











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Doombringer |
| Level / Exp | 34 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Silota the white wolf at level 22 on the 20th Wealth 122nd year of Ascendancy at 01:16 / 17Killed by The Fragmented Essence of Harkor'Zun at level 23 on the 27th Wealth 122nd year of Ascendancy at 01:19 Killed by EXPLO's Inner Demon at level 24 on the 1st Dearth 122nd year of Ascendancy at 04:17 Killed by Yvoreda the skeleton warrior at level 25 on the 21st Dearth 122nd year of Ascendancy at 03:05 Killed by Emeliyamina the teluvorta at level 27 on the 12nd Stralite 123rd year of Ascendancy at 15:43 Killed by Emeliyamina the teluvorta at level 27 on the 12nd Stralite 123rd year of Ascendancy at 16:29 Killed by giant spider at level 29 on the 30th Stralite 123rd year of Ascendancy at 09:21 Killed by Layoriama the lesser vampire at level 31 on the 30th Dearth 123rd year of Ascendancy at 13:34 Killed by Layoriama the lesser vampire at level 31 on the 30th Dearth 123rd year of Ascendancy at 15:10 Killed by EXPLO's Inner Demon at level 32 on the 30th Dearth 123rd year of Ascendancy at 23:17 Killed by Emiriathra the vampire at level 32 on the 5th Loss 123rd year of Ascendancy at 12:29 Killed by barrow wight at level 32 on the 7th Loss 123rd year of Ascendancy at 05:13 Killed by Belara the skeleton warrior at level 32 on the 7th Loss 123rd year of Ascendancy at 14:36 Killed by Sauchr the onilug at level 32 on the 7th Loss 123rd year of Ascendancy at 15:16 Killed by The Master at level 33 on the 8th Loss 123rd year of Ascendancy at 22:18 Killed by ghast at level 34 on the 16th Loss 123rd year of Ascendancy at 15:45 Killed by ghast at level 34 on the 16th Loss 123rd year of Ascendancy at 17:15 |
Primary Stats
| Strength | 77 (base 54) |
| Dexterity | 53 (base 47) |
| Constitution | 31 (base 23) |
| Magic | 36 (base 29) |
| Willpower | 26 (base 10) |
| Cunning | 14 (base 11) |
Resources
| Life | 1200/1200 |
| Mana | 378/378 |
| Stamina | 209/209 |
| Vim | 75/75 |
| Healing Factor | 1.7258714593978 |
| Regeneration | 38.400639971601 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +110.69806268692% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 159 |
| Accuracy | 55 |
| Crit Chance | 36% |
| APR | 2 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Light | +26% |
| Temporal | +13% |
| Physical | +20% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
| Mind | +20% |
| Light | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.723073231957 (96.438666929426%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 29 |
| Physical Save | 35 |
| Spell Save | 28 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 31%( 70%) |
| Cold | + 43%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 22%( 70%) |
| Temporal | + 34%( 70%) |
| Lightning | + 47%( 70%) |
| Mind | + 25%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Precise Strikes |
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Eternal Suffering |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vision (+1 level(s)). | done |
You abandoned injured seer, to death. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by skeleton magus. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Elaralle the snow giant. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by EXPLO. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by large white snake. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dusksting the pair of hardened leather boots (10 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +12% lightning +6% cold Disease- +20% ---------- misc Light +2 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +8 (+2 eff.) ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Coalquench (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str dps ---------- Dmg.mod +6% darkness +3% temporal Melee Ret 6 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +11% temporal +16% mind +3% darkness Mind.save +17 (+8 eff.) Confus- +28% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 434.2 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +57.00 HP.reg +10.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +69.00 HP.reg +12.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | dwarven-steel greatmaul 'Dawnhue' (169% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +12 light While equipped: Stats +5 Str +4 Mag +3 Wil dps ---------- Dmg.mod +18% light Res.pen +10% light ---------- misc See.Invis +6 Massive two-handed mauls. |
| On hands | Ce'Nothra (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil +2 Con dps ---------- Mind.crit +2% Spell.pwr +15 (+2 eff.) Melee Ret 6 blight ----- def ----- Armour +2 Fatigue +3% Phys.save +13 (+6 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +26% ---------- misc Mana/turn +0.08 Equi/ret +0.12 Unarmed combat: Power 123% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +15 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Salawen the dwarven-steel plate armour (20 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Mag dps ---------- Res.pen +20% mind ----- def ----- Armour +11 Defense +20 (+7 eff.) Fatigue +22% Resists +21% lightning Heal.mod +15% Stun/Frz- +20% ---------- misc Light +3 A suit of armour made of metal plates. |
| Cloak | linen cloak 'Boryran' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% acid +10% cold +3% blight Spell.save +3 (+2 eff.) ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Emolera the Freezerain0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Str +3 Dex +3 Mag dps ---------- Phys.pwr +30 (+7 eff.) Melee+ 7 light 8 darkness Dmg.mod +15% physical +8% light +9% darkness Res.pen +20% cold On Melee Ret: * 9% chance to reduce damage dealt by 15% * 9% chance to blind Amulets make your neck look great! |
Inventory
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 287.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Galesweeper the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +12% temporal +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +12% lightning +12% temporal ---------- misc Masteries +0.22 Corruption/Brutality Amulets make your neck look great! |
Runabar the Sparktaint0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Cun +2 Con dps ---------- Dmg.mod +3% lightning ----- def ----- Crit.chn- 15.00% ---------- misc Light +1 Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+4 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+15 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
starseer's gold amulet of perfection (0.25 Corruption / Wrath,0.25 Cunning / Survival)0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +6% light +6% temporal +6% darkness +5% physical ---------- misc Masteries +0.25 Corruption/Wrath +0.25 Cunning/Survival Amulets make your neck look great! |
Emakira the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +4% Dmg.mod +3% blight Res.pen +10% arcane +10% mind ----- def ----- Resists +6% nature +5% blight Poison- +11% Disease- +10% ---------- misc Mana/turn +0.04 Max.mana +20.00 Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Zubyma0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Mind.crit +1% Crit.mult +15.00% Dmg.mod +12% cold Res.pen +15% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal +24% cold Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
Bokidir the Dimknave (141% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master Power 142% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 cold On Hit.r1 +12 darkness On Crit.r2 +8 darkness On Hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +9% physical Acc +14 (+5 eff.) Apr +14 Massive two-handed swords. |
Glorilenne the Bleakwhisper (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +6% darkness +9% mind On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Resists +9% darkness Massive two-handed swords. |
dwarven-steel mace 'Stokefiend' (132% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 132% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +5 nature While equipped: Stats +6 Con +6 Wil dps ---------- Dmg.mod +9% blight Res.pen +7% all Acc +11 (+4 eff.) Apr +5 Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Resists +12% fire Max.HP +22.00 Blunt and deadly. |
Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 96.75 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (194). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
elm vilestaff 'Blizzardrupture' (107% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Arcane Power 107% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +5 (+1 eff.) Dmg.mod +13% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Yvuyatta the Dourrain1.0 T1 belt armor [Rare] Arcane While equipped: Stats +6 Dex dps ---------- Res.pen +10% darkness +10% cold ----- def ----- Resists +7% light +11% darkness A belt that goes around your waist. |
rough leather belt 'Branevor'1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Dex dps ---------- Crit.mult +10.00% Acc +20 (+6 eff.) ----- def ----- Armour +6 HP.reg +1.00 Heal.mod +13% ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Kindlereeve (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% nature +5% fire ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayorassra the Blindwreck (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +3% blight +3% darkness Die.at -40.00 life Poison- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radhulatharek (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Apr +7 Melee Ret 2 physical ----- def ----- Defense +7 (+2 eff.) Phys.save +5 (+2 eff.) Die.at -40.00 life ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Armygoblek the Ashhack (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Cun +1 Con dps ---------- Dmg.mod +9% fire Acc +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Armour +8 Fatigue +3% Phys.save +12 (+5 eff.) Mind.save +13 (+6 eff.) Die.at -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blindworm (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 2 mind 2 fire On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +3 Fatigue +2% Resists +3% darkness +6% fire +6% mind +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hesin the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +12% fire +6% nature +6% cold Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
Tundragasher (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% acid ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal +9% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanulemira (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +2% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +3% fire Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Poison- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Moldrigor (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +12% acid Melee Ret 8 acid On Hit (Melee): * 20% chance to slow global speed by 44% * 10% chance to reduce armor by 22% ----- def ----- Armour +2 Fatigue +3% HP.reg +4.00 ---------- misc Stam/turn +0.70 Max.stam +17.00 Unarmed combat: Power 115% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Belyna' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +6 Dex +8 Mag +4 Cun dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +2 Unarmed combat: Power 127% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Cloudstinger' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Armour +2 Resists +9% acid +9% cold +6% mind +6% lightning Phys.save +16 (+7 eff.) Mind.save +8 (+4 eff.) Disarm- +37% Pinning- +20% ---------- misc Light +2 Unarmed combat: Power 116% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brightpall (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Melee Ret 2 mind 6 fire ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +6% fire +6% nature ---------- misc Light +3 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hailusher the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold Res.pen +5% acid +10% cold On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Armour +3 Fatigue +5% Resists +5% lightning +6% temporal +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Jetviper' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +6% nature +6% light Phys.save +10 (+5 eff.) Spell.save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaragar (8 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% acid Res.pen +20% acid +15% blight On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +12% Resists +7% acid +6% cold +8% mind Mind.save +27 (+13 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Sewerwire the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +2 Wil +6 Mag dps ---------- S.pwr/crit +4 ----- def ----- Armour +16 Fatigue +22% Resists +52% acid +9% mind +9% nature Mind.save +16 (+8 eff.) A suit of armour made of metal plates. |
dwarven-steel plate armour 'Blizzardrip' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light +15% fire ----- def ----- Armour +11 Fatigue +22% Resists +30% cold +7% mind +12% light Mind.save +17 (+8 eff.) A suit of armour made of metal plates. |
dwarven-steel plate armour 'Lisalaith' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +6% acid +15% darkness +3% fire +18% cold +5% arcane +6% lightning A suit of armour made of metal plates. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
383 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glorebeth the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% Res.pen +10% mind Acc +15 (+5 eff.) ----- def ----- Defense +30 (+10 eff.) Resists +8% blight +2% physical HP.reg +6.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 69.29 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 69.29 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Porydara1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% ----- def ----- Armour +4 Resists +3% acid +7% physical +9% darkness +3% blight Mind.save +11 (+5 eff.) Teleport- +20% ---------- misc Light +4 See.Stealth +14 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Swampvortex the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +5 Dex +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) Dmg.mod +9% nature Melee Ret 2 fire ----- def ----- Resists +6% nature ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Bregastir'2.0 T1 lite [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +3% arcane Apr +3 Melee Ret 2 arcane ----- def ----- Die.at -40.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 86% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of healing 'Stokebreacher' [power 194] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +12% light +27% fire Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to reduce fatigue by 33% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin 'Armasadar' [power 47] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +12% mind Crit.chn- 10.00% Spell.save +18 (+9 eff.) Heal.mod +20% Poison- +20% Disease- +20% Harden the skin for 7 turns increasing armour by 47 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to reduce fatigue by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By EXPLO the Dwarf Doombringer level 34
13rd Loss 123rd year of Ascendancy at 19:05 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By EXPLO the Dwarf Doombringer level 24
1st Dearth 122nd year of Ascendancy at 05:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By EXPLO the Dwarf Doombringer level 12
7th Profit 122nd year of Ascendancy at 00:41 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By EXPLO the Dwarf Doombringer level 23
27th Wealth 122nd year of Ascendancy at 03:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By EXPLO the Dwarf Doombringer level 21
17th Wealth 122nd year of Ascendancy at 12:44 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By EXPLO the Dwarf Doombringer level 27
21st Gold 123rd year of Ascendancy at 10:10 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By EXPLO the Dwarf Doombringer level 6
19th Voratun 122nd year of Ascendancy at 03:54 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By EXPLO the Dwarf Doombringer level 29
23rd Stralite 123rd year of Ascendancy at 01:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By EXPLO the Dwarf Doombringer level 10
27th Voratun 122nd year of Ascendancy at 08:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By EXPLO the Dwarf Doombringer level 20
11st Wealth 122nd year of Ascendancy at 01:04 see stats
Level 30 (Exploration mode)
Got a character to level 30.By EXPLO the Dwarf Doombringer level 30
11st Dearth 123rd year of Ascendancy at 21:28 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By EXPLO the Dwarf Doombringer level 20
12nd Wealth 122nd year of Ascendancy at 03:54 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By EXPLO the Dwarf Doombringer level 25
12nd Dearth 122nd year of Ascendancy at 06:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By EXPLO the Dwarf Doombringer level 32
6th Loss 123rd year of Ascendancy at 03:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By EXPLO the Dwarf Doombringer level 14
21st Profit 122nd year of Ascendancy at 05:47 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By EXPLO the Dwarf Doombringer level 8
24th Voratun 122nd year of Ascendancy at 06:48 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By EXPLO the Dwarf Doombringer level 17
45th Profit 122nd year of Ascendancy at 04:18 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By EXPLO the Dwarf Doombringer level 22
20th Wealth 122nd year of Ascendancy at 01:03 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By EXPLO the Dwarf Doombringer level 27
28th Gold 123rd year of Ascendancy at 09:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By EXPLO the Dwarf Doombringer level 27
21st Gold 123rd year of Ascendancy at 09:13 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By EXPLO the Dwarf Doombringer level 17
7th Wealth 122nd year of Ascendancy at 07:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By EXPLO the Dwarf Doombringer level 33
8th Loss 123rd year of Ascendancy at 23:00 see stats
Log
EXPLO's weapon glows with critical power!
EXPLO hits Mountain troll for 264 physical, 8 light, 10 darkness, 33 physical, 7 fire, 411 physical, 8 light, 10 darkness, 33 physical (784 total damage).
EXPLO killed Mountain troll!
EXPLO activates Eternal Suffering.
Ghast's purging blight area effect hits EXPLO for (15 abyssal shield), 15 blight (15 total damage).
EXPLO deactivates Abyssal Shield.
Abyssal Shield has been disrupted by anti-magic forces!
Talent Share the Pain is ready to use.
Talent Resilience of the Dwarves is ready to use.
EXPLO activates Share the Pain.
Talent Burning Sacrifice is ready to use.
EXPLO's weapon stops glowing.
EXPLO's is no longer blazing.
Resting starts...
Talent Wraithform is ready to use.
Talent Destroyer is ready to use.
Talent Abduction is ready to use.
Talent Voracious Blade is ready to use.
Talent Flame of Urh'Rok is ready to use.
EXPLO activates Flame of Urh'Rok.
Talent Precise Strikes is ready to use.
EXPLO activates Precise Strikes.
Rested for 7 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).






















































































































