Kargona the level 9 Higher Wyrmic by zohmer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWyrmic
Level / Exp9 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 28)
Dexterity12 (base 10)
Constitution19 (base 11)
Magic11 (base 10)
Willpower29 (base 27)
Cunning10 (base 10)

Resources

Life434/434
Stamina182/182
Equilibrium10
Healing Factor1.1791723257555
Regeneration5.1005586036326

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision1

Offense: Mainhand

Damage46
Accuracy31
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+9%
Light+28%
All0%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)20.41052479263 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue11
Physical Save22
Spell Save14
Mental Save13

Defense: Resistances

Acid+ 2%( 70%)
Arcane+ 5%( 70%)
Cold+ 2%( 70%)
All 0%( 70%)
Lightning+ 3%( 70%)
Light+ 30%( 70%)
Physical+ 1%( 70%)
Fire+ 3%( 70%)
Darkness+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
1/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
1/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
1/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
active
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


Saving game...

Saving done.

Space around you starts to dissolve...


Resting starts...

Talent Tornado is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 29 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
innervating elm totem of stinging [power 122] (15 cooldown).
You gain 8.12 gold from the transmogrification of
iron pickaxe 'Flashbreaker' (dig speed 30 turns).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.00 gold from the transmogrification of
rough leather belt of carrying.
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 6.66 gold from the transmogrification of
elm magestaff 'Splendourspike' (10-12 power, 2 apr, cold element).
You gain 3.65 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 7.77 gold from the transmogrification of
iron greatsword 'Radhudendur' (19-30 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 7.28 gold from the transmogrification of
Healripper (14-19 power, 5 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.