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) On weapon hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +0% (-5% )Unnatural When wielded/worn: Changes resistances: +12% arcane / +0%(-2%) all Changes damage: +25% arcane Talent mastery: +0.00(-0.10) Wild-gift / Antimagic Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Mindpower: +0 (+0 eff.) (-9 (-3 eff.)) Mental crit. chance: +0% (-3%) Staves designed for wielders of magic, by the greats of the art. |
[vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand)] potent elven-wood vilestaff of protection (140% power, 5 apr, darkness element)This item will automatically be transmogrified when you leave the level. potent elven-wood vilestaff of protection (140% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 141% (+45%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 (-28) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) On weapon hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +0% (-5% )Unnatural When wielded/worn: Changes resistances: +16% darkness / +0%(-2%) all Changes damage: +33% darkness Talent mastery: +0.00(-0.10) Wild-gift / Antimagic Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +4% Mindpower: +0 (+0 eff.) (-9 (-3 eff.)) Mental crit. chance: +0% (-3%) Staves designed for wielders of magic, by the greats of the art. |
[vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand, 1 of 2)] Shantiz the Stormblade (111% power, 20 apr)Shantiz the Stormblade (111% power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% (+15%) Range: 1.3x (+0.2x) Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 (-13) Crit. chance: +10.0% (+6.5%) Attack speed: 100% (-) On weapon hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. Damage against: +0% (-5% )Unnatural When wielded/worn: Changes stats: +20 Dex Changes resistances: +0%(-2%) all Talent mastery: +0.00(-0.10) Wild-gift / Antimagic Mindpower: +0 (+0 eff.) (-9 (-3 eff.)) Mental crit. chance: +0% (-3%) Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
[vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand, 1 of 2)] Olulach the mossy mindstar (75% power, 12 apr, nature damage)Olulach the mossy mindstar (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-21%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-21) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 1) on hit: +8 temporal Damage (radius 2) on crit: +16 temporal Damage against: +0% (-5% )Unnatural When wielded/worn: Changes resistances: +0%(-2%) all Talent mastery: +0.00(-0.10) Wild-gift / Antimagic Life regen: +0.50 Maximum life: +13.00 Maximum hate: +2.00 Maximum psi: +40.00 Mindpower: +2 (+1 eff.) (-7 (-2 eff.)) Mental crit. chance: +3% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand, 1 of 2)] blooming mossy mindstar of clarity (72% power, 12 apr, nature damage)blooming mossy mindstar of clarity (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-24%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-21) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +0% (-5% )Unnatural When wielded/worn: Changes resistances: +0%(-2%) all Talent mastery: +0.00(-0.10) Wild-gift / Antimagic Mental save: +2 (+0 eff.) Maximum psi: +13.00 Mindpower: +2 (+1 eff.) (-7 (-2 eff.)) Mental crit. chance: +1% (-2%) Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +11 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand, 1 of 2)] mossy mindstar (72% power, 12 apr, nature damage)mossy mindstar (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-24%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-21) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +0% (-5% )Unnatural When wielded/worn: Changes resistances: +0%(-2%) all Talent mastery: +0.00(-0.10) Wild-gift / Antimagic Mindpower: +2 (+1 eff.) (-7 (-2 eff.)) Mental crit. chance: +1% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand, 1 of 2)] mossy mindstar of life (75% power, 12 apr, nature damage)mossy mindstar of life (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-21%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-21) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +0% (-5% )Unnatural When wielded/worn: Changes resistances: +0%(-2%) all Talent mastery: +0.00(-0.10) Wild-gift / Antimagic Life regen: +0.60 Maximum life: +15.00 Mindpower: +2 (+1 eff.) (-7 (-2 eff.)) Mental crit. chance: +1% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand, 1 of 2)] vined mindstar of disruption (85% power, 18 apr, nature damage)vined mindstar of disruption (85% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% (-11%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-15) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +5% (-)Unnatural When wielded/worn: Changes resistances: +0%(-2%) all Talent mastery: +0.00(-0.10) Wild-gift / Antimagic Mindpower: +4 (+2 eff.) (-5 (-1 eff.)) Mental crit. chance: +2% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. protector's thorny mindstar of disruption (96% power, 33 apr, nature damage) (In main hand, 1 of 2)] Isiratha the Frozensear (94% power, 24 apr, nature damage)Isiratha the Frozensear (94% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Power: 95% (-1%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-9) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 2) on crit: +4 cold Damage against: +0% (-5% )Unnatural When wielded/worn: Changes resistances: +6% blight / +1% physical / +4%(+2%) all Changes resistances penetration: +4% acid / +4% fire / +4% physical / +4% cold Changes damage: +8% acid / +7% fire / +5% physical / +6% cold Talent masteries: +0.20(+0.10) Wild-gift / Antimagic Physical save: +4 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +4 (+1 eff.) Life regen: +4.00 Equilibrium when hit: +0.80 Only die when reaching: -20.00 life Mindpower: +6 (+2 eff.) (-3 (-1 eff.)) Mental crit. chance: +3% (-) Heals friendly targets nearby when you use a nature summon: +26 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. radiant steel plate armour of the dragon (0 def, 9 armour) (Main armor)] verdant cashmere robe of life (15 def, 0 armour)verdant cashmere robe of life (15 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +0 (-9) Defense: +15 (+12 eff.) Fatigue: +0% (-22%) Changes stats: +0(-2) Wil / +4 Con Changes resistances: +0%(-6%) acid / +0%(-6%) physical / +0%(-11%) darkness / +6%(-4%) blight / +0%(-6%) fire / +0%(-5%) cold / +0%(-6%) lightning Changes damage: +8% nature Talent cooldown: Rush ((+0(+5) turn) Poison immunity: +20% Disease immunity: +28% Disarm immunity: +0% (-21%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-25%) Life regen: +3.40 Maximum life: +69.00 Light radius: +0 (-1) Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. radiant steel plate armour of the dragon (0 def, 9 armour) (Main armor)] Veluthra the iron mail armour (2 def, 5 armour)Veluthra the iron mail armour (2 def, 5 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +5 (-4) Defense: +2 (+0 eff.) Fatigue: +12% (-10%) Changes stats: +1 Dex / +5 Mag / +0(-2) Wil / +2 Con Changes resistances: +5%(-1%) acid / +0%(-6%) physical / +0%(-11%) darkness / +0%(-10%) blight / +6%(+1%) cold / +0%(-6%) lightning / +0%(-6%) fire Grants telepathy: Dragon Talent cooldown: Rush ((+0(+5) turn) Allows you to breathe in: water Disarm immunity: +0% (-21%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-25%) Mental crit. chance: +1% Light radius: +1 (-) A suit of armour made of mail. |
[vs. radiant steel plate armour of the dragon (0 def, 9 armour) (Main armor)] Salussra the steel mail armour (2 def, 14 armour)Salussra the steel mail armour (2 def, 14 armour) Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +14 (+5) Defense: +2 (+0 eff.) Fatigue: +12% (-10%) Changes stats: +0(-2) Wil Changes resistances: +0%(-6%) acid / +0%(-6%) physical / +0%(-11%) darkness / +0%(-10%) blight / +0%(-6%) fire / +0%(-5%) cold / +0%(-6%) lightning Changes damage: +3% physical Talent cooldown: Rush ((+0(+5) turn) Reduces incoming crit damage: 15.00% Mental save: +6 (+2 eff.) Disarm immunity: +0% (-21%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-25%) Life regen: +5.00 Maximum life: +25.00 Light radius: +0 (-1) Healing mod.: +13% A suit of armour made of mail. |
[vs. radiant steel plate armour of the dragon (0 def, 9 armour) (Main armor)] Layavena the stralite mail armour (16 def, 17 armour)This item will automatically be transmogrified when you leave the level. Layavena the stralite mail armour (16 def, 17 armour) Requires: - Heavy armour training - Strength 38 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 (+8) Defense: +16 (+13 eff.) Fatigue: +12% (-10%) Changes stats: +5 Cun / +0(-2) Wil Changes resistances: +0%(-6%) acid / +0%(-6%) physical / +0%(-11%) darkness / +0%(-10%) blight / +0%(-6%) fire / +0%(-5%) cold / +0%(-6%) lightning Grants telepathy: Demon/Major Demon/Minor Humanoid/Orc All Talent cooldown: Rush ((+0(+5) turn) Mental save: +20 (+6 eff.) Disarm immunity: +0% (-21%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-25%) Light radius: +0 (-1) A suit of armour made of mail. |
[vs. radiant steel plate armour of the dragon (0 def, 9 armour) (Main armor)] radiant voratun mail armour (5 def, 10 armour)radiant voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 (+1) Defense: +5 (+2 eff.) Fatigue: +12% (-10%) Changes stats: +1(-1) Wil Changes resistances: +0%(-6%) acid / +0%(-6%) physical / +12%(+1%) darkness / +15%(+5%) blight / +0%(-6%) fire / +0%(-5%) cold / +0%(-6%) lightning Talent cooldown: Rush ((+0(+5) turn) Disarm immunity: +0% (-21%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-25%) Light radius: +1 (-) A suit of armour made of mail. |
[vs. radiant steel plate armour of the dragon (0 def, 9 armour) (Main armor)] iron plate armour of cold resistance (0 def, 7 armour)iron plate armour of cold resistance (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-2) Fatigue: +22% (-) Changes stats: +0(-2) Wil Changes resistances: +0%(-6%) acid / +0%(-6%) physical / +0%(-11%) darkness / +0%(-10%) blight / +16%(+11%) cold / +0%(-6%) lightning / +0%(-6%) fire Talent cooldown: Rush ((+0(+5) turn) Disarm immunity: +0% (-21%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-25%) Light radius: +0 (-1) A suit of armour made of metal plates. |
[vs. radiant steel plate armour of the dragon (0 def, 9 armour) (Main armor)] fortifying steel plate armour (0 def, 9 armour)fortifying steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Fatigue: +22% (-) Changes stats: +2 Str / +0(-2) Wil / +2 Con Changes resistances: +0%(-6%) acid / +0%(-6%) physical / +0%(-11%) darkness / +0%(-10%) blight / +0%(-6%) fire / +0%(-5%) cold / +0%(-6%) lightning Talent cooldown: Rush ((+0(+5) turn) Disarm immunity: +0% (-21%) Stun/Freeze immunity: +0% (-22%) Knockback immunity: +0% (-25%) Maximum life: +34.00 Light radius: +0 (-1) A suit of armour made of metal plates. |
[vs. Mighty Girdle (Around waist)] Duroderach the rough leather beltDuroderach the rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Changes stats: +3 Str / +9 Dex / +4 Cun / +2 Con / +6 Lck Changes damage: +6% blight Grants telepathy: Dragon Trap disarming bonus: +5 Stealth bonus: +6 Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) Infravision radius: +4 A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)] blurring rough leather beltblurring rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +9 (+6 eff.) Fatigue: +0% (+10%) Stealth bonus: +5 Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) A belt that goes around your waist. |
[vs. Gilydunantir the linen cloak (1 def, 0 armour) (Cloak)] Singehue (1 def, 0 armour)Singehue (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+1 eff.) Defense: +1 (+0 eff.) (-) Fatigue: -3% Damage (Melee): 0(-10) item expose Changes resistances: +0%(-6%) darkness / +3% cold Changes resistances penetration: +5% mind / +10% cold Changes damage: +12% mind / +6% fire Blindness immunity: +0% (-10%) Disarm immunity: +0% (-20%) Maximum life: +0.00 (-31.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Gilydunantir the linen cloak (1 def, 0 armour) (Cloak)] linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Damage (Melee): 0(-10) item expose Changes resistances: +0%(-6%) darkness Blindness immunity: +0% (-10%) Disarm immunity: +0% (-20%) Maximum life: +0.00 (-31.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Gilydunantir the linen cloak (1 def, 0 armour) (Cloak)] linen cloak of implacability (1 def, 0 armour)linen cloak of implacability (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Damage (Melee): 0(-10) item expose Changes resistances: +0%(-6%) darkness Physical save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Blindness immunity: +0% (-10%) Disarm immunity: +0% (-20%) Only die when reaching: -50.00 life Maximum life: +0.00 (-31.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Frost Treads (1 def, 4 armour) (On feet)] insulating pair of rough leather boots of tirelessness (0 def, 1 armour)insulating pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-3) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +0% (-7%) Changes stats: +0(-4) Str / +0(-4) Wil / +0(-4) Cun Changes resistances: +5%(-15%) cold / +0%(-10%) nature / +5% fire Changes damage: +0%(-15%) cold Stamina each turn: +0.40 Maximum stamina: +12.00 Light radius: +0 (-1) Movement speed: +0% (-20%) A pair of boots made of leather. |
[vs. Frost Treads (1 def, 4 armour) (On feet)] Olayarath (0 def, 3 armour)Olayarath (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-1) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: -3% (-10%) Changes stats: +0(-4) Str / +1 Dex / +3 Mag / +0(-4) Wil / +0(-4) Cun Changes resistances: +0%(-20%) cold / +6% mind / +0%(-10%) nature Changes damage: +0%(-15%) cold Maximum encumbrance: +23 Physical save: +6 (+3 eff.) Light radius: +0 (-1) Infravision radius: +3 Movement speed: +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Frost Treads (1 def, 4 armour) (On feet)] pair of dwarven-steel boots 'Ivena' (0 def, 4 armour)pair of dwarven-steel boots 'Ivena' (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +3% (-4%) Effects on melee hit: * 10% chance to reduce all saves and defense by 31 Changes stats: +0(-4) Str / +0(-4) Wil / +0(-4) Cun Changes resistances: +0%(-20%) cold / +9% mind / +0%(-10%) nature Changes damage: +0%(-15%) cold Disease immunity: +20% Silence immunity: +54% Confusion immunity: +34% Stun/Freeze immunity: +25% Light radius: +0 (-1) Movement speed: +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] Flamewrought (0 def, 2 armour)Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2(-2) Cun / +3(-1) Wil Changes resistances: +0%(-10%) nature / +10% fire Changes damage: +0%(-5%) nature / +5% fire Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +2 (+0 eff.) (-) When used to modify unarmed attacks: Power: 89% (-3%) Range: 1.1x (+0.0x) Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 (-) Crit. chance: +1.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Slime Spit (35% chance level 1). When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 69.95 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Aerykira the cashmere wizard hat (2 def, 0 armour) (On head)] Emyba the linen wizard hat (1 def, 0 armour)Emyba the linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-1 (+0 eff.)) Changes resistances: +11%(+5%) blight / +1% physical / +0%(-6%) temporal / +6%(-4%) lightning Changes damage: +11% blight / +0%(-9%) mind Disease immunity: +0% (-20%) Silence immunity: +0% (-20%) Stun/Freeze immunity: +0% (-10%) Life regen: +4.00 Stamina each turn: +1.00 Only die when reaching: -20.00 life Maximum life: +20.00 A pointy cloth hat, very wizardly... |
[vs. Aerykira the cashmere wizard hat (2 def, 0 armour) (On head)] insulating rough leather cap of strength (+3) (0 def, 1 armour)insulating rough leather cap of strength (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-2 (+0 eff.)) Fatigue: +1% Changes stats: +3 Str Changes resistances: +0%(-10%) lightning / +0%(-6%) temporal / +0%(-6%) blight / +5% cold / +7% fire Changes damage: +0%(-9%) mind Disease immunity: +0% (-20%) Silence immunity: +0% (-20%) Stun/Freeze immunity: +0% (-10%) A cap made of leather. |
[vs. Aerykira the cashmere wizard hat (2 def, 0 armour) (On head)] rough leather cap (0 def, 1 armour)rough leather cap (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-2 (+0 eff.)) Fatigue: +1% Changes resistances: +0%(-10%) lightning / +0%(-6%) temporal / +0%(-6%) blight Changes damage: +0%(-9%) mind Disease immunity: +0% (-20%) Silence immunity: +0% (-20%) Stun/Freeze immunity: +0% (-10%) A cap made of leather. |
[vs. Aerykira the cashmere wizard hat (2 def, 0 armour) (On head)] rough leather cap 'Ivith' (0 def, 1 armour)rough leather cap 'Ivith' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +1 Defense: +0 (+0 eff.) (-2 (+0 eff.)) Fatigue: +1% Changes resistances: +9% acid / +2% physical / +0%(-6%) blight / +8% cold / +0%(-6%) temporal / +0%(-10%) lightning Changes damage: +0%(-9%) mind Allows you to breathe in: water Disease immunity: +0% (-20%) Silence immunity: +0% (-20%) Stun/Freeze immunity: +0% (-10%) Stamina each turn: +2.00 Only die when reaching: -40.00 life A cap made of leather. |
[vs. Aerykira the cashmere wizard hat (2 def, 0 armour) (On head)] iron helm 'Adilaith' (0 def, 3 armour)iron helm 'Adilaith' (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-2 (+0 eff.)) Fatigue: +5% Changes resistances: +0%(-10%) lightning / +3%(-3%) temporal / +0%(-6%) blight Changes resistances penetration: +5% mind Changes damage: +0%(-9%) mind Physical save: +11 (+4 eff.) Disease immunity: +0% (-20%) Silence immunity: +0% (-20%) Stun/Freeze immunity: +20% (+10%) Equilibrium when hit: +0.08 Maximum life: +20.00 Mental crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
[vs. Pusonslaught the alchemist's lamp (Light source)] Chillvengeance the brass lanternChillvengeance the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-7 (+0 eff.)) Damage (Melee): 0(-10) item nature slow Changes resistances: +9% cold / +0%(-6%) nature / +0%(-6%) fire Changes resistances penetration: +0%(-15%) nature / +5% cold Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Spell save: +0 (+0 eff.) (-12 (-6 eff.)) Mental save: +3 (+2 eff.) (-13 (-5 eff.)) Hate when firing a critical mind attack: +3.00 Maximum life: +42.00 Maximum psi: +30.00 Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-6%) Light radius: +3 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Pusonslaught the alchemist's lamp (Light source)] brass lantern of healthbrass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-7 (+0 eff.)) Damage (Melee): 0(-10) item nature slow Changes resistances: +0%(-6%) nature / +0%(-6%) fire Changes resistances penetration: +0%(-15%) nature Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Spell save: +0 (+0 eff.) (-12 (-6 eff.)) Mental save: +0 (+0 eff.) (-16 (-7 eff.)) Maximum life: +41.00 Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-6%) Light radius: +3 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Pusonslaught the alchemist's lamp (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Defense: +0 (+0 eff.) (-7 (+0 eff.)) Damage (Melee): 0(-10) item nature slow / 15 Lite Light Burst (radius 1) Changes resistances: +0%(-6%) fire / +30% light / +0%(-6%) nature Changes resistances penetration: +0%(-15%) nature Changes damage: +10% light Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Spell save: +0 (+0 eff.) (-12 (-6 eff.)) Mental save: +0 (+0 eff.) (-16 (-7 eff.)) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-6%) Light radius: +5 (-3) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. iron pickaxe 'Adinor' (dig speed 39 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes stats: +0(-1) Str Changes resistances: +0%(-3%) lightning / +0%(-3%) temporal / +0%(-3%) blight / +0%(-11%) nature / +0%(-5%) arcane Changes damage: +5% blight / +0%(-6%) nature Stun/Freeze immunity: +0% (-20%) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. iron pickaxe 'Adinor' (dig speed 39 turns) (Tool)] woodsman's iron pickaxe (dig speed 37 turns)woodsman's iron pickaxe (dig speed 37 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str Changes resistances: +0%(-3%) lightning / +0%(-3%) temporal / +0%(-3%) blight / +10%(-1%) nature / +0%(-5%) arcane Changes damage: +5%(-1%) nature Stun/Freeze immunity: +0% (-20%) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron pickaxe 'Adinor' (dig speed 39 turns) (Tool)] Emelyssra the dwarven-steel pickaxe (dig speed 23 turns)Emelyssra the dwarven-steel pickaxe (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +11 (+5 eff.) Armour penetration: +4 Changes stats: +6 Cun / +2(+1) Str Changes resistances: +0%(-3%) lightning / +0%(-3%) temporal / +0%(-3%) blight / +0%(-11%) nature / +0%(-5%) arcane Changes resistances penetration: +15% physical Changes damage: +0%(-6%) nature Stun/Freeze immunity: +0% (-20%) Maximum life: +100.00 Infravision radius: +4 When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron pickaxe 'Adinor' (dig speed 39 turns) (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +0(-1) Str / +5 Wil Changes resistances: +0%(-3%) lightning / +0%(-3%) temporal / +0%(-3%) blight / +0%(-11%) nature / +0%(-5%) arcane Changes damage: +0%(-6%) nature Mental save: +10 (+3 eff.) Stun/Freeze immunity: +0% (-20%) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. iron pickaxe 'Adinor' (dig speed 39 turns) (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck / +0(-1) Str Changes resistances: +0%(-3%) lightning / +0%(-3%) temporal / +0%(-3%) blight / +0%(-11%) nature / +0%(-5%) arcane Changes damage: +0%(-6%) nature Trap disarming bonus: +5 Stun/Freeze immunity: +0% (-20%) When carried: Talent granted: +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Adinor' (dig speed 39 turns) (Tool)] iron torque of mindblast 'Iceblack' [power 77] (15 cooldown)iron torque of mindblast 'Iceblack' [power 77] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +0(-1) Str / +1 Dex / +2 Mag / +2 Wil Changes resistances: +0%(-3%) lightning / +0%(-3%) temporal / +0%(-3%) blight / +6% cold / +0%(-11%) nature / +0%(-5%) arcane Changes resistances penetration: +5% fire / +10% cold Changes damage: +0%(-6%) nature / +15% cold Stun/Freeze immunity: +0% (-20%) When carried: Talent granted: +0(+-1) Dig It can be used to blast the opponent's mind dealing 77 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
[vs. iron pickaxe 'Adinor' (dig speed 39 turns) (Tool)] Relgudar the elm totem of stinging [power 96] (15 cooldown)Relgudar the elm totem of stinging [power 96] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +0(-1) Str Changes resistances: +0%(-3%) lightning / +0%(-3%) temporal / +0%(-3%) blight / +0%(-11%) nature / +0%(-5%) arcane Changes damage: +12% blight / +0%(-6%) nature Stun/Freeze immunity: +0% (-20%) Mana when firing critical spell: +2.00 Maximum vim: +50.00 Spellpower: +12 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +0(+-1) Dig It can be used to sting an enemy dealing 96 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
[vs. iron pickaxe 'Adinor' (dig speed 39 turns) (Tool)] elm totem of summon tentacle [power 95] (25 cooldown)elm totem of summon tentacle [power 95] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +0(-1) Str Changes resistances: +0%(-3%) lightning / +0%(-3%) temporal / +0%(-3%) blight / +0%(-11%) nature / +0%(-5%) arcane Changes damage: +0%(-6%) nature Stun/Freeze immunity: +0% (-20%) When carried: Talent granted: +0(+-1) Dig It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 96 Armor: 0 All Resist: 0 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Ssiil the Thalore Wyrmic level 23
55th Regrowth 123rd year of Ascendancy at 14:24 see stats
By Ssiil the Thalore Wyrmic level 10
19th Dusk 122nd year of Ascendancy at 21:10 see stats
By Ssiil the Thalore Wyrmic level 24
28th Pyre 123rd year of Ascendancy at 22:00 see stats
By Ssiil the Thalore Wyrmic level 10
19th Dusk 122nd year of Ascendancy at 21:08 see stats
By Ssiil the Thalore Wyrmic level 20
38th Regrowth 123rd year of Ascendancy at 16:17 see stats
By Ssiil the Thalore Wyrmic level 19
40th Haze 122nd year of Ascendancy at 03:26 see stats
By Ssiil the Thalore Wyrmic level 24
28th Pyre 123rd year of Ascendancy at 12:48 see stats
By Ssiil the Thalore Wyrmic level 22
45th Regrowth 123rd year of Ascendancy at 11:08 see stats
By Ssiil the Thalore Wyrmic level 6
1st Mirth 122nd year of Ascendancy at 08:24 see stats
By Ssiil the Thalore Wyrmic level 9
7th Dusk 122nd year of Ascendancy at 02:27 see stats
By Ssiil the Thalore Wyrmic level 22
46th Regrowth 123rd year of Ascendancy at 04:19 see stats
By Ssiil the Thalore Wyrmic level 16
14th Haze 122nd year of Ascendancy at 01:07 see stats
Log
Cyrewe the mean looking elven guard hits Ssiil for 491 physical, 6 blight, 6 blight (503 total damage).
Ssiil is no longer attuned.
Talent Infusion: Wild is ready to use.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Infusion: Wild is still on cooldown for 5 turns.
Ssiil uses Infusion: Wild.
Ssiil lessens the pain.
Ssiil shakes the ground!
Cyrewe the mean looking elven guard resists the knockback!
Cyrewe the mean looking elven guard is knocked back!
Cyrewe the mean looking elven guard slows down.
Ssiil hits Cyrewe the mean looking elven guard for (24 resist armour), 36 physical, (24 resist armour), 29 physical (65 total damage).
Cyrewe the mean looking elven guard rushes out!
Cyrewe the mean looking elven guard performs a melee critical strike against Ssiil!
Ssiil attunes to the damage.
Melee retaliation hits Cyrewe the mean looking elven guard for (24 resist armour), 5 cold (5 total damage).
Cyrewe the mean looking elven guard hits Ssiil for 168 physical, 5 blight, 5 blight (178 total damage).
Cyrewe the mean looking elven guard slows down.
Talent Prismatic Slash is ready to use.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Ssiil breathes venom!
Cyrewe the mean looking elven guard is poisoned!
Ssiil's devouring flames area effect hits Cyrewe the mean looking elven guard for (17 resist armour), 0 fire (0 total damage).
Cyrewe the mean looking elven guard throws two quick punches.
Cyrewe the mean looking elven guard performs a melee critical strike against Ssiil!
Ssiil is no longer being stalked by Cyrewe the mean looking elven guard.
Saving game...