Higher Cultist the level 9 Higher Cultist of Entropy by axol427

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassCultist of Entropy
Level / Exp9 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 10)
Constitution12 (base 10)
Magic40 (base 33)
Willpower15 (base 10)
Cunning26 (base 23)

Resources

Life218/218
Insanity0/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight11
Lite11
Infravision1

Offense: Mainhand

Damage15
Accuracy13
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance13%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+10%
Lightning+3%
Arcane+4%
Mind+9%
All0%

Offense: Damage Penetration

Darkness+5%
Mind+5%
Cold+35%

Defense: Base

Armour (hardiness)26.157704769272 (30%)
Defense26
Ranged Defense26
Fatigue4
Physical Save19
Spell Save25
Mental Save23

Defense: Resistances

Acid+ 12%( 70%)
All 0%( 70%)
Physical+ 15%( 70%)
Cold+ 14%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Confusion Resistance22%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Madness1.30
1/5
0/5
0/5
0/5
Demented / Entropy1.30
1/5
1/5
1/5
0/5
Demented / Nether1.30
4/5
1/5
1/5
0/5
Demented / Timethief1.30
1/5
1/5
0/5
0/5
Demented / Void1.30
1/5
1/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
1/5
2/5
0/5
Demented / Beyond sanity1.30
1/5
1/5
0/5
0/5
Demented / Doom1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Higher Cultist wears (replacing
savior's copper ring): Glowqueen.

You gain 9.08 gold from the transmogrification of
Urthiladas the Hazeknight [power 116] (20 cooldown).
You gain 1.17 gold from the transmogrification of
miner's iron helm of dexterity (+3) (0 def, 4 armour).
You gain 5.57 gold from the transmogrification of
Glaserin the Thundertitan (0 def, 1 armour).
You gain 0.69 gold from the transmogrification of
linen robe of protection (2 def, 2 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.84 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 0.95 gold from the transmogrification of
arcing iron waraxe of massacre (16-22 power, 2 apr).
You gain 6.35 gold from the transmogrification of
Vorylera (10-12 power, 2 apr, physical element).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 4.99 gold from the transmogrification of
Forestlady the iron longsword (16-23 power, 2 apr).
You gain 6.48 gold from the transmogrification of
Morningbreaker.
You gain 4.90 gold from the transmogrification of
iron greatmaul 'Tideslicer' (28-41 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 4; cd 11).
You gain 0.70 gold from the transmogrification of
regeneration infusion (heal 68; 12 cd).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Higher Cultist wears (replacing
potent elm vilestaff of fate (12-14 power, 2 apr, darkness element)): Winterlash (10-12 power, 2 apr, darkness element).