











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 15 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 15 on the 56th Haze 122nd year of Ascendancy at 23:23 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 35 (base 32) |
| Dexterity | 13 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 48 (base 41) |
| Cunning | 12 (base 10) |
Resources
| Life | -37/595 |
| Equilibrium | 45 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 11.393037437557 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +41.31788189224% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 46 |
| Crit Chance | 8% |
| APR | 17 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 46 |
| Crit Chance | 7% |
| APR | 12 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 9% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Lightning | +6% |
| Fire | +14% |
| Nature | +16% |
| Cold | +12% |
| Physical | +8% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 23.317011280365 (72.903125182002%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 16 |
| Physical Save | 30 |
| Spell Save | 25 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 4%( 70%) |
| Acid | + 7%( 70%) |
| Nature | + 9%( 70%) |
| Cold | + 21%( 70%) |
| Mind | + 15%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Zubada the large brown snake. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Blizzardnight (5 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% cold defense ------ Armor +3 Defense +5 (+5 eff.) Fatigue +2% Resistance +5% fire +9% mind +6% cold Life +20.00 Knockbk Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | iron gauntlets 'Daimechak' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% mind +2% physical Spell save +3 (+1 eff.) Life Regen +1.00 Blind Resist +10% other ------- Stamina/turn +0.60 Psi when Hit +0.08 Max stamina +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | stabilizing rough leather cap of fortune (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Nature/Master While equipped: Stats +5 Lck offense ------ Physical Crit +3.0% Spell Crit +2% Mind Crit +2% defense ------ Armor +1 Fatigue +1% Physical save +10 (+5 eff.) A cap made of leather. |
| Tool | iron torque of psionic shield [power 25] (25/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| Around waist | Aruba1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Mind Crit +1% On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% fire Spell save +6 (+3 eff.) Life Regen +0.70 Healmod +10% other ------- EQ when Hit +0.04 A belt that goes around your waist. |
| Main armor | fortifying iron mail armour of stability (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego+] Master While equipped: Stats +3 Str +2 Con defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +6% physical Physical save +11 (+6 eff.) Life +31.00 A suit of armour made of mail. |
| Light source | Scaldwreath the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Cun +5 Wil offense ------ Damage +5% mind +6% fire Ignore resists +15% nature defense ------ Resistance +3% fire other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | Scabnigh the mossy mindstar (72% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 72% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +8 cold While equipped: offense ------ Mind Crit +1% Mindpower +4 (+1 eff.) Damage +12% nature +3% cold When Hit 2 nature defense ------ Resistance +6% nature +3% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Furnacestar' (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Wil +3 Con offense ------ Damage +3% fire Ignore resists +5% physical defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | projecting vined mindstar of sand (81% power, 17 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 81% Range: 1.0x-1.1x Uses 49% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +17 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 5 physical Damage +6% lightning +5% fire +8% physical +6% cold Ignore resists +5% physical defense ------ Resistance +6% physical other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
Manadig the Furnacelace (107% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 mind On-crit, radius 2 +4 fire On Hit: * 11% chance to reduce all saves and defense by 25 While equipped: Stats +6 Cun +3 Wil offense ------ Critical power +15.00% Damage +3% fire Ignore resists +10% fire defense ------ Mind save +3 (+2 eff.) other ------- Psi when Hit +0.08 One-handed war axes. |
flaming steel shield of resistance (0 def, 4 armour, 105% power, 42 block)7.0 Encumbrance T2 shield armor [Ego+] Nature When used to Attack: Weapon Damage 105% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-Hit, radius 1 +12 fire While equipped: offense ------ On-Hit 6 fire When Hit 3 fire defense ------ Armor +4 Fatigue +8% Resistance +6% acid +6% fire +7% lightning +5% cold other ------- Talents +1 Block Handheld deflection devices. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(105 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By UNKILLABLE MANIAC the Cornac Wyrmic level 15
37th Haze 122nd year of Ascendancy at 00:37 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By UNKILLABLE MANIAC the Cornac Wyrmic level 9
70th Dusk 122nd year of Ascendancy at 04:42 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By UNKILLABLE MANIAC the Cornac Wyrmic level 10
78th Dusk 122nd year of Ascendancy at 03:24 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By UNKILLABLE MANIAC the Cornac Wyrmic level 9
17th Dusk 122nd year of Ascendancy at 19:31 see stats
Log
Gunsnake is poisoned!
Gunsnake's Shoot hits UNKILLABLE MANIAC for 50 physical, 4 mind (55 total damage).
Gunsnake's Shoot hits UNKILLABLE MANIAC for 54 physical, 2 mind (57 total damage).
Gunsnake shoots!
Talent Ice Claw is ready to use.
Talent Attune Mindstar is ready to use.
Talent Prismatic Slash is ready to use.
Talent Dissolve is ready to use.
Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.
Crippling Poison from UNKILLABLE MANIAC hits Gunsnake for (13 flat reduction), 0 nature (0 total damage).
Gunsnake's Shoot hits UNKILLABLE MANIAC for 55 physical, 2 mind (58 total damage).
Gunsnake's Shoot hits UNKILLABLE MANIAC for 49 physical, 2 mind (52 total damage).
--------------------------------
UNKILLABLE MANIAC uses Infusion: Regeneration.
UNKILLABLE MANIAC starts regenerating health quickly.
Gunsnake shoots!
UNKILLABLE MANIAC is not stunned anymore.
Gunsnake's Shoot hits UNKILLABLE MANIAC for 55 physical, 2 mind (58 total damage).
Gunsnake's Shoot hits UNKILLABLE MANIAC for 51 physical, 4 mind (56 total damage).
Crippling Poison from UNKILLABLE MANIAC hits Gunsnake for (17 flat reduction), 9 nature (10 total damage).
Gunsnake shoots!
--------------------------------
UNKILLABLE MANIAC uses iron torque of psionic shield!
Gunsnake's Shoot performs a ranged critical strike against UNKILLABLE MANIAC!
Gunsnake's Shoot hits UNKILLABLE MANIAC for (25 flat reduction), 30 physical, (4 flat reduction), 0 mind (30 total damage).
Gunsnake's Shoot hits UNKILLABLE MANIAC for (25 flat reduction), 48 physical (48 total damage).
UNKILLABLE MANIAC the level 15 cornac wyrmic was struck to death by Gunsnake on level 1 of Old Forest.

















































































