









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 16 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Poluriawen the degenerated skeleton warrior at level 8 on the 2nd Summertide 122nd year of Ascendancy at 07:03 / 64Killed by Zuboriann the skeleton magus at level 8 on the 2nd Summertide 122nd year of Ascendancy at 10:32 Killed by The Shade at level 8 on the 2nd Summertide 122nd year of Ascendancy at 16:13 Killed by Gudherin the giant venus flytrap at level 9 on the 3rd Flare 122nd year of Ascendancy at 04:01 Killed by netherworm mass at level 10 on the 3rd Flare 122nd year of Ascendancy at 05:13 Killed by Wrathroot at level 10 on the 3rd Flare 122nd year of Ascendancy at 13:20 Killed by Layykira the warg at level 10 on the 3rd Flare 122nd year of Ascendancy at 13:55 Killed by Layykira the warg at level 10 on the 3rd Flare 122nd year of Ascendancy at 14:23 Killed by blade horror at level 11 on the 5th Flare 122nd year of Ascendancy at 15:55 Killed by devourer at level 11 on the 5th Flare 122nd year of Ascendancy at 16:04 Killed by blade horror at level 11 on the 5th Flare 122nd year of Ascendancy at 16:12 Killed by blade horror at level 11 on the 5th Flare 122nd year of Ascendancy at 16:55 Killed by luminous horror at level 11 on the 5th Flare 122nd year of Ascendancy at 23:41 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 00:06 Killed by netherworm mass at level 11 on the 6th Flare 122nd year of Ascendancy at 00:15 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 00:36 Killed by devourer at level 11 on the 6th Flare 122nd year of Ascendancy at 01:00 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 01:11 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 01:24 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 19:24 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 19:41 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 20:01 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 20:33 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 21:05 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 21:30 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 21:40 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 21:55 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 22:05 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 22:13 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 22:24 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 22:34 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 22:53 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 23:06 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 23:15 Killed by shadow at level 11 on the 7th Flare 122nd year of Ascendancy at 23:32 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 23:39 Killed by shadow at level 11 on the 7th Flare 122nd year of Ascendancy at 23:49 Killed by Weirdling Beast at level 11 on the 7th Flare 122nd year of Ascendancy at 23:57 Killed by Xytha the storm drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 01:17 Killed by armoured skeleton warrior at level 11 on the 3rd Dusk 122nd year of Ascendancy at 05:47 Killed by slaver at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:16 Killed by enthralled slave at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:36 Killed by gwelgoroth at level 14 on the 13rd Haze 122nd year of Ascendancy at 09:28 Killed by greater gwelgoroth at level 14 on the 13rd Haze 122nd year of Ascendancy at 09:53 Killed by greater gwelgoroth at level 14 on the 13rd Haze 122nd year of Ascendancy at 10:27 Killed by greater gwelgoroth at level 14 on the 13rd Haze 122nd year of Ascendancy at 10:43 Killed by multi-hued drake hatchling at level 14 on the 18th Haze 122nd year of Ascendancy at 00:19 Killed by snow giant boulder thrower at level 14 on the 18th Haze 122nd year of Ascendancy at 10:55 Killed by storm drake hatchling at level 14 on the 18th Haze 122nd year of Ascendancy at 11:14 Killed by gwelgoroth at level 14 on the 18th Haze 122nd year of Ascendancy at 11:29 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 21:41 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 21:51 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 23:32 Killed by Urkis, the High Tempest at level 14 on the 19th Haze 122nd year of Ascendancy at 00:16 Killed by venom drake hatchling at level 15 on the 49th Haze 122nd year of Ascendancy at 00:42 Killed by cold drake at level 15 on the 49th Haze 122nd year of Ascendancy at 01:19 Killed by Xanutta the vampire at level 15 on the 49th Haze 122nd year of Ascendancy at 07:04 Killed by Beledanne the weaver young at level 15 on the 49th Haze 122nd year of Ascendancy at 12:31 Killed by Beledanne the weaver young at level 15 on the 49th Haze 122nd year of Ascendancy at 12:41 Killed by Adivea the polar bear at level 15 on the 50th Haze 122nd year of Ascendancy at 07:51 Killed by Adivea the polar bear at level 15 on the 50th Haze 122nd year of Ascendancy at 08:01 Killed by Adivea the polar bear at level 15 on the 50th Haze 122nd year of Ascendancy at 08:30 Killed by Adivea the polar bear at level 15 on the 50th Haze 122nd year of Ascendancy at 08:48 Killed by Azop at level 16 on the 50th Haze 122nd year of Ascendancy at 08:53 |
Primary Stats
| Strength | 35 (base 12) |
| Dexterity | 69 (base 31) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 41 (base 41) |
Resources
| Life | 320/338 |
| Stamina | 160/162 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 0.25000007749904 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 55 |
| Crit Chance | 19% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 55 |
| Crit Chance | 24% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 2 |
| Physical Save | 18 |
| Spell Save | 10 |
| Mental Save | 13 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 3%( 70%) |
| Cold | + 10%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 33% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Duelist | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.50 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Anaruilarath the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +5 Resists +3% blight +6% lightning Disarm- +10% ---------- misc Infravis +1 A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 13.62 You won the Ring of Blood trial, and this is your reward. |
| Around neck | insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
| In main hand | Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Around waist | Xyribeth1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% temporal Apr +3 ----- def ----- Resists +6% lightning +6% temporal Phys.save +3 (+2 eff.) A belt that goes around your waist. |
| In off hand | balanced steel dagger of the mystic (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +6 (+3 eff.) Acc +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +23% Sharp, short and deadly. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ash magestaff (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Fogward the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +3% blight +6% light +9% darkness Res.pen +10% darkness ----- def ----- Resists +7% all Mind.save +16 (+11 eff.) ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adora1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex +4 Mag dps ---------- Phys.pwr +3 (+1 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% acid Spell.save +6 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
cashmere cloak 'Amoresus' (22 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Dex +2 Cun +2 Con ----- def ----- Defense +22 (+9 eff.) Resists +10% temporal +10% darkness +3% light Die.at -40.00 life Heal.mod +5% Def/telep +10 Res/telep +12% Dur/telep +17% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Azop the Skeleton Rogue level 15
37th Haze 122nd year of Ascendancy at 02:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Azop the Skeleton Rogue level 15
19th Haze 122nd year of Ascendancy at 08:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Azop the Skeleton Rogue level 10
3rd Flare 122nd year of Ascendancy at 04:41 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Azop the Skeleton Rogue level 11
10th Flare 122nd year of Ascendancy at 12:00 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Azop the Skeleton Rogue level 13
1st Haze 122nd year of Ascendancy at 08:45 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Azop the Skeleton Rogue level 16
50th Haze 122nd year of Ascendancy at 08:53 see stats
Log
Azop uses Throwing Knives.
Azop's Throwing Knife hits Adivea the polar bear for 20 physical damage.
Melee retaliation hits Azop for 1 cold, 8 arcane (9 total damage).
Adivea the polar bear uses Stun.
Adivea the polar bear performs a melee critical strike against Azop!
Azop is stunned!
Adivea the polar bear hits Azop for 78 physical, 4 cold (82 total damage).
Adivea the polar bear uses Block.
Talent Throwing Knives is ready to use.
Talent Dig is ready to use.
Talent Rune: Blink is ready to use.
Adivea the polar bear misses Azop.
Azop hits Adivea the polar bear for (1 blocked), 0 physical, (1 blocked), 0 physical (0 total damage).
Melee retaliation hits Azop for 1 cold, 9 arcane, 1 cold, 9 arcane (20 total damage).
Adivea the polar bear uses Shield Pummel.
Adivea the polar bear misses Azop.
Adivea the polar bear hits Azop for 129 physical damage.
Azop the level 15 skeleton rogue was battered to death by Adivea the polar bear on level 2 of Radheyarin.
Azop uses Throwing Knives.
Adivea the polar bear killed Azop!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.
Welcome to level 16 [Azop].
Azop has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Personal New Achievement: Utterly Destroyed (Exploration mode)!















































































