SlingMan the level 22 Halfling Skirmisher by Enca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp22 / 27%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 13)
Dexterity66 (base 51)
Constitution28 (base 11)
Magic17 (base 10)
Willpower16 (base 11)
Cunning58 (base 39)

Resources

Life663/663
Stamina143/143
Healing Factor1.2556298990387
Regeneration10.358946667069

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+95.238095238095%

Vision

Sight10
Lite6

Offense: Mainhand

Damage86
Accuracy52
Crit Chance27%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance16%
Speed1

Offense: Mind

Mindpower28
Crit Chance17%
Speed1

Offense: Damage Bonus

Acid+11%
Light+15%
Temporal+9%
Cold+10%
Lightning+10%
Fire+5%
All0%

Offense: Damage Penetration

Temporal+10%

Defense: Base

Armour (hardiness)28.719009130622 (66.439381135396%)
Defense60
Ranged Defense60
Fatigue0
Physical Save21
Spell Save12
Mental Save28

Defense: Resistances

Acid+ 13%( 70%)
Physical+ 14%( 70%)
Cold+ 22%( 70%)
All+ 7%( 70%)
Darkness+ 22%( 70%)
Light+ 17%( 70%)
Lightning+ 16%( 70%)
Fire+ 16%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Stun Resistance27%
Confusion Resistance21%
Pinning Resistance34%
Disarm Resistance42%
Instadeath Resistance100%
Knockback Resistance72%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
5/5
1/5
5/5
Technique / Skirmisher - Slings1.30
3/5
0/5
0/5
0/5
Cunning / Called Shots1.50
1/5
5/5
1/5
5/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
5/5
Cunning / Scoundrel1.30
2/5
1/5
1/5
1/5
Technique / Combat training1.30
2/5
0/5
2/5
2/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
failed
done
done
failed
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By SlingMan the Halfling Skirmisher level 19
51st Regrowth 123rd year of Ascendancy at 23:07
see stats
Earth Master (Nightmare (Adventure) difficulty) Killed Harkor'Zun.
By SlingMan the Halfling Skirmisher level 18
67th Haze 122nd year of Ascendancy at 06:45
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By SlingMan the Halfling Skirmisher level 20
1st Time of Balance 123rd year of Ascendancy at 02:59
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By SlingMan the Halfling Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 03:25
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By SlingMan the Halfling Skirmisher level 20
1st Time of Balance 123rd year of Ascendancy at 02:13
see stats
Poisonous (Nightmare (Adventure) difficulty) Sided with the assassin lord.
By SlingMan the Halfling Skirmisher level 19
19th Regrowth 123rd year of Ascendancy at 10:15
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By SlingMan the Halfling Skirmisher level 18
68th Haze 122nd year of Ascendancy at 10:45
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By SlingMan the Halfling Skirmisher level 15
14th Dusk 122nd year of Ascendancy at 01:33
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By SlingMan the Halfling Skirmisher level 17
34th Haze 122nd year of Ascendancy at 04:09
see stats

Log

Ran for 33 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


There is a previous level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
There is a stair back to the lake of Nur here (press '' or right click to use).
Weirdling Beast stops bleeding.

Weirdling Beast is no longer poisoned.

Saving game...

Saving done.

There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...


Saving done.