










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Berserker |
| Level / Exp | 50 / 1585% |
| Size | big |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 4 on the 69th Dusk 122nd year of Ascendancy at 02:47 / 106Killed by skeleton mage at level 22 on the 55th Regrowth 123rd year of Ascendancy at 11:52 Killed by Elowen the Guardian at level 24 on the 44th Pyre 123rd year of Ascendancy at 12:45 Killed by orc corruptor at level 28 on the 66th Pyre 123rd year of Ascendancy at 13:26 Killed by armoured skeleton warrior at level 28 on the 66th Pyre 123rd year of Ascendancy at 15:26 Killed by armoured skeleton warrior at level 28 on the 66th Pyre 123rd year of Ascendancy at 16:55 Killed by armoured skeleton warrior at level 28 on the 66th Pyre 123rd year of Ascendancy at 18:30 Killed by Kra'Tor the Gluttonous at level 29 on the 69th Pyre 123rd year of Ascendancy at 06:03 Killed by armoured skeleton warrior at level 31 on the 72nd Pyre 123rd year of Ascendancy at 18:46 Killed by corrupted orc warrior at level 33 on the 4th Mirth 123rd year of Ascendancy at 13:30 Killed by orc high cryomancer at level 36 on the 51st Haze 123rd year of Ascendancy at 19:31 Killed by orc high pyromancer at level 36 on the 52nd Haze 123rd year of Ascendancy at 05:36 Killed by orc cryomancer at level 36 on the 52nd Haze 123rd year of Ascendancy at 08:34 Killed by Grand Corruptor at level 37 on the 56th Regrowth 124th year of Ascendancy at 12:35 Killed by radiant horror at level 37 on the 64th Regrowth 124th year of Ascendancy at 07:05 Killed by luminous horror at level 37 on the 64th Regrowth 124th year of Ascendancy at 09:06 Killed by luminous horror at level 38 on the 64th Regrowth 124th year of Ascendancy at 10:30 Killed by radiant horror at level 38 on the 64th Regrowth 124th year of Ascendancy at 13:21 Killed by Veliyanne the Archer at level 40 on the 62nd Pyre 124th year of Ascendancy at 06:37 Killed by faerlhing at level 42 on the 63rd Pyre 124th year of Ascendancy at 09:51 Killed by searing horror at level 42 on the 77th Pyre 124th year of Ascendancy at 17:10 Killed by bursting entropic shard at level 42 on the 77th Pyre 124th year of Ascendancy at 18:38 Killed by bursting entropic shard at level 42 on the 77th Pyre 124th year of Ascendancy at 20:44 Killed by luminous horror at level 42 on the 78th Pyre 124th year of Ascendancy at 03:05 Killed by orc necromancer at level 45 on the 10th Flare 124th year of Ascendancy at 14:40 Killed by Neroma the orc blood mage at level 45 on the 1st Dusk 124th year of Ascendancy at 08:33 Killed by sanguine horror at level 45 on the 1st Dusk 124th year of Ascendancy at 10:40 Killed by radiant horror at level 45 on the 2nd Dusk 124th year of Ascendancy at 02:14 Killed by orc corruptor at level 46 on the 4th Dusk 124th year of Ascendancy at 12:11 Killed by worm that walks at level 46 on the 5th Dusk 124th year of Ascendancy at 09:24 Killed by worm that walks at level 46 on the 5th Dusk 124th year of Ascendancy at 10:32 Killed by YazZerkerExploration's Inner Demon at level 46 on the 5th Dusk 124th year of Ascendancy at 13:04 Killed by Xyvena the Guardian at level 46 on the 5th Dusk 124th year of Ascendancy at 20:56 Killed by Xyvena the Guardian at level 46 on the 5th Dusk 124th year of Ascendancy at 23:13 Killed by forge-giant at level 46 on the 6th Dusk 124th year of Ascendancy at 05:52 Killed by forge-giant at level 46 on the 6th Dusk 124th year of Ascendancy at 10:38 Killed by orc elite berserker at level 46 on the 6th Dusk 124th year of Ascendancy at 12:10 Killed by ghoul at level 46 on the 6th Dusk 124th year of Ascendancy at 14:47 Killed by Cyruthra the orc grand summoner at level 47 on the 10th Dusk 124th year of Ascendancy at 13:27 Killed by minotaur at level 47 on the 11st Dusk 124th year of Ascendancy at 01:53 Killed by Lisutha the Herald at level 47 on the 11st Dusk 124th year of Ascendancy at 06:09 Killed by Getha the Frozen Terror at level 47 on the 11st Dusk 124th year of Ascendancy at 11:08 Killed by Getha the Frozen Terror at level 47 on the 11st Dusk 124th year of Ascendancy at 13:13 Killed by Getha the Frozen Terror at level 47 on the 11st Dusk 124th year of Ascendancy at 14:54 Killed by Aerolramina the Caustic Terror at level 48 on the 11st Dusk 124th year of Ascendancy at 22:34 Killed by war hound at level 48 on the 12nd Dusk 124th year of Ascendancy at 00:10 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 02:10 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 03:29 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 05:30 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 07:05 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 08:56 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 09:46 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 11:32 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 13:14 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 15:08 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 15:23 Killed by Aerolramina the Caustic Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 16:48 Killed by minotaur at level 48 on the 12nd Dusk 124th year of Ascendancy at 18:37 Killed by Xanitira the Storm Terror at level 48 on the 12nd Dusk 124th year of Ascendancy at 22:04 Killed by Zubawyn the blinkwyrm at level 49 on the 14th Dusk 124th year of Ascendancy at 14:01 Killed by Xanuda the venom wyrm at level 49 on the 14th Dusk 124th year of Ascendancy at 17:17 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 15th Dusk 124th year of Ascendancy at 16:25 Killed by ritch flamespitter at level 49 on the 15th Dusk 124th year of Ascendancy at 18:47 Killed by Polarithra the greater multi-hued wyrm at level 50 on the 16th Dusk 124th year of Ascendancy at 16:46 Killed by Mayamina the grave wight at level 50 on the 26th Dusk 124th year of Ascendancy at 02:28 Killed by Xanita the orc cryomancer at level 50 on the 26th Dusk 124th year of Ascendancy at 04:29 Killed by YazZerkerExploration at level 50 on the 29th Dusk 124th year of Ascendancy at 21:58 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 30th Dusk 124th year of Ascendancy at 15:52 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 30th Dusk 124th year of Ascendancy at 17:18 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 30th Dusk 124th year of Ascendancy at 17:45 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 30th Dusk 124th year of Ascendancy at 20:16 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 30th Dusk 124th year of Ascendancy at 22:18 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 31st Dusk 124th year of Ascendancy at 00:31 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 31st Dusk 124th year of Ascendancy at 01:50 Killed by lava floor at level 50 on the 31st Dusk 124th year of Ascendancy at 03:34 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 31st Dusk 124th year of Ascendancy at 05:51 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 31st Dusk 124th year of Ascendancy at 08:28 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 31st Dusk 124th year of Ascendancy at 11:00 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 31st Dusk 124th year of Ascendancy at 13:13 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 31st Dusk 124th year of Ascendancy at 14:58 Killed by orc high pyromancer at level 50 on the 32nd Dusk 124th year of Ascendancy at 01:56 Killed by Zuburin the orc high pyromancer at level 50 on the 32nd Dusk 124th year of Ascendancy at 10:32 Killed by ancient elven mummy at level 50 on the 19th Haze 124th year of Ascendancy at 13:40 Killed by luminous horror at level 50 on the 1st Allure 125th year of Ascendancy at 02:03 Killed by skeleton archer at level 50 on the 1st Allure 125th year of Ascendancy at 04:56 Killed by bloated horror at level 50 on the 1st Allure 125th year of Ascendancy at 16:40 Killed by worm that walks at level 50 on the 1st Allure 125th year of Ascendancy at 18:30 Killed by luminous horror at level 50 on the 2nd Allure 125th year of Ascendancy at 11:26 Killed by The One That Writes at level 50 on the 2nd Allure 125th year of Ascendancy at 13:19 Killed by The One That Writes at level 50 on the 2nd Allure 125th year of Ascendancy at 15:03 Killed by The One That Writes at level 50 on the 2nd Allure 125th year of Ascendancy at 17:00 Killed by The One That Writes at level 50 on the 2nd Allure 125th year of Ascendancy at 18:39 Killed by The One That Writes at level 50 on the 2nd Allure 125th year of Ascendancy at 20:53 Killed by The One That Writes at level 50 on the 2nd Allure 125th year of Ascendancy at 23:00 Killed by The One That Writes at level 50 on the 3rd Allure 125th year of Ascendancy at 01:20 Killed by The One That Writes at level 50 on the 3rd Allure 125th year of Ascendancy at 03:10 Killed by The One That Writes at level 50 on the 3rd Allure 125th year of Ascendancy at 05:16 Killed by Zubovena the Neverdead at level 50 on the 43rd Regrowth 125th year of Ascendancy at 00:51 Killed by stone golem at level 50 on the 51st Regrowth 125th year of Ascendancy at 22:47 Killed by Elandar at level 50 on the 52nd Regrowth 125th year of Ascendancy at 03:21 Killed by Elandar at level 50 on the 52nd Regrowth 125th year of Ascendancy at 05:16 Killed by thaurhereg at level 50 on the 52nd Regrowth 125th year of Ascendancy at 07:10 Killed by Elandar at level 50 on the 52nd Regrowth 125th year of Ascendancy at 08:54 Killed by Elandar at level 50 on the 52nd Regrowth 125th year of Ascendancy at 10:29 Killed by onilug at level 50 on the 52nd Regrowth 125th year of Ascendancy at 12:31 Killed by YazZerkerExploration at level 50 on the 52nd Regrowth 125th year of Ascendancy at 13:48 |
Primary Stats
| Strength | 182 (base 60) |
| Dexterity | 66 (base 41) |
| Constitution | 110 (base 60) |
| Magic | 34 (base 11) |
| Willpower | 52 (base 10) |
| Cunning | 93 (base 60) |
Resources
| Life | 1810/2058 |
| Stamina | 266/352 |
| Healing Factor | 1.0358798341463 |
| Regeneration | 4.8256520499215 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 43.601735099766 |
| See Invisible | 43.601735099766 |
Offense: Mainhand
| Damage | 303 |
| Accuracy | 62 |
| Crit Chance | 79% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +43% |
| Lightning | +45% |
| Fire | +33% |
| All | +13% |
Offense: Damage Penetration
| Mind | +10% |
| Acid | +15% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 76.723073231957 (96.438666929426%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 70 |
| Spell Save | 62 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 63%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 59%( 70%) |
| All | + 22%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 45%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 57%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 57%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Berserker's strength | 1.40 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.40 |
| 3/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by YazZerkerExploration. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by YazZerkerExploration. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by YazZerkerExploration. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by YazZerkerExploration. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1802. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
| Quiver | Sootedge (12/12, 133% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 134% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +13.5% Capacity 12 Projectile Speed +200% On Hit: * 20% chance to reduce damage dealt by 25% On Critical: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | Falezilabers the Brighthunger1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil offense ------ Physical Crit +4.0% Critical power +19.00% Physical Power +9 (+2 eff.) Damage +21% temporal defense ------ Resistance +6% temporal +9% fire Life +72.00 other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Balydugen the Tempestwalker (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun offense ------ Mind Crit +4% Ignore resists +10% mind defense ------ Armor +5 Fatigue +5% Resistance +11% acid +12% fire +12% cold +15% mind +27% lightning Mind save +28 (+7 eff.) Confus Resist +50% other ------- Stamina when Hit +2.40 EQ when Hit +2.80 Psi when Hit +0.08 A cap made of leather. |
| Tool | stralite torque of psionic shield 'Nesus' [power 131] (22 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +6 Dex +4 Mag +5 Wil +9 Cun offense ------ Damage +9% temporal defense ------ Resistance +9% temporal Crit Resistance 15.30% Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
| On fingers | Coalprophet of the Blightspawn0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +9 Con offense ------ Physical Power +15 (+3 eff.) Damage +16% lightning On-Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 59% When Hit: * 26% chance to reduce strength, dexterity, and constitution by 18 * 20% chance to reduce damage dealt by 25% defense ------ Resistance +32% lightning +3% light +10% blight +20% nature +6% acid Mind save +3 (+1 eff.) Poison Resist +26% Disease Resist +23% Rings make your fingers look great! |
| On fingers | Siluvea the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str offense ------ Damage +16% lightning Ignore resists +15% acid defense ------ Armor +16 Resistance +32% lightning +10% nature +6% light +13% blight Unlife -60.00 life Life +20.00 Poison Resist +42% Disease Resist +26% Disarm Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+3 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Khulmanar's Wrath (182% power, 8 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Arcane Weapon Damage 182% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +8.0% Attack Speed 100% On-hit +50 fire Damage Conversion 20% fire While equipped: offense ------ Damage +20% fire Ignore resists +25% fire defense ------ Resistance +20% fire The wearer is treated as a demon. Infernal Breath: Effective talent level: 3.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 349.38 fire damage, and flames will be left dealing a further 81.96 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. This item has been sent to the Item's Vault. |
| On hands | brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +2 Str +3 Dex +3 Cun offense ------ Physical Crit +11.0% Spell Crit +11% Mind Crit +17% Critical power +10.00% defense ------ Armor +3 Fatigue +5% Physical save +10 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Black Plate (25 def, 35 armour)17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +35 Defense +25 (+8 eff.) Fatigue +15% Resistance +15% acid +20% darkness +15% blight +25% fire +20% cold Physical save +15 (+4 eff.) Spell save +25 (+6 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath Shadow Power +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+6 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+4 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+4 eff.) Mind save +18 (+5 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.6 Power cost 9 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 476.46 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Precision0.0 Encumbrance potion [Plot Item] Nature Permanently increase your physical critical strike chance by 4%. A vial of chunky red fluid. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 270 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (358.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 511.94 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 242; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 242 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Berolin the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 31 defense ------ Resistance +18% blight +6% darkness +6% lightning Healmod +10% Disarm Resist +20% Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+4 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
Xanenor the Gleamravager0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +9 Dex +6 Mag +10 Wil offense ------ Spellpower/crit +6 Damage +6% light defense ------ Resistance +6% light +27% fire other ------- Mana/turn +0.60 Max mana +60.00 Masteries +0.35 Technique/Warcries Amulets make your neck look great! |
protective voratun amulet of perfection (0.36 Technique / Berserker's strength,0.36 Technique / Combat veteran)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: defense ------ Armor +5 Defense +8 (+2 eff.) Max Resistance +3% all Physical save +23 (+6 eff.) other ------- Masteries +0.36 Technique/Berserker's strength +0.36 Technique/Combat veteran Amulets make your neck look great! |
voratun amulet 'Scumveil'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +6 Dex +10 Mag +9 Wil offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Spellpower/crit +5 Damage +7% darkness +7% temporal +6% light +8% physical Ignore resists +20% nature +25% temporal When Hit 4 nature defense ------ Defense +20 (+6 eff.) Resistance +3% nature other ------- Mana/turn +0.35 Max mana +51.00 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Brandnail the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +15% fire Ignore resists +10% fire defense ------ Resistance +15% fire +5% arcane +6% cold Life Regen +4.00 Stun Resist +31% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Tarrenarilar0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +9 (+2 eff.) Spellpower +7 (+3 eff.) Mindpower +7 (+2 eff.) defense ------ Resistance +5% arcane +2% physical Physical save +3 (+1 eff.) Unlife -60.00 life Life +100.00 Healmod +10% Rings make your fingers look great! |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+5 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+2 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 124.48 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats +9 Str +10 Con offense ------ Physical Power +6 (+1 eff.) Move Speed +20% Accuracy +10 (+2 eff.) defense ------ Defense +11 (+3 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 2.6 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
gladiator's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +7 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Resistance +28% acid +15% fire +22% lightning +25% cold Rings make your fingers look great! |
mule's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -6% Life +85.00 Life Regen +6.00 Healmod +16% other ------- Encumbrance +27 Rings make your fingers look great! |
stralite ring 'Glirenne'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +4 Str +13 Dex offense ------ Mind Crit +2% Accuracy +16 (+4 eff.) When Hit 6 physical defense ------ Defense +30 (+10 eff.) Crit Resistance 15.00% Unlife -40.00 life other ------- Max stamina +30.00 Rings make your fingers look great! |
Eksatin's Ultimatum (175% power, 25 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 175% Range: 1.0x-1.5x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +25.0% Attack Speed 100% On Critical: * decapitate a weakened target While equipped: offense ------ Critical power +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Gunyrak the Mucusbreacher (151% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Master Weapon Damage 152% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +12 mind While equipped: Stats +5 Dex +5 Con offense ------ Physical Power +12 (+2 eff.) Combat Speed +10% Damage +18% nature Ignore resists +12% physical Accuracy +19 (+5 eff.) defense ------ Disarm Resist +15% Massive two-handed battleaxes. |
Skywolf (168% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Master Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +8 lightning On-Hit, radius 1 +8 darkness +20 arcane On Hit: * 20% chance to reduce damage dealt by 25% While equipped: offense ------ Damage +12% lightning Ignore resists +14% all Accuracy +30 (+7 eff.) Ignore Armor +16 When Hit 4 arcane 10 lightning defense ------ Resistance +6% lightning Massive two-handed battleaxes. |
Sootravager the voratun battleaxe (190% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Master Weapon Damage 190% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +4 darkness On Hit: * 20 arcane resource burn While equipped: Stats +14 Str offense ------ Damage +14% physical Accuracy +49 (+12 eff.) When Hit 2 darkness defense ------ Defense +20 (+6 eff.) Resistance +9% lightning +6% temporal +3% darkness Disarm Resist +55% Massive two-handed battleaxes. |
The Gaping Maw (184% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Nature/Disrupt Weapon Damage 184% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +50 acid +50 nature slow On Critical: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: other ------- Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
stormbringer's voratun dagger (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +17 lightning +45 cold While equipped: offense ------ Move Speed +42% Ignore resists +18% lightning +14% cold Sharp, short and deadly. |
Blighted Maul (204% power, 22 apr)12.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane Weapon Damage 205% Range: 1.0x-1.5x Uses 140% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 83% Damage Conversion 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 18 * Blasts creatures in a radius 1 shockwave around your target for 284.76 to 854.28 physical damage (based on Strength). While equipped: offense ------ Critical power +40.00% Damage +12% physical defense ------ Knockbk Resist +30% Knock away other creatures within radius 4), dealing 758.23 to 1516.46 physical damage (based on Strength) to each. Uses 43 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Borosk's Hate (172% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (179% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 179% Range: 1.0x-1.6x Uses 20% Con, 115% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 37 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 26 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Dethblyd (182% power, 18 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 182% Range: 1.0x-1.6x Uses 10% Mag, 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +18 Critical Rate +20.0% Attack Speed 100% Lifesteal +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con other ------- Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Guromistir (175% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 175% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Ignore Shields +20% On-hit +31 mind On-crit, radius 2 +61 lightning +54 cold On Hit: * 49% chance to reduce all saves and defense by 31 While equipped: Stats +10 Cun +10 Wil offense ------ Physical Crit +20.0% Critical power +42.00% Spellpower +10 (+5 eff.) Move Speed +70% Damage +9% arcane +3% physical Ignore resists +26% lightning +35% cold Ignore Armor +21 When Hit 4 physical defense ------ Armor +8 Massive two-handed swords. |
Latafayn (180% power, 5 apr)3.0 Encumbrance T4 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 180% Range: 1.0x-1.6x Uses 125% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +10.0% Attack Speed 100% Lifesteal +8% Damage Conversion 50% fire burn While equipped: Stats +3 Cun +5 Str offense ------ Damage +10% darkness +15% fire defense ------ Resistance +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 9 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Lisuma the Tidereek (171% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Master Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +12 cold On-Hit, radius 1 +8 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Accuracy +10 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +28% Massive two-handed swords. |
Tulasin the stralite greatsword (180% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 181% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +52 lightning +41 cold While equipped: Stats +3 Wil offense ------ Move Speed +62% Ignore resists +24% lightning +20% cold +15% blight +19% physical Accuracy +30 (+7 eff.) Ignore Armor +19 When Hit 6 blight defense ------ Resistance +5% arcane other ------- Vim-on-crit +1.00 Max mana +20.00 Max vim +20.00 Massive two-handed swords. |
inquisitor's voratun greatsword of massacre (189% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Disrupt/Master Weapon Damage 189% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 87 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
stralite greatsword 'Shockhue' (168% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Master Weapon Damage 169% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +16 lightning On-Hit, radius 1 +4 lightning On-crit, radius 2 +8 lightning On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +17.0% Accuracy +12 (+3 eff.) When Hit 2 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +13 (+4 eff.) Disarm Resist +28% Massive two-handed swords. |
Tempestwind the dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +29 acid While equipped: Stats +9 Dex offense ------ Critical power +21.91% Mindpower +20 (+6 eff.) Damage +33% acid When Hit 11 mind defense ------ Resistance +24% lightning other ------- Reload +4 Longbows are used to shoot arrows at your foes. |
plaguebringer's voratun longsword of evisceration (154% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +15 blight On Hit: 20% Epidemic level 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 18 On Critical: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +12 (+2 eff.) defense ------ Disease Resist +28% Sharp, long, and deadly. |
voratun longsword 'Rainwrecker' (159% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Disrupt/Master Weapon Damage 160% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 12% chance to slow global speed by 59% While equipped: offense ------ Ignore resists +20% cold Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resistance +6% cold Disarm Resist +24% Sharp, long, and deadly. |
voratun longsword of crippling (152% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Sharp, long, and deadly. |
caustic voratun mace (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +45 acid +23 nature While equipped: offense ------ Ignore resists +19% acid +25% nature Ignore Armor +12 Blunt and deadly. |
chilling voratun mace of crippling (154% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +18 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Blunt and deadly. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+6 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Wayist: (Instant) Effective talent level: 1.0 Power cost 51 out of 60/60. Range 4 Cooldown: 46 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 43 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Psionic Fury (104% power, 25 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +25 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +8% Mindpower +10 (+3 eff.) Damage +15% mind +5% physical defense ------ Resistance +10% mind Release a wave of psionic power, dealing 162.27 mind damage (based on Willpower) to all within radius 5. Uses 34 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Hettanarigrim the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +16 acid On-Hit, radius 1 +12 mind On Hit: 10% Shoot level 1 While equipped: offense ------ Physical Crit +4.0% Damage +19% acid Accuracy +12 (+3 eff.) defense ------ Resistance +9% nature Physical save +6 (+1 eff.) Healmod +20% Slings are used to hurl stones or metal shots at your foes. |
Ivama4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% On-ranged-hit +16 acid On-Hit, radius 1 +12 mind While equipped: Stats +17 Str +13 Dex +10 Mag +13 Wil +19 Cun +10 Con offense ------ Mind Crit +3% Combat Speed +10% Damage +17% acid Slings are used to hurl stones or metal shots at your foes. |
Malulasin4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Random Unique] Disrupt/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +25 nature On Critical: * silences the target While equipped: Stats +4 Str offense ------ Physical Power +12 (+2 eff.) Damage +18% physical Ignore resists +13% nature defense ------ Resistance +9% temporal +5% arcane +3% cold Cut Resist +20% Teleport Resist +20% other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Nithan's Force4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Unique] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 111% Range +10 While equipped: Stats +10 Str +5 Con offense ------ Damage +35% physical Ignore resists +15% physical defense ------ Resistance +10% physical Pinning Resist +30% Knockbk Resist +30% Bull Shot: Effective talent level: 4.0 Power cost 14 out of 16/16. Range melee/personal Cooldown: 8 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
caustic drakeskin leather sling of true flight4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +18 acid +45 nature While equipped: offense ------ Physical Crit +12.0% Ignore resists +16% acid +21% nature Accuracy +10 (+2 eff.) Ignore Armor +9 Slings are used to hurl stones or metal shots at your foes. |
Ce'Nildath the Galetooth (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Crit +10.0% Spell Crit +22% Critical power +19.00% Physical Power +15 (+3 eff.) Spellpower +42 (+16 eff.) Damage +30% physical Ignore resists +15% lightning +20% physical +10% arcane Accuracy +14 (+3 eff.) Ignore Armor +2 defense ------ Defense +5 (+1 eff.) Resistance +6% lightning other ------- Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Dimrace (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Crit +10.0% Spell Crit +21% Critical power +18.00% Physical Power +14 (+3 eff.) Spellpower +34 (+13 eff.) Damage +6% lightning +30% physical +9% darkness +3% blight Ignore resists +15% darkness +10% blight Accuracy +14 (+3 eff.) When Hit 6 lightning defense ------ Life Regen +1.10 Healmod +26% other ------- Max positive +10.00 Max negative +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (143% power, 0 apr, cold element)2.5 Encumbrance T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Weapon Damage 144% Range: 1.0x-1.2x Uses 100% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+12 eff.) Damage +35% cold defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
Guwe the Quenchonslaught (151% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +12 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Spellpower/crit +6 Damage +9% cold Ignore resists +5% arcane Accuracy +10 (+2 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +24% other ------- Max mana +40.00 One-handed war axes. |
caustic voratun waraxe of ruin (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +45 acid +38 nature While equipped: offense ------ Physical Crit +13.0% Critical power +27.00% Ignore resists +21% acid +23% nature Ignore Armor +25 One-handed war axes. |
Eilinakira1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ When Hit 2 acid defense ------ Defense +5 (+1 eff.) Resistance +6% lightning +7% temporal +9% blight Poison Resist +10% Disarm Resist +10% Stun Resist +20% A belt that goes around your waist. |
blurring rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+3 eff.) Resistance +5% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
insulating rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +7% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Destala's Scales (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+2 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+3 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Obsidianfist of the Blightspawn (3 def, 6 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +3 Wil +9 Cun offense ------ Mind Crit +8% Accuracy +7 (+2 eff.) Ignore Armor +10 When Hit: * 50% chance to reduce strength, dexterity, and constitution by 18 * 36% chance to reduce damage dealt by 25% defense ------ Armor +6 Defense +3 (+1 eff.) Spell save +12 (+3 eff.) Unlife -60.00 life Life +60.00 Silence Resist +10% Confus Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of implacability (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) Physical save +6 (+1 eff.) Mind save +5 (+2 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Guise of the Hated. |
Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+6 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+4 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Hellwire (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: defense ------ Resistance +14% blight +21% fire +5% arcane +11% all Crit Resistance 15.00% Unlife -80.00 life Life +67.00 Life Regen +4.20 Healmod +35% Disarm Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rags of the Sanctuary of power (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: offense ------ Spellpower +11 (+5 eff.) Damage +7% all defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scaldimmortal (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Cun offense ------ Critical power +20.00% Damage +20% acid +21% physical +18% darkness +26% fire +25% cold Ignore resists +25% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 25% defense ------ Resistance +17% acid +19% physical +34% darkness +17% cold +20% fire +15% all other ------- Hate-on-crit +5.00 Psi-on-crit +4.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven Rags of the Sanctuary of Linaniil (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane/Psionic While equipped: offense ------ Spell Crit +7% Mind Crit +3% Spellpower +18 (+8 eff.) Mindpower +3 (+1 eff.) defense ------ Resistance +7% all Mind save +16 (+4 eff.) other ------- Mana/turn +0.16 Max mana +49.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant Robe of the Worm of protection (3 def, 2 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature/Master While equipped: Stats +3 Con offense ------ Damage +7% nature defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +7% all Physical save +16 (+4 eff.) Poison Resist +24% Disease Resist +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betumitira the pair of voratun boots (0 def, 13 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: offense ------ Spell Crit +2% Spellpower/crit +4 defense ------ Armor +13 Fatigue +4% Resistance +15% acid +27% temporal +3% light +11% fire +13% cold +30% lightning Unlife -60.00 life Cut Resist +20% other ------- Max vim +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Vorulle (0 def, 11 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +9 Str offense ------ Physical Power +15 (+3 eff.) Spellpower +9 (+4 eff.) defense ------ Armor +11 Resistance +2% physical Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +30.00 A pair of boots made of leather. This object's appearance was changed to The Black Boots. |
Wildbile (17 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +21% temporal Ignore resists +10% temporal When Hit 4 temporal On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Armor +5 Defense +17 (+5 eff.) Fatigue -6% Physical save +11 (+3 eff.) Silence Resist +42% Confus Resist +27% Stun Resist +50% other ------- Encumbrance +40 Evasion: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +5 Resistance +12% fire +12% cold other ------- Stamina/turn +1.30 Max stamina +22.00 A pair of boots made of leather. |
scholar's pair of voratun boots of spellbinding (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +7 (+3 eff.) defense ------ Armor +5 Fatigue +4% other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag offense ------ Spell Crit +10% Spellpower +10 (+5 eff.) Damage +12% physical Ignore resists +15% physical defense ------ Armor +12 Resistance +10% physical other ------- Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Effective talent level: 4.0 Power cost 26 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 39.14 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+6 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
brawler's dwarven-steel gauntlets of strength (+6) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +6 Str +3 Dex +2 Cun offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +2 Fatigue +3% Physical save +7 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun +3 Con defense ------ Armor +3 Fatigue +5% Physical save +32 (+8 eff.) Spell save +5 (+1 eff.) Mind save +3 (+1 eff.) Disarm Resist +50% other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.6 Power cost 26 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to iron gauntlets. |
Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+6 eff.) Mindpower +12 (+4 eff.) defense ------ Defense +8 (+2 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 85 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Poloba the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +4 Str +5 Wil offense ------ When Hit 8 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 defense ------ Armor +4 Fatigue +4% Resistance +10% blight +5% cold +12% acid +7% fire Mind save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+4 eff.) Mindpower +8 (+2 eff.) defense ------ Defense +1 (+0 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.0 Power cost 13 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
augmenting elven-silk wizard hat of blight (+16%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: offense ------ Damage +12% acid +13% lightning +16% blight +12% cold +11% arcane +15% fire defense ------ Defense +3 (+1 eff.) Resistance +16% blight A pointy cloth hat, very wizardly... |
catburglar's voratun helm of the depths (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +7 Dex defense ------ Armor +5 Fatigue +5% Resistance +24% darkness +12% cold other ------- Infravision +7 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Yvytta' (15 def, 21 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Crit +3.0% Physical Power +6 (+1 eff.) Damage +6% physical defense ------ Armor +21 Defense +15 (+5 eff.) Fatigue +5% Resistance +15% fire +15% cold other ------- Stamina/turn +2.00 Stamina when Hit +3.00 EQ when Hit +2.90 A cap made of leather. |
drakeskin leather cap of trickery (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex offense ------ Ignore Armor +5 defense ------ Armor +5 Fatigue +5% A cap made of leather. |
grounding elven-silk wizard hat of madness (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Psionic While equipped: Stats +9 Cun +7 Wil offense ------ Mind Crit +7% defense ------ Defense +3 (+1 eff.) Resistance +12% lightning +10% temporal Mind save +24 (+6 eff.) Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 167 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
iron helm 'Galisin' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Cun offense ------ Physical Crit +1.0% Physical Power +5 (+1 eff.) Damage +6% acid Ignore resists +10% mind Ignore Armor +4 defense ------ Armor +3 Fatigue +5% other ------- Hate-on-crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to iron helm. |
miner's voratun helm of knowledge (0 def, 8 armour)3.0 Encumbrance T5 head armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +8 Fatigue +5% other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% lightning +20% physical +20% fire +20% cold +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Cleanseoath the stralite mail armour (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +2 Dex offense ------ Critical power +15.00% Ignore resists +15% nature defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +8% mind +3% nature Mind save +20 (+5 eff.) Life +81.00 Life Regen +5.00 Healmod +16% other ------- Stamina/turn +3.00 A suit of armour made of mail. |
dwarven-steel mail armour 'Morbusstinger' (3 def, 23 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +3% lightning +6% nature On-Hit (Melee): * 21% chance to slow global speed by 59% defense ------ Armor +23 Defense +3 (+1 eff.) Fatigue -2% Resistance +30% lightning +13% darkness +3% nature +16% light Physical save +22 (+5 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Life +126.00 Life Regen +5.00 Healmod +14% A suit of armour made of mail. |
voratun mail armour of natural resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Disrupt While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +18% nature +17% blight Resist Against +12% Unnatural A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag offense ------ Critical power +20.00% Spellpower +10 (+5 eff.) Damage +20% darkness +20% cold When Hit 15 darkness 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+6 eff.) Resistance +30% temporal +30% darkness +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 32, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Masochism (0 def, 0 armour)9.0 Encumbrance T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag offense ------ Spellpower +10 (+5 eff.) On-Hit 25 vim draining blight When Hit 25 vim draining blight defense ------ Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Disease Resist +100% other ------- Max vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Effective talent level: 5.0 Power cost 11 out of 12/12. Range 10 Cooldown: 5 Travel.spd 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 99.71 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (15 def, 12 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Physical Crit +8.0% Spell Crit +10% Critical power +20.00% Spellpower +15 (+7 eff.) On-Hit 15 light 30 fire On-Ranged-Hit 15 light 30 fire Damage +20% fire +5% light +10% all Ignore resists +10% light +15% fire When Hit 30 fire defense ------ Armor +12 Defense +15 (+5 eff.) Resistance +20% fire +12% light -5% cold other ------- Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Effective talent level: 4.0 Power cost 11 out of 16/16. Range melee/personal Cooldown: 5 Travel.spd instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 122.89 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
drakeskin leather armour of thunder (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane While equipped: Stats +5 Str +8 Mag +6 Wil offense ------ Physical Crit +6.0% Spell Crit +7% Mind Crit +8% Physical Power +23 (+4 eff.) Spellpower +17 (+8 eff.) Mindpower +15 (+5 eff.) defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +14% lightning A suit of armour made of leather. |
marauder's hardened leather armour of Toknor (13 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Master While equipped: Stats +3 Str +4 Dex offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +6 (+1 eff.) defense ------ Armor +6 Defense +13 (+4 eff.) Fatigue +8% Physical save +5 (+1 eff.) A suit of armour made of leather. This object's appearance was changed to steel plate armour. |
volcanic drakeskin leather armour of the wind (30 def, 22 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +9.0% On-Hit 8 fire On-Ranged-Hit 7 fire Ignore Armor +10 defense ------ Armor +22 Defense +30 (+10 eff.) Fatigue +8% Resistance +11% fire +18% physical other ------- Stamina/turn +1.00 Second Wind: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.2 Power cost 30 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 263 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 34 armour)17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +12 Str +12 Con offense ------ Physical Power +12 (+2 eff.) When Hit 37 physical defense ------ Armor +34 Fatigue +24% Resistance +22% physical Physical save +17 (+4 eff.) Life Regen +4.00 Blood Charges: 1 Drain blood from all creatures within range 5, causing them to bleed for 335.61 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 22 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +6 Con defense ------ Armor +32 Hardiness +10% Defense +20 (+6 eff.) Fatigue +15% Resistance +25% darkness +25% fire Physical save +40 (+10 eff.) Healmod -30% Stun Resist +40% Knockbk Resist +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Shockwinnow (0 def, 24 armour)17.0 Encumbrance T5 massive armor [Rare] Nature While equipped: Stats +4 Dex +6 Wil offense ------ Physical Power +25 (+4 eff.) Damage +9% lightning +18% physical Ignore resists +26% mind Ignore Armor +2 defense ------ Armor +24 Fatigue +22% Resistance +26% blight +4% physical +28% darkness other ------- Light +2 A suit of armour made of metal plates. |
Torolin (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master While equipped: Stats +7 Wil +5 Mag offense ------ Damage +6% blight Ignore Shields +20% defense ------ Armor +16 Fatigue +22% Resistance +9% physical Physical save +23 (+6 eff.) Life +145.00 Life Regen +21.00 Healmod +40% A suit of armour made of metal plates. |
impenetrable voratun plate armour of Eyal (0 def, 29 armour)17.0 Encumbrance T5 massive armor [Ego+] Nature/Master While equipped: defense ------ Armor +29 Fatigue +22% Life +68.00 Life Regen +8.00 Healmod +18% A suit of armour made of metal plates. |
voratun plate armour 'Glowgrinder' (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Con offense ------ On-Hit 18 acid 23 fire Damage +6% temporal When Hit 14 acid 14 fire defense ------ Armor +16 Fatigue +22% Resistance +30% acid +26% fire +6% light +38% temporal Life +100.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A suit of armour made of metal plates. |
voratun plate armour of the dragon (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Nature While equipped: defense ------ Armor +16 Fatigue +22% Resistance +11% acid +12% physical +13% cold +12% lightning +15% fire Disarm Resist +34% Stun Resist +35% Knockbk Resist +39% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+4 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
impervious voratun shield of patience (0 def, 17 armour, 337.5 block)7.0 Encumbrance T5 shield armor [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con defense ------ Armor +17 Fatigue +8% Resistance +18% temporal Physical save +8 (+2 eff.) other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 5.0 Power cost 26 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (310) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
wrathful voratun shield of lightning resistance (+26%) (0 def, 10 armour, 201 block)7.0 Encumbrance T5 shield armor [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Deals 85 light and fire damage to each enemy blocked defense ------ Armor +10 Fatigue +8% Resistance +26% lightning +15% fire +11% light other ------- Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
322 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Wyrm Bile0.0 Encumbrance blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 Encumbrance T5 demonic gem [Unique] Arcane While carried: When Hit 34 healing Mind save -18 (-5 eff.) Life Regen -2.00 Healmod -50% Light -2 Item imbue powers: Physical Power +12 (+2 eff.) Spellpower +16 (+7 eff.) Damage +9% all When Hit 34 darkness Healmod +50% Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Earegrim (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature +3% mind defense ------ Armor +2 Resistance +3% fire +11% nature +4% physical Spell save +3 (+0 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 26 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 39.14 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
13 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+6 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 68 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 19.07 cold damage and 19.07 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Hefang the dwarven lantern1.0 Encumbrance T5 lite [Rare] Psionic While equipped: Stats +5 Str +7 Wil offense ------ Critical power +20.00% Physical Power +25 (+4 eff.) Damage +9% acid +15% physical +13% mind Ignore resists +10% physical defense ------ Physical save +15 (+4 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 22 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 107.07 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 107.07 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Woebreacher'1.0 Encumbrance T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Cun offense ------ Mind Crit +7% Mindpower +25 (+8 eff.) Ignore resists +25% mind defense ------ Resistance +3% darkness +3% all Physical save +9 (+2 eff.) Spell save +9 (+2 eff.) Mind save +7 (+2 eff.) Healmod +22% other ------- Hate-on-crit +2.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's alchemist's lamp of the sun1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +8% light defense ------ Resistance +7% darkness Affinity +5% light Blind Resist +23% Confus Resist +12% other ------- Light +10 See Stealth +10 See Invisibility +5 Track: Puts all charms on 34 turn cooldown Effective talent level: 3.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Damage +0% all +15% temporal defense ------ Resistance +0% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 8 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 143.43 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+3 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
56 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 489.44 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 379.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Gloryba [power 29] (22 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% physical Ignore Armor +2 defense ------ Defense +15 (+5 eff.) Resistance +3% darkness Setup a psionic shield, reducing all damage taken by 29 for 5 turns Puts all charms on 22 turn cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+2 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+3 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 22 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Silawe the dragonbone wand of conjuration [power 440] (13 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Dex +3 Mag +1 Wil +1 Cun defense ------ Crit Resistance 15.00% other ------- See Invisibility +3 Fire a magical bolt dealing 497 acid damage Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 21% for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. 100% to reduce fatigue by 48% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core1.0 Encumbrance T4 white gem [Unique] Arcane While equipped: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% See Invisibility +20 While carried: Light +2 Item imbue powers: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% Light +4 See Invisibility +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By YazZerkerExploration the Ghoul Berserker level 32
76th Pyre 123rd year of Ascendancy at 19:46 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By YazZerkerExploration the Ghoul Berserker level 50
31st Dusk 124th year of Ascendancy at 00:18 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By YazZerkerExploration the Ghoul Berserker level 32
74th Pyre 123rd year of Ascendancy at 01:23 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By YazZerkerExploration the Ghoul Berserker level 36
9th Dusk 123rd year of Ascendancy at 07:44 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By YazZerkerExploration the Ghoul Berserker level 36
52nd Haze 123rd year of Ascendancy at 20:36 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By YazZerkerExploration the Ghoul Berserker level 40
52nd Pyre 124th year of Ascendancy at 09:58 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By YazZerkerExploration the Ghoul Berserker level 50
3rd Allure 125th year of Ascendancy at 08:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By YazZerkerExploration the Ghoul Berserker level 35
5th Flare 123rd year of Ascendancy at 18:43 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By YazZerkerExploration the Ghoul Berserker level 20
4th Regrowth 123rd year of Ascendancy at 18:22 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By YazZerkerExploration the Ghoul Berserker level 50
55th Haze 124th year of Ascendancy at 05:03 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By YazZerkerExploration the Ghoul Berserker level 50
37th Regrowth 125th year of Ascendancy at 10:12 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By YazZerkerExploration the Ghoul Berserker level 6
69th Dusk 122nd year of Ascendancy at 03:25 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By YazZerkerExploration the Ghoul Berserker level 44
2nd Flare 124th year of Ascendancy at 17:41 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By YazZerkerExploration the Ghoul Berserker level 34
5th Mirth 123rd year of Ascendancy at 09:08 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By YazZerkerExploration the Ghoul Berserker level 50
63rd Dusk 124th year of Ascendancy at 04:58 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By YazZerkerExploration the Ghoul Berserker level 40
61st Pyre 124th year of Ascendancy at 16:57 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By YazZerkerExploration the Ghoul Berserker level 20
4th Regrowth 123rd year of Ascendancy at 14:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By YazZerkerExploration the Ghoul Berserker level 17
66th Haze 122nd year of Ascendancy at 01:44 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By YazZerkerExploration the Ghoul Berserker level 37
7th Allure 124th year of Ascendancy at 01:08 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By YazZerkerExploration the Ghoul Berserker level 43
1st Summertide 124th year of Ascendancy at 14:20 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By YazZerkerExploration the Ghoul Berserker level 50
43rd Regrowth 125th year of Ascendancy at 16:02 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By YazZerkerExploration the Ghoul Berserker level 44
2nd Flare 124th year of Ascendancy at 05:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By YazZerkerExploration the Ghoul Berserker level 24
9th Pyre 123rd year of Ascendancy at 17:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By YazZerkerExploration the Ghoul Berserker level 10
20th Haze 122nd year of Ascendancy at 20:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By YazZerkerExploration the Ghoul Berserker level 20
5th Decay 122nd year of Ascendancy at 13:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By YazZerkerExploration the Ghoul Berserker level 30
69th Pyre 123rd year of Ascendancy at 12:23 see stats
Level 40 (Exploration mode)
Got a character to level 40.By YazZerkerExploration the Ghoul Berserker level 40
52nd Pyre 124th year of Ascendancy at 07:34 see stats
Level 50 (Exploration mode)
Got a character to level 50.By YazZerkerExploration the Ghoul Berserker level 50
16th Dusk 124th year of Ascendancy at 03:55 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By YazZerkerExploration the Ghoul Berserker level 37
11st Regrowth 124th year of Ascendancy at 03:55 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By YazZerkerExploration the Ghoul Berserker level 50
31st Dusk 124th year of Ascendancy at 16:33 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By YazZerkerExploration the Ghoul Berserker level 20
4th Regrowth 123rd year of Ascendancy at 01:56 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By YazZerkerExploration the Ghoul Berserker level 26
55th Pyre 123rd year of Ascendancy at 23:35 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By YazZerkerExploration the Ghoul Berserker level 50
52nd Regrowth 125th year of Ascendancy at 13:48 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By YazZerkerExploration the Ghoul Berserker level 43
78th Pyre 124th year of Ascendancy at 21:12 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By YazZerkerExploration the Ghoul Berserker level 13
45th Haze 122nd year of Ascendancy at 08:31 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By YazZerkerExploration the Ghoul Berserker level 34
5th Mirth 123rd year of Ascendancy at 11:11 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By YazZerkerExploration the Ghoul Berserker level 50
52nd Regrowth 125th year of Ascendancy at 13:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By YazZerkerExploration the Ghoul Berserker level 32
74th Pyre 123rd year of Ascendancy at 01:25 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By YazZerkerExploration the Ghoul Berserker level 11
23rd Haze 122nd year of Ascendancy at 06:32 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By YazZerkerExploration the Ghoul Berserker level 41
63rd Pyre 124th year of Ascendancy at 00:49 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By YazZerkerExploration the Ghoul Berserker level 24
25th Pyre 123rd year of Ascendancy at 01:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By YazZerkerExploration the Ghoul Berserker level 6
12nd Haze 122nd year of Ascendancy at 09:58 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By YazZerkerExploration the Ghoul Berserker level 37
73rd Haze 123rd year of Ascendancy at 17:46 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By YazZerkerExploration the Ghoul Berserker level 24
24th Pyre 123rd year of Ascendancy at 07:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By YazZerkerExploration the Ghoul Berserker level 25
46th Pyre 123rd year of Ascendancy at 00:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By YazZerkerExploration the Ghoul Berserker level 17
65th Haze 122nd year of Ascendancy at 14:09 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By YazZerkerExploration the Ghoul Berserker level 31
72nd Pyre 123rd year of Ascendancy at 22:07 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By YazZerkerExploration the Ghoul Berserker level 30
70th Pyre 123rd year of Ascendancy at 17:18 see stats
Log
YazZerkerExploration resists the darkness!
Elandar hits YazZerkerExploration for 74 darkness damage.
Thaurhereg casts Manathrust.
Thaurhereg hits YazZerkerExploration for 147 arcane damage.
Cold drake hatchling has regained its confidence.
An entity appears through the portal!
------Game Turn Changed!------
Berserker Rage's rage awakens!
Cold drake hatchling's morale has been lowered.
Cold drake hatchling's morale has been lowered.
Ice wyrm's morale has been lowered.
------Player Action Start------
YazZerkerExploration uses Execution.
YazZerkerExploration performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
YazZerkerExploration revels in the spilt blood and grows stronger!
YazZerkerExploration hits Elandar for 294 fire, 1148 physical (1442 total damage).
YazZerkerExploration killed Elandar!
------Player Action End------
------Game Turn Changed!------
Berserker Rage's rage subsides!
------Player Action Start------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Saving game...
YazZerkerExploration no longer revels in blood quite so much.
Saving done.

















































































































































































































