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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Rage Quit 1.7.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 50 / 563% |
| Size | huge |
| Lifes / Deaths | Killed by Xeryta the ritch hunter at level 19 on the 21st Revenge 124th year of Ascendancy at 20:21 2 / 5Killed by Reis the shalore at level 26 on the 47th Revenge 124th year of Ascendancy at 13:04 Killed by Ivisemina's Inner Demon at level 49 on the 20th Loss 124th year of Ascendancy at 10:15 Killed by Sher'Tul High Priest at level 50 on the 22nd Loss 124th year of Ascendancy at 07:42 Killed by Sher'Tul High Priest at level 50 on the 22nd Loss 124th year of Ascendancy at 09:40 |
Primary Stats
| Strength | 155 (base 60) |
| Dexterity | 127 (base 29) |
| Constitution | 183 (base 60) |
| Magic | 99 (base 10) |
| Willpower | 98 (base 10) |
| Cunning | 146 (base 60) |
Resources
| Life | 2134/2414 |
| Stamina | 255/447 |
| Steam | 80/100 |
| Healing Factor | 1.9446179742043 |
| Regeneration | 16.581715185917 |
Speed
| Mental | -12% |
| Attack | -12% |
| Movement | +16% |
| Spell | -12% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 25 |
| See Invisible | 25 |
| ESP Range | 20 |
| ESP Kinds | humanoid, giant |
Offense: Mainhand
| Damage | 273 |
| Accuracy | 76 |
| Crit Chance | 56% |
| APR | 0 |
| Speed | 1.14 |
Offense: Offhand
| Damage | 120 |
| Accuracy | 76 |
| Crit Chance | 56% |
| APR | 0 |
| Speed | 1.14 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 47% |
| Speed | 1.1363636363636 |
Offense: Mind
| Mindpower | 94 |
| Crit Chance | 47% |
| Speed | 1.1363636363636 |
Offense: Damage Bonus
| Physical | +49% |
| Lightning | +27% |
| Light | +35% |
| Temporal | +56% |
| Cold | +42% |
| Arcane | +38% |
| Fire | +49% |
| All | +23% |
Offense: Damage Penetration
| Darkness | +13% |
| Temporal | +13% |
| Arcane | +10% |
| Fire | +25% |
| Physical | +25% |
Defense: Base
| Armour (hardiness) | 72.292304923968 (100%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 60 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Blight | + 50%( 70%) |
| Arcane | + 46%( 70%) |
| Cold | + 51%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 59%( 70%) |
| Physical | + 40%( 70%) |
| Temporal | + 57%( 70%) |
| Lightning | + 63%( 70%) |
| Mind | + 57%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
| Pinning Resistance | 50% |
| Poison Resistance | 100% |
| Silence Resistance | 80% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.8 steam per turn. Can be activated for an instant burst of 69 steam. |
Class Talents
| Steamtech / Battlefield management | 1.66 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.66 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Butchery | 1.86 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Melting Point |
| talent | Daunting Presence |
| talent | Grinding Shield |
| beneficial effect | All stats increased by 77. Pain Enhancement System |
| beneficial effect | Increases all saws talent levels by 36%. Overcharge Saws |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Ebonyrebel (6 def, 3 armour) 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +13% darkness +13% temporal ----- def ----- Armour +3 Defense +6 (+1 eff.) Fatigue -6% Resists +16% temporal +16% darkness +6% mind Phys.save +7 (+2 eff.) Spell.save +15 (+4 eff.) Stealth +10 Def/telep +16 Res/telep +13% Dur/telep +12% ---------- misc Max.enc +25 Talents +5 Moss Tread Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | alchemist's lamp 'Frostjustice'1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +10 (+2 eff.) Dmg.mod +12% light +15% cold ----- def ----- Defense +11 (+3 eff.) Resists +12% cold Phys.save +14 (+4 eff.) Spell.save +13 (+3 eff.) Mind.save +16 (+5 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour) 3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. The set is complete. While equipped: Stats +5 Str +5 Wil +5 Con +10 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Masteries +0.20 Wild-gift/Fire drake aspect Blind-Fight: No penalty when attacking invisible/stealthed Bellowing Roar: Level 3.6 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 42%) for 3 turns. The sound wave is so strong, your foes also take 268.88 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +5 Spring Grapple Unarmed combat: Power 145% Range: 1.4x Uses 40% Wil, 40% Dex, 40% Str 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
| Tool | Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.4 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 266.04 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun -10 Lck dps ---------- Dmg.mod +10% all ----- def ----- Resists +25% mind +10% all ---------- misc Telepathy Humanoid Giant Telpty rng +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
| Around neck | Gardanion, the Light of God0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+8 eff.) Steampwr +40 (+9 eff.) Spell.pwr +40 (+10 eff.) Mind.pwr +40 (+7 eff.) May understand old Sher'Tul language. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
| In main hand | Ururig the Lightningwinnow (65% power, 0 apr) 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 167% Range: 1.5x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +95 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * splashes acid on your target dealing 52 damage and reducing their armor Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 10 mind ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +21% lightning ---------- misc Equi/ret +0.32 Hate/m.crit +3.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | drakeskin leather belt 'Puswitch'1.0 T5 belt armor [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +18% temporal Melee Ret 4 darkness On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Resists +15% nature +9% darkness Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.48 Max.mana +29.00 A belt that goes around your waist. |
| In off hand | voratun steamsaw 'Galudurek' (147% power, 0 apr) 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 147% Range: 1.5x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 Melee+ +20 mind On Hit.r1 +90 20% chance of physical repulsion Uses 1.0 Steam While equipped: Stats +3 Dex +7 Con dps ---------- Crit.mult +20.00% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +5% physical +30% fire ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | Scale Mail of Kroltar (20 def, 23 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. The set is complete. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +23 Hardiness +20% Defense +20 (+5 eff.) Fatigue +9% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +240.00 Devouring Flame: Level 3.6 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 85.47 fire damage in a radius of 4 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 595 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sunstone =+1 Steam/Turn=0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Cap of the Undisturbed Mind (-10 def, 0 armour) =Confuse immunity=2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-3 eff.) Mind.pwr -10 (-2 eff.) ----- def ----- Defense -10 (-3 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
voratun pickaxe of endurance (dig speed 24 turns)3.0 T5 digger tool [Ego] Master While equipped: Stats +5 Str ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 251/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing frost salve [power 23] amazing frost salve [power 23]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 3 physical effects and grants a frost aura (23% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 337] amazing healing salve [power 337]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 337 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 295] amazing pain suppressor salve [power 295]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Let you fight up to -295 life and reduces all damage by 28% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
voratun saw projector0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold
Buy an item from an AAA.By Ivisemina the Whitehoof Sawbutcher level 8
22nd Retaking 124th year of Ascendancy at 13:48 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Ivisemina the Whitehoof Sawbutcher level 10
50th Retaking 124th year of Ascendancy at 13:02 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Ivisemina the Whitehoof Sawbutcher level 50
16th Remembrance 125th year of Ascendancy at 09:37 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ivisemina the Whitehoof Sawbutcher level 50
24th Remembrance 125th year of Ascendancy at 01:57 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ivisemina the Whitehoof Sawbutcher level 45
19th Loss 124th year of Ascendancy at 10:09 see stats
Exterminator
Killed 1000 creatures.By Ivisemina the Whitehoof Sawbutcher level 28
2nd Pain 124th year of Ascendancy at 16:10 see stats
Imp'ing Away
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Ivisemina the Whitehoof Sawbutcher level 50
23rd Loss 124th year of Ascendancy at 11:01 see stats
Level 10
Got a character to level 10.By Ivisemina the Whitehoof Sawbutcher level 10
49th Retaking 124th year of Ascendancy at 16:56 see stats
Level 20
Got a character to level 20.By Ivisemina the Whitehoof Sawbutcher level 20
22nd Revenge 124th year of Ascendancy at 00:52 see stats
Level 30
Got a character to level 30.By Ivisemina the Whitehoof Sawbutcher level 30
41st Pain 124th year of Ascendancy at 13:20 see stats
Level 40
Got a character to level 40.By Ivisemina the Whitehoof Sawbutcher level 40
12nd Loss 124th year of Ascendancy at 19:12 see stats
Level 50
Got a character to level 50.By Ivisemina the Whitehoof Sawbutcher level 50
21st Loss 124th year of Ascendancy at 04:44 see stats
No Steam, No Palace. No Palace, No Palace!
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By Ivisemina the Whitehoof Sawbutcher level 47
19th Loss 124th year of Ascendancy at 11:56 see stats
Once Upon A Time, In the West...
Hear the Eidolon's retelling of the Scourge from the West's journey.By Ivisemina the Whitehoof Sawbutcher level 34
1st Dearth 124th year of Ascendancy at 21:44 see stats
One Ill Turn Deserves Another
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Ivisemina the Whitehoof Sawbutcher level 47
19th Loss 124th year of Ascendancy at 11:56 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Ivisemina the Whitehoof Sawbutcher level 32
43rd Pain 124th year of Ascendancy at 12:24 see stats
Size is everything
Did over 1500 damage in one attack.By Ivisemina the Whitehoof Sawbutcher level 50
22nd Loss 124th year of Ascendancy at 08:46 see stats
Size matters
Did over 600 damage in one attack.By Ivisemina the Whitehoof Sawbutcher level 42
17th Loss 124th year of Ascendancy at 16:40 see stats
That was close
Killed your target while having only 1 life left.By Ivisemina the Whitehoof Sawbutcher level 48
19th Loss 124th year of Ascendancy at 22:57 see stats
The Dead God Rests
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Ivisemina the Whitehoof Sawbutcher level 50
22nd Loss 124th year of Ascendancy at 11:40 see stats
The High Lady's Destiny (Finale)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Ivisemina the Whitehoof Sawbutcher level 50
39th Loss 124th year of Ascendancy at 00:30 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ivisemina the Whitehoof Sawbutcher level 24
28th Revenge 124th year of Ascendancy at 08:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ivisemina the Whitehoof Sawbutcher level 13
6th Revenge 124th year of Ascendancy at 11:40 see stats
Log
Saving game...
Saving done.
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Training Dummy's morale has been lowered.
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Training Dummy starts to bleed.
Training Dummy is on fire!
Training Dummy is corroded.
Ivisemina revels in the pain.
Tempest of Metal performs a melee critical strike against Training Dummy!
Ivisemina deactivates Saw Wheels.
Ivisemina performs a melee critical strike against Training Dummy!
Ivisemina performs a melee critical strike against Training Dummy!
Training Dummy resists the knockback!
Ivisemina hits Training Dummy for 524 physical, 21 arcane, 81 fire, 80 acid, 182 physical, 25 mind, 21 arcane, 81 fire, 2790 physical, 21 arcane, 81 fire, 1220 physical, 25 mind, 21 arcane, 81 fire, 134 physical (5388 total damage).
Tempest of Metal hits Training Dummy for 135 physical, 21 arcane, 81 fire, 123 physical, 25 mind, 21 arcane, 81 fire (487 total damage).
Ivisemina drains life from Training Dummy!
Ivisemina hits Training Dummy for 30 fire damage.
Ivisemina receives 6 healing from Training Dummy.
Burning from Ivisemina hits Training Dummy for 163 fire damage.
Bleeding from Ivisemina hits Training Dummy for 497 physical damage.
Ivisemina drains life from Training Dummy!
Ivisemina hits Training Dummy for 30 fire damage.
Ivisemina receives 6 healing from Training Dummy.
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Ivisemina uses Overcharge Saws.
Ivisemina overcharges saw motors.












































































