Summoner the level 14 Yeek Summoner by LonkTheDonk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp14 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower60 (base 37)
Cunning42 (base 30)

Resources

Life184/188
Equilibrium24
Healing Factor1.1457126824916
Regeneration0.2864281706229

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth31.051968732286
See Invisible31.051968732286

Offense: Mainhand

Damage14
Accuracy37
Crit Chance12%
APR12
Speed1.00

Offense: Offhand

Damage14
Accuracy37
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower20
Crit Chance11%
Speed1

Offense: Mind

Mindpower42
Crit Chance13%
Speed1

Offense: Damage Bonus

Acid+15%
Light+15%
Nature+8%
Lightning+16%
Fire+20%
All+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save19
Spell Save29
Mental Save41

Defense: Resistances

Acid+ 26%( 70%)
Blight+ 13%( 70%)
Cold+ 17%( 70%)
All+ 7%( 70%)
Darkness+ 10%( 70%)
Light+ 35%( 70%)
Temporal+ 25%( 70%)
Fire+ 30%( 70%)
Lightning+ 33%( 70%)

Defense: Immunities

Pinning Resistance24%
Bleed Resistance50%
Confusion Resistance100%
Silence Resistance55%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Wild-gift / Summoning (utility)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
5/5
1/5
3/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
3/5
1/5
2/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Summoner the Yeek Summoner level 10
2nd Summertide 122nd year of Ascendancy at 02:32
see stats
The Arena Unlocked Arena mode.
By Summoner the Yeek Summoner level 12
8th Flare 122nd year of Ascendancy at 03:46
see stats

Log


Summoner uses
Track.

Summoner picks up (b.):
regeneration infusion of the wizard (heal 136; 16 cd).

There is a teleporting circle to the surface here (press '' or right click to use).

There is a teleporting circle to the surface here (press '' or right click to use).

Connection to online server established.
You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 9.47 gold from the transmogrification of
Rimegasher the iron pickaxe (dig speed 38 turns).
You gain 2.59 gold from the transmogrification of
cleansing iron helm of knowledge (0 def, 3 armour).
You gain 16.29 gold from the transmogrification of
Aerosewe the dwarven-steel helm (0 def, 4 armour).
You gain 4.48 gold from the transmogrification of
timebroken linen robe of darkness (+18%) (0 def, 0 armour).
You gain 0.12 gold from the transmogrification of
cashmere robe (0 def, 0 armour).
You gain 2.44 gold from the transmogrification of
regal linen cloak of Eldoral (1 def, 0 armour).
You gain 1.25 gold from the transmogrification of
blurring rough leather belt.
You gain 3.65 gold from the transmogrification of
cruel elm vilestaff of warding (10-12 power, 2 apr, darkness element).
You gain 0.50 gold from the transmogrification of
steel longsword (14-20 power, 3 apr).
You gain 2.80 gold from the transmogrification of
steady elm longbow of cold.
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 4.73 gold from the transmogrification of
balanced iron battleaxe of persecution (15-22 power, 1 apr).
You gain 1.30 gold from the transmogrification of
regeneration infusion of the wizard (heal 136; 16 cd).
You gain 1.42 gold from the transmogrification of
regeneration infusion of the wizard (heal 177; 13 cd).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.