









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 31 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Veluba the awoken tentacle tree at level 18 on the 42nd Haze 122nd year of Ascendancy at 04:32 0 / 8Killed by Animated infernal yew magestaff at level 23 on the 62nd Regrowth 123rd year of Ascendancy at 06:42 Killed by Polulaith the awoken tentacle tree at level 30 on the 37th Dusk 123rd year of Ascendancy at 13:28 Killed by Celia at level 30 on the 41st Dusk 123rd year of Ascendancy at 05:55 Killed by corrupted corrupted mastocytic feeder at level 31 on the 45th Dusk 123rd year of Ascendancy at 07:29 Killed by corrupted corrupted mastocytic feeder at level 31 on the 45th Dusk 123rd year of Ascendancy at 10:54 Killed by The Divine Writhing Mass at level 31 on the 45th Dusk 123rd year of Ascendancy at 15:30 Killed by The Divine Writhing Mass at level 31 on the 45th Dusk 123rd year of Ascendancy at 15:33 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 93 (base 60) |
| Willpower | 77 (base 60) |
| Cunning | 21 (base 13) |
Resources
| Life | -235/355 |
| Mana | 669/736 |
| Healing Factor | 1.0191526171257 |
| Regeneration | 1.2739407714072 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | humanoid |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 17 |
| Crit Chance | 17% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Lightning | +46% |
| Light | +15% |
| Cold | +21% |
| Blight | +9% |
| Arcane | +3% |
| Mind | +20% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +30% |
| Lightning | +70% |
| Acid | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 7 |
| Physical Save | 11 |
| Spell Save | 43 |
| Mental Save | 32 |
Defense: Resistances
| Nature | + 20%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 16%( 70%) |
| Cold | + 60%( 70%) |
| Arcane | + 15%( 70%) |
| Mind | + 29%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Confusion Resistance | 85% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 432 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 690% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 68. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed green worm. * You've found the needed electric eel tail. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | ethereal brass lantern1.0 Encumbrance T1 lite [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Spellpower +6 (+1 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zubuna the Strikesting (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Damage +15% light +6% cold Ignore resists +20% lightning +5% temporal When Hit 8 lightning 2 cold defense ------ Defense +2 (+0 eff.) Resistance +9% lightning +6% temporal +22% light +6% cold A pointy cloth hat, very wizardly... |
| Tool | Flashviper the ash wand of conjuration [power 165] (13/15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +12% lightning +12% acid Ignore resists +25% lightning On-Hit (Melee): * 10% chance to reduce armor by 39% defense ------ Resistance +5% arcane +3% lightning Fire a magical bolt dealing 165 fire damage Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Gunuregorn the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Critical power +10.00% Accuracy +12 (+7 eff.) Ignore Armor +10 defense ------ Defense +22 (+7 eff.) Resistance +9% cold Life +80.00 Confus Resist +20% other ------- Infravision +3 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | wizard's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Spell save +4 (+1 eff.) Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
| Around waist | Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 332, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | dragonbone vilestaff 'Falobar' (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +29 (+7 eff.) Damage +9% blight +3% arcane +30% lightning Ignore resists +10% acid When Hit 2 acid other ------- Mana/turn +0.53 Max mana +42.00 Talents +1 Command Staff On Spell Hit: 10% Flame level 1 Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves 'Fulirain' (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +1 Cun +1 Str offense ------ On-Hit 5 lightning Damage +4% lightning defense ------ Armor +5 Resistance +6% lightning Physical save +3 (+3 eff.) Unlife -80.00 life other ------- Stamina/turn +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Yeek-fur Robe (10 def, 5 armour)2.0 Encumbrance T3 cloth armor [Unique] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +20% mind defense ------ Armor +5 Defense +10 (+3 eff.) Resistance +20% cold +20% mind +11% all Mind save +10 (+5 eff.) Confus Resist +35% other ------- Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +2 (+0 eff.) Spell save +6 (+2 eff.) other ------- Max mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 23/60 The evilness of undeath radiates from this amulet. |
Inventory
movement infusion (speed 605%; cd 8)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 605% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Dairorand the Arcstinger0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +10 Str offense ------ Damage +12% lightning defense ------ Armor +8 Physical save +6 (+6 eff.) other ------- Max stamina +30.00 Masteries +0.33 Wild-gift/Harmony Amulets make your neck look great! |
warrior's stralite amulet of strength (+6)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Str defense ------ Resistance +9% physical other ------- Stamina/turn +0.60 Amulets make your neck look great! |
Alurolar the Rainfurnace (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Psionic Weapon Damage 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +19 darkness Damage Against +16% Living While equipped: Stats +2 Mag offense ------ Spell Crit +5% Spellpower/crit +10 Damage +18% blight defense ------ Resistance +12% nature other ------- Max vim +20.00 Sharp, short and deadly. |
blazebringer's voratun dagger of persecution (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Disrupt Weapon Damage 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Damage Against +6% Unnatural On-crit, radius 2 +35 fire While equipped: Stats +4 Wil offense ------ Global Speed +6% Ignore resists +16% fire Sharp, short and deadly. |
earthen elven-wood vilestaff of power (25-30 power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +24 (+6 eff.) Damage +25% fire defense ------ Armor +7 Hardiness +5% Physical save +6 (+6 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling stralite waraxe of massacre (39-55 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Ego] Arcane/Master Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +9 cold One-handed war axes. |
hardened leather belt 'Shockreeve'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +2.0% Damage +6% lightning +6% physical Ignore resists +15% lightning Accuracy +25 (+13 eff.) defense ------ Armor +4 Resistance +10% cold +11% fire +1% physical A belt that goes around your waist. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor Reqs - Heavy armour training [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
stralite plate armour (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Normal] While equipped: defense ------ Armor +13 Fatigue +22% A suit of armour made of metal plates. |
exposing stralite shield of the stars (0 def, 8 armour, 141 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Cun +3 Mag offense ------ Damage +14% light +14% darkness On-Hit (Melee): * 9% chance to reduce all saves and defense by 28 When Hit: * 19% chance to reduce all saves and defense by 28 defense ------ Armor +8 Fatigue +8% Resistance +14% light +15% darkness other ------- Talents +1 Block Handheld deflection devices. |
135 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+8 eff.) Spell save +8 (+2 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+8 eff.) Spell save +8 (+2 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered elven-wood totem of healing [power 650] (13/22 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 650 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
quick elven-wood wand of shielding [power 254] (13/13 cooldown)2.0 Encumbrance T4 wand charm [Ego] Arcane Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Barinlin the Shalore Archmage level 28
8th Mirth 123rd year of Ascendancy at 18:09 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Barinlin the Shalore Archmage level 15
15th Haze 122nd year of Ascendancy at 20:49 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Barinlin the Shalore Archmage level 19
58th Haze 122nd year of Ascendancy at 10:29 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Barinlin the Shalore Archmage level 26
71st Pyre 123rd year of Ascendancy at 21:29 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Barinlin the Shalore Archmage level 29
5th Flare 123rd year of Ascendancy at 23:08 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Barinlin the Shalore Archmage level 10
7th Mirth 122nd year of Ascendancy at 00:38 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Barinlin the Shalore Archmage level 20
58th Haze 122nd year of Ascendancy at 20:48 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Barinlin the Shalore Archmage level 30
37th Dusk 123rd year of Ascendancy at 05:47 see stats
Orbituary (Nightmare (Adventure) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Barinlin the Shalore Archmage level 3
74th Pyre 122nd year of Ascendancy at 22:38 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Barinlin the Shalore Archmage level 21
3rd Allure 123rd year of Ascendancy at 01:34 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Barinlin the Shalore Archmage level 15
4th Haze 122nd year of Ascendancy at 16:01 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Barinlin the Shalore Archmage level 12
2nd Flare 122nd year of Ascendancy at 17:02 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Barinlin the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 15:10 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By Barinlin the Shalore Archmage level 28
7th Mirth 123rd year of Ascendancy at 13:41 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Barinlin the Shalore Archmage level 24
65th Regrowth 123rd year of Ascendancy at 06:22 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Barinlin the Shalore Archmage level 18
42nd Haze 122nd year of Ascendancy at 07:39 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Barinlin the Shalore Archmage level 31
45th Dusk 123rd year of Ascendancy at 15:30 see stats
Log
Barinlin casts Chain Lightning.
Corrupted mastocytic feeder shares damage with his oozes!
Barinlin hits The Divine Writhing Mass for 376 lightning damage.
Barinlin hits Corrupted mastocytic feeder for 162 lightning damage.
Blight Poison from Corrupted mastocytic feeder hits The Divine Writhing Mass for 7 blight damage.
Bloated ooze is poisoned with insidious blight!!
The Divine Writhing Mass is poisoned with insidious blight!!
Corrupted mastocytic feeder shares damage with his oozes!
The Divine Writhing Mass's darkness area effect hits Bloated ooze for 62 darkness damage.
The Divine Writhing Mass's darkness area effect hits Corrupted mastocytic feeder for 29 darkness damage.
The Divine Writhing Mass's darkness area effect hits Barinlin for 35 darkness damage.
Corrupted mastocytic feeder's blight poison area effect hits The Divine Writhing Mass for 7 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Bloated ooze for 13 blight damage.
The Divine Writhing Mass casts Dark Whispers.
The Divine Writhing Mass's spell attains critical power!
Barinlin is haunted by the void!
Dark Whispers from The Divine Writhing Mass hits Barinlin for 53 darkness damage.
Barinlin casts Displacement Shield.
The very fabric of space alters around Barinlin.
Blight Poison from Corrupted mastocytic feeder hits The Divine Writhing Mass for 7 blight damage.
Insidious Blight from Corrupted mastocytic feeder hits The Divine Writhing Mass for 7 blight damage.
The Divine Writhing Mass casts Bone Spear.
The Divine Writhing Mass's spell attains critical power!
Corrupted mastocytic feeder shares damage with his oozes!
The Divine Writhing Mass hits Barinlin for 444 physical damage.
The Divine Writhing Mass's darkness area effect hits Corrupted mastocytic feeder for 21 darkness damage.
The Divine Writhing Mass's darkness area effect hits Bloated ooze for 57 darkness damage.
The Divine Writhing Mass's darkness area effect hits Barinlin for 59 darkness damage.
Barinlin the level 31 shalore archmage was shadowed to death by The Divine Writhing Mass on level 1 of The Godfeaster.





















































































