




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always center your character 1.5.5Always center your character |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 12 / 47% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 1 on the 4th Mirth 122nd year of Ascendancy at 19:02 / 107Killed by skeleton warrior at level 2 on the 4th Mirth 122nd year of Ascendancy at 19:53 Killed by skeleton warrior at level 2 on the 4th Mirth 122nd year of Ascendancy at 20:07 Killed by skeleton warrior at level 3 on the 5th Mirth 122nd year of Ascendancy at 01:15 Killed by storm drake hatchling at level 3 on the 5th Mirth 122nd year of Ascendancy at 04:17 Killed by vampire at level 3 on the 5th Mirth 122nd year of Ascendancy at 12:17 Killed by degenerated skeleton archer at level 4 on the 5th Mirth 122nd year of Ascendancy at 20:45 Killed by degenerated skeleton warrior at level 4 on the 6th Mirth 122nd year of Ascendancy at 00:38 Killed by giant venus flytrap at level 5 on the 6th Mirth 122nd year of Ascendancy at 06:43 Killed by degenerated skeleton archer at level 5 on the 6th Mirth 122nd year of Ascendancy at 07:22 Killed by skeleton magus at level 5 on the 6th Mirth 122nd year of Ascendancy at 13:03 Killed by skeleton magus at level 5 on the 6th Mirth 122nd year of Ascendancy at 13:13 Killed by lesser vampire at level 5 on the 6th Mirth 122nd year of Ascendancy at 13:25 Killed by armoured skeleton warrior at level 6 on the 6th Mirth 122nd year of Ascendancy at 14:15 Killed by red jelly at level 6 on the 6th Mirth 122nd year of Ascendancy at 15:45 Killed by skeleton assassin at level 6 on the 6th Mirth 122nd year of Ascendancy at 22:24 Killed by skeleton assassin at level 6 on the 6th Mirth 122nd year of Ascendancy at 22:48 Killed by lesser vampire at level 6 on the 7th Mirth 122nd year of Ascendancy at 02:15 Killed by ghoul at level 7 on the 7th Mirth 122nd year of Ascendancy at 03:42 Killed by degenerated skeleton archer at level 7 on the 7th Mirth 122nd year of Ascendancy at 04:14 Killed by degenerated skeleton archer at level 7 on the 7th Mirth 122nd year of Ascendancy at 04:23 Killed by ghoul at level 7 on the 7th Mirth 122nd year of Ascendancy at 04:55 Killed by degenerated skeleton archer at level 7 on the 7th Mirth 122nd year of Ascendancy at 08:46 Killed by banshee at level 7 on the 7th Mirth 122nd year of Ascendancy at 09:09 Killed by void horror at level 7 on the 7th Mirth 122nd year of Ascendancy at 09:27 Killed by skeleton warrior at level 7 on the 7th Mirth 122nd year of Ascendancy at 09:37 Killed by skeleton magus at level 7 on the 7th Mirth 122nd year of Ascendancy at 09:49 Killed by skeleton warrior at level 7 on the 7th Mirth 122nd year of Ascendancy at 09:56 Killed by skeleton magus at level 7 on the 7th Mirth 122nd year of Ascendancy at 10:11 Killed by skeleton warrior at level 7 on the 7th Mirth 122nd year of Ascendancy at 10:18 Killed by master vampire at level 7 on the 7th Mirth 122nd year of Ascendancy at 10:38 Killed by master vampire at level 7 on the 7th Mirth 122nd year of Ascendancy at 11:15 Killed by master vampire at level 7 on the 7th Mirth 122nd year of Ascendancy at 11:37 Killed by ghoul at level 7 on the 7th Mirth 122nd year of Ascendancy at 12:12 Killed by degenerated skeleton archer at level 7 on the 7th Mirth 122nd year of Ascendancy at 12:59 Killed by skeleton warrior at level 7 on the 7th Mirth 122nd year of Ascendancy at 18:59 Killed by skeleton warrior at level 7 on the 7th Mirth 122nd year of Ascendancy at 19:08 Killed by skeleton archer at level 7 on the 7th Mirth 122nd year of Ascendancy at 19:38 Killed by skeleton archer at level 7 on the 7th Mirth 122nd year of Ascendancy at 20:01 Killed by skeleton archer at level 7 on the 7th Mirth 122nd year of Ascendancy at 20:13 Killed by skeleton archer at level 7 on the 7th Mirth 122nd year of Ascendancy at 20:32 Killed by orc master assassin at level 7 on the 7th Mirth 122nd year of Ascendancy at 22:17 Killed by skeleton magus at level 8 on the 8th Mirth 122nd year of Ascendancy at 06:58 Killed by degenerated skeleton archer at level 8 on the 8th Mirth 122nd year of Ascendancy at 12:02 Killed by fire drake hatchling at level 8 on the 8th Mirth 122nd year of Ascendancy at 14:28 Killed by bloated horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 19:08 Killed by forest wight at level 8 on the 8th Mirth 122nd year of Ascendancy at 20:17 Killed by ghoulking at level 8 on the 8th Mirth 122nd year of Ascendancy at 20:43 Killed by shadow at level 8 on the 8th Mirth 122nd year of Ascendancy at 20:50 Killed by shadow at level 8 on the 8th Mirth 122nd year of Ascendancy at 21:53 Killed by umbral horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:27 Killed by umbral horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:34 Killed by umbral horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:53 Killed by umbral horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 23:08 Killed by umbral horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 23:21 Killed by skeleton mage at level 8 on the 9th Mirth 122nd year of Ascendancy at 00:01 Killed by shadow at level 8 on the 9th Mirth 122nd year of Ascendancy at 00:14 Killed by hornet swarm at level 8 on the 9th Mirth 122nd year of Ascendancy at 00:25 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 02:46 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 02:58 Killed by skeleton warrior at level 8 on the 9th Mirth 122nd year of Ascendancy at 09:03 Killed by storm drake hatchling at level 9 on the 9th Mirth 122nd year of Ascendancy at 11:06 Killed by master vampire at level 9 on the 9th Mirth 122nd year of Ascendancy at 16:41 Killed by skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 19:34 Killed by degenerated skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 20:30 Killed by skeleton master archer at level 9 on the 9th Mirth 122nd year of Ascendancy at 20:37 Killed by armoured skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 20:44 Killed by The Master at level 9 on the 9th Mirth 122nd year of Ascendancy at 21:08 Killed by skeleton mage at level 9 on the 9th Mirth 122nd year of Ascendancy at 21:19 Killed by skeleton mage at level 9 on the 9th Mirth 122nd year of Ascendancy at 21:42 Killed by skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 21:47 Killed by skeleton mage at level 9 on the 9th Mirth 122nd year of Ascendancy at 22:07 Killed by skeleton mage at level 9 on the 9th Mirth 122nd year of Ascendancy at 22:14 Killed by The Master at level 9 on the 9th Mirth 122nd year of Ascendancy at 22:23 Killed by The Master at level 9 on the 9th Mirth 122nd year of Ascendancy at 22:43 Killed by skeleton mage at level 9 on the 9th Mirth 122nd year of Ascendancy at 22:51 Killed by The Master at level 9 on the 9th Mirth 122nd year of Ascendancy at 23:00 Killed by skeleton master archer at level 9 on the 9th Mirth 122nd year of Ascendancy at 23:13 Killed by skeleton archer at level 9 on the 9th Mirth 122nd year of Ascendancy at 23:20 Killed by skeleton archer at level 9 on the 9th Mirth 122nd year of Ascendancy at 23:28 Killed by skeleton master archer at level 9 on the 9th Mirth 122nd year of Ascendancy at 23:36 Killed by skeleton mage at level 9 on the 9th Mirth 122nd year of Ascendancy at 23:44 Killed by The Master at level 9 on the 9th Mirth 122nd year of Ascendancy at 23:52 Killed by skeleton mage at level 9 on the 10th Mirth 122nd year of Ascendancy at 00:01 Killed by skeleton mage at level 9 on the 10th Mirth 122nd year of Ascendancy at 00:09 Killed by skeleton mage at level 9 on the 10th Mirth 122nd year of Ascendancy at 00:22 Killed by skeleton archer at level 9 on the 10th Mirth 122nd year of Ascendancy at 00:31 Killed by skeleton archer at level 9 on the 10th Mirth 122nd year of Ascendancy at 00:39 Killed by skeleton master archer at level 9 on the 10th Mirth 122nd year of Ascendancy at 00:52 Killed by skeleton archer at level 9 on the 10th Mirth 122nd year of Ascendancy at 03:23 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 03:38 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 03:49 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 04:11 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 04:28 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 04:36 Killed by degenerated skeleton warrior at level 9 on the 10th Mirth 122nd year of Ascendancy at 04:46 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 04:57 Killed by degenerated skeleton warrior at level 9 on the 10th Mirth 122nd year of Ascendancy at 05:27 Killed by degenerated skeleton warrior at level 9 on the 10th Mirth 122nd year of Ascendancy at 05:33 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 06:04 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 06:36 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 07:14 Killed by degenerated skeleton warrior at level 9 on the 10th Mirth 122nd year of Ascendancy at 07:26 Killed by The Master at level 9 on the 10th Mirth 122nd year of Ascendancy at 07:35 Killed by degenerated skeleton warrior at level 9 on the 10th Mirth 122nd year of Ascendancy at 07:46 Killed by skeleton warrior at level 9 on the 10th Mirth 122nd year of Ascendancy at 08:30 Killed by ghoulking at level 12 on the 10th Mirth 122nd year of Ascendancy at 08:42 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 13 (base 10) |
Magic | 36 (base 33) |
Willpower | 25 (base 22) |
Cunning | 12 (base 11) |
Resources
Life | 172/172 |
Mana | 252/252 |
Healing Factor | 1.1245901639344 |
Regeneration | 0.28114754098361 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 14 |
Accuracy | 5 |
Crit Chance | 7% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Lightning | +12% |
Fire | +15% |
Nature | +12% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 13 |
Spell Save | 20 |
Mental Save | 12 |
Defense: Resistances
Darkness | + 12%( 70%) |
Light | + 43%( 70%) |
Nature | + 24%( 70%) |
Lightning | + 18%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 26% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 46.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by umbral horror. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +24% nature Changes damage: +12% nature Physical save: +6 (+6 eff.) Rings can have magical properties. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% light / +12% darkness Talent mastery: +0.10 Spell / Earth Blindness immunity: +26% Amulets can have magical properties. |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (77 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% lightning Changes damage: +12% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() healing infusion (heal 28) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 28 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() phase door rune (range 6; power 17; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() teleportation rune (range 31) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() hateful dwarven-steel battleaxe (140% power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 140% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +9% Living Massive two-handed battleaxes. |
![]() arcing steel dagger of crippling (105% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +6 lightning When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
![]() dwarven-steel longsword (130% power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 131% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
![]() thorny mindstar (98% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 99% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering yew starstaff of might (120% power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Mana each turn: +0.25 Maximum mana: +36.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() yew magestaff (120% power, 4 apr, cold element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() yew vilestaff (120% power, 4 apr, darkness element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+14 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Accepted quest 'The Island of Dread'! (Press 'j' to see the quest log)
Quest 'The Island of Dread' is done! (Press 'j' to see the quest log)
Most stores should have new stock now.
Quest 'The Island of Dread' completed! (Press 'j' to see the quest log)
Welcome to level 10 [Imndi].
Imndi has 3 stat point(s), 2 class talent point(s), 1 category point(s) to spend. Press p to use them.
Welcome to level 11 [Imndi].
Imndi has 6 stat point(s), 3 class talent point(s), 1 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Welcome to level 12 [Imndi].
Imndi has 9 stat point(s), 4 class talent point(s), 2 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Imndi hits Degenerated skeleton warrior for 257 lightning damage.
Imndi hits The Master for 224 lightning damage.
Ghoulking uses Ghoulish Leap.
Ghoulking speeds up.
Imndi killed The Master!
Burning from Imndi hits Skeleton warrior for 30 fire damage.
Burning from Imndi hits Degenerated skeleton warrior for 34 fire damage.
Skeleton warrior hits Imndi for 66 physical damage.
Degenerated skeleton warrior hits Imndi for 35 physical damage.
Skeleton warrior hits Imndi for 57 physical damage.
Ghoulking hits Imndi for 18 physical damage.
Imndi the level 12 shalore archmage was squished to death by a ghoulking on level 9 of Dreadfell.
Imndi deactivates Keen Senses.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ghoulking killed Imndi!
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).