







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 11 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by wolf at level 1 on the 2nd Mirth 122nd year of Ascendancy at 20:24 / 76Killed by cold drake hatchling at level 1 on the 2nd Mirth 122nd year of Ascendancy at 21:49 Killed by great wolf at level 1 on the 2nd Mirth 122nd year of Ascendancy at 23:15 Killed by snow giant at level 1 on the 3rd Mirth 122nd year of Ascendancy at 01:16 Killed by rattlesnake at level 1 on the 3rd Mirth 122nd year of Ascendancy at 02:04 Killed by wolf at level 1 on the 3rd Mirth 122nd year of Ascendancy at 02:28 Killed by rattlesnake at level 1 on the 3rd Mirth 122nd year of Ascendancy at 03:05 Killed by The Fragmented Essence of Harkor'Zun at level 1 on the 3rd Mirth 122nd year of Ascendancy at 03:43 Killed by The Fragmented Essence of Harkor'Zun at level 1 on the 3rd Mirth 122nd year of Ascendancy at 03:50 Killed by cold drake hatchling at level 1 on the 3rd Mirth 122nd year of Ascendancy at 04:35 Killed by The Fragmented Essence of Harkor'Zun at level 1 on the 3rd Mirth 122nd year of Ascendancy at 05:04 Killed by cold drake hatchling at level 1 on the 3rd Mirth 122nd year of Ascendancy at 06:17 Killed by dire wolf at level 1 on the 3rd Mirth 122nd year of Ascendancy at 07:17 Killed by snow giant at level 1 on the 3rd Mirth 122nd year of Ascendancy at 09:03 Killed by snow giant boulder thrower at level 1 on the 3rd Mirth 122nd year of Ascendancy at 09:43 Killed by snow giant boulder thrower at level 1 on the 3rd Mirth 122nd year of Ascendancy at 09:58 Killed by snow giant boulder thrower at level 1 on the 3rd Mirth 122nd year of Ascendancy at 10:18 Killed by snow giant boulder thrower at level 1 on the 3rd Mirth 122nd year of Ascendancy at 10:49 Killed by orc warrior at level 4 on the 3rd Mirth 122nd year of Ascendancy at 11:32 Killed by skeleton warrior at level 5 on the 4th Flare 122nd year of Ascendancy at 02:21 Killed by skeleton archer at level 5 on the 4th Flare 122nd year of Ascendancy at 15:09 Killed by heavy bone giant at level 5 on the 4th Flare 122nd year of Ascendancy at 19:46 Killed by heavy bone giant at level 6 on the 5th Flare 122nd year of Ascendancy at 02:46 Killed by armoured skeleton warrior at level 6 on the 5th Flare 122nd year of Ascendancy at 09:51 Killed by ogre sentry at level 7 on the 7th Flare 122nd year of Ascendancy at 07:45 Killed by ogre sentry at level 7 on the 7th Flare 122nd year of Ascendancy at 08:15 Killed by ogre mauler at level 7 on the 7th Flare 122nd year of Ascendancy at 12:40 Killed by ogric abomination at level 7 on the 7th Flare 122nd year of Ascendancy at 13:18 Killed by ogric abomination at level 7 on the 7th Flare 122nd year of Ascendancy at 14:03 Killed by ogre rune-spinner at level 8 on the 7th Flare 122nd year of Ascendancy at 15:06 Killed by degenerated ogric mass at level 8 on the 7th Flare 122nd year of Ascendancy at 16:28 Killed by ogric abomination at level 8 on the 7th Flare 122nd year of Ascendancy at 18:26 Killed by ogre pounder at level 8 on the 7th Flare 122nd year of Ascendancy at 19:23 Killed by degenerated ogric mass at level 8 on the 7th Flare 122nd year of Ascendancy at 19:52 Killed by ogric abomination at level 8 on the 7th Flare 122nd year of Ascendancy at 21:12 Killed by yellow jelly at level 8 on the 7th Flare 122nd year of Ascendancy at 22:30 Killed by ogre mauler at level 8 on the 7th Flare 122nd year of Ascendancy at 23:36 Killed by ogric abomination at level 8 on the 8th Flare 122nd year of Ascendancy at 00:06 Killed by ogre pounder at level 8 on the 8th Flare 122nd year of Ascendancy at 00:45 Killed by ogric abomination at level 8 on the 8th Flare 122nd year of Ascendancy at 01:27 Killed by ogre rune-spinner at level 8 on the 8th Flare 122nd year of Ascendancy at 04:47 Killed by ogre rune-spinner at level 8 on the 8th Flare 122nd year of Ascendancy at 06:12 Killed by ogre rune-spinner at level 8 on the 8th Flare 122nd year of Ascendancy at 06:42 Killed by ogre rune-spinner at level 8 on the 8th Flare 122nd year of Ascendancy at 07:19 Killed by ogre rune-spinner at level 9 on the 8th Flare 122nd year of Ascendancy at 09:50 Killed by ogre rune-spinner at level 9 on the 8th Flare 122nd year of Ascendancy at 10:31 Killed by ogre rune-spinner at level 9 on the 8th Flare 122nd year of Ascendancy at 11:09 Killed by ogric abomination at level 9 on the 8th Flare 122nd year of Ascendancy at 22:46 Killed by black jelly at level 9 on the 8th Flare 122nd year of Ascendancy at 23:35 Killed by ogre pounder at level 9 on the 9th Flare 122nd year of Ascendancy at 01:43 Killed by ogre pounder at level 9 on the 9th Flare 122nd year of Ascendancy at 02:06 Killed by degenerated ogric mass at level 9 on the 9th Flare 122nd year of Ascendancy at 02:57 Killed by ogre rune-spinner at level 9 on the 9th Flare 122nd year of Ascendancy at 04:29 Killed by ogre warmaster at level 9 on the 9th Flare 122nd year of Ascendancy at 05:02 Killed by ogre warmaster at level 9 on the 9th Flare 122nd year of Ascendancy at 05:55 Killed by degenerated ogric mass at level 9 on the 9th Flare 122nd year of Ascendancy at 06:28 Killed by ogre guard at level 10 on the 9th Flare 122nd year of Ascendancy at 09:50 Killed by Healer Astelrid at level 10 on the 9th Flare 122nd year of Ascendancy at 11:49 Killed by crimson ooze at level 10 on the 9th Flare 122nd year of Ascendancy at 12:48 Killed by Healer Astelrid at level 10 on the 9th Flare 122nd year of Ascendancy at 13:15 Killed by green jelly at level 10 on the 9th Flare 122nd year of Ascendancy at 14:25 Killed by Healer Astelrid at level 10 on the 9th Flare 122nd year of Ascendancy at 15:13 Killed by Healer Astelrid at level 10 on the 9th Flare 122nd year of Ascendancy at 16:05 Killed by Healer Astelrid at level 10 on the 9th Flare 122nd year of Ascendancy at 17:10 Killed by Healer Astelrid at level 10 on the 9th Flare 122nd year of Ascendancy at 18:13 Killed by Healer Astelrid at level 10 on the 9th Flare 122nd year of Ascendancy at 19:15 Killed by Healer Astelrid at level 10 on the 9th Flare 122nd year of Ascendancy at 20:13 Killed by ogric abomination at level 10 on the 9th Flare 122nd year of Ascendancy at 21:36 Killed by ogre pounder at level 10 on the 9th Flare 122nd year of Ascendancy at 22:03 Killed by ogre warmaster at level 10 on the 9th Flare 122nd year of Ascendancy at 22:20 Killed by ogre guard at level 10 on the 9th Flare 122nd year of Ascendancy at 22:57 Killed by Healer Astelrid at level 10 on the 9th Flare 122nd year of Ascendancy at 23:56 Killed by Healer Astelrid at level 10 on the 10th Flare 122nd year of Ascendancy at 01:03 Killed by Healer Astelrid at level 10 on the 10th Flare 122nd year of Ascendancy at 02:00 Killed by ogre mauler at level 11 on the 10th Flare 122nd year of Ascendancy at 03:07 Killed by Locksmith II at level 11 on the 10th Flare 122nd year of Ascendancy at 03:14 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 20 (base 16) |
| Constitution | 16 (base 16) |
| Magic | 30 (base 28) |
| Willpower | 15 (base 12) |
| Cunning | 16 (base 15) |
Resources
| Life | 283/283 |
| Paradox | 500 |
| Vim | 140/140 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 0.26364428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 42 |
| Crit Chance | 3% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +11% |
Defense: Base
| Armour (hardiness) | 3 (38.594633868923%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 15 |
| Mental Save | 10 |
Defense: Resistances
| Cold | + 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by cold drake hatchling. Escort: lost sun paladin (level 2 of Daikara) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
Equipment
| Tool | innervating steel torque of psionic shield [power 49] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 49 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
| On fingers | marksman's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Blindness immunity: +22% Infravision radius: +4 See stealth: +6 See invisible: +6 Rings make your fingers look great! |
| Main armor | rough leather armour of resilience (3 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Maximum life: +20.00 A suit of armour made of leather. |
| Quiver | quiver of elm arrows (24/24, 16-23 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.5 - 23.1 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 24 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On hands | rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In main hand | elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion of the titan (die at -175; dur 6; cd 31) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -175 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 175 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 137; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 137 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.manasurge rune of the wizard (regen 875% over 10 turns; mana 44; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 875% for 10 turns (0 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel battleaxe (30-45 power, 2 apr) Requires: - Magic 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 1) on hit: +14 fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Astelrid's Clubstaff (45-68 power, 4 apr) Requires: - Magic 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 140% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+7 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
flaming steel longsword (14-20 power, 3 apr)Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +5 fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.manaburning dwarven-steel waraxe (20-28 power, 4 apr) Requires: - Magic 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16 arcane resource burn One-handed war axes. |
This item will automatically be transmogrified when you leave the level.spellwoven cashmere robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Spell save: +18 (+11 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.traveler's pair of hardened leather boots of speed (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Maximum encumbrance: +23 Physical save: +11 (+11 eff.) Movement speed: +25% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather cap of knowledge (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Mindpower: +4 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.impenetrable dwarven-steel mail armour of Eyal (3 def, 16 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+2 eff.) Fatigue: +12% Life regen: +5.00 Maximum life: +29.00 Healing mod.: +13% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant steel mail armour of Eyal (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +15% blight / +16% darkness Life regen: +3.00 Maximum life: +24.00 Light radius: +1 Healing mod.: +11% A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
acidic steel shield of acid resistance (+16%) (0 def, 4 armour, 37.5 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 1 acid Changes resistances: +16% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.quiver of yew arrows of corruption (18/18, 33-46 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 18 When this weapon hits: Curse of Defenselessness (20% chance level 3). Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.supercharged dwarven-steel torque of gale force [power 310] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 310 physical damage Activation puts all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered yew totem of healing [power 458] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 458 Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 230] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 230 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Talent Singularity Arrow is ready to use.
Ogre mauler hits Locksmith II for 55 physical, 50 lightning (106 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
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Keyboard input temporarily disabled.
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Keyboard input temporarily disabled.
Ogre mauler misses Locksmith II.
Locksmith II seems more focused.
Ogre mauler hits Locksmith II for 57 physical, 50 lightning (107 total damage).
Locksmith II the level 11 shalore temporal warden was shocked to death by an ogre mauler on level 4 of Old Conclave Vault.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ogre mauler killed Locksmith II!
Saving game...
Talent Guardian Unity is ready to use.
Saving done.













































































