











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 36 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:28 / 262Killed by Prox the Mighty at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:27 Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 08:01 Killed by red crystal at level 7 on the 79th Pyre 122nd year of Ascendancy at 13:30 Killed by The Shade at level 7 on the 1st Mirth 122nd year of Ascendancy at 16:20 Killed by war hound at level 8 on the 9th Dusk 122nd year of Ascendancy at 03:54 Killed by Hiraya Hearthfire at level 9 on the 9th Dusk 122nd year of Ascendancy at 19:16 Killed by black jelly at level 10 on the 11st Dusk 122nd year of Ascendancy at 02:08 Killed by Ce'Nomira the venom drake hatchling at level 10 on the 11st Dusk 122nd year of Ascendancy at 02:53 Killed by Kubzesef the dwarf at level 10 on the 13rd Dusk 122nd year of Ascendancy at 04:26 Killed by Kubzesef the dwarf at level 10 on the 13rd Dusk 122nd year of Ascendancy at 04:34 Killed by Thzida the thalore at level 10 on the 13rd Dusk 122nd year of Ascendancy at 05:08 Killed by Lisurarille the brown bear at level 11 on the 34th Dusk 122nd year of Ascendancy at 07:21 Killed by Hiraya Hearthfire at level 11 on the 34th Dusk 122nd year of Ascendancy at 21:02 Killed by Norgos, the Guardian at level 11 on the 34th Dusk 122nd year of Ascendancy at 21:30 Killed by Norgos, the Guardian at level 11 on the 34th Dusk 122nd year of Ascendancy at 21:50 Killed by The Withering Thing at level 12 on the 37th Dusk 122nd year of Ascendancy at 05:16 Killed by Hiraya Hearthfire at level 12 on the 38th Dusk 122nd year of Ascendancy at 12:43 Killed by Rrionar the human at level 12 on the 46th Dusk 122nd year of Ascendancy at 16:29 Killed by Liselle the sand-drake at level 15 on the 61st Dusk 122nd year of Ascendancy at 00:37 Killed by Liselle the sand-drake at level 15 on the 61st Dusk 122nd year of Ascendancy at 02:09 Killed by Liselle the sand-drake at level 15 on the 61st Dusk 122nd year of Ascendancy at 02:31 Killed by Liselle the sand-drake at level 15 on the 61st Dusk 122nd year of Ascendancy at 02:52 Killed by Aerekira the white worm mass at level 15 on the 61st Dusk 122nd year of Ascendancy at 13:50 Killed by Siloriatha the sandworm at level 15 on the 61st Dusk 122nd year of Ascendancy at 15:03 Killed by Hiraya Hearthfire at level 15 on the 61st Dusk 122nd year of Ascendancy at 20:31 Killed by poison ooze at level 15 on the 62nd Dusk 122nd year of Ascendancy at 05:56 Killed by Polawe the white jelly at level 15 on the 62nd Dusk 122nd year of Ascendancy at 09:11 Killed by Polawe the white jelly at level 15 on the 62nd Dusk 122nd year of Ascendancy at 09:41 Killed by ritch flamespitter at level 16 on the 62nd Dusk 122nd year of Ascendancy at 20:24 Killed by Hiraya Hearthfire at level 16 on the 62nd Dusk 122nd year of Ascendancy at 20:41 Killed by Hiraya Hearthfire at level 16 on the 63rd Dusk 122nd year of Ascendancy at 02:20 Killed by Hiraya Hearthfire at level 16 on the 63rd Dusk 122nd year of Ascendancy at 03:05 Killed by Zubidhena the green worm mass at level 16 on the 63rd Dusk 122nd year of Ascendancy at 22:33 Killed by Urkis, the High Tempest at level 16 on the 74th Dusk 122nd year of Ascendancy at 00:20 Killed by Hiraya Hearthfire at level 16 on the 74th Dusk 122nd year of Ascendancy at 00:31 Killed by Urkis, the High Tempest at level 16 on the 74th Dusk 122nd year of Ascendancy at 00:41 Killed by Hiraya Hearthfire at level 16 on the 74th Dusk 122nd year of Ascendancy at 01:02 Killed by Urkis, the High Tempest at level 16 on the 74th Dusk 122nd year of Ascendancy at 01:11 Killed by Urkis, the High Tempest at level 16 on the 74th Dusk 122nd year of Ascendancy at 01:24 Killed by Urkis, the High Tempest at level 16 on the 74th Dusk 122nd year of Ascendancy at 01:35 Killed by Beterin the ghoul at level 17 on the 76th Dusk 122nd year of Ascendancy at 06:52 Killed by Beterin the ghoul at level 17 on the 76th Dusk 122nd year of Ascendancy at 07:08 Killed by Hiraya Hearthfire at level 17 on the 76th Dusk 122nd year of Ascendancy at 08:25 Killed by Velama the forest wight at level 17 on the 76th Dusk 122nd year of Ascendancy at 08:37 Killed by Velama the forest wight at level 17 on the 76th Dusk 122nd year of Ascendancy at 08:54 Killed by Hiraya Hearthfire at level 18 on the 76th Dusk 122nd year of Ascendancy at 09:08 Killed by fire drake at level 18 on the 11st Haze 122nd year of Ascendancy at 11:38 Killed by rimebark at level 18 on the 11st Haze 122nd year of Ascendancy at 11:55 Killed by rimebark at level 18 on the 11st Haze 122nd year of Ascendancy at 12:11 Killed by Assassin Lord at level 18 on the 12nd Haze 122nd year of Ascendancy at 22:04 Killed by Assassin Lord at level 18 on the 12nd Haze 122nd year of Ascendancy at 22:32 Killed by Hiraya Hearthfire at level 18 on the 12nd Haze 122nd year of Ascendancy at 22:42 Killed by Assassin Lord at level 18 on the 12nd Haze 122nd year of Ascendancy at 22:56 Killed by Poruta the rogue at level 18 on the 13rd Haze 122nd year of Ascendancy at 00:07 Killed by Ce'Nudavea the cutpurse at level 18 on the 13rd Haze 122nd year of Ascendancy at 00:23 Killed by Poruta the rogue at level 18 on the 13rd Haze 122nd year of Ascendancy at 00:53 Killed by Ce'Nudavea the cutpurse at level 18 on the 13rd Haze 122nd year of Ascendancy at 01:25 Killed by Enteli the halfling at level 18 on the 25th Haze 122nd year of Ascendancy at 14:04 Killed by Hiraya Hearthfire at level 18 on the 25th Haze 122nd year of Ascendancy at 14:47 Killed by Brona the human at level 18 on the 25th Haze 122nd year of Ascendancy at 16:50 Killed by gwelgoroth at level 18 on the 40th Haze 122nd year of Ascendancy at 21:04 Killed by Beluma the orc warrior at level 18 on the 40th Haze 122nd year of Ascendancy at 22:25 Killed by Belata the Guardian at level 18 on the 41st Haze 122nd year of Ascendancy at 02:25 Killed by Layymina the giant fire ant at level 18 on the 41st Haze 122nd year of Ascendancy at 04:05 Killed by onilug at level 18 on the 41st Haze 122nd year of Ascendancy at 11:51 Killed by snow giant boulder thrower at level 18 on the 41st Haze 122nd year of Ascendancy at 13:08 Killed by Polirewyn the Guardian at level 19 on the 41st Haze 122nd year of Ascendancy at 20:27 Killed by Aeryriabeth the Guardian at level 19 on the 42nd Haze 122nd year of Ascendancy at 05:04 Killed by storm drake at level 19 on the 42nd Haze 122nd year of Ascendancy at 14:04 Killed by worm that walks at level 19 on the 42nd Haze 122nd year of Ascendancy at 18:17 Killed by worm that walks at level 19 on the 42nd Haze 122nd year of Ascendancy at 18:32 Killed by Lisorin the crimson ooze at level 19 on the 43rd Haze 122nd year of Ascendancy at 01:20 Killed by Lisorin the crimson ooze at level 19 on the 43rd Haze 122nd year of Ascendancy at 02:50 Killed by Gylle the giant ice ant at level 19 on the 43rd Haze 122nd year of Ascendancy at 05:32 Killed by Belowe the giant lightning ant at level 19 on the 43rd Haze 122nd year of Ascendancy at 05:56 Killed by Gylle the giant ice ant at level 19 on the 43rd Haze 122nd year of Ascendancy at 06:15 Killed by Gylle the giant ice ant at level 19 on the 43rd Haze 122nd year of Ascendancy at 06:31 Killed by Adomina the Guardian at level 19 on the 43rd Haze 122nd year of Ascendancy at 08:27 Killed by Adomina the Guardian at level 19 on the 43rd Haze 122nd year of Ascendancy at 08:38 Killed by Hiraya Hearthfire at level 19 on the 43rd Haze 122nd year of Ascendancy at 09:18 Killed by Glorotha the Guardian at level 19 on the 43rd Haze 122nd year of Ascendancy at 12:01 Killed by Glorotha the Guardian at level 19 on the 43rd Haze 122nd year of Ascendancy at 12:44 Killed by Hiraya Hearthfire at level 19 on the 43rd Haze 122nd year of Ascendancy at 21:35 Killed by Geldath the Guardian at level 19 on the 43rd Haze 122nd year of Ascendancy at 22:49 Killed by Betylle the large brown snake at level 20 on the 63rd Haze 122nd year of Ascendancy at 01:28 Killed by Neraldarin the master vampire at level 20 on the 64th Haze 122nd year of Ascendancy at 13:23 Killed by Neraldarin the master vampire at level 20 on the 64th Haze 122nd year of Ascendancy at 15:27 Killed by Neraldarin the master vampire at level 20 on the 64th Haze 122nd year of Ascendancy at 16:50 Killed by Neraldarin the master vampire at level 20 on the 64th Haze 122nd year of Ascendancy at 17:01 Killed by Neraldarin the master vampire at level 20 on the 64th Haze 122nd year of Ascendancy at 17:14 Killed by Neraldarin the master vampire at level 20 on the 64th Haze 122nd year of Ascendancy at 17:29 Killed by Hiraya Hearthfire at level 21 on the 1st Wintertide 123rd year of Ascendancy at 02:14 Killed by Emeluserin the elder vampire at level 21 on the 1st Wintertide 123rd year of Ascendancy at 10:14 Killed by Emeluserin the elder vampire at level 21 on the 1st Wintertide 123rd year of Ascendancy at 11:29 Killed by Emeluserin the elder vampire at level 21 on the 1st Wintertide 123rd year of Ascendancy at 12:41 Killed by Emeluserin the elder vampire at level 21 on the 1st Wintertide 123rd year of Ascendancy at 13:36 Killed by Celia at level 21 on the 1st Wintertide 123rd year of Ascendancy at 17:34 Killed by Celia at level 21 on the 1st Wintertide 123rd year of Ascendancy at 18:30 Killed by Hiraya Hearthfire at level 21 on the 1st Wintertide 123rd year of Ascendancy at 19:01 Killed by Nerynor the ghoul at level 21 on the 1st Wintertide 123rd year of Ascendancy at 19:27 Killed by Hiraya Hearthfire at level 21 on the 1st Wintertide 123rd year of Ascendancy at 19:50 Killed by Silana the master vampire at level 21 on the 1st Wintertide 123rd year of Ascendancy at 21:03 Killed by Celia at level 21 on the 1st Wintertide 123rd year of Ascendancy at 22:34 Killed by Elibeth the vampire at level 21 on the 1st Wintertide 123rd year of Ascendancy at 23:18 Killed by Xyna the ghoul at level 21 on the 1st Wintertide 123rd year of Ascendancy at 23:45 Killed by Xyna the ghoul at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 00:11 Killed by Bethydawe the bone giant at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 01:20 Killed by Xyna the ghoul at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 02:47 Killed by Hiraya Hearthfire at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 03:13 Killed by Bethydawe the bone giant at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 03:49 Killed by Bethabeth the ghoul at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 04:25 Killed by Aeruritta the ghoul at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 05:01 Killed by Hiraya Hearthfire at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 05:55 Killed by Aeruritta the ghoul at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 06:49 Killed by Vren the dwarf at level 21 on the 11st Regrowth 123rd year of Ascendancy at 11:53 Killed by Hiraya Hearthfire at level 22 on the 64th Regrowth 123rd year of Ascendancy at 04:09 Killed by Shasshhiy'Kaish at level 22 on the 64th Regrowth 123rd year of Ascendancy at 05:25 Killed by snow giant thunderer at level 22 on the 66th Regrowth 123rd year of Ascendancy at 18:16 Killed by snow giant boulder thrower at level 22 on the 66th Regrowth 123rd year of Ascendancy at 19:33 Killed by Rantha the Worm at level 23 on the 67th Regrowth 123rd year of Ascendancy at 14:13 Killed by Rantha the Worm at level 23 on the 67th Regrowth 123rd year of Ascendancy at 15:36 Killed by Chronolith Twin at level 24 on the 70th Regrowth 123rd year of Ascendancy at 19:43 Killed by Blood Master at level 24 on the 2nd Pyre 123rd year of Ascendancy at 20:14 Killed by ogre rune-spinner at level 25 on the 19th Pyre 123rd year of Ascendancy at 18:37 Killed by elven cultist at level 25 on the 19th Pyre 123rd year of Ascendancy at 19:47 Killed by elven blood mage at level 25 on the 19th Pyre 123rd year of Ascendancy at 20:45 Killed by elven cultist at level 25 on the 19th Pyre 123rd year of Ascendancy at 22:41 Killed by elven blood mage at level 25 on the 19th Pyre 123rd year of Ascendancy at 23:38 Killed by elven cultist at level 25 on the 20th Pyre 123rd year of Ascendancy at 09:38 Killed by elven cultist at level 25 on the 20th Pyre 123rd year of Ascendancy at 13:21 Killed by elven mage at level 25 on the 20th Pyre 123rd year of Ascendancy at 17:02 Killed by elven blood mage at level 25 on the 21st Pyre 123rd year of Ascendancy at 03:57 Killed by elven tempest at level 25 on the 21st Pyre 123rd year of Ascendancy at 05:12 Killed by elven mage at level 25 on the 21st Pyre 123rd year of Ascendancy at 14:51 Killed by elven blood mage at level 25 on the 21st Pyre 123rd year of Ascendancy at 15:25 Killed by elven blood mage at level 25 on the 22nd Pyre 123rd year of Ascendancy at 02:29 Killed by elven blood mage at level 25 on the 22nd Pyre 123rd year of Ascendancy at 11:53 Killed by Xerathra the elven blood mage at level 25 on the 23rd Pyre 123rd year of Ascendancy at 10:15 Killed by elven blood mage at level 25 on the 23rd Pyre 123rd year of Ascendancy at 11:30 Killed by armoured skeleton warrior at level 25 on the 23rd Pyre 123rd year of Ascendancy at 12:17 Killed by Xerathra the elven blood mage at level 25 on the 23rd Pyre 123rd year of Ascendancy at 13:25 Killed by Kryl-Feijan at level 26 on the 23rd Pyre 123rd year of Ascendancy at 22:05 Killed by Kryl-Feijan at level 26 on the 23rd Pyre 123rd year of Ascendancy at 23:10 Killed by elven cultist at level 26 on the 24th Pyre 123rd year of Ascendancy at 05:59 Killed by elven cultist at level 26 on the 24th Pyre 123rd year of Ascendancy at 19:46 Killed by elven cultist at level 26 on the 24th Pyre 123rd year of Ascendancy at 22:39 Killed by elven cultist at level 26 on the 25th Pyre 123rd year of Ascendancy at 00:04 Killed by elven cultist at level 26 on the 25th Pyre 123rd year of Ascendancy at 12:56 Killed by elven mage at level 26 on the 25th Pyre 123rd year of Ascendancy at 15:39 Killed by elven blood mage at level 26 on the 26th Pyre 123rd year of Ascendancy at 03:11 Killed by elven corruptor at level 26 on the 26th Pyre 123rd year of Ascendancy at 21:07 Killed by elven tempest at level 26 on the 27th Pyre 123rd year of Ascendancy at 18:45 Killed by elven corruptor at level 26 on the 27th Pyre 123rd year of Ascendancy at 19:06 Killed by elven corruptor at level 26 on the 28th Pyre 123rd year of Ascendancy at 04:16 Killed by Hiraya Hearthfire at level 26 on the 28th Pyre 123rd year of Ascendancy at 16:41 Killed by Hiraya Hearthfire at level 26 on the 29th Pyre 123rd year of Ascendancy at 17:52 Killed by Grand Corruptor at level 26 on the 29th Pyre 123rd year of Ascendancy at 18:57 Killed by Grand Corruptor at level 26 on the 29th Pyre 123rd year of Ascendancy at 20:15 Killed by Grand Corruptor at level 26 on the 29th Pyre 123rd year of Ascendancy at 21:44 Killed by Cooon the Invoker at level 26 on the 30th Pyre 123rd year of Ascendancy at 11:00 Killed by Tolakar the Bringer of Doom at level 27 on the 30th Pyre 123rd year of Ascendancy at 14:55 Killed by Porowyn the shadowblade at level 27 on the 53rd Pyre 123rd year of Ascendancy at 21:59 Killed by Porowyn the shadowblade at level 27 on the 53rd Pyre 123rd year of Ascendancy at 22:49 Killed by Fiohen the thalore at level 27 on the 9th Mirth 123rd year of Ascendancy at 14:03 Killed by Hiraya Hearthfire at level 27 on the 9th Mirth 123rd year of Ascendancy at 14:46 Killed by Yvath the elder vampire at level 27 on the 9th Flare 123rd year of Ascendancy at 21:01 Killed by Yvath the elder vampire at level 27 on the 9th Flare 123rd year of Ascendancy at 22:36 Killed by Yvath the elder vampire at level 27 on the 10th Flare 123rd year of Ascendancy at 00:16 Killed by Glariarin the gaeramarth at level 28 on the 4th Dusk 123rd year of Ascendancy at 08:40 Killed by Glariarin the gaeramarth at level 28 on the 4th Dusk 123rd year of Ascendancy at 12:07 Killed by Lisotha the venom drake hatchling at level 28 on the 5th Dusk 123rd year of Ascendancy at 01:13 Killed by blinkwyrm at level 29 on the 5th Dusk 123rd year of Ascendancy at 07:39 Killed by orc assassin at level 29 on the 5th Dusk 123rd year of Ascendancy at 08:43 Killed by skeleton warrior at level 29 on the 5th Dusk 123rd year of Ascendancy at 09:50 Killed by lava floor at level 29 on the 5th Dusk 123rd year of Ascendancy at 10:46 Killed by skeleton master archer at level 29 on the 5th Dusk 123rd year of Ascendancy at 12:06 Killed by orc archer at level 29 on the 5th Dusk 123rd year of Ascendancy at 13:55 Killed by skeleton master archer at level 29 on the 5th Dusk 123rd year of Ascendancy at 14:30 Killed by Kra'Tor the Gluttonous at level 29 on the 5th Dusk 123rd year of Ascendancy at 15:04 Killed by Hiraya Hearthfire at level 29 on the 5th Dusk 123rd year of Ascendancy at 16:22 Killed by skeleton master archer at level 29 on the 5th Dusk 123rd year of Ascendancy at 18:04 Killed by Kra'Tor the Gluttonous at level 29 on the 5th Dusk 123rd year of Ascendancy at 19:17 Killed by Hiraya Hearthfire at level 29 on the 5th Dusk 123rd year of Ascendancy at 20:20 Killed by skeleton master archer at level 29 on the 5th Dusk 123rd year of Ascendancy at 21:31 Killed by Kra'Tor the Gluttonous at level 29 on the 5th Dusk 123rd year of Ascendancy at 23:29 Killed by Kra'Tor the Gluttonous at level 29 on the 6th Dusk 123rd year of Ascendancy at 01:07 Killed by Kra'Tor the Gluttonous at level 29 on the 6th Dusk 123rd year of Ascendancy at 02:46 Killed by Kra'Tor the Gluttonous at level 29 on the 6th Dusk 123rd year of Ascendancy at 04:11 Killed by Kra'Tor the Gluttonous at level 29 on the 6th Dusk 123rd year of Ascendancy at 05:35 Killed by armoured skeleton warrior at level 29 on the 6th Dusk 123rd year of Ascendancy at 10:08 Killed by Lisirann the skeleton assassin at level 29 on the 6th Dusk 123rd year of Ascendancy at 19:23 Killed by armoured skeleton warrior at level 29 on the 7th Dusk 123rd year of Ascendancy at 14:45 Killed by Zubylenor the thief at level 30 on the 9th Dusk 123rd year of Ascendancy at 02:04 Killed by Zubylenor the thief at level 30 on the 9th Dusk 123rd year of Ascendancy at 03:01 Killed by armoured skeleton warrior at level 30 on the 9th Dusk 123rd year of Ascendancy at 14:52 Killed by ghoul at level 30 on the 9th Dusk 123rd year of Ascendancy at 16:15 Killed by ghoul at level 30 on the 9th Dusk 123rd year of Ascendancy at 16:56 Killed by ghoul at level 30 on the 9th Dusk 123rd year of Ascendancy at 18:33 Killed by armoured skeleton warrior at level 30 on the 10th Dusk 123rd year of Ascendancy at 18:14 Killed by Borfast the Broken at level 30 on the 10th Dusk 123rd year of Ascendancy at 20:01 Killed by Aletta Soultorn at level 31 on the 10th Dusk 123rd year of Ascendancy at 21:26 Killed by Hiraya Hearthfire at level 31 on the 11st Dusk 123rd year of Ascendancy at 12:03 Killed by armoured skeleton warrior at level 31 on the 12nd Dusk 123rd year of Ascendancy at 08:37 Killed by The Master at level 31 on the 12nd Dusk 123rd year of Ascendancy at 09:19 Killed by Lord of Skulls (warrior) at level 31 on the 12nd Dusk 123rd year of Ascendancy at 10:25 Killed by Hiraya Hearthfire at level 31 on the 12nd Dusk 123rd year of Ascendancy at 12:18 Killed by The Master at level 31 on the 12nd Dusk 123rd year of Ascendancy at 14:34 Killed by The Master at level 31 on the 12nd Dusk 123rd year of Ascendancy at 16:04 Killed by The Master at level 31 on the 12nd Dusk 123rd year of Ascendancy at 19:44 Killed by Lord of Skulls (warrior) at level 31 on the 12nd Dusk 123rd year of Ascendancy at 21:05 Killed by The Master at level 31 on the 12nd Dusk 123rd year of Ascendancy at 22:24 Killed by Mayinn the skeleton magus at level 31 on the 12nd Dusk 123rd year of Ascendancy at 23:49 Killed by ghoul at level 31 on the 13rd Dusk 123rd year of Ascendancy at 01:41 Killed by Isletira the master vampire at level 31 on the 13rd Dusk 123rd year of Ascendancy at 03:28 Killed by The Master at level 31 on the 13rd Dusk 123rd year of Ascendancy at 04:50 Killed by Hiraya Hearthfire at level 31 on the 13rd Dusk 123rd year of Ascendancy at 06:11 Killed by Hiraya Hearthfire at level 31 on the 13rd Dusk 123rd year of Ascendancy at 07:01 Killed by The Master at level 31 on the 13rd Dusk 123rd year of Ascendancy at 08:26 Killed by ghast at level 31 on the 13rd Dusk 123rd year of Ascendancy at 09:35 Killed by Hiraya Hearthfire at level 31 on the 13rd Dusk 123rd year of Ascendancy at 10:50 Killed by ghast at level 31 on the 13rd Dusk 123rd year of Ascendancy at 12:20 Killed by Risen Ghoul at level 31 on the 13rd Dusk 123rd year of Ascendancy at 13:55 Killed by ghoulking at level 31 on the 13rd Dusk 123rd year of Ascendancy at 15:25 Killed by ghoul at level 31 on the 13rd Dusk 123rd year of Ascendancy at 16:44 Killed by elder vampire at level 31 on the 13rd Dusk 123rd year of Ascendancy at 17:56 Killed by elder vampire at level 31 on the 13rd Dusk 123rd year of Ascendancy at 19:14 Killed by The Master at level 31 on the 13rd Dusk 123rd year of Ascendancy at 20:11 Killed by Lord of Skulls (warrior) at level 31 on the 13rd Dusk 123rd year of Ascendancy at 20:46 Killed by The Master at level 31 on the 13rd Dusk 123rd year of Ascendancy at 22:17 Killed by Lord of Skulls (warrior) at level 31 on the 13rd Dusk 123rd year of Ascendancy at 23:37 Killed by Lord of Skulls (warrior) at level 32 on the 14th Dusk 123rd year of Ascendancy at 00:58 Killed by orc necromancer at level 32 on the 14th Dusk 123rd year of Ascendancy at 23:50 Killed by orc necromancer at level 32 on the 15th Dusk 123rd year of Ascendancy at 01:14 Killed by Hiraya Hearthfire at level 32 on the 15th Dusk 123rd year of Ascendancy at 02:19 Killed by Hiraya Hearthfire at level 32 on the 15th Dusk 123rd year of Ascendancy at 07:40 Killed by Fiosh the thalore at level 32 on the 16th Dusk 123rd year of Ascendancy at 18:58 Killed by Fiosh the thalore at level 32 on the 16th Dusk 123rd year of Ascendancy at 20:10 Killed by treant at level 32 on the 16th Dusk 123rd year of Ascendancy at 22:02 Killed by treant at level 32 on the 17th Dusk 123rd year of Ascendancy at 01:04 Killed by Fiosh the thalore at level 32 on the 17th Dusk 123rd year of Ascendancy at 02:37 Killed by Hiraya Hearthfire at level 32 on the 17th Dusk 123rd year of Ascendancy at 03:50 Killed by Hiraya Hearthfire at level 32 on the 17th Dusk 123rd year of Ascendancy at 05:38 Killed by Hiraya Hearthfire at level 32 on the 17th Dusk 123rd year of Ascendancy at 07:35 Killed by Aeralrabeth the ghoulking at level 32 on the 29th Dusk 123rd year of Ascendancy at 08:51 Killed by Hiraya Hearthfire at level 32 on the 31st Dusk 123rd year of Ascendancy at 00:38 Killed by fiery orc wyrmic at level 33 on the 59th Dusk 123rd year of Ascendancy at 09:49 Killed by Xeromitira the ghast at level 33 on the 61st Dusk 123rd year of Ascendancy at 06:36 Killed by Bethayalle the stone troll at level 33 on the 61st Dusk 123rd year of Ascendancy at 16:18 Killed by orc master assassin at level 33 on the 62nd Dusk 123rd year of Ascendancy at 01:51 Killed by orc grand master assassin at level 34 on the 63rd Dusk 123rd year of Ascendancy at 08:01 Killed by Hiraya Hearthfire at level 34 on the 63rd Dusk 123rd year of Ascendancy at 09:30 Killed by Hiraya Hearthfire at level 34 on the 63rd Dusk 123rd year of Ascendancy at 11:46 Killed by fiery orc wyrmic at level 34 on the 65th Dusk 123rd year of Ascendancy at 00:10 Killed by Golbug the Destroyer at level 34 on the 65th Dusk 123rd year of Ascendancy at 01:14 Killed by Hiraya Hearthfire at level 34 on the 65th Dusk 123rd year of Ascendancy at 04:04 Killed by Golbug the Destroyer at level 34 on the 65th Dusk 123rd year of Ascendancy at 04:54 Killed by Hiraya Hearthfire at level 34 on the 65th Dusk 123rd year of Ascendancy at 06:46 Killed by radiant horror at level 34 on the 65th Dusk 123rd year of Ascendancy at 08:36 Killed by Layerin the spitting spider at level 35 on the 74th Dusk 123rd year of Ascendancy at 23:45 Killed by worm that walks at level 35 on the 76th Dusk 123rd year of Ascendancy at 14:53 Killed by Hiraya Hearthfire at level 36 on the 79th Dusk 123rd year of Ascendancy at 05:15 |
Primary Stats
| Strength | 55 (base 55) |
| Dexterity | 19 (base 10) |
| Constitution | 51 (base 29) |
| Magic | 80 (base 60) |
| Willpower | 27 (base 10) |
| Cunning | 43 (base 16) |
Resources
| Life | 1151/1151 |
| Mana | 395/395 |
| Stamina | 302/302 |
| Positive | 155/155 |
| Healing Factor | 1.2840316950178 |
| Regeneration | 2.88907131379 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 31.388749514228 |
| See Invisible | 41.388749514228 |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 35 |
| Crit Chance | 17% |
| APR | 14 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Lightning | +10% |
| Light | +3% |
| Temporal | +9% |
| Cold | +13% |
| Mind | +15% |
| Fire | +48% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Light | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 39.36174050493 (81.898876157654%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 11 |
| Physical Save | 39 |
| Spell Save | 28 |
| Mental Save | 28 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Acid | -3%( 70%) |
| Light | + 46%( 70%) |
| Nature | + 18%( 70%) |
| Darkness | + 21%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 50%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 70% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 253 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 3 darkness, 5 blight, 5 mind, 4 temporal |
Class Talents
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by dire wolf. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the injured seer from death by Prox the Mighty. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by storm drake hatchling. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Hiraya Hearthfire. Escort: repented thief (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed multi-hued wyrm scale. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed length of troll intestine. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed pouch of luminous horror dust. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed vial of greater demon bile. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Windenvy the pair of rough leather boots (20 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +20 (+7 eff.) Changes stats: +1 Dex Changes resistances: +3% fire Changes resistances penetration: +5% nature Infravision radius: +2 A pair of boots made of leather. |
| Quiver | Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | Hailquill the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes damage: +9% mind / +3% cold Critical mult.: +5.00% Maximum life: +49.00 Maximum hate: +4.00 Mindpower: +20 (+7 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 93.39 fire and 63.10 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | dwarven-steel torque of mindblast 'Blazenull' [power 265] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +3% light Changes damage: +6% mind / +9% temporal Critical mult.: +20.00% Mental crit. chance: +3% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to blast the opponent's mind dealing 305 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel Prothotipe's Prismatic Eye ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +8 Mag / +3 Cun / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Spellpower: +8 (+3 eff.) Talent on hit(spell): Eye Beam (10% chance level 2). Rings make your fingers look great! |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Yvirabeth the dwarven-steel greatsword (50-79 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+5 eff.) Defense: +5 (+2 eff.) Changes stats: +5 Dex / +11 Wil / +12 Con Changes resistances penetration: +25% mind Psi when hit: +0.08 Maximum life: +87.00 Maximum stamina: +30.00 Combat speed: +10% Massive two-handed swords. |
| On hands | hardened leather gloves 'Gleamvalor' (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 light Damage when hit (Melee): 4 light Changes stats: +6 Cun / +7 Mag Changes resistances: +6% fire / +31% light / +12% darkness Changes resistances penetration: +5% light Changes damage: +3% light / +3% fire Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 73.39 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Branidragas the Ichorhunter (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +12 (+5 eff.) Armour penetration: +12 Defense: +10 (+3 eff.) Changes stats: +1 Cun / +3 Dex Changes resistances: +6% lightning / +6% light / +9% nature Changes resistances penetration: +10% nature Critical mult.: +15.00% Stealth bonus: +7 Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (258.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 281.22 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 16; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 665% over 10 turns; mana 33; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 665% for 10 turns (0 total) and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 34; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 34 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Amyromirim the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Cun Changes damage: +12% blight Critical mult.: +10.00% Spell save: +12 (+6 eff.) Spellpower: +10 (+3 eff.) Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
Arcreeve the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 20% Damage when hit (Melee): 2 lightning Changes stats: +3 Str Changes resistances penetration: +10% nature / +15% lightning Changes damage: +6% lightning Amulets make your neck look great! |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Lisarialle the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +17 Changes resistances: +24% acid / +12% temporal / +6% mind Changes resistances penetration: +10% acid / +25% temporal Changes damage: +9% mind Critical mult.: +17.00% Amulets make your neck look great! |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 310 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Relgurig the FurnacegloryInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Cun Changes resistances: +10% physical Changes resistances penetration: +25% mind / +25% fire Changes damage: +21% mind Stamina each turn: +0.60 Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
warrior's copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% physical Stamina each turn: +0.20 Amulets make your neck look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
gold ring 'Lorandur'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 25 Damage (Melee): 17 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 25 Damage (Ranged): 14 physical Changes stats: +8 Cun / +5 Dex Changes resistances: +20% acid / +15% fire / +3% light / +6% temporal Changes damage: +10% acid Spell save: +3 (+2 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +21.00 Rings make your fingers look great! |
rogue's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +7 Defense: +16 (+5 eff.) Changes stats: +4 Cun It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's copper ring of arcana (+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Silence immunity: +22% Mana each turn: +0.10 Rings make your fingers look great! |
Kindlehunt the steel battleaxe (22-32 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 nature / +4 arcane When wielded/worn: Damage when hit (Melee): 2 darkness Changes resistances: +5% arcane Changes resistances penetration: +25% light Massive two-handed battleaxes. |
Ce'Nabressra the dwarven-steel dagger (18-24 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +10 nature When wielded/worn: Changes stats: +2 Mag / +2 Wil / +2 Cun Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 Spellpower: +7 (+2 eff.) Sharp, short and deadly. |
Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Shantiz the Stormblade (15-20 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+8 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Torindur the Gleamtooth (36-57 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +4 light When wielded/worn: Accuracy: +12 (+5 eff.) Defense: +10 (+3 eff.) Changes resistances: +4% physical / +5% arcane / +3% darkness Reduces incoming crit damage: 15.00% Physical save: +3 (+1 eff.) Disarm immunity: +36% Massive two-handed swords. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+5 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Gilydunadunathel the steel longsword (18-24 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 cold When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes damage: +6% arcane Spellpower: +10 (+3 eff.) Sharp, long, and deadly. |
Sword of Potential Futures (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Mayugatta the Prismrune (28-38 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (radius 2) on crit: +5 fire When wielded/worn: Armour: +10 Damage when hit (Melee): 4 physical Changes resistances: +3% acid Changes resistances penetration: +10% acid / +5% fire Changes damage: +12% light Only die when reaching: -20.00 life Global speed: +4% Blunt and deadly. |
Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 20 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Winter (8-9 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Growborn the rough leather slingRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +12 mind When wielded/worn: Changes stats: +2 Str / +2 Dex Changes resistances: +3% mind Changes damage: +3% nature Slings are used to hurl stones or metal shots at your foes. |
Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+7 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 93.45 physical (gravity) damage. Each target moved beyond the first increases the damage by 11.68 (up to a maximum of 46.72 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Penitence (15-18 power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+8 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+3 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.22 cold damage and 15.24 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Emeluvena the iron waraxe (12-17 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 light Damage against: +6% Undead When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +3 Str Changes resistances: +12% acid One-handed war axes. |
Focus Whip (19-21 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+4 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
This item will automatically be transmogrified when you leave the level.nightruned hardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +7% light / +5% darkness Spell crit. chance: +5% A belt that goes around your waist. |
rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
Gorirek (8 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +3 (+2 eff.) Mana each turn: +0.12 Maximum psi: +10.00 Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Zanadogund (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 arcane / 6 temporal Changes stats: +1 Str / +3 Con Changes resistances: +5% arcane / +15% blight Changes resistances penetration: +5% arcane / +25% temporal Changes damage: +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+4 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 30.67 to 38.33 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+4 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Emoseth (2 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +3% Changes stats: +2 Cun / +3 Mag Changes resistances: +24% acid Reduces incoming crit damage: 15.00% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Runugund' (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +5 Fatigue: +2% Changes stats: +3 Str Changes resistances: +5% lightning / +7% temporal Changes resistances penetration: +15% mind Stun/Freeze immunity: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brightwhisper the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 16% chance to reduce all saves and defense by 25 Damage (Melee): 8 blight / 13 mind / 18 darkness Changes stats: +3 Mag Changes resistances: +7% blight / +3% light / +6% mind Changes resistances penetration: +20% mind Changes damage: +5% arcane / +5% blight Mental save: -10 (-5 eff.) Mindpower: +6 (+2 eff.) Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 69.95 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 255.34 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Zuborebeth the Lavadeath (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+6 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Damage (Melee): 11 darkness Changes stats: +4 Dex / +3 Mag Changes resistances: +7% darkness Changes resistances penetration: +5% fire Changes damage: +21% fire / +4% arcane / +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's voratun gauntlets of the juggernaut (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 5 acid / 5 fire / 5 cold / 6 lightning Changes stats: +3 Mag / +3 Wil / +2 Con Physical save: +19 (+7 eff.) Spell save: +3 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of butchering (0 def, 5 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +7 Physical power: +6 (+2 eff.) Armour: +5 Changes resistances: +7% blight Spell save: +13 (+7 eff.) Mental save: +5 (+3 eff.) Maximum life: +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hanygorn (1 def, 6 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +16% acid / +6% darkness / +6% lightning Changes damage: +11% acid Light radius: +1 A pointy cloth hat, very wizardly... |
Pureoblivion (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 51% Damage when hit (Melee): 4 light Changes stats: +1 Mag / +4 Con Changes damage: +10% arcane Critical mult.: +20.00% Mental save: +15 (+8 eff.) Psi when hit: +0.12 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+6 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.80 mind and 13.20 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 2.88 mind and 2.75 darkness damage per turn and increases cooldowns by 22%. Haunted: Causes the target to suffer 5.50 mind and 5.26 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
werebeast's rough leather cap of might (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +5 Str / +2 Dex / +2 Cun / +5 Con A cap made of leather. |
Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
This item will automatically be transmogrified when you leave the level.exposing stralite shield of the stars (0 def, 8 armour, 139.5 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 9% chance to reduce all saves and defense by 25 Effects when hit in melee: * 18% chance to reduce all saves and defense by 25 Changes stats: +5 Cun / +4 Mag Changes resistances: +13% light / +13% darkness Changes damage: +13% light / +14% darkness Talent granted: +1 Block Handheld deflection devices. |
Betulessra (19/19, 32-46 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 32.5 - 45.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +15.5% Capacity: 19 On weapon hit: * 10% chance to reduce armor by 37% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 190 physical damage * 20% chance to knock the target back 3 spaces and deal 154 physical damage On weapon crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +16 acid / +17 physical / +12 blight Damage (radius 1) on hit: +8 acid Damage (radius 2) on crit: +16 blight Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
psychokinetic quiver of elm arrows of crippling (17/17, 16-22 power, 5 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +10.0% Capacity: 17 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 154 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +9 physical Arrows are used with bows to pierce your foes to death. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
219 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Torchvengeance (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 6 fire Changes stats: +2 Str Changes resistances: +18% fire / +9% mind / +3% darkness Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Emelutha' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Damage when hit (Melee): 2 mind Changes stats: +3 Str Changes resistances: +9% acid / +9% temporal / +6% nature When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 175.71 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 175.71 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Chargewaker'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 37% Damage when hit (Melee): 27 fire Changes resistances: +8% fire Changes resistances penetration: +10% lightning Changes damage: +27% lightning / +6% acid Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.Bladed Rift Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 680.80 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blastwar (22/22, 20-25 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 22 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 154 physical damage Damage (Ranged): +5 physical Damage (radius 1) on hit: +4 lightning / +4 temporal / +4 fire Damage (radius 2) on crit: +12 temporal Shots are used with slings to pummel your foes to death. |
Xoyatta (23/23, 56-68 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 56.5 - 67.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +17 Armour Penetration: +5 Crit. chance: +31.5% Capacity: 23 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 54 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing ash wand of clairvoyance [power 10] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 10, power 77 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Hiraya Hearthfire the Cornac Arcane Blade level 32
17th Dusk 123rd year of Ascendancy at 19:00 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Hiraya Hearthfire the Cornac Arcane Blade level 35
73rd Dusk 123rd year of Ascendancy at 11:47 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hiraya Hearthfire the Cornac Arcane Blade level 19
61st Haze 122nd year of Ascendancy at 18:51 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Hiraya Hearthfire the Cornac Arcane Blade level 34
65th Dusk 123rd year of Ascendancy at 06:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hiraya Hearthfire the Cornac Arcane Blade level 19
60th Haze 122nd year of Ascendancy at 04:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hiraya Hearthfire the Cornac Arcane Blade level 18
77th Dusk 122nd year of Ascendancy at 23:40 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Hiraya Hearthfire the Cornac Arcane Blade level 30
9th Dusk 123rd year of Ascendancy at 09:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hiraya Hearthfire the Cornac Arcane Blade level 10
11st Dusk 122nd year of Ascendancy at 01:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hiraya Hearthfire the Cornac Arcane Blade level 20
61st Haze 122nd year of Ascendancy at 18:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hiraya Hearthfire the Cornac Arcane Blade level 30
7th Dusk 123rd year of Ascendancy at 22:50 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Hiraya Hearthfire the Cornac Arcane Blade level 18
13rd Haze 122nd year of Ascendancy at 04:35 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Hiraya Hearthfire the Cornac Arcane Blade level 22
64th Regrowth 123rd year of Ascendancy at 06:06 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Hiraya Hearthfire the Cornac Arcane Blade level 33
62nd Dusk 123rd year of Ascendancy at 00:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hiraya Hearthfire the Cornac Arcane Blade level 22
65th Regrowth 123rd year of Ascendancy at 03:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Hiraya Hearthfire the Cornac Arcane Blade level 34
65th Dusk 123rd year of Ascendancy at 11:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hiraya Hearthfire the Cornac Arcane Blade level 12
37th Dusk 122nd year of Ascendancy at 05:12 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hiraya Hearthfire the Cornac Arcane Blade level 24
2nd Pyre 123rd year of Ascendancy at 21:34 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hiraya Hearthfire the Cornac Arcane Blade level 10
11st Dusk 122nd year of Ascendancy at 18:46 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Hiraya Hearthfire the Cornac Arcane Blade level 24
1st Pyre 123rd year of Ascendancy at 19:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hiraya Hearthfire the Cornac Arcane Blade level 27
10th Flare 123rd year of Ascendancy at 21:23 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hiraya Hearthfire the Cornac Arcane Blade level 18
12nd Haze 122nd year of Ascendancy at 01:22 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Hiraya Hearthfire the Cornac Arcane Blade level 31
14th Dusk 123rd year of Ascendancy at 00:51 see stats
Log
Zubelle the gaeramarth uses Kinetic Strike.
Hiraya Hearthfire resists the pin!
Melee retaliation hits Iceblock for 21 light damage.
Zubelle the gaeramarth hits Hiraya Hearthfire for (219 to prism), 0 physical, (16 to prism), 0 blight, (10 to prism), 0 temporal, (22 to prism), 0 physical, (54 to ice), 82 physical (82 total damage).
Zubelle the gaeramarth uses Charged Strike.
Zubelle the gaeramarth's mind surges with critical power!
Hiraya Hearthfire is wreathed in flames on the brink of death!
Hiraya Hearthfire is free from the ice.
Melee retaliation hits Iceblock for 24 light damage.
Zubelle the gaeramarth hits Hiraya Hearthfire for (78 to ice), 0 lightning, (16 to prism), 0 blight, (10 to prism), 0 temporal, (9 to ice), 0 physical, (84 to ice), 0 lightning (0 total damage).
Hiraya Hearthfire is affected by the glimmerstone!
Melee retaliation hits Zubelle the gaeramarth for 15 light damage.
Zubelle the gaeramarth's Beyond the Flesh hits Hiraya Hearthfire for 0 physical, 0 fire, 0 physical (0 total damage).
Connection to online server established.
Zubelle the gaeramarth is dazed!
Zubelle the gaeramarth is not dazed anymore.
Hiraya Hearthfire casts Flame.
Zubelle the gaeramarth is on fire!
Hiraya Hearthfire hits Zubelle the gaeramarth for (46 to psi shield), 70 physical, 6 light, 25 fire, 119 fire (220 total damage).
Melee retaliation hits Hiraya Hearthfire for (5 to prism), 0 mind (0 total damage).
Zubelle the gaeramarth uses Stun.
Hiraya Hearthfire is stunned!
Melee retaliation hits Zubelle the gaeramarth for 15 light damage.
Zubelle the gaeramarth hits Hiraya Hearthfire for 78 physical, (16 to prism), 0 blight, (10 to prism), 0 temporal, 22 physical (100 total damage).
Cauterize hits Hiraya Hearthfire for 35 fire damage.
Hiraya Hearthfire the level 36 cornac arcane blade burnt to death by cauterize on level 3 of Ardhungol.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Cauterize killed Hiraya Hearthfire!









































































































































































