Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.5Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.0 1.0.5Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Alchemist |
| Level / Exp | 2 / 35% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 14 (base 13) |
| Magic | 19 (base 21) |
| Willpower | 12 (base 11) |
| Cunning | 10 (base 10) |
Resources
| Life | 118/118 |
| Mana | 117/117 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 7 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 1.05 |
| Ranged Defense | 1.05 |
| Fatigue | 0 |
| Physical Save | 9.8 |
| Spell Save | 10.85 |
| Mental Save | 7.7 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Explosive admixtures | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Infusion | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| Tool | [vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] iron pickaxe of endurance (dig speed 37 turns)iron pickaxe of endurance (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Fatigue: -5% Changes stats: +2 Str Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | [vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] pair of rough leather boots (0 def, 1 armour)pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +1 Fatigue: +1% Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) A pair of boots made of leather. |
| Main armor | [vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Quiver | [vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] 38 alchemist agate38 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| In main hand | [vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] elm magestaff of might (10-12 power, 2 apr, fire damage)elm magestaff of might (10-12 power, 2 apr, fire damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) fire Talents granted: +1.00(-) Command Staff Spellpower: +3 (-) Spell crit. chance: +7% (-) Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] balanced iron battleaxe of massacre (18-27 power, 1 apr)This item will automatically be transmogrified when you leave the level. balanced iron battleaxe of massacre (18-27 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0(+8.0 - +15.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-1) Physical crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +8 Defense: +6 Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) Massive two-handed battleaxes. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] iron greatmaul of projection (13.5-20.25 power, 1 apr)This item will automatically be transmogrified when you leave the level. iron greatmaul of projection (13.5-20.25 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3(+3.5 - +8.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-1) Physical crit. chance: +0.5% (-2.0%) Attack speed: 100% (-) Damage when this weapon hits: +9 mind When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] elm magestaff (10-12 power, 2 apr, cold damage)elm magestaff (10-12 power, 2 apr, cold damage) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire / +10% cold Talents granted: +1.00(-) Command Staff Spellpower: +3 (-) Spell crit. chance: +1% (-6%) Staves designed for wielders of magic, by the greats of the art. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] elm magestaff (10-12 power, 2 apr, fire damage)This item will automatically be transmogrified when you leave the level. elm magestaff (10-12 power, 2 apr, fire damage) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) fire Talents granted: +1.00(-) Command Staff Spellpower: +3 (-) Spell crit. chance: +1% (-6%) Staves designed for wielders of magic, by the greats of the art. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] iron waraxe (6.5-9.1 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron waraxe (6.5-9.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.5 - 9.1(-3.5 - -2.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) One-handed war axes. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] iron waraxe (7-9.8 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron waraxe (7-9.8 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8(-3.0 - -2.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) One-handed war axes. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] linen cloak (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +1 Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] pair of iron boots (0 def, 3 armour)pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +3 Fatigue: +2% Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] pair of rough leather boots of uncanny dodging (2 def, 1 armour)This item will automatically be transmogrified when you leave the level. pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) A pair of boots made of leather. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] rough leather armour (1 def, 2 armour)This item will automatically be transmogrified when you leave the level. rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) A suit of armour made of leather. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] spiked rough leather armour (1 def, 2 armour)This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) A suit of armour made of leather. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] 2 agate2 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +2 Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Physical save: +2 Spell save: +2 Mental save: +2 Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +1 Changes resistances: +1% all Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) When carried: This orb will automatically identify items you find. |
[vs. elm magestaff of might (10-12 power, 2 apr, fire damage) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-7%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Giant brown ant is on fire!
Lrodind hits Wolf for 27 fire damage.
Lrodind hits Giant brown ant for 27 fire damage.
Burning from Lrodind hits Giant brown ant for 9 fire damage.
Burning from Lrodind hits Wolf for 9 fire damage.
Burning from Lrodind killed Giant brown ant!
Golem (servant of Lrodind) casts Rune: Shielding.
A shield forms around golem (servant of Lrodind).
Golem (servant of Lrodind) hits Wolf for 10 physical damage.
Burning from Lrodind hits Wolf for 9 fire damage.
Wolf hits Golem (servant of Lrodind) for (1 absorbed), 0 physical (0 total damage).
Golem (servant of Lrodind) misses Wolf.
Burning from Lrodind hits Wolf for 9 fire damage.
Burning from Lrodind killed Wolf!
Talent Throw Bomb is ready to use.
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The shield around golem (servant of Lrodind) crumbles.
Lrodind picks up (i.): pair of rough leather boots of uncanny dodging (2 def, 1 armour).
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the next level here (press '' or right click to use).
Ran for 55 turns (stop reason: at exit).
