Carjan the level 17 Halfling Marksman by san0ix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassMarksman
Level / Exp17 / 43%
Sizesmall
Lifes / Deaths

Primary Stats

Strength20 (base 21)
Dexterity60 (base 44)
Constitution13 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning30 (base 25)

Resources

Life547/547
Stamina93/93
Healing Factor1.1
Regeneration3.575

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision9
See Stealth56.079191812887
See Invisible56.079191812887

Offense: Mainhand

Damage80
Accuracy46
Crit Chance14%
APR10
Speed0.75

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance10%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save28
Spell Save23
Mental Save32

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance23%
Bleed Resistance20%
Pinning Resistance21%
Disarm Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
4/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
3/5
5/5
0/5
Technique / Reflexes1.30
1/5
2/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
Technique / Mobility1.20
4/5
5/5
4/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Carjan the Halfling Marksman level 10
10th Dusk 122nd year of Ascendancy at 13:23
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Carjan the Halfling Marksman level 10
5th Flare 122nd year of Ascendancy at 11:49
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Carjan the Halfling Marksman level 17
56th Dusk 122nd year of Ascendancy at 07:48
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Carjan the Halfling Marksman level 10
9th Flare 122nd year of Ascendancy at 07:08
see stats

Log

You gain 1.84 gold from the transmogrification of nature's mossy mindstar of the jelly (77% power, 12 apr, mind damage).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (114% power, 6 apr).
You gain 1.28 gold from the transmogrification of
chilling steel dagger (102% power, 6 apr).
You gain 10.29 gold from the transmogrification of
Beligama the Cindershaper (100% power, 6 apr).
You gain 3.35 gold from the transmogrification of
thought-forged steel waraxe of purging (105% power, 3 apr).
You gain 2.06 gold from the transmogrification of
hateful steel longsword (110% power, 3 apr).
You gain 3.21 gold from the transmogrification of
potent yew starstaff of fate (127% power, 4 apr, temporal element).
The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.
Quest 'Trapped!' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Rescuer of the lost (Nightmare (Adventure) difficulty)!
Quest 'Trapped!' is done! (Press 'j' to see the quest log)
Quest 'Trapped!' completed! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is no way out of this level here.

Ran for 2 turns (stop reason: didn't move).


There is a Entrance to some ancient elven ruins here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

Saving done.

Carjan deactivates Concealment.

Carjan deactivates Concealment.

Carjan deactivates Chant of Fortress.

Carjan deactivates Trained Reactions.

Carjan deactivates Intuitive Shots.