













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Items Vault 1.7.6Donators/Buyers bonus! OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 42 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by steam giant gunslinger at level 1 on the 10th Retaking 124th year of Ascendancy at 11:35 / 152Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 07:33 Killed by steam giant yeti rider at level 10 on the 21st Retaking 124th year of Ascendancy at 10:22 Killed by steam giant gunner at level 10 on the 21st Retaking 124th year of Ascendancy at 10:34 Killed by guard yeti at level 10 on the 21st Retaking 124th year of Ascendancy at 10:48 Killed by High Guard Talosis at level 11 on the 22nd Retaking 124th year of Ascendancy at 10:04 Killed by whitehoof ghoul at level 12 on the 25th Retaking 124th year of Ascendancy at 07:14 Killed by whitehoof ghoul at level 12 on the 25th Retaking 124th year of Ascendancy at 07:56 Killed by Ce'Niwyn the whitehoof hailstorm at level 13 on the 26th Retaking 124th year of Ascendancy at 03:38 Killed by Ce'Niwyn the whitehoof hailstorm at level 13 on the 26th Retaking 124th year of Ascendancy at 03:57 Killed by Ce'Niwyn the whitehoof hailstorm at level 13 on the 26th Retaking 124th year of Ascendancy at 04:18 Killed by whitehoof invoker at level 13 on the 26th Retaking 124th year of Ascendancy at 04:35 Killed by Vorinor the whitehoof ghoul at level 13 on the 26th Retaking 124th year of Ascendancy at 11:44 Killed by Vorinor the whitehoof ghoul at level 13 on the 26th Retaking 124th year of Ascendancy at 11:58 Killed by Aerilaith the ritch hive mother at level 19 on the 47th Retaking 124th year of Ascendancy at 10:32 Killed by Aerilaith the ritch hive mother at level 19 on the 47th Retaking 124th year of Ascendancy at 11:25 Killed by ritch hunter at level 19 on the 47th Retaking 124th year of Ascendancy at 11:43 Killed by armoured skeleton warrior at level 20 on the 48th Retaking 124th year of Ascendancy at 16:40 Killed by Layywe the ritch larva at level 23 on the 25th Revenge 124th year of Ascendancy at 03:41 Killed by luminous horror at level 27 on the 33rd Revenge 124th year of Ascendancy at 21:42 Killed by luminous horror at level 27 on the 33rd Revenge 124th year of Ascendancy at 22:38 Killed by saw horror at level 27 on the 34th Revenge 124th year of Ascendancy at 05:49 Killed by luminous horror at level 28 on the 35th Revenge 124th year of Ascendancy at 12:18 Killed by guardian psi-ghost at level 28 on the 36th Revenge 124th year of Ascendancy at 00:19 Killed by guardian psi-ghost at level 28 on the 36th Revenge 124th year of Ascendancy at 00:37 Killed by guardian psi-ghost at level 28 on the 36th Revenge 124th year of Ascendancy at 01:07 Killed by fire drake at level 29 on the 40th Revenge 124th year of Ascendancy at 14:53 Killed by undead drake at level 30 on the 41st Revenge 124th year of Ascendancy at 17:38 Killed by fire wyrm at level 30 on the 43rd Revenge 124th year of Ascendancy at 05:27 Killed by Layetira the cold drake hatchling at level 30 on the 43rd Revenge 124th year of Ascendancy at 11:23 Killed by storm drake at level 31 on the 44th Revenge 124th year of Ascendancy at 11:39 Killed by Zuberiadhekira the undead drake hatchling at level 31 on the 44th Revenge 124th year of Ascendancy at 12:29 Killed by multi-hued drake at level 31 on the 44th Revenge 124th year of Ascendancy at 20:13 Killed by shadow at level 31 on the 45th Revenge 124th year of Ascendancy at 09:32 Killed by Ureslak the Eternal at level 31 on the 45th Revenge 124th year of Ascendancy at 10:18 Killed by Ureslak the Eternal at level 31 on the 45th Revenge 124th year of Ascendancy at 10:51 Killed by shadow at level 31 on the 45th Revenge 124th year of Ascendancy at 11:21 Killed by Mindwall at level 32 on the 2nd Pain 124th year of Ascendancy at 11:21 Killed by orc pyromancer (subdued) at level 33 on the 2nd Pain 124th year of Ascendancy at 20:01 Killed by orc high pyromancer (subdued) at level 33 on the 2nd Pain 124th year of Ascendancy at 23:26 Killed by giant spider (wild summon) at level 33 on the 3rd Pain 124th year of Ascendancy at 00:04 Killed by war hound at level 33 on the 3rd Pain 124th year of Ascendancy at 00:55 Killed by orc high pyromancer (subdued) at level 33 on the 3rd Pain 124th year of Ascendancy at 02:07 Killed by Isladhebeth the orc cryomancer (subdued) at level 33 on the 3rd Pain 124th year of Ascendancy at 05:25 Killed by orc corruptor (subdued) at level 33 on the 3rd Pain 124th year of Ascendancy at 23:17 Killed by orc blood mage (subdued) at level 33 on the 3rd Pain 124th year of Ascendancy at 23:39 Killed by Islunn the ogre rune-spinner at level 34 on the 4th Pain 124th year of Ascendancy at 09:18 Killed by Islunn the ogre rune-spinner at level 34 on the 4th Pain 124th year of Ascendancy at 09:32 Killed by Islunn the ogre rune-spinner at level 34 on the 4th Pain 124th year of Ascendancy at 09:49 Killed by Lashing Tentacle at level 34 on the 4th Pain 124th year of Ascendancy at 20:35 Killed by Xanayatira the ogre pounder at level 34 on the 5th Pain 124th year of Ascendancy at 08:13 Killed by Star Gazer at level 35 on the 9th Pain 124th year of Ascendancy at 07:41 Killed by Star Gazer at level 35 on the 9th Pain 124th year of Ascendancy at 07:53 Killed by Arcon the human at level 35 on the 9th Pain 124th year of Ascendancy at 22:21 Killed by Arcon the human at level 35 on the 10th Pain 124th year of Ascendancy at 02:35 Killed by Arcon the human at level 35 on the 10th Pain 124th year of Ascendancy at 02:43 Killed by Arcon the human at level 35 on the 10th Pain 124th year of Ascendancy at 03:08 Killed by temporal poison ooze at level 35 on the 24th Dearth 124th year of Ascendancy at 04:30 Killed by splitted cutpurse at level 35 on the 24th Dearth 124th year of Ascendancy at 04:47 Killed by splitted ghoulking at level 35 on the 24th Dearth 124th year of Ascendancy at 07:25 Killed by Risen Ghoul at level 35 on the 24th Dearth 124th year of Ascendancy at 07:37 Killed by lava floor at level 35 on the 24th Dearth 124th year of Ascendancy at 22:36 Killed by Maltoth the Mad at level 35 on the 24th Dearth 124th year of Ascendancy at 23:13 Killed by retaliator of Atmos at level 37 on the 34th Dearth 124th year of Ascendancy at 12:44 Killed by retaliator of Atmos at level 37 on the 34th Dearth 124th year of Ascendancy at 13:14 Killed by mecharachnid flame thrower at level 37 on the 34th Dearth 124th year of Ascendancy at 13:27 Killed by retaliator of Atmos at level 37 on the 34th Dearth 124th year of Ascendancy at 13:45 Killed by steam giant flameshot at level 37 on the 34th Dearth 124th year of Ascendancy at 16:45 Killed by Ivetira the steam giant berserker at level 37 on the 34th Dearth 124th year of Ascendancy at 21:25 Killed by Ivetira the steam giant berserker at level 37 on the 34th Dearth 124th year of Ascendancy at 21:34 Killed by Ivetira the steam giant berserker at level 37 on the 34th Dearth 124th year of Ascendancy at 21:55 Killed by steam giant guard at level 37 on the 35th Dearth 124th year of Ascendancy at 04:17 Killed by retaliator of Atmos at level 37 on the 35th Dearth 124th year of Ascendancy at 07:41 Killed by Automated Defense System at level 37 on the 35th Dearth 124th year of Ascendancy at 16:34 Killed by Layybrenn the steam giant flameshot at level 37 on the 36th Dearth 124th year of Ascendancy at 11:56 Killed by Layybrenn the steam giant flameshot at level 37 on the 36th Dearth 124th year of Ascendancy at 14:34 Killed by retaliator of Atmos at level 37 on the 36th Dearth 124th year of Ascendancy at 14:47 Killed by Automated Defense System at level 37 on the 36th Dearth 124th year of Ascendancy at 15:08 Killed by Automated Defense System at level 37 on the 36th Dearth 124th year of Ascendancy at 15:15 Killed by High Sun Paladin Aeryn at level 37 on the 46th Dearth 124th year of Ascendancy at 05:41 Killed by High Sun Paladin Aeryn at level 37 on the 46th Dearth 124th year of Ascendancy at 06:10 Killed by High Sun Paladin Aeryn at level 37 on the 46th Dearth 124th year of Ascendancy at 06:46 Killed by Bethoratira the steam giant yeti rider at level 37 on the 52nd Dearth 124th year of Ascendancy at 02:24 Killed by Bethoratira the steam giant yeti rider at level 37 on the 52nd Dearth 124th year of Ascendancy at 03:08 Killed by steam giant necropsych at level 37 on the 4th Loss 124th year of Ascendancy at 15:19 Killed by Cauamol the human at level 37 on the 21st Loss 124th year of Ascendancy at 11:37 Killed by armoured skeleton warrior at level 37 on the 21st Loss 124th year of Ascendancy at 12:12 Killed by armoured skeleton warrior at level 37 on the 21st Loss 124th year of Ascendancy at 12:24 Killed by Cauamol the human at level 37 on the 21st Loss 124th year of Ascendancy at 12:37 Killed by war hound at level 37 on the 27th Loss 124th year of Ascendancy at 09:24 Killed by Gloretha the crystalbark at level 37 on the 27th Loss 124th year of Ascendancy at 10:28 Killed by crystalbark at level 37 on the 27th Loss 124th year of Ascendancy at 14:23 Killed by Xabeth the giant green ant at level 37 on the 27th Loss 124th year of Ascendancy at 15:46 Killed by Xabeth the giant green ant at level 37 on the 27th Loss 124th year of Ascendancy at 15:55 Killed by crystalbark at level 37 on the 28th Loss 124th year of Ascendancy at 02:25 Killed by Ce'Nurana the treant at level 37 on the 28th Loss 124th year of Ascendancy at 03:59 Killed by Ce'Nurana the treant at level 37 on the 28th Loss 124th year of Ascendancy at 04:11 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 07:38 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 08:25 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 08:55 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 09:24 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 10:05 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 10:20 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 10:37 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 11:07 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 11:46 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 12:13 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 12:53 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 13:15 Killed by High Sun Paladin Aeryn at level 37 on the 35th Loss 124th year of Ascendancy at 14:06 Killed by Iseldalaith the anorithil at level 37 on the 35th Loss 124th year of Ascendancy at 14:58 Killed by sunwall archer at level 37 on the 35th Loss 124th year of Ascendancy at 15:31 Killed by Velytta the sunwall guard at level 37 on the 35th Loss 124th year of Ascendancy at 17:12 Killed by Velytta the sunwall guard at level 37 on the 35th Loss 124th year of Ascendancy at 17:39 Killed by halfling pyremaster at level 38 on the 35th Loss 124th year of Ascendancy at 18:09 Killed by Betulerann the anorithil at level 38 on the 36th Loss 124th year of Ascendancy at 13:36 Killed by Azak's Inner Demon at level 38 on the 36th Loss 124th year of Ascendancy at 15:10 Killed by Mayiba the astral conjurer at level 38 on the 36th Loss 124th year of Ascendancy at 17:00 Killed by Betukira the sunwall archer at level 39 on the 37th Loss 124th year of Ascendancy at 12:42 Killed by Neruvena the halfling pyremaster at level 39 on the 37th Loss 124th year of Ascendancy at 14:52 Killed by Aruma the sun-mage at level 39 on the 37th Loss 124th year of Ascendancy at 17:30 Killed by shalore liberator at level 39 on the 37th Loss 124th year of Ascendancy at 17:44 Killed by Cyrodhenn the halfling pyremaster at level 39 on the 37th Loss 124th year of Ascendancy at 22:17 Killed by High Sun Paladin Aeryn at level 39 on the 38th Loss 124th year of Ascendancy at 03:18 Killed by High Sun Paladin Aeryn at level 39 on the 38th Loss 124th year of Ascendancy at 03:45 Killed by High Sun Paladin Aeryn at level 39 on the 38th Loss 124th year of Ascendancy at 04:22 Killed by High Sun Paladin Aeryn at level 39 on the 38th Loss 124th year of Ascendancy at 04:38 Killed by High Sun Paladin Aeryn at level 39 on the 38th Loss 124th year of Ascendancy at 05:08 Killed by High Sun Paladin Aeryn at level 39 on the 38th Loss 124th year of Ascendancy at 05:28 Killed by worm that walks at level 40 on the 39th Loss 124th year of Ascendancy at 11:20 Killed by worm that walks at level 40 on the 39th Loss 124th year of Ascendancy at 12:05 Killed by retaliator of Atmos at level 40 on the 40th Loss 124th year of Ascendancy at 03:17 Killed by retaliator of Atmos at level 40 on the 40th Loss 124th year of Ascendancy at 03:46 Killed by retaliator of Atmos at level 40 on the 40th Loss 124th year of Ascendancy at 04:42 Killed by steam giant flameshot at level 40 on the 40th Loss 124th year of Ascendancy at 13:41 Killed by retaliator of Atmos at level 40 on the 40th Loss 124th year of Ascendancy at 18:10 Killed by steam giant flameshot at level 40 on the 40th Loss 124th year of Ascendancy at 18:47 Killed by mecharachnid warrior at level 40 on the 40th Loss 124th year of Ascendancy at 19:31 Killed by steam giant berserker at level 40 on the 40th Loss 124th year of Ascendancy at 20:02 Killed by Haze Commander Parmor at level 40 on the 40th Loss 124th year of Ascendancy at 20:37 Killed by retaliator of Atmos at level 42 on the 48th Loss 124th year of Ascendancy at 21:05 Killed by Automated Defense System at level 42 on the 49th Loss 124th year of Ascendancy at 07:47 Killed by Automated Defense System at level 42 on the 49th Loss 124th year of Ascendancy at 08:14 Killed by Automated Defense System at level 42 on the 49th Loss 124th year of Ascendancy at 08:52 Killed by Automated Defense System at level 42 on the 49th Loss 124th year of Ascendancy at 09:35 Killed by retaliator of Atmos at level 42 on the 50th Loss 124th year of Ascendancy at 05:38 Killed by retaliator of Atmos at level 42 on the 50th Loss 124th year of Ascendancy at 06:35 Killed by retaliator of Atmos at level 42 on the 50th Loss 124th year of Ascendancy at 06:53 Killed by retaliator of Atmos at level 42 on the 50th Loss 124th year of Ascendancy at 07:13 Killed by retaliator of Atmos at level 42 on the 50th Loss 124th year of Ascendancy at 07:26 Killed by stone golem at level 42 on the 50th Loss 124th year of Ascendancy at 22:35 Killed by Azak at level 42 on the 50th Loss 124th year of Ascendancy at 22:40 |
Primary Stats
| Strength | 37 (base 17) |
| Dexterity | 77 (base 60) |
| Constitution | 42 (base 23) |
| Magic | 38 (base 25) |
| Willpower | 32 (base 10) |
| Cunning | 80 (base 60) |
Resources
| Life | 1002/1002 |
| Steam | 118/118 |
| Healing Factor | 1.2339880031269 |
| Regeneration | 0.30849700078173 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 55 |
| Crit Chance | 26% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 55 |
| Crit Chance | 26% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14.5 |
| Crit Chance | 22% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +15% |
| Mind | +9% |
| All | 0% |
| Darkness | +30% |
| Light | +15% |
| Temporal | +10% |
| Fire | +15% |
| Nature | +15% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 35 |
| Mental Save | 39 |
Defense: Resistances
| Darkness | + 20%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 20%( 75%) |
| Cold | + 19%( 70%) |
| Fire | + 25%( 70%) |
| Mind | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Teleport Resistance | 100% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The second valve has been destroyed. | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Phys.save +12 (+6 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 60% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | flaming pouch of steel shots of wind (18/18, 19-23 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Nature Power 19.0 - 22.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Proj.spd +200% On Hit.r1 +7 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 121 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +30% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Infravis +6 See.Invis +6 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 103, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 284.70 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | rough leather hat (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Silence- +20% A hat made of leather. Very stylish. |
| On hands | scouring rough leather gloves of dexterity (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +1 Spell.save +10 (+5 eff.) ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
| In main hand | Brilliant Auto-loading Orc Expeller 4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +6 Proj.spd +600% On Hit: * burn your foe dealing 53 damage and igniting the ground for 4 turns Uses 2.0 Steam While equipped: dps ---------- Against +15% Humanoid +15% Giant ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
| Around waist | Mighty Girdle |
| In off hand | Brilliant Auto-loading Orc Expeller 4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +6 Proj.spd +600% On Hit: * chills your foe dealing 28 damage and slowing them by one tenth of a turn Uses 2.0 Steam While equipped: dps ---------- Against +15% Humanoid +15% Giant ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
| Cloak | Cloth of Dreams (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +25% fire +15% mind +25% light Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 47 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | cured leather armour 'Earedrakath' (6 def, 4 armour) 9.0 T2 light armor [Rare] Master While equipped: Stats +10 Str +10 Dex +10 Mag +12 Wil +10 Cun +10 Con dps ---------- S.pwr/crit +4 Dmg.mod +9% mind Melee Ret 10 mind ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +19% cold Spell.save +6 (+3 eff.) ---------- misc Mana/turn +0.04 Max.hate +4.00 A suit of armour made of leather. |
Inventory
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+3 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
iron steamgun4.0 T1 steamgun 1H weapon [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's steel steamgun of enduring4.0 T2 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +7 Con +8 Wil dps ---------- Acc +5 (+2 eff.) ----- def ----- Max.HP +19.00 ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's steel steamgun of life draining4.0 T2 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +7 draining blight Uses 2.0 Steam While equipped: dps ---------- Acc +7 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Golden Gun4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 100% Dmg.mult 120% Range +7 Proj.spd +600% On Hit: * every third hit always crits. Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
Tuladur4.0 T3 steamgun 1H weapon [Rare] Arcane/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +12 cold On Hit.r1 +8 blight Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +16% cold ----- def ----- Resists +6% lightning +6% blight Phys.save +18 (+8 eff.) Mind.save +9 (+3 eff.) Max.HP +40.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel steamgun 'Smolderhue'4.0 T3 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +800% Ranged+ +16 fire On Crit.r2 +16 fire On Hit: * 20% chance to slow global speed by 54% Uses 2.0 Steam While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Res.pen +10% fire On Hit (Ranged): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +6% lightning +6% light Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun of acid4.0 T3 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +7 acid Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +10% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of iron shots (17/17, 16-19 power, 1 apr)3.0 T1 shot ammo [Normal] Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Pressure-enhanced Slashproof Combat Suit (14 def, 12 armour)9.0 T3 light armor [Unique] Master/Steamtech While equipped: Stats +8 Dex ----- def ----- Armour +12 Defense +14 (+5 eff.) Crit.dmg- 7% When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you. A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features. |
Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Resists +15% cold Phys.save +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Chargestun the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light Res.pen +5% lightning ----- def ----- Armour +3 Fatigue -5% Resists +12% lightning +6% nature Phys.save +8 (+4 eff.) ---------- misc Max.enc +27 A pair of boots made of leather. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-4 eff.) Spell.pwr -10 (-2 eff.) Mind.pwr -10 (-3 eff.) ----- def ----- Defense -10 (-4 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
13 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Ureslak's Focus0.0 T4 multi-hued gem [Unique] Arcane While equipped: Stats +6 Mag +6 Con Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid On Spell Hit: 12% Necrotic Breath 2 Item imbue powers: Stats +6 Mag +6 Con Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
48 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ce'Nemina the Quenchnull1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +20% darkness Melee Ret 6 darkness ----- def ----- Resists +15% cold ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron crystal plating0.0 T1 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Tinkers can be attached to normal items to improve them with steam power! |
crude focus lens0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
mastercraft explosive shell0.0 T4 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +4 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
voratun silver filigree0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Against +35% Undead +35% Demon +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
perfect thunderclap coating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +90 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 218] powerful healing salve [power 218]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 218 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Astral)1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Azak the Orc Gunslinger level 16
31st Retaking 124th year of Ascendancy at 05:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Azak the Orc Gunslinger level 30
42nd Revenge 124th year of Ascendancy at 18:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Azak the Orc Gunslinger level 10
16th Retaking 124th year of Ascendancy at 15:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Azak the Orc Gunslinger level 20
48th Retaking 124th year of Ascendancy at 02:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Azak the Orc Gunslinger level 30
41st Revenge 124th year of Ascendancy at 13:27 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Azak the Orc Gunslinger level 40
38th Loss 124th year of Ascendancy at 05:50 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Azak the Orc Gunslinger level 35
24th Dearth 124th year of Ascendancy at 04:56 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Azak the Orc Gunslinger level 34
5th Pain 124th year of Ascendancy at 12:49 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Azak the Orc Gunslinger level 39
38th Loss 124th year of Ascendancy at 05:50 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Azak the Orc Gunslinger level 42
41st Loss 124th year of Ascendancy at 01:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Azak the Orc Gunslinger level 26
31st Revenge 124th year of Ascendancy at 14:23 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Azak the Orc Gunslinger level 42
50th Loss 124th year of Ascendancy at 22:40 see stats
Log
Melee retaliation hits Stone golem for 5 mind, 0 arcane (5 total damage).
Ce'Nedhetira the steam giant flameshot uses Nature's Balance.
Minotaur hits Azak for (24 flat reduction), 144 physical (144 total damage).
Melee retaliation hits Minotaur for 6 mind, 0 arcane (6 total damage).
Azak shoots!
Azak's fire area effect hits Ce'Nedhetira the steam giant flameshot for 9 fire damage.
Azak's Shoot hits Stone golem for 3 fire, 46 fire (50 total damage).
Azak's Shoot hits Minotaur for 39 physical, 4 fire, 16 cold, 58 fire (117 total damage).
Azak's Shoot hits Ritch flamespitter for 1 fire, 16 fire (17 total damage).
Stone golem resists the knockback!
Minotaur resists the knockback!
Ritch flamespitter is knocked back!
Azak's Shoot hits Stone golem for 3 fire, 51 physical, 46 fire (101 total damage).
Azak's Shoot hits Minotaur for 41 physical, 4 fire, 34 fire, 50 physical, 58 fire (188 total damage).
Azak's Shoot hits Ritch flamespitter for 1 fire, 51 physical (53 total damage).
Stone golem uses Stun.
Stone golem hits Azak for (24 flat reduction), 133 physical (133 total damage).
Melee retaliation hits Stone golem for 5 mind, 0 arcane (5 total damage).
Azak the level 42 orc gunslinger was battered to death by a stone golem on level 3 of Steam Quarry.
Stone golem killed Azak!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Talent Double Shots is ready to use.
Talent Emergency Steam Purge is ready to use.
Talent Create Tinker is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!

























































































































