











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 20 / 27% |
| Size | big |
| Lifes / Deaths | Killed by Glyssra the sick great wolf at level 16 on the 49th Dusk 122nd year of Ascendancy at 08:31 / 2Killed by tyu's Inner Demon at level 20 on the 54th Haze 122nd year of Ascendancy at 17:01 |
| Antimagic | Follower |
Primary Stats
| Strength | 62 (base 48) |
| Dexterity | 14 (base 10) |
| Constitution | 22 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 58 (base 41) |
| Cunning | 22 (base 10) |
Resources
| Life | -213/711 |
| Hate | 53/100 |
| Healing Factor | 1.1390042295726 |
| Regeneration | 16.23081027141 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 49 |
| Crit Chance | 28% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 49 |
| Crit Chance | 27% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
| Physical | +20% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 4 |
| Physical Save | 24 |
| Spell Save | 21 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 18%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 10%( 70%) |
| Fire | + 48%( 70%) |
| Physical | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 37% |
| Confusion Resistance | 75% |
| Fear Resistance | 45% |
| Poison Resistance | 10% |
| Disarm Resistance | 45% |
| Bleed Resistance | 10% |
| Stun Resistance | 89% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 70% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Buran the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal +12% cold +3% acid Die.at -80.00 life Confus- +10% ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 A pair of boots made of leather. |
| Light source | brass lantern 'Falysatar'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Resists +3% acid +9% light +9% blight Max.HP +42.00 Poison- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Layonor (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +4 Wil +3 Con ----- def ----- Armour +3 Fatigue +1% Resists +6% acid ---------- misc Infravis +2 See.Invis +12 A cap made of leather. |
| On hands | Toruhek (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Str +2 Con dps ---------- Phys.pwr +30 (+7 eff.) Mind.pwr +5 (+1 eff.) Melee+ 16 mind 15 darkness Res.pen +20% physical On Hit (Melee): * 14% chance to reduce all saves and defense by 26 ----- def ----- Armour +2 Mind.save -12 (-12 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Berarek the ash totem of healing [power 194] (10/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +1% ----- def ----- Defense +10 (+5 eff.) Resists +12% lightning Die.at -60.00 life Confus- +20% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | solipsist's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +41.00 HP.reg +5.00 Heal.mod +11% Rings make your fingers look great! |
| On fingers | marksman's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +25% Rings make your fingers look great! |
| Around neck | Timnir the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Defense +20 (+8 eff.) Fatigue -5% Resists +10% lightning +5% physical +5% arcane HP.reg +3.00 Cut- +10% Stun/Frz- +24% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
| In main hand | Eremublek (118% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +4 blight On Crit.r2 +12 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +6 (+1 eff.) Dmg.mod +9% blight One-handed war axes. |
| Around waist | Cyryyata1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Mag +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Acc +5 (+2 eff.) ----- def ----- Die.at -60.00 life A belt that goes around your waist. |
| In off hand | steel longsword 'Satyrhunger' (117% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 nature On Crit.r2 +8 temporal On Hit: * 10% chance to slow global speed by 53% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+3 eff.) Disarm- +23% Sharp, long, and deadly. |
| Cloak | Glebremina the Tundrawolf (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% nature +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +3% cold Max.HP +30.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +28.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
Inventory
movement infusion of the psychic (speed 661%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 661% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Islira the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Resists +6% blight +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
pixie's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +8 (+8 eff.) Rings make your fingers look great! |
steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +22% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
steel ring of time (+12%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Resists +12% temporal Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Arthedunathel the Voidvile (123% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 123% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% mind Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +1% physical Massive two-handed battleaxes. |
iron battleaxe (111% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 111% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Venombrand the steel dagger (109% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 109% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 53% While equipped: Stats +2 Dex +5 Wil +3 Cun dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +25% ---------- misc Light +1 Sharp, short and deadly. |
acidic steel dagger (105% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 106% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. |
dwarven-steel dagger (117% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Normal] Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
dwarven-steel greatmaul (153% power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
Elenubers the iron greatsword (115% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 115% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +4 acid +12 mind On Hit: * 19% chance to reduce all saves and defense by 26 While equipped: Stats +3 Cun +2 Wil ----- def ----- Resists +3% fire Spell.save +3 (+2 eff.) ---------- misc Light +3 Massive two-handed swords. |
dwarven-steel greatsword of crippling (143% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed swords. |
Hellsquarry the yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +5 Str dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +25% fire ---------- misc Reload +4 Longbows are used to shoot arrows at your foes. |
iron longsword 'Nimbusnull' (101% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 cold On Crit.r2 +12 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 6 While equipped: dps ---------- Dmg.mod +12% lightning +3% fire Res.pen +20% blight ----- def ----- Resists +3% lightning Sharp, long, and deadly. |
Hazebrand the iron mace (105% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +3% light Die.at -80.00 life Blind- +10% Disarm- +21% Blunt and deadly. |
iron mace of erosion (104% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature Blunt and deadly. |
steel mace of phasing (105% power, 8 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +1.0% Atk.spd 100% Phasing +12% Blunt and deadly. |
blooming vined mindstar of balance (81% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +4 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +3 (+3 eff.) Heal.mod +16% Heal/summ +24 ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +4% nature ----- def ----- Resists +2% blight Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of balance (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +3 (+3 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's cured leather sling of fire4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 fire While equipped: Stats +1 Dex dps ---------- Dmg.mod +10% fire Slings are used to hurl stones or metal shots at your foes. |
yew magestaff (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Betida the Duskknight (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +7% Living While equipped: dps ---------- Spell.crit +1% Crit.mult +10.00% S.pwr/crit +4 One-handed war axes. |
Lustretickler the iron waraxe (107% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 nature On Hit: * 10 arcane resource burn While equipped: Stats +6 Con +6 Wil ----- def ----- Resists +3% blight +5% arcane +6% light Max.HP +15.00 One-handed war axes. |
Manegohell the Cracklewrecker (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +8 lightning +12 cold While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +21% One-handed war axes. |
iron waraxe (105% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Hailnull1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Resists +8% lightning +6% temporal +3% darkness +3% blight +3% fire Die.at -80.00 life Pinning- +20% A belt that goes around your waist. |
Loampall the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Res.pen +15% nature Melee Ret 6 fire ----- def ----- Armour +12 Defense +7 (+3 eff.) Resists +12% acid +9% lightning Phys.save +10 (+5 eff.) Teleport- +20% A belt that goes around your waist. |
hardened leather belt 'Gleamdredge'1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +1 Wil dps ---------- Melee Ret 6 acid ----- def ----- Armour +6 Defense +13 (+6 eff.) Resists +9% light Phys.save +17 (+9 eff.) Mind.save +7 (+5 eff.) Stealth +7 Max.HP +51.00 A belt that goes around your waist. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Magmabender (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +3% fire Res.pen +15% fire Melee Ret 10 nature ----- def ----- Armour +3 Fatigue +2% Resists +6% acid +6% fire Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snowwrest (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 4 cold ----- def ----- Armour +3 Resists +16% lightning +9% temporal +15% mind +12% cold A pair of boots made of leather. |
Urthedir (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil +3 Cun +2 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 Fatigue -3% Resists +6% mind +12% temporal Phys.save +10 (+5 eff.) ---------- misc Max.enc +32 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of hardened leather boots (0 def, 6 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 ---------- misc Infravis +3 A pair of boots made of leather. |
pair of hardened leather boots 'Voidblast' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +3 Fatigue -5% Resists +3% darkness Phys.save +8 (+4 eff.) ---------- misc Max.enc +23 Light +1 See.Invis +21 A pair of boots made of leather. |
pair of rough leather boots of evasion (2 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: ----- def ----- Armour +1 Defense +2 (+1 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +5 (+3 eff.) ---------- misc Max.enc +21 Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Demonripper (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 5 lightning Dmg.mod +5% lightning +9% darkness Res.pen +10% darkness Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning +9% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Branilatharim the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning HP.reg +2.00 Disease- +20% A pointy cloth hat, very wizardly... |
Freezeward the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% light Res.pen +10% lightning +20% cold ----- def ----- Defense +1 (+0 eff.) Resists +30% cold Mind.save +7 (+5 eff.) A pointy cloth hat, very wizardly... |
Gloomswift the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Dex +3 Mag +1 Wil +3 Con dps ---------- Mind.crit +3% ----- def ----- Armour +3 Fatigue +3% Resists +9% nature +12% darkness Spell.save +4 (+2 eff.) Max.HP +67.00 Heal.mod +13% ---------- misc Psi/ret +0.08 A cap made of leather. |
Lustrewell the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +13% fire Melee Ret 4 light ----- def ----- Defense +2 (+1 eff.) Resists +19% fire +9% light +9% darkness ---------- misc Light +1 A pointy cloth hat, very wizardly... |
Poruta (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Dmg.mod +15% mind Res.pen +10% mind Melee Ret 8 mind ----- def ----- Armour +4 Fatigue +4% Resists +13% light +15% darkness ---------- misc Psi/ret +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rhigar the Blazestreak (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Defense +1 (+0 eff.) Resists +10% mind Phys.save +3 (+2 eff.) Die.at -40.00 life Teleport- +20% A pointy cloth hat, very wizardly... |
Snowtaint (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% mind Res.pen +20% cold ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +9% temporal +3% blight Mind.save +8 (+6 eff.) A pointy cloth hat, very wizardly... |
Ulfudehell the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Wil +3 Con ----- def ----- Armour +4 Fatigue +4% Resists +16% mind +3% cold Crit.chn- 10.00% Mind.save +12 (+8 eff.) Confus- +28% ---------- misc See.Invis +18 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
stabilizing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) A cap made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Belydas the Quenchcut (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Dmg.mod +6% cold ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +17% fire ---------- misc Max.psi +20.00 A suit of armour made of leather. |
Bleakriver (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +9% fire Mind.save +6 (+5 eff.) Max.HP +31.00 HP.reg +7.00 Heal.mod +11% A suit of armour made of leather. |
Night's kiss (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Phys.pwr +15 (+3 eff.) Res.pen +5% darkness ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +3% acid +16% fire A suit of armour made of leather. |
cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% nature +12% blight A suit of armour made of leather. |
hardened leather armour of stability (9 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +6% physical Phys.save +11 (+6 eff.) A suit of armour made of leather. |
Emuldawyn the Arcwrest (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +8 Str +5 Wil +4 Cun dps ---------- Res.pen +10% fire ----- def ----- Armour +11 Fatigue +22% Resists +6% lightning Mind.save +14 (+9 eff.) ---------- misc Light +3 A suit of armour made of metal plates. |
acidic steel shield of cold resistance (+15%) (0 def, 4 armour, 110% power, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 110% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 On Hit: * 12% chance to reduce armor by 15% While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +4 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield of resistance (0 def, 5 armour, 114% power, 69 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 114% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +69 While equipped: ----- def ----- Armour +5 Fatigue +8% Resists +8% acid +8% fire +6% lightning +5% cold ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 111% power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
high-capacity quiver of ash arrows of wind (45/45, 121% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Nature/Master Power 122% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 45 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 174 physical damage While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
492 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 35 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shinequill2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Resists +9% light ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(115 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tundral pouch of steel shots of accuracy (12/12, 124% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Nature/Master Power 124% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 12 Ranged+ +11 cold On Crit.r2 +7 cold Shots are used with slings to pummel your foes to death. |
cleansing iron torque of psionic shield [power 23] (10/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
evasive dwarven-steel torque of clear mind [power 2] (10/25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending steel torque of mindblast [power 160] (10/15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 110] (10/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing ash wand of conjuration [power 155] (10/15 cooldown)2.0 T2 wand charm [Ego+] Arcane Fire a magical bolt dealing 155 acid damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By tyu the Krog Cursed level 19
42nd Haze 122nd year of Ascendancy at 08:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By tyu the Krog Cursed level 10
3rd Summertide 122nd year of Ascendancy at 08:28 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By tyu the Krog Cursed level 20
53rd Haze 122nd year of Ascendancy at 22:02 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By tyu the Krog Cursed level 19
64th Dusk 122nd year of Ascendancy at 05:28 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By tyu the Krog Cursed level 16
49th Dusk 122nd year of Ascendancy at 08:31 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By tyu the Krog Cursed level 11
1st Flare 122nd year of Ascendancy at 19:57 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By tyu the Krog Cursed level 14
44th Dusk 122nd year of Ascendancy at 18:11 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By tyu the Krog Cursed level 16
49th Dusk 122nd year of Ascendancy at 08:31 see stats
Log
Tyu uses Dominate.
Tyu's Inner Demon has been dominated!
Tyu's Inner Demon slows down.
Tyu's Inner Demon is being stalked by tyu!
You feel your rampage slowing down. (-1 duration)
tyu hits Tyu's Inner Demon for 45 physical, 6 darkness, 18 fire, 8 mind, 2 blight, 23 physical, 3 nature, 6 darkness, 18 fire, 8 mind (137 total damage).
Tyu feels pain again.
Tyu speeds up.
Tyu is not stunned anymore.
Deep Wound from Tyu's Inner Demon hits tyu for 45 physical damage.
Tyu's Inner Demon performs a melee critical strike against tyu!
Tyu's Inner Demon hits tyu for 68 physical, 8 darkness, 18 fire, 10 mind, 3 blight, 51 physical, 4 nature, 8 darkness, 18 fire, 10 mind, 5 temporal (200 total damage).
Deep Wound from Tyu's Inner Demon hits tyu for 56 physical damage.
Tyu uses Harass Prey.
Tyu's Inner Demon has been harassed.
Tyu's Inner Demon is no longer being stalked by tyu.
You feel your rampage slowing down. (-1 duration)
tyu is no longer being stalked by Tyu's Inner Demon.
tyu hits Tyu's Inner Demon for 42 physical, 12 darkness, 33 fire, 16 mind, 3 blight, 22 physical (128 total damage).
tyu killed Tyu's Inner Demon!
Tyu is no longer rampaging.
Tyu is no longer dominated.
Deep Wound from Tyu's Inner Demon hits tyu for 36 physical damage.
Tyu is no longer attuned.
Tyu is less vulnerable.
Deep Wound from Tyu's Inner Demon hits tyu for 35 physical damage.
tyu the level 20 krog cursed was bled to death by a tyu's Inner Demon on level 1 of The Maze.




















































































































