









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 29 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Gloruraba the red ooze at level 18 on the 64th Dusk 123rd year of Ascendancy at 01:03 0 / 8Killed by elven cultist at level 25 on the 45th Haze 123rd year of Ascendancy at 04:35 Killed by Isliseriba the elven corruptor at level 26 on the 47th Haze 123rd year of Ascendancy at 08:56 Killed by Cyrulessra the barrow wight at level 29 on the 31st Regrowth 124th year of Ascendancy at 17:43 Killed by armoured skeleton warrior at level 29 on the 31st Regrowth 124th year of Ascendancy at 21:27 Killed by Cyrulessra the barrow wight at level 29 on the 31st Regrowth 124th year of Ascendancy at 21:40 Killed by Velerenor the multi-hued drake at level 29 on the 32nd Regrowth 124th year of Ascendancy at 01:51 Killed by Belybrethra the rogue at level 29 on the 32nd Regrowth 124th year of Ascendancy at 02:17 |
Primary Stats
| Strength | 45 (base 10) |
| Dexterity | 50 (base 13) |
| Constitution | 21 (base 10) |
| Magic | 96 (base 60) |
| Willpower | 59 (base 56) |
| Cunning | 13 (base 10) |
Resources
| Life | -170/798 |
| Paradox | 349 |
| Healing Factor | 1.204804467222 |
| Regeneration | 8.2529106004708 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 51.634362071523 |
| See Invisible | 60.634362071523 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 221 |
| Accuracy | 68 |
| Crit Chance | 24% |
| APR | 24 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Temporal | +26% |
| Arcane | +12% |
| Physical | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Physical | +40% |
Defense: Base
| Armour (hardiness) | 6 (38.594633868923%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 44 |
| Mental Save | 22 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Nature | + 28%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 26%( 70%) |
| Acid | + 23%( 70%) |
| Cold | + 39%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Stun Resistance | 73% |
| Poison Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 24. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Erelekalthotir the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: defense ------ Armor +1 Resistance +3% lightning +3% temporal Life +20.00 Poison Resist +20% Silence Resist +20% Confus Resist +20% Pinning Resist +10% Stun Resist +23% A pair of boots made of leather. |
| Quiver | Chalulagund the Woekiller (12/17, 165% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Random Unique] Arcane/Master Weapon Damage 165% Range: 1.0x-1.4x Uses 100% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +16.5% Capacity 17 On-ranged-hit +20 darkness +23 blight +14 cold +4 mind On Hit: 20% Epidemic level 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 29 On Critical: * Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Quenchcutter the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Ignore resists +10% cold On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Defense +30 (+7 eff.) Resistance +15% cold Crit Resistance 15.00% Life +51.00 Stun Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aroma the hardened leather cap (25 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Physical Power +20 (+3 eff.) Ignore resists +15% physical Accuracy +30 (+7 eff.) defense ------ Armor +3 Defense +25 (+6 eff.) Fatigue +3% Resistance +15% cold Cut Resist +20% other ------- Stamina when Hit +1.70 EQ when Hit +2.10 A cap made of leather. |
| Tool | Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 23/100 The very essence of bearness! |
| On fingers | Daimizilarion0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Mindpower +5 (+3 eff.) Damage +3% acid defense ------ Fatigue -5% other ------- Encumbrance +22 Hate-on-crit +3.00 Rings make your fingers look great! |
| On fingers | Elenathel0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Mag +3 Cun offense ------ Damage +9% acid defense ------ Resistance +15% blight +17% nature +3% acid Life Regen +4.00 Poison Resist +36% Disease Resist +32% Stun Resist +30% other ------- See Invisibility +9 Rings make your fingers look great! |
| Around waist | Tohor1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str +2 Con defense ------ Resistance +9% acid Unlife -80.00 life Life Regen +0.60 Healmod +11% other ------- Max stamina +20.00 A belt that goes around your waist. |
| In main hand | Epoch's Curve4.0 Encumbrance T3 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 111% Range +9 While equipped: Stats +5 Dex +4 Mag offense ------ On-Ranged-Hit 15 temporal Damage +10% temporal defense ------ Life Regen +2.00 other ------- Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
| On hands | Gigatira the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +4 Str +2 Dex +3 Con offense ------ Physical Crit +2.0% Spell Crit +5% Physical Power +20 (+3 eff.) Spellpower +7 (+2 eff.) Ignore resists +25% physical On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +2 other ------- Mana/turn +0.24 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Zubanne (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane While equipped: Stats +6 Dex +3 Mag +3 Wil offense ------ Spell Crit +15% Physical Power +10 (+2 eff.) Spellpower +31 (+8 eff.) Damage +16% temporal +12% arcane +15% physical When Hit 2 physical defense ------ Resistance +13% all Spell save +19 (+6 eff.) other ------- Mana/turn +0.12 Max mana +104.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ragiyablek (2 def, 0 armour) =phys=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Critical power +10.00% Physical Power +25 (+4 eff.) Accuracy +15 (+3 eff.) Ignore Armor +3 defense ------ Defense +2 (+0 eff.) other ------- Max hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Byyadublek' =phys=0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Str +3 Mag +4 Con offense ------ Physical Power +25 (+4 eff.) Accuracy +20 (+5 eff.) other ------- Max stamina +20.00 Amulets make your neck look great! |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding gold amulet of mastery (0.20 Chronomancy / Spacetime Weaving)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +10% lightning Stun Resist +28% other ------- Masteries +0.20 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
stabilizing gold amulet of cunning (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun defense ------ Resistance +14% temporal Pinning Resist +29% Knockbk Resist +23% Amulets make your neck look great! |
vitalizing gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature While equipped: Stats +3 Con defense ------ Physical save +10 (+5 eff.) Life +41.00 Life Regen +2.00 Blind Resist +11% other ------- Infravision +4 Sight +2 See Invisibility +9 Amulets make your neck look great! |
warrior's copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +7% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Rings make your fingers look great! |
solipsist's gold ring of light (+20%)0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +4 Wil offense ------ Mindpower +5 (+3 eff.) Damage +10% light defense ------ Resistance +20% light Rings make your fingers look great! |
solipsist's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +6 Wil +4 Cun offense ------ Mindpower +7 (+4 eff.) On-Hit 10 light On-Ranged-Hit 15 light Damage +10% light Rings make your fingers look great! |
stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +50.00 Life Regen +6.00 Healmod +13% Rings make your fingers look great! |
Cyrywyn (138% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Psionic Weapon Damage 139% Range: 1.0x-1.3x Uses 100% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +1 Dex offense ------ Ignore Armor +4 defense ------ Armor +14 Sharp, short and deadly. |
Ulidunarak (147% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Master Weapon Damage 147% Range: 1.0x-1.3x Uses 100% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Damage +9% acid Ignore resists +15% mind defense ------ Armor +6 Resistance +6% darkness +5% arcane Teleport Resist +20% Sharp, short and deadly. |
Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 55% Dex, 95% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
voratun greatmaul 'Hazewind' (192% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Master Weapon Damage 193% Range: 1.0x-1.5x Uses 170% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 cold While equipped: offense ------ Damage +6% cold When Hit 10 light 4 cold defense ------ Resistance +6% acid Massive two-handed mauls. |
Jetspitter (143% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Master Weapon Damage 144% Range: 1.0x-1.6x Uses 170% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Damage +6% lightning +6% darkness Ignore resists +5% lightning +12% physical Accuracy +13 (+3 eff.) Ignore Armor +13 When Hit 4 darkness defense ------ Resistance +6% lightning +12% darkness Massive two-handed swords. |
elemental steel greatsword of projection (127% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego++] Arcane/Psionic Weapon Damage 127% Range: 1.0x-1.6x Uses 170% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 105 acid damage (1/turn) While equipped: offense ------ Damage +10% acid Ignore resists +12% acid Massive two-handed swords. |
Chillwrack4.0 Encumbrance T3 longbow 2H weapon [Rare] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +4 cold On-Hit, radius 1 +12 lightning On-crit, radius 2 +8 mind While equipped: Stats +5 Str offense ------ Physical Power +12 (+2 eff.) Damage +27% cold defense ------ Resistance +6% cold Longbows are used to shoot arrows at your foes. |
mighty yew longbow of cold4.0 Encumbrance T3 longbow 2H weapon [Ego] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +12 cold While equipped: Stats +2 Str offense ------ Physical Power +11 (+2 eff.) Damage +14% cold Longbows are used to shoot arrows at your foes. |
steady ash longbow of cold4.0 Encumbrance T2 longbow 2H weapon [Ego] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +11 cold While equipped: offense ------ Physical Crit +5.0% Damage +12% cold Accuracy +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of true flight4.0 Encumbrance T5 longbow 2H weapon [Ego++] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +3 Cun offense ------ Physical Crit +14.0% Combat Speed +10% Accuracy +14 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Emeth (103% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 104% Range: 1.0x-1.4x Uses 150% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +4 physical While equipped: Stats +3 Cun offense ------ Damage +3% mind Accuracy +6 (+1 eff.) defense ------ Defense +5 (+1 eff.) Disarm Resist +24% other ------- Stamina/turn +1.00 Max psi +10.00 Sharp, long, and deadly. |
Braneruigorn the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Damage +24% acid On-Hit (Melee): * 20% chance to reduce armor by 39% * 20% chance to reduce all saves and defense by 23 defense ------ Defense +2 (+0 eff.) Resistance +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bregedil (13 def, 9 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Con defense ------ Armor +9 Defense +13 (+3 eff.) Resistance +12% acid +3% darkness +3% nature +6% lightning Physical save +13 (+7 eff.) Spell save +19 (+6 eff.) Mind save +15 (+8 eff.) Healmod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception =Decept=1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Yvyldath the Arcnaught (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: defense ------ Defense +10 (+2 eff.) Resistance +9% acid +6% lightning Physical save +7 (+4 eff.) Spell save +9 (+3 eff.) Mind save +12 (+6 eff.) Confus Resist +10% Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silyda (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Crit +3.0% Critical power +15.00% Physical Power +15 (+3 eff.) Damage +3% physical Ignore resists +15% temporal defense ------ Armor +2 Physical save +9 (+5 eff.) other ------- Max stamina +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Fuluroddagorn' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +3 Cun +3 Str offense ------ On-Hit 10 temporal On-Ranged-Hit 9 temporal Damage +9% acid +8% temporal +6% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +2 Resistance +6% acid +8% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 5 nature Damage +3% nature Accuracy +10 (+2 eff.) defense ------ Armor +1 Resistance +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ On-Hit 9 temporal On-Ranged-Hit 8 temporal Damage +3% temporal Accuracy +12 (+3 eff.) defense ------ Armor +2 Resistance +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glitterhack the dwarven-steel helm (0 def, 20 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Wil offense ------ Damage +9% light Ignore resists +15% physical Accuracy +30 (+7 eff.) defense ------ Armor +20 Fatigue +4% Resistance +10% blight Mind save +8 (+4 eff.) Unlife -80.00 life other ------- Max stamina +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nerolekira the Dimhunger (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +4 (+1 eff.) Ignore resists +5% acid defense ------ Armor +3 Fatigue +5% Resistance +9% mind +6% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zidunagorn the Chargeslice (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+4 eff.) Damage +5% darkness +10% physical Ignore resists +20% lightning When Hit 2 darkness defense ------ Defense +2 (+0 eff.) Resistance +12% lightning +5% physical +20% darkness +3% mind other ------- Max hate +5.00 A pointy cloth hat, very wizardly... |
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +6 Wil defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Mind save +13 (+7 eff.) Life +34.00 Life Regen +3.00 Healmod +11% A suit of armour made of mail. |
Mamas the reinforced leather armour (27 def, 15 armour)9.0 Encumbrance T4 light armor [Rare] Disrupt While equipped: offense ------ Physical Crit +2.0% defense ------ Armor +15 Defense +27 (+6 eff.) Fatigue +8% Resistance +13% blight +12% nature +15% acid A suit of armour made of leather. |
drakeskin leather armour 'Vorakira' (32 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master While equipped: Stats +8 Str +10 Dex +1 Mag +2 Wil +3 Cun +1 Con offense ------ Move Speed +20% Ignore resists +10% temporal defense ------ Armor +8 Defense +32 (+8 eff.) Fatigue +8% Physical save +14 (+7 eff.) Life +26.00 A suit of armour made of leather. |
Glimmerclamor (50/51, 150% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Rare] Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 51 On-ranged-hit +4 light On-crit, radius 2 +16 light On Hit: * 20% chance to slow global speed by 50% * 20 arcane resource burn While equipped: other ------- Reload +5 Arrows are used with bows to pierce your foes to death. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
188 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +43.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (0/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 19/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of gale force [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 121 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind 'Willowimmortal' [power 4] (25 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +4 Str +4 Mag +2 Wil +4 Con offense ------ Damage +15% nature defense ------ Resistance +21% acid +6% nature Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Lanin the Skeleton Temporal Warden level 17
25th Dusk 123rd year of Ascendancy at 20:44 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Lanin the Skeleton Temporal Warden level 15
41st Haze 122nd year of Ascendancy at 06:05 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Lanin the Skeleton Temporal Warden level 24
29th Haze 123rd year of Ascendancy at 19:27 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Lanin the Skeleton Temporal Warden level 18
63rd Dusk 123rd year of Ascendancy at 12:43 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lanin the Skeleton Temporal Warden level 22
1st Haze 123rd year of Ascendancy at 01:26 see stats
Impossible Death (Nightmare (Adventure) difficulty)
Got killed by your future self.By Lanin the Skeleton Temporal Warden level 24
30th Haze 123rd year of Ascendancy at 06:30 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Lanin the Skeleton Temporal Warden level 10
23rd Dusk 122nd year of Ascendancy at 07:54 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Lanin the Skeleton Temporal Warden level 20
69th Dusk 123rd year of Ascendancy at 06:38 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Lanin the Skeleton Temporal Warden level 26
62nd Haze 123rd year of Ascendancy at 23:52 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Lanin the Skeleton Temporal Warden level 25
45th Haze 123rd year of Ascendancy at 12:58 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Lanin the Skeleton Temporal Warden level 18
64th Dusk 123rd year of Ascendancy at 01:03 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Lanin the Skeleton Temporal Warden level 9
20th Dusk 122nd year of Ascendancy at 10:37 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Lanin the Skeleton Temporal Warden level 16
14th Regrowth 123rd year of Ascendancy at 23:40 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Lanin the Skeleton Temporal Warden level 22
1st Time of Equilibrium 123rd year of Ascendancy at 19:51 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Lanin the Skeleton Temporal Warden level 16
57th Regrowth 123rd year of Ascendancy at 01:07 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Lanin the Skeleton Temporal Warden level 29
32nd Regrowth 124th year of Ascendancy at 01:51 see stats
Log
Lanin casts Arrow Stitching.
Lanin's Arrow Stitching performs a ranged critical strike against Cyrulessra the barrow wight!
Lanin casts Epidemic.
Cyrulessra the barrow wight is afflicted by an epidemic!
Lanin's Arrow Stitching hits Cyrulessra the barrow wight for (24 to psi shield), 36 physical, 5 darkness, 10 blight, 2 cold, 1 mind, (3 to psi shield), 5 temporal (58 total damage).
Lanin's temporal clone's Arrow Stitching hits Cyrulessra the barrow wight for (42 to psi shield), 63 physical, 11 darkness, 23 blight, 5 cold, 2 mind, (7 to psi shield), 11 temporal (115 total damage).
Lanin has temporarily forgotten Spacetime Tuning for 3 turns!
Lanin's temporal clone's Arrow Stitching hits Cyrulessra the barrow wight for (32 to psi shield), 47 physical, 13 darkness, 28 blight, 5 cold, 2 mind, (9 to psi shield), 13 temporal (109 total damage).
Melee retaliation hits Cyrulessra the barrow wight for (0 to psi shield), 0 physical (0 total damage).
Epidemic from Lanin hits Cyrulessra the barrow wight for 22 blight damage.
Cyrulessra the barrow wight's Beyond the Flesh hits Lanin for 97 physical, 7 acid, 19 fire, 20 physical (143 total damage).
Cyrulessra the barrow wight casts Chain Lightning.
Cyrulessra the barrow wight hits Lanin for 150 lightning damage.
Lanin casts Dimensional Step.
Lanin emerges from a space-time rift!
Lanin casts Rune: Blink.
Lanin is out of phase.
Belybrethra the rogue casts Call of the Crypt.
Lanin is no longer invigorated.
Lanin activates Weapon Folding.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Skeleton master archer uses Crippling Shot.
Melee retaliation hits Armoured skeleton warrior for 1 physical damage.
Armoured skeleton warrior hits Lanin for 144 physical, 4 cold (148 total damage).
Belybrethra the rogue casts Invoke Darkness.
Belybrethra the rogue hits Lanin for 178 darkness damage.
Lanin the level 29 skeleton temporal warden was shadowed to death by Belybrethra the rogue on level 4 of Mardyndil.

















































































































