











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 36 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by orb spinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:09 / 137Killed by Weaver Queen at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:20 Killed by Weaver Queen at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:02 Killed by bloated horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 06:21 Killed by bloated horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 06:35 Killed by bloated horror at level 5 on the 2nd Mirth 122nd year of Ascendancy at 09:06 Killed by bloated horror at level 6 on the 2nd Mirth 122nd year of Ascendancy at 12:18 Killed by bloated horror at level 6 on the 2nd Mirth 122nd year of Ascendancy at 14:23 Killed by large white snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 17:56 Killed by Mayariadatira the wolf at level 6 on the 3rd Mirth 122nd year of Ascendancy at 07:08 Killed by The Shade at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:00 Killed by Ordarit the shalore at level 7 on the 12nd Dusk 122nd year of Ascendancy at 07:49 Killed by Ondrson the dwarf at level 7 on the 12nd Dusk 122nd year of Ascendancy at 08:42 Killed by Brise the halfling at level 7 on the 18th Dusk 122nd year of Ascendancy at 01:03 Killed by Gaslochohi the shalore at level 7 on the 18th Dusk 122nd year of Ascendancy at 01:44 Killed by Fagonhan the human at level 7 on the 45th Dusk 122nd year of Ascendancy at 16:11 Killed by Fagonhan the human at level 7 on the 45th Dusk 122nd year of Ascendancy at 16:21 Killed by Fagonhan the human at level 7 on the 45th Dusk 122nd year of Ascendancy at 16:35 Killed by Ladi the shalore at level 8 on the 45th Dusk 122nd year of Ascendancy at 17:05 Killed by Bodanlad the thalore at level 8 on the 3rd Haze 122nd year of Ascendancy at 09:51 Killed by Bodanlad the thalore at level 8 on the 3rd Haze 122nd year of Ascendancy at 10:12 Killed by Norgos, the Frozen at level 8 on the 10th Haze 122nd year of Ascendancy at 16:05 Killed by storm drake at level 11 on the 21st Haze 122nd year of Ascendancy at 09:24 Killed by void skitterer at level 12 on the 32nd Haze 122nd year of Ascendancy at 04:58 Killed by corrupted broken golem at level 12 on the 32nd Haze 122nd year of Ascendancy at 05:11 Killed by corrupted broken golem at level 12 on the 32nd Haze 122nd year of Ascendancy at 05:25 Killed by Poryyamina the Guardian at level 13 on the 38th Haze 122nd year of Ascendancy at 11:27 Killed by venom drake hatchling at level 13 on the 38th Haze 122nd year of Ascendancy at 11:44 Killed by Isuvea the yellow jelly at level 13 on the 38th Haze 122nd year of Ascendancy at 15:25 Killed by slimy ooze at level 14 on the 39th Haze 122nd year of Ascendancy at 00:46 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 03:11 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 03:17 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 03:27 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 03:35 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 04:05 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 04:20 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 04:32 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 04:42 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 04:49 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 05:07 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 05:15 Killed by Emedavea the naga myrmidon at level 14 on the 39th Haze 122nd year of Ascendancy at 05:29 Killed by thief at level 14 on the 52nd Haze 122nd year of Ascendancy at 10:26 Killed by war hound at level 15 on the 75th Haze 122nd year of Ascendancy at 17:07 Killed by multi-hued crystal at level 15 on the 76th Haze 122nd year of Ascendancy at 05:50 Killed by Shardskin at level 16 on the 78th Haze 122nd year of Ascendancy at 08:35 Killed by red crystal at level 16 on the 78th Haze 122nd year of Ascendancy at 09:08 Killed by Xerolaith the squid at level 16 on the 78th Haze 122nd year of Ascendancy at 22:23 Killed by naga tide huntress at level 16 on the 79th Haze 122nd year of Ascendancy at 01:21 Killed by boiling horror at level 16 on the 79th Haze 122nd year of Ascendancy at 01:31 Killed by boiling horror at level 16 on the 79th Haze 122nd year of Ascendancy at 01:45 Killed by boiling horror at level 16 on the 79th Haze 122nd year of Ascendancy at 03:27 Killed by naga myrmidon at level 16 on the 79th Haze 122nd year of Ascendancy at 06:36 Killed by naga tide huntress at level 17 on the 79th Haze 122nd year of Ascendancy at 10:15 Killed by naga psyren at level 17 on the 79th Haze 122nd year of Ascendancy at 14:51 Killed by Weirdling Beast at level 17 on the 1st Decay 122nd year of Ascendancy at 05:16 Killed by Weirdling Beast at level 17 on the 1st Decay 122nd year of Ascendancy at 07:20 Killed by netherworm mass at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 10:03 Killed by Cyrurita the skeleton archer at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 16:52 Killed by mountain troll thunderer at level 19 on the 4th Regrowth 123rd year of Ascendancy at 06:40 Killed by greater gwelgoroth at level 19 on the 4th Regrowth 123rd year of Ascendancy at 06:48 Killed by storm drake at level 19 on the 4th Regrowth 123rd year of Ascendancy at 08:45 Killed by ultimate gwelgoroth at level 19 on the 4th Regrowth 123rd year of Ascendancy at 11:45 Killed by Arerin the skeleton assassin at level 20 on the 4th Regrowth 123rd year of Ascendancy at 23:15 Killed by lesser vampire at level 20 on the 5th Regrowth 123rd year of Ascendancy at 06:19 Killed by forest wight at level 20 on the 5th Regrowth 123rd year of Ascendancy at 08:28 Killed by Borfast the Broken at level 20 on the 5th Regrowth 123rd year of Ascendancy at 11:11 Killed by grave wight at level 20 on the 5th Regrowth 123rd year of Ascendancy at 18:08 Killed by grave wight at level 20 on the 5th Regrowth 123rd year of Ascendancy at 20:20 Killed by skeleton magus at level 20 on the 5th Regrowth 123rd year of Ascendancy at 22:45 Killed by vampire lord at level 20 on the 6th Regrowth 123rd year of Ascendancy at 01:27 Killed by vampire lord at level 20 on the 6th Regrowth 123rd year of Ascendancy at 03:39 Killed by vampire lord at level 21 on the 6th Regrowth 123rd year of Ascendancy at 06:28 Killed by poison spore at level 21 on the 6th Regrowth 123rd year of Ascendancy at 11:11 Killed by poison spore at level 21 on the 6th Regrowth 123rd year of Ascendancy at 13:45 Killed by luminous horror at level 21 on the 7th Regrowth 123rd year of Ascendancy at 02:50 Killed by luminous horror at level 21 on the 7th Regrowth 123rd year of Ascendancy at 18:42 Killed by Glywen the skeleton archer at level 22 on the 11st Regrowth 123rd year of Ascendancy at 08:08 Killed by The Master at level 22 on the 11st Regrowth 123rd year of Ascendancy at 14:34 Killed by skeleton magus at level 22 on the 11st Regrowth 123rd year of Ascendancy at 16:42 Killed by ghoul at level 22 on the 11st Regrowth 123rd year of Ascendancy at 19:41 Killed by ghast at level 22 on the 11st Regrowth 123rd year of Ascendancy at 21:50 Killed by The Master at level 22 on the 11st Regrowth 123rd year of Ascendancy at 23:50 Killed by armoured skeleton warrior at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 02:12 Killed by The Master at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 04:21 Killed by skeleton master archer at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 06:36 Killed by The Master at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 08:56 Killed by ghoul at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 11:30 Killed by elder vampire at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 13:49 Killed by Xemira the ravaging entropic rip at level 22 on the 20th Regrowth 123rd year of Ascendancy at 10:45 Killed by Assassin Lord at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 09:04 Killed by snow giant boulder thrower at level 24 on the 56th Regrowth 123rd year of Ascendancy at 08:59 Killed by elven cultist at level 25 on the 8th Pyre 123rd year of Ascendancy at 09:57 Killed by elven cultist at level 25 on the 8th Pyre 123rd year of Ascendancy at 10:16 Killed by elven cultist at level 25 on the 8th Pyre 123rd year of Ascendancy at 13:54 Killed by corrupted mean looking elven guard at level 25 on the 8th Pyre 123rd year of Ascendancy at 16:39 Killed by elven cultist at level 25 on the 9th Pyre 123rd year of Ascendancy at 01:07 Killed by Ivuriatha the elven guard at level 25 on the 9th Pyre 123rd year of Ascendancy at 04:36 Killed by Ivuriatha the elven guard at level 25 on the 9th Pyre 123rd year of Ascendancy at 04:55 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 9th Pyre 123rd year of Ascendancy at 18:01 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 9th Pyre 123rd year of Ascendancy at 18:21 Killed by elven blood mage at level 26 on the 9th Pyre 123rd year of Ascendancy at 21:56 Killed by Firaj the krog at level 26 on the 47th Pyre 123rd year of Ascendancy at 20:23 Killed by Mayudatha the skeleton magus at level 27 on the 64th Pyre 123rd year of Ascendancy at 19:59 Killed by Gloridamina the red jelly at level 28 on the 68th Pyre 123rd year of Ascendancy at 17:25 Killed by poison spore at level 28 on the 69th Pyre 123rd year of Ascendancy at 12:32 Killed by The Master at level 29 on the 3rd Mirth 123rd year of Ascendancy at 11:40 Killed by luminous horror at level 30 on the 4th Mirth 123rd year of Ascendancy at 08:31 Killed by luminous horror at level 30 on the 4th Mirth 123rd year of Ascendancy at 10:29 Killed by Urkis, the High Tempest at level 30 on the 3rd Flare 123rd year of Ascendancy at 05:20 Killed by Urkis, the High Tempest at level 30 on the 3rd Flare 123rd year of Ascendancy at 07:18 Killed by Urkis, the High Tempest at level 30 on the 3rd Flare 123rd year of Ascendancy at 09:19 Killed by Urkis, the High Tempest at level 30 on the 3rd Flare 123rd year of Ascendancy at 11:19 Killed by Eilinywyn the rattlesnake at level 31 on the 4th Flare 123rd year of Ascendancy at 19:52 Killed by Eilinywyn the rattlesnake at level 31 on the 4th Flare 123rd year of Ascendancy at 22:01 Killed by Eilinywyn the rattlesnake at level 31 on the 5th Flare 123rd year of Ascendancy at 00:07 Killed by Mayiyanor the rattlesnake at level 31 on the 5th Flare 123rd year of Ascendancy at 02:22 Killed by corrupted protosentient globula at level 31 on the 10th Flare 123rd year of Ascendancy at 05:05 Killed by corrupted acidic digestor at level 31 on the 10th Flare 123rd year of Ascendancy at 07:21 Killed by The Divine Writhing Mass at level 31 on the 10th Flare 123rd year of Ascendancy at 11:15 Killed by Greater Mummy Lord at level 32 on the 28th Dusk 123rd year of Ascendancy at 16:14 Killed by Greater Mummy Lord at level 32 on the 28th Dusk 123rd year of Ascendancy at 18:36 Killed by Greater Mummy Lord at level 32 on the 28th Dusk 123rd year of Ascendancy at 20:36 Killed by Greater Mummy Lord at level 32 on the 28th Dusk 123rd year of Ascendancy at 22:51 Killed by animated mummy wrappings at level 32 on the 29th Dusk 123rd year of Ascendancy at 15:59 Killed by greater multi-hued wyrm at level 33 on the 1st Time of Equilibrium 123rd year of Ascendancy at 15:12 Killed by multi-hued drake at level 33 on the 1st Time of Equilibrium 123rd year of Ascendancy at 17:23 Killed by Golbug the Destroyer at level 33 on the 1st Haze 123rd year of Ascendancy at 16:48 Killed by giant spider at level 34 on the 37th Haze 123rd year of Ascendancy at 19:48 Killed by orc corruptor at level 34 on the 41st Haze 123rd year of Ascendancy at 09:32 Killed by Doomed Shade of Geeris'hfiir at level 35 on the 41st Haze 123rd year of Ascendancy at 16:38 Killed by Doomed Shade of Geeris'hfiir at level 35 on the 42nd Haze 123rd year of Ascendancy at 02:35 Killed by orc necromancer at level 35 on the 42nd Haze 123rd year of Ascendancy at 22:47 Killed by orc necromancer at level 35 on the 47th Haze 123rd year of Ascendancy at 16:46 Killed by ritch flamespitter at level 35 on the 2nd Decay 123rd year of Ascendancy at 04:53 Killed by Voreta the orc cryomancer at level 35 on the 7th Decay 123rd year of Ascendancy at 12:31 Killed by Layitta the spitting spider at level 35 on the 3rd Allure 124th year of Ascendancy at 01:16 |
Primary Stats
| Strength | 41 (base 13) |
| Dexterity | 54 (base 35) |
| Constitution | 62 (base 35) |
| Magic | 120 (base 60) |
| Willpower | 70 (base 21) |
| Cunning | 47 (base 10) |
Resources
| Life | 914/914 |
| Paradox | 300 |
| Healing Factor | 1.5398029716162 |
| Regeneration | 0.38495074290411 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 54.349457676468 |
| See Invisible | 65.349457676468 |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 64 |
| Crit Chance | 47% |
| APR | 50 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Cold | +31% |
| Temporal | +7% |
| Blight | +10% |
| Arcane | +42% |
| Fire | +25% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +61% |
| Fire | +61% |
| Cold | +61% |
| Arcane | +61% |
| Mind | +46% |
| All | +36% |
Defense: Base
| Armour (hardiness) | 28 (69.687909656376%) |
| Defense | 88 |
| Ranged Defense | 88 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 46 |
| Mental Save | 49 |
Defense: Resistances
| Physical | + 40%( 70%) |
| Acid | + 20%( 70%) |
| Darkness | + 27%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Weapon Folding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by shivgoroth. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Arerin the skeleton assassin. Escort: lost warrior (level 4 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 306. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed ritch stinger. * You've found the needed mummified bone. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Dex / +6 Cun / +3 Con Physical save: +13 (+6 eff.) Mental save: +12 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | barbed quiver of dragonbone arrows of annihilation (21/21, 81-113 power, 26 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 81.0 - 113.4 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +26 Crit. chance: +31.0% Capacity: 21 On weapon crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
| Light source | alchemist's lamp 'Lisyna'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes resistances: +6% acid Changes resistances penetration: +10% mind Mental save: +8 (+2 eff.) Blindness immunity: +20% Light radius: +4 See stealth: +8 See invisible: +13 Healing mod.: +20% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap of blood magic (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Mag / +8 Wil Changes damage: +10% blight / +17% arcane Spell crit. chance: +2% A cap made of leather. |
| Tool | Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Ragyndil the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +18 (+6 eff.) Changes stats: +6 Str / +4 Wil / +2 Cun / +11 Con Spell save: +14 (+5 eff.) Equilibrium when hit: +0.20 Maximum stamina: +20.00 Spellpower: +9 (+2 eff.) Mindpower: +24 (+8 eff.) Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag / +8 Wil Spell crit. chance: +3% A belt that goes around your waist. |
| In main hand | enhanced ash longbow of piercingRequires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Changes stats: +6 Str / +9 Dex / +6 Mag / +6 Wil / +8 Cun / +5 Con Changes resistances penetration: +11% all Longbows are used to shoot arrows at your foes. |
| On hands | Galadunachik the Hailusher (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Armour: +3 Changes stats: +5 Str / +5 Dex / +5 Wil / +6 Cun Changes damage: +6% cold Light radius: +2 See invisible: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 7 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | enlightening reinforced leather armour of delving (12 def, 7 armour)Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +7 Str / +7 Wil / +5 Cun Changes resistances: +14% darkness / +9% physical Mental save: +12 (+4 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Cloak | murderer's cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +2 Dex / +3 Mag / +4 Wil / +3 Cun Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
EarolegarCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Changes stats: +2 Cun / +4 Wil Changes resistances: +9% temporal Talent mastery: +0.21 Chronomancy / Temporal Hounds Hate when firing a critical mind attack: +4.00 Mindpower: +30 (+10 eff.) Amulets make your neck look great! |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
CuthibarInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +5 (+2 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 6 blight Changes stats: +5 Str / +2 Mag / +5 Con Changes resistances: +22% lightning Changes resistances penetration: +5% blight Changes damage: +11% lightning Movement speed: +12% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 22.29 cold and 17.01 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Xanota the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +12 Physical power: +12 (+4 eff.) Ammo reloads per turn: +5 Changes stats: +6 Str / +9 Mag Changes resistances penetration: +21% physical / +11% temporal / +15% all Changes damage: +17% physical / +14% temporal Talent mastery: +0.30 Chronomancy / Bow Threading Spell save: +6 (+2 eff.) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +2% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 30% Wil, 0% Mag, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Darkstriker'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +9% mind Changes resistances penetration: +10% darkness / +15% blight Changes damage: +24% blight Mana each turn: +0.18 Maximum mana: +21.00 A belt that goes around your waist. |
cashmere cloak 'Zanygund' (2 def, 0 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Cun / +3 Dex Changes resistances penetration: +15% temporal Changes damage: +15% mind Mindpower: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
pair of hardened leather boots of disengagement (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 113.24 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
hardened leather cap 'Cleansebloom' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 58% * 10% chance to reduce all saves and defense by 31 Changes stats: +5 Str / +6 Wil Changes damage: +21% nature It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 122.7 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Ce'Nuwen the drakeskin leather armour (20 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 39% Damage when hit (Melee): 10 acid Changes stats: +5 Cun / +6 Mag Changes resistances: +12% acid / +9% mind Reduces incoming crit damage: 15.00% Maximum life: +53.00 Infravision radius: +3 A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
marauder's hardened leather armour of the deep (13 def, 9 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +13 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Dex Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Physical save: +10 (+5 eff.) A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+2 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+7 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
barbed quiver of elven-wood arrows of annihilation (22/22, 64-89 power, 29 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 63.5 - 88.9 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +29 Crit. chance: +34.5% Capacity: 22 On weapon crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Bethesedaba' (12/20, 46-65 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 46.5 - 65.1 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +17.0% Capacity: 20 On weapon hit: * 20% chance to reduce all saves and defense by 31 On weapon crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 mind Damage (radius 1) on hit: +20 mind Arrows are used with bows to pierce your foes to death. |
56 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(126 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 309/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 66 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+3 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Geeris'hfiir the Shalore Temporal Warden level 30
7th Mirth 123rd year of Ascendancy at 09:55 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Geeris'hfiir the Shalore Temporal Warden level 30
5th Mirth 123rd year of Ascendancy at 14:04 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Geeris'hfiir the Shalore Temporal Warden level 36
4th Allure 124th year of Ascendancy at 04:27 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Geeris'hfiir the Shalore Temporal Warden level 35
1st Wintertide 124th year of Ascendancy at 11:09 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Geeris'hfiir the Shalore Temporal Warden level 12
27th Haze 122nd year of Ascendancy at 20:54 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Geeris'hfiir the Shalore Temporal Warden level 33
1st Haze 123rd year of Ascendancy at 19:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Geeris'hfiir the Shalore Temporal Warden level 18
2nd Wintertide 123rd year of Ascendancy at 09:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Geeris'hfiir the Shalore Temporal Warden level 31
6th Flare 123rd year of Ascendancy at 01:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Geeris'hfiir the Shalore Temporal Warden level 17
1st Decay 122nd year of Ascendancy at 10:37 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Geeris'hfiir the Shalore Temporal Warden level 23
56th Regrowth 123rd year of Ascendancy at 07:25 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Geeris'hfiir the Shalore Temporal Warden level 31
10th Flare 123rd year of Ascendancy at 14:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Geeris'hfiir the Shalore Temporal Warden level 10
13rd Haze 122nd year of Ascendancy at 06:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Geeris'hfiir the Shalore Temporal Warden level 20
4th Regrowth 123rd year of Ascendancy at 14:17 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Geeris'hfiir the Shalore Temporal Warden level 30
3rd Mirth 123rd year of Ascendancy at 13:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Geeris'hfiir the Shalore Temporal Warden level 23
33rd Regrowth 123rd year of Ascendancy at 12:32 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Geeris'hfiir the Shalore Temporal Warden level 26
10th Pyre 123rd year of Ascendancy at 07:37 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Geeris'hfiir the Shalore Temporal Warden level 34
1st Haze 123rd year of Ascendancy at 20:56 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Geeris'hfiir the Shalore Temporal Warden level 20
6th Regrowth 123rd year of Ascendancy at 01:27 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Geeris'hfiir the Shalore Temporal Warden level 24
75th Regrowth 123rd year of Ascendancy at 02:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Geeris'hfiir the Shalore Temporal Warden level 14
49th Haze 122nd year of Ascendancy at 15:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Geeris'hfiir the Shalore Temporal Warden level 25
7th Pyre 123rd year of Ascendancy at 21:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Geeris'hfiir the Shalore Temporal Warden level 19
3rd Regrowth 123rd year of Ascendancy at 06:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Geeris'hfiir the Shalore Temporal Warden level 29
3rd Mirth 123rd year of Ascendancy at 13:52 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Geeris'hfiir the Shalore Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 13:09 see stats
Log
You gain 2.96 gold from the transmogrification of grounding stralite amulet of mastery (0.34 Chronomancy / Threaded Combat).
You gain 1.00 gold from the transmogrification of wild infusion (res 17%; mental; dur 3; cd 16).
You gain 1.00 gold from the transmogrification of wild infusion (res 18%; mental; dur 4; cd 15).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 4th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
Personal New Achievement: Arachnophobia (Exploration mode)!
Saving game...
Saving done.





























































































































