












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 30 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Yvonor the Guard at level 16 on the 20th Iron 123rd year of Ascendancy at 04:14 1 / 5Killed by poison spore at level 26 on the 41st Stralite 123rd year of Ascendancy at 17:02 Killed by Salyseda the elder vampire at level 27 on the 3rd Voratun 123rd year of Ascendancy at 21:07 Killed by Salyseda the elder vampire at level 27 on the 3rd Voratun 123rd year of Ascendancy at 22:13 Killed by Aerumirin the mean looking elven guard at level 27 on the 11st Voratun 123rd year of Ascendancy at 16:13 |
Primary Stats
| Strength | 32 (base 17) |
| Dexterity | 11 (base 10) |
| Constitution | 45 (base 25) |
| Magic | 82 (base 60) |
| Willpower | 53 (base 40) |
| Cunning | 15 (base 10) |
Resources
| Life | 1012/1012 |
| Mana | 424/489 |
| Equilibrium | 15 |
| Healing Factor | 1.5211689881047 |
| Regeneration | 6.4649681994449 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +10% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 10 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 46 |
| Crit Chance | 13% |
| APR | 15 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 46 |
| Crit Chance | 12% |
| APR | 15 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 23.5 |
| Crit Chance | 11% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 11% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Lightning | +3% |
| Arcane | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Darkness | +15% |
| Arcane | +5% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 61 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 31 |
| Physical Save | 59 |
| Spell Save | 57 |
| Mental Save | 51 |
Defense: Resistances
| Blight | + 43%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 70%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 21%( 70%) |
| Darkness | + 61%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Teleport Resistance | 10% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 light, 5 fire, 5 nature, 5 mind |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Eldritch stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stone Vines |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Salyseda the elder vampire. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by StoneSlapper. Escort: temporal explorer (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed pouch of faeros ash. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed red crystal shard. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed naga tongue. * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed xorn fragment. * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Gyta' (10 def, 12 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag offense ------ Ignore resists +15% darkness +15% temporal defense ------ Armor +12 Defense +10 (+5 eff.) Fatigue +3% Resistance +14% darkness +16% temporal Cut Resist +20% Silence Resist +20% Out-of-Phase Defense +22 Out-of-Phase Resistance +16% Out-of-Phase Resilience +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Daimaroddarion the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Wil +5 Con +11 Lck offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Physical Power +9 (+3 eff.) Damage +6% arcane Ignore resists +5% arcane +10% acid When Hit 6 acid defense ------ Armor +5 Fatigue +5% Resistance +5% arcane +10% physical Physical save +14 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic hardened leather gloves of butchering (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: offense ------ Physical Power +4 (+1 eff.) Accuracy +7 (+2 eff.) Ignore Armor +6 defense ------ Armor +6 Resistance +7% blight Spell save +14 (+4 eff.) Mind save +5 (+2 eff.) Life +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Storm's kiss the dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Con defense ------ Resistance +9% lightning +5% arcane +6% light +6% darkness Crit Resistance 15.00% Physical save +18 (+5 eff.) Teleport Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Haralen0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +10.00% defense ------ Armor +8 Resistance +12% cold +4% physical Physical save +9 (+3 eff.) Blind Resist +20% Knockbk Resist +20% other ------- Hate-on-crit +2.00 Infravision +4 See Stealth +10 See Invisibility +12 Rings make your fingers look great! |
| On fingers | steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+3 eff.) Ignore Armor +8 defense ------ Defense +7 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | wanderer's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +5 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +1.00 other ------- Stamina/turn +0.30 Amulets make your neck look great! |
| In main hand | reinforced dwarven-steel shield of shrapnel (0 def, 10 armour, 132% power, 121 block)7.0 Encumbrance T3 shield armor [Ego+] Master When used to Attack: Weapon Damage 133% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +121 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 127% power, 60 block)7.0 Encumbrance T2 shield armor [Unique] Nature When used to Attack: Weapon Damage 127% Range: 1.0x-1.4x Uses 150% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+5 eff.) Fatigue +14% Resistance +20% cold +20% darkness +20% nature other ------- Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Vorulratta the Skytrial (8 def, 6 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con offense ------ Damage +3% lightning When Hit 2 lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +6 Defense +8 (+4 eff.) Resistance +12% lightning +13% fire +13% light +19% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ebonytrencher of the Blightspawn (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Con +2 Wil offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% Ignore Armor +1 When Hit: * 25% chance to reduce strength, dexterity, and constitution by 14 * 28% chance to reduce damage dealt by 17% defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +11% blight +18% darkness +5% arcane Unlife -40.00 life Life +29.00 Life Regen +3.00 Healmod +12% other ------- Stamina/turn +1.00 Max stamina +30.00 Light +1 A suit of armour made of leather. |
Inventory
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego+] Disrupt/Master While equipped: offense ------ Critical power +13.00% Accuracy +7 (+2 eff.) Ignore Armor +15 defense ------ Resistance +15% nature +18% blight Poison Resist +28% Disease Resist +27% Amulets make your neck look great! |
serendipitous steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego++] Nature While equipped: Stats +9 Lck offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +5 (+3 eff.) Resist unseen 12% Blind Resist +13% other ------- Infravision +4 Sight +2 See Invisibility +7 Amulets make your neck look great! |
serendipitous stralite amulet of strength (+9)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +9 Lck +3 Str offense ------ Accuracy +16 (+5 eff.) defense ------ Defense +10 (+5 eff.) Resist unseen 13% Amulets make your neck look great! |
warrior's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str defense ------ Armor +4 Blind Resist +21% other ------- Infravision +3 See Stealth +7 See Invisibility +7 Rings make your fingers look great! |
blurring rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+5 eff.) Resistance +6% blight Stealth +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Zanyldil the Freezewilter (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +4 Con offense ------ Damage +9% cold defense ------ Defense +1 (+1 eff.) Spell save +5 (+2 eff.) other ------- Max mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Anukhad the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +6 Dex +5 Con offense ------ Damage +8% physical Accuracy +20 (+6 eff.) defense ------ Armor +4 Fatigue +3% Resistance +6% blight +12% cold +6% darkness Life +80.00 Stun Resist +20% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Forestusher (3 def, 15 armour)14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: offense ------ Critical power +20.00% Physical Power +20 (+6 eff.) Damage +15% nature +3% physical Accuracy +5 (+1 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +15 Defense +3 (+2 eff.) Fatigue +5% Resistance +1% physical Physical save +9 (+3 eff.) A suit of armour made of mail. |
reinforced leather armour of the hero (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +5 Dex +5 Mag +6 Wil +5 Cun defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Life +50.00 A suit of armour made of leather. |
crackling dwarven-steel shield of acid resistance (+13%) (0 def, 6 armour, 138% power, 82 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 139% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 On-hit +16 lightning While equipped: Stats +3 Dex offense ------ When Hit 16 lightning defense ------ Armor +6 Fatigue +8% Resistance +13% lightning +18% acid other ------- Talents +1 Block Handheld deflection devices. |
shocking stralite shield of resistance (0 def, 8 armour, 157% power, 145 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Nature When used to Attack: Weapon Damage 157% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +145 While equipped: offense ------ On-Hit 8 lightning When Hit 6 lightning defense ------ Armor +8 Fatigue +8% Resistance +9% acid +10% fire +5% lightning +7% cold other ------- Talents +1 Block Handheld deflection devices. |
steel shield 'Shadekarma' (0 def, 4 armour, 104% power, 39.5 block)7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 105% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-hit +20 lightning +8 darkness While equipped: offense ------ Damage +12% darkness Ignore resists +10% darkness +10% light On shield block: * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) defense ------ Armor +4 Fatigue +8% Resistance +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
70 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xarialaith the steel torque of psionic shield [power 45] (25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: defense ------ Resistance +6% light +6% lightning Healmod +5% Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to reduce fatigue by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By StoneSlapper the Dwarf Stone Warden level 9
41st Dearth 122nd year of Ascendancy at 02:48 see stats
Exterminator
Killed 1000 creatures.By StoneSlapper the Dwarf Stone Warden level 18
27th Iron 123rd year of Ascendancy at 10:23 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By StoneSlapper the Dwarf Stone Warden level 29
10th Dearth 123rd year of Ascendancy at 07:43 see stats
Level 10
Got a character to level 10.By StoneSlapper the Dwarf Stone Warden level 10
1st Loss 122nd year of Ascendancy at 05:18 see stats
Level 20
Got a character to level 20.By StoneSlapper the Dwarf Stone Warden level 20
8th Steel 123rd year of Ascendancy at 12:27 see stats
Level 30
Got a character to level 30.By StoneSlapper the Dwarf Stone Warden level 30
29th Dearth 123rd year of Ascendancy at 08:53 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By StoneSlapper the Dwarf Stone Warden level 20
8th Steel 123rd year of Ascendancy at 23:09 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By StoneSlapper the Dwarf Stone Warden level 28
15th Voratun 123rd year of Ascendancy at 13:06 see stats
Size matters
Did over 600 damage in one attack.By StoneSlapper the Dwarf Stone Warden level 23
29th Stralite 123rd year of Ascendancy at 17:32 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By StoneSlapper the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 19:32 see stats
That was close
Killed your target while having only 1 life left.By StoneSlapper the Dwarf Stone Warden level 30
31st Dearth 123rd year of Ascendancy at 11:11 see stats
The Arena
Unlocked Arena mode.By StoneSlapper the Dwarf Stone Warden level 10
1st Loss 122nd year of Ascendancy at 05:41 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By StoneSlapper the Dwarf Stone Warden level 28
25th Profit 123rd year of Ascendancy at 18:21 see stats
The secret city
Discovered the truth about mages.By StoneSlapper the Dwarf Stone Warden level 14
23rd Shortage 122nd year of Ascendancy at 15:42 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By StoneSlapper the Dwarf Stone Warden level 28
25th Profit 123rd year of Ascendancy at 02:13 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By StoneSlapper the Dwarf Stone Warden level 27
2nd Voratun 123rd year of Ascendancy at 13:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By StoneSlapper the Dwarf Stone Warden level 18
29th Iron 123rd year of Ascendancy at 03:49 see stats
Log
You carry too much--you are encumbered!
Drop some of your items.
Ran for 1 turns (stop reason: didn't move).
You are no longer encumbered.
You gain 3.00 gold from the transmogrification of Coral Spray (8 def, 8 armour, 117% power, 48 block).
StoneSlapper switches his weapons to: unarmed.
Today is the 26th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:15.
StoneSlapper switches his weapons to: reinforced dwarven-steel shield of shrapnel
Wrathroot's Barkwood.
You gain 19.93 gold from the transmogrification of Betolle the Shiverstreak (2 def, 6 armour).
You gain 8.50 gold from the transmogrification of Quasit's Skull (0 def, 12 armour).
You gain 11.86 gold from the transmogrification of Elenuroregodin the Nimbusbearer (0 def, 4 armour).
There is a Hidden compound here (press '' or right click to use).
Talent Block is ready to use.
Today is the 27th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
StoneSlapper deactivates Stone Skin.
Stone Skin has been disrupted by anti-magic forces!
Talent Eldritch Infusion is ready to use.
Today is the 28th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Talent Stone Skin is ready to use.
Today is the 29th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 30th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 1st Shortage of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Saving game...
Saving done.































































































