










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 22 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by thought-forged bowman at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:38 / 43Killed by Anarco at level 6 on the 77th Pyre 122nd year of Ascendancy at 09:20 Killed by Anarco at level 11 on the 5th Dusk 122nd year of Ascendancy at 07:58 Killed by Isildara the venom drake hatchling at level 11 on the 5th Dusk 122nd year of Ascendancy at 08:11 Killed by Isildara the venom drake hatchling at level 11 on the 5th Dusk 122nd year of Ascendancy at 08:28 Killed by gwelgoroth at level 14 on the 53rd Dusk 122nd year of Ascendancy at 20:45 Killed by ultimate gwelgoroth at level 14 on the 53rd Dusk 122nd year of Ascendancy at 21:00 Killed by gwelgoroth at level 14 on the 53rd Dusk 122nd year of Ascendancy at 21:34 Killed by Aeryra the gwelgoroth at level 14 on the 58th Dusk 122nd year of Ascendancy at 02:03 Killed by Urkis, the High Tempest at level 14 on the 58th Dusk 122nd year of Ascendancy at 02:13 Killed by Urkis, the High Tempest at level 14 on the 58th Dusk 122nd year of Ascendancy at 02:22 Killed by Urkis, the High Tempest at level 14 on the 58th Dusk 122nd year of Ascendancy at 02:32 Killed by gwelgoroth at level 15 on the 71st Dusk 122nd year of Ascendancy at 00:12 Killed by ultimate gwelgoroth at level 15 on the 71st Dusk 122nd year of Ascendancy at 09:17 Killed by ultimate gwelgoroth at level 15 on the 71st Dusk 122nd year of Ascendancy at 09:36 Killed by Grand Corruptor at level 15 on the 71st Dusk 122nd year of Ascendancy at 10:22 Killed by Grand Corruptor at level 15 on the 71st Dusk 122nd year of Ascendancy at 10:28 Killed by Grand Corruptor at level 15 on the 71st Dusk 122nd year of Ascendancy at 10:38 Killed by Grand Corruptor at level 15 on the 71st Dusk 122nd year of Ascendancy at 10:50 Killed by Grand Corruptor at level 15 on the 71st Dusk 122nd year of Ascendancy at 10:59 Killed by Anarco at level 15 on the 71st Dusk 122nd year of Ascendancy at 11:15 Killed by Grand Corruptor at level 15 on the 71st Dusk 122nd year of Ascendancy at 11:25 Killed by Grand Corruptor at level 15 on the 71st Dusk 122nd year of Ascendancy at 11:33 Killed by Protector Myssil at level 15 on the 71st Dusk 122nd year of Ascendancy at 12:45 Killed by Protector Myssil at level 15 on the 71st Dusk 122nd year of Ascendancy at 13:02 Killed by skeleton warrior at level 18 on the 77th Dusk 122nd year of Ascendancy at 16:17 Killed by Borfast the Broken at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:08 Killed by Borfast the Broken at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:22 Killed by The Master at level 20 on the 1st Haze 122nd year of Ascendancy at 00:18 Killed by Nerynn the skeleton mage at level 20 on the 1st Haze 122nd year of Ascendancy at 00:32 Killed by The Master at level 20 on the 1st Haze 122nd year of Ascendancy at 00:40 Killed by The Master at level 20 on the 1st Haze 122nd year of Ascendancy at 00:53 Killed by Lord of Skulls (warrior) at level 20 on the 1st Haze 122nd year of Ascendancy at 01:10 Killed by armoured skeleton warrior at level 20 on the 1st Haze 122nd year of Ascendancy at 01:26 Killed by ghoul at level 20 on the 1st Haze 122nd year of Ascendancy at 01:36 Killed by The Master at level 20 on the 1st Haze 122nd year of Ascendancy at 01:48 Killed by The Master at level 20 on the 1st Haze 122nd year of Ascendancy at 02:06 Killed by The Master at level 20 on the 1st Haze 122nd year of Ascendancy at 02:15 Killed by Lord of Skulls (warrior) at level 20 on the 1st Haze 122nd year of Ascendancy at 02:58 Killed by Lord of Skulls (warrior) at level 20 on the 1st Haze 122nd year of Ascendancy at 03:09 Killed by Zubiwen the forest troll at level 22 on the 14th Haze 122nd year of Ascendancy at 14:58 Killed by Anarco at level 22 on the 14th Haze 122nd year of Ascendancy at 19:25 Killed by Anarco at level 22 on the 14th Haze 122nd year of Ascendancy at 19:29 |
Primary Stats
| Strength | 54 (base 45) |
| Dexterity | 23 (base 13) |
| Constitution | 25 (base 15) |
| Magic | 62 (base 47) |
| Willpower | 13 (base 10) |
| Cunning | 19 (base 11) |
Resources
| Life | 632/632 |
| Stamina | 196/196 |
| Vim | 189/209 |
| Healing Factor | 1.124517824337 |
| Regeneration | 10.285011467604 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 41 |
| Crit Chance | 28% |
| APR | 12 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Darkness | +19% |
| Blight | +6% |
| Arcane | +8% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +18% |
| Fire | +10% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 35.335093952971 (52.857809501309%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 29 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 43%( 70%) |
| Temporal | + 43%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 27%( 70%) |
| Lightning | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Stun Resistance | 30% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Corruption / Heart of Fire | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the injured seer from death by Anarco. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by orc archer. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
| On feet | Daimuchik the Burncast (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight +18% fire Res.pen +13% darkness +15% temporal Melee Ret 6 blight ----- def ----- Armour +3 Resists +12% blight +14% temporal +19% darkness +15% fire Def/telep +10 Res/telep +13% Dur/telep +20% A pair of boots made of leather. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 6/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 138.39 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 138.39 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Glilevea [power 188] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Dex +2 Wil +2 Con ----- def ----- Resists +12% temporal ---------- misc Infravis +2 Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Colaryem (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 109% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | Fogream the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Mag dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% arcane +9% darkness Res.pen +5% darkness Acc +7 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% darkness +12% fire Phys.save +6 (+2 eff.) Mind.save +7 (+4 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Nutorim (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +15 (+8 eff.) Melee Ret 4 mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% temporal +6% arcane +6% physical Phys.save +11 (+4 eff.) Spell.save +12 (+6 eff.) A suit of armour made of mail. |
| Cloak | Brandstinger the cashmere cloak (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Res.pen +10% fire Acc +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce armor by 34% ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +3% acid ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
dwarven-steel dagger of rage (17-22 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +5% physical Acc +10 (+4 eff.) Sharp, short and deadly. |
Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Anarco the Higher Doombringer level 22
9th Haze 122nd year of Ascendancy at 06:58 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Anarco the Higher Doombringer level 15
71st Dusk 122nd year of Ascendancy at 13:22 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Anarco the Higher Doombringer level 11
1st Summertide 122nd year of Ascendancy at 21:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Anarco the Higher Doombringer level 21
6th Haze 122nd year of Ascendancy at 09:55 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Anarco the Higher Doombringer level 15
58th Dusk 122nd year of Ascendancy at 05:10 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Anarco the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 09:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Anarco the Higher Doombringer level 10
5th Mirth 122nd year of Ascendancy at 00:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Anarco the Higher Doombringer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 20:18 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Anarco the Higher Doombringer level 6
78th Pyre 122nd year of Ascendancy at 00:33 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Anarco the Higher Doombringer level 9
1st Mirth 122nd year of Ascendancy at 15:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Anarco the Higher Doombringer level 17
75th Dusk 122nd year of Ascendancy at 12:31 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Anarco the Higher Doombringer level 22
14th Haze 122nd year of Ascendancy at 19:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Anarco the Higher Doombringer level 20
1st Haze 122nd year of Ascendancy at 03:23 see stats
Log
Ivomina the orc master assassin's is surrounded with an all-consuming flame!
Stone troll's is surrounded with an all-consuming flame!
Ivomina the orc master assassin uses Venomous Strike.
Ivomina the orc master assassin's Venomous Strike performs a ranged critical strike against Anarco!
Anarco is poisoned!
Anarco's Draining Assault is disrupted by crippling poison!
Anarco's Fiery Aegis is disrupted by crippling poison!
Ivomina the orc master assassin casts Curse of Defenselessness.
Ivomina the orc master assassin's Venomous Strike hits Anarco for (30 abyssal shield), 231 nature, (4 abyssal shield), 4 cold (234 total damage).
Orc archer's Shoot hits Anarco for (14 abyssal shield), 14 physical, (5 abyssal shield), 5 fire (19 total damage).
Anarco receives 38 healing from Blood Splash.
Anarco's demonfire area effect hits Stone troll for 22 fire damage.
Anarco's demonfire area effect hits Ivomina the orc master assassin for 0 fire damage.
Anarco's demonfire area effect hits Stone troll for 22 fire damage.
Anarco's demonfire area effect hits Orc archer for 13 fire damage.
Anarco's demonfire area effect hits Anarco for (5 abyssal shield), 5 fire (5 total damage).
Anarco's demonfire area effect hits Forest troll for 22 fire damage.
Anarco's demonfire area effect hits Medic turret for (15 absorbed), 0 fire (0 total damage).
Anarco the level 22 higher doombringer was toasted to death by herself out of supreme humility on level 2 of Lost Dwarven Kingdom of Reknor.
Draining Assault is still on cooldown for 3 turns.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Anarco's demonfire area effect killed Anarco!
Saving game...
Talent Draining Assault is ready to use.
Talent Fiery Aegis is ready to use.
Anarco activates Horrifying Blows.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!
















































































