











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 15 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by ultimate telugoroth at level 10 on the 14th Profit 122nd year of Ascendancy at 04:50 0 / 6Killed by thought-forged bowman at level 12 on the 20th Dearth 122nd year of Ascendancy at 00:38 Killed by storm drake hatchling at level 15 on the 8th Loss 122nd year of Ascendancy at 23:55 Killed by storm drake hatchling at level 15 on the 9th Loss 122nd year of Ascendancy at 00:09 Killed by wretchling at level 15 on the 9th Loss 122nd year of Ascendancy at 09:13 Killed by Grand Corruptor at level 15 on the 8th Shortage 122nd year of Ascendancy at 21:59 |
Primary Stats
| Strength | 53 (base 35) |
| Dexterity | 11 (base 12) |
| Constitution | 37 (base 32) |
| Magic | 9 (base 10) |
| Willpower | 30 (base 15) |
| Cunning | 23 (base 10) |
Resources
| Life | -78/666 |
| Stamina | 112/192 |
| Healing Factor | 1.3041015905906 |
| Regeneration | 4.7828538456002 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 23.074207531484 |
| See Invisible | 23.074207531484 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 32 |
| Crit Chance | 7% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +10% |
| Cold | +15% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 55.08934837382 (81.151787968034%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 38 |
| Physical Save | 30 |
| Spell Save | 34 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 23%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 39%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 10%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Silence Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 darkness, 4 blight, 5 fire, 5 arcane, 5 cold |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Xibreth the deformed wolf. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | bladed iron helm of sanctity (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +6% blight / +6% darkness Spell save: +5 (+2 eff.) Mental save: +5 (+3 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 112.1 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Brightumbra' (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 mind Changes stats: +2 Str / +2 Con Changes resistances penetration: +10% mind Light radius: +3 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Xanamirin the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning / +5% arcane / +12% acid Changes damage: +10% lightning Reduces incoming crit damage: 15.00% Rings make your fingers look great! |
| On fingers | mule's steel ring of arcana (+0.11/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Silence immunity: +26% Mana each turn: +0.11 Rings make your fingers look great! |
| Around waist | noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +6% blight Damage against: +16% Summoned Reduced damage from: +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Ce'Noma the Shiverbright (33-46 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +1 Dex Changes resistances: +6% mind Reduces incoming crit damage: 15.00% Infravision radius: +3 Blunt and deadly. |
| On hands | heroic iron gauntlets of butchering (0 def, 5 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +7 Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +1% Changes resistances: +6% blight Spell save: +10 (+5 eff.) Mental save: +6 (+3 eff.) Maximum life: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Chalehir (0 def, 6 armour, 31-37 power, 81.5 block)Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +1 Mag / +4 Wil Changes resistances: +6% acid / +17% fire / +5% arcane Talent granted: +1 Block Knockback immunity: +10% Handheld deflection devices. |
| Cloak | linen cloak 'Magmatrail' (1 def, 8 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +8 Defense: +1 (+1 eff.) Changes damage: +3% fire Physical save: +3 (+1 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Kindlespike (5 def, 18 armour)Requires: - Massive armour training - Strength 28 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +18 Defense: +5 (+5 eff.) Fatigue: +22% Effects on melee hit: * 10% chance to slow global speed by 43% Changes stats: +1 Cun Changes resistances: +11% blight / +11% nature / +6% light Changes resistances penetration: +10% light Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
Inventory
Healspire the dwarven-steel mace (28-39 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage against: +9% Unnatural When wielded/worn: Changes stats: +3 Wil Changes resistances: +18% lightning / +5% arcane / +9% acid Changes resistances penetration: +5% nature Blunt and deadly. |
thorny mindstar 'Heattaint' (8-9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +8 mind / +8 temporal Damage (radius 2) on crit: +8 fire When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 8 physical Changes stats: +1 Cun Changes resistances: +3% temporal / +9% physical Changes resistances penetration: +6% physical Changes damage: +7% physical Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shimmerblack (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +3 Mag / +3 Wil / +2 Con Changes damage: +12% lightning Life regen: +3.00 Maximum life: +47.00 Infravision radius: +1 Healing mod.: +12% A suit of armour made of mail. |
Scrying Orb =Identify=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) =Recall=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Chomco the Dwarf Bulwark level 12
17th Dearth 122nd year of Ascendancy at 14:47 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Chomco the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 07:51 see stats
Level 10
Got a character to level 10.By Chomco the Dwarf Bulwark level 10
12nd Profit 122nd year of Ascendancy at 16:21 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Chomco the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 06:29 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Chomco the Dwarf Bulwark level 11
16th Wealth 122nd year of Ascendancy at 23:02 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Chomco the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 07:51 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Chomco the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 07:51 see stats
Log
Chomco is hexed!
Grand Corruptor casts Timeless.
Grand Corruptor casts Blood Spray.
Chomco is afflicted by a rotting disease!
Chomco is afflicted by a weakness disease!
Grand Corruptor hits Chomco for 112 blight damage.
Rotting Disease from Grand Corruptor hits Chomco for 22 blight damage.
Weakness Disease from Grand Corruptor hits Chomco for 30 blight damage.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Grand Corruptor - offscreen)).
Grand Corruptor casts Bone Spear.
Chomco is recovering from the damage!
Grand Corruptor hits Chomco for 369 physical damage.
Rotting Disease from Grand Corruptor hits Chomco for 22 blight damage.
Weakness Disease from Grand Corruptor hits Chomco for 30 blight damage.
Chomco rushes out!
You can only rush to a creature.
Grand Corruptor casts Blood Boil.
Chomco is free from the rotting disease.
Chomco slows down.
Grand Corruptor receives 53 healing.
Grand Corruptor hits Chomco for 97 blight damage.
Weakness Disease from Grand Corruptor hits Chomco for 25 blight damage.
Grand Corruptor casts Drain.
Grand Corruptor hits Chomco for 119 blight damage.
Chomco the level 15 dwarf bulwark was poxed to death by Grand Corruptor on level 2 of Mark of the Spellblaze.






















































