












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 24 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Jae at level 9 on the 17th Profit 122nd year of Ascendancy at 03:40 / 83Killed by Jae at level 9 on the 17th Profit 122nd year of Ascendancy at 12:42 Killed by Velosevea the cold drake hatchling at level 13 on the 40th Profit 122nd year of Ascendancy at 11:06 Killed by Velosevea the cold drake hatchling at level 13 on the 40th Profit 122nd year of Ascendancy at 11:19 Killed by Yvema the rattlesnake at level 13 on the 40th Profit 122nd year of Ascendancy at 11:28 Killed by Yvema the rattlesnake at level 13 on the 40th Profit 122nd year of Ascendancy at 13:18 Killed by Yvema the rattlesnake at level 13 on the 40th Profit 122nd year of Ascendancy at 16:27 Killed by Velosevea the cold drake hatchling at level 13 on the 40th Profit 122nd year of Ascendancy at 18:30 Killed by orc warrior at level 13 on the 40th Profit 122nd year of Ascendancy at 21:32 Killed by Saliba the cave bear at level 13 on the 40th Profit 122nd year of Ascendancy at 23:17 Killed by shadow at level 13 on the 41st Profit 122nd year of Ascendancy at 01:42 Killed by Gleth the copperhead snake at level 13 on the 41st Profit 122nd year of Ascendancy at 06:00 Killed by Gleth the copperhead snake at level 13 on the 41st Profit 122nd year of Ascendancy at 07:59 Killed by bloated horror at level 13 on the 41st Profit 122nd year of Ascendancy at 10:12 Killed by Gleth the copperhead snake at level 13 on the 41st Profit 122nd year of Ascendancy at 12:17 Killed by Gleth the copperhead snake at level 13 on the 41st Profit 122nd year of Ascendancy at 13:49 Killed by Gleth the copperhead snake at level 13 on the 41st Profit 122nd year of Ascendancy at 15:17 Killed by Layydheldath the crimson ooze at level 13 on the 41st Profit 122nd year of Ascendancy at 16:37 Killed by Gleth the copperhead snake at level 13 on the 41st Profit 122nd year of Ascendancy at 18:15 Killed by Gleth the copperhead snake at level 13 on the 41st Profit 122nd year of Ascendancy at 19:41 Killed by Gleth the copperhead snake at level 13 on the 41st Profit 122nd year of Ascendancy at 21:04 Killed by shadow at level 13 on the 41st Profit 122nd year of Ascendancy at 22:35 Killed by Gleth the copperhead snake at level 13 on the 42nd Profit 122nd year of Ascendancy at 02:27 Killed by Gleth the copperhead snake at level 13 on the 42nd Profit 122nd year of Ascendancy at 03:40 Killed by Gleth the copperhead snake at level 13 on the 42nd Profit 122nd year of Ascendancy at 04:53 Killed by Gleth the copperhead snake at level 13 on the 42nd Profit 122nd year of Ascendancy at 06:32 Killed by shadow at level 13 on the 42nd Profit 122nd year of Ascendancy at 08:01 Killed by Gleth the copperhead snake at level 13 on the 42nd Profit 122nd year of Ascendancy at 09:30 Killed by Gleth the copperhead snake at level 13 on the 42nd Profit 122nd year of Ascendancy at 11:03 Killed by Gleth the copperhead snake at level 13 on the 42nd Profit 122nd year of Ascendancy at 12:07 Killed by luminous horror at level 13 on the 42nd Profit 122nd year of Ascendancy at 15:11 Killed by luminous horror at level 13 on the 42nd Profit 122nd year of Ascendancy at 15:20 Killed by Isirialdathra the cave troll at level 13 on the 42nd Profit 122nd year of Ascendancy at 17:22 Killed by Isirialdathra the cave troll at level 13 on the 42nd Profit 122nd year of Ascendancy at 18:50 Killed by luminous horror at level 13 on the 42nd Profit 122nd year of Ascendancy at 20:05 Killed by Isirialdathra the cave troll at level 13 on the 42nd Profit 122nd year of Ascendancy at 21:27 Killed by Isirialdathra the cave troll at level 13 on the 42nd Profit 122nd year of Ascendancy at 22:43 Killed by luminous horror at level 13 on the 43rd Profit 122nd year of Ascendancy at 02:50 Killed by Isirialdathra the cave troll at level 13 on the 43rd Profit 122nd year of Ascendancy at 04:12 Killed by luminous horror at level 13 on the 43rd Profit 122nd year of Ascendancy at 05:41 Killed by Isirialdathra the cave troll at level 13 on the 43rd Profit 122nd year of Ascendancy at 07:10 Killed by Urkis, the High Tempest at level 15 on the 25th Dearth 122nd year of Ascendancy at 13:25 Killed by Urkis, the High Tempest at level 15 on the 25th Dearth 122nd year of Ascendancy at 15:06 Killed by Urkis, the High Tempest at level 15 on the 25th Dearth 122nd year of Ascendancy at 16:22 Killed by Chronolith Clone at level 18 on the 34th Dearth 122nd year of Ascendancy at 01:45 Killed by Jae at level 18 on the 36th Dearth 122nd year of Ascendancy at 02:46 Killed by snow giant boulder thrower at level 18 on the 9th Loss 122nd year of Ascendancy at 22:52 Killed by Celia at level 19 on the 18th Loss 122nd year of Ascendancy at 16:30 Killed by Grand Corruptor at level 19 on the 8th Shortage 122nd year of Ascendancy at 02:56 Killed by Grand Corruptor at level 19 on the 8th Shortage 122nd year of Ascendancy at 04:58 Killed by Sleeping Xinn at level 22 on the 16th Shortage 122nd year of Ascendancy at 08:12 Killed by Jae at level 23 on the 11st Stralite 123rd year of Ascendancy at 14:00 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 00:56 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 02:08 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 03:36 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 04:59 Killed by Layerin the bone giant at level 24 on the 9th Loss 123rd year of Ascendancy at 06:16 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 07:09 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 09:04 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 10:35 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 11:43 Killed by Emavena the elder vampire at level 24 on the 9th Loss 123rd year of Ascendancy at 12:59 Killed by Velinn the heavy bone giant at level 24 on the 9th Loss 123rd year of Ascendancy at 14:15 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 15:18 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 16:20 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 17:54 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 19:08 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 20:06 Killed by Emavena the elder vampire at level 24 on the 9th Loss 123rd year of Ascendancy at 21:31 Killed by Celia at level 24 on the 9th Loss 123rd year of Ascendancy at 23:03 Killed by Celia at level 24 on the 10th Loss 123rd year of Ascendancy at 00:45 Killed by Celia at level 24 on the 10th Loss 123rd year of Ascendancy at 01:51 Killed by Celia at level 24 on the 10th Loss 123rd year of Ascendancy at 03:23 Killed by Celia at level 24 on the 10th Loss 123rd year of Ascendancy at 05:28 Killed by Celia at level 24 on the 10th Loss 123rd year of Ascendancy at 06:54 Killed by Celia at level 24 on the 10th Loss 123rd year of Ascendancy at 10:27 Killed by armoured skeleton warrior at level 24 on the 10th Loss 123rd year of Ascendancy at 12:27 Killed by Sleeping Xinn at level 24 on the 28th Shortage 123rd year of Ascendancy at 11:40 Killed by Sleeping Xinn at level 24 on the 28th Shortage 123rd year of Ascendancy at 12:48 Killed by Sleeping Xinn at level 24 on the 28th Shortage 123rd year of Ascendancy at 14:08 Killed by Sleeping Xinn at level 24 on the 28th Shortage 123rd year of Ascendancy at 14:19 Killed by Sleeping Xinn at level 24 on the 28th Shortage 123rd year of Ascendancy at 14:34 Killed by Jae at level 24 on the 28th Shortage 123rd year of Ascendancy at 14:39 |
| Antimagic | Follower |
Primary Stats
| Strength | 63 (base 54) |
| Dexterity | 10 (base 12) |
| Constitution | 63 (base 45) |
| Magic | 8 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 1130/1130 |
| Stamina | 216/216 |
| Healing Factor | 1.694619213451 |
| Regeneration | 34.140057039192 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 6 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 32 |
| Crit Chance | 18% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 33.522593642275 (62.32946707186%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 20 |
| Physical Save | 52 |
| Spell Save | 54 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 24%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 4%( 70%) |
| Temporal | + 7%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Confusion Resistance | 11% |
| Blind Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved physical save by +12. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by degenerated skeleton warrior. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by king cobra. Escort: worried loremaster (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 5 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of elder vampire blood. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bloated horror heart. * You've found the needed electric eel tail. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Mayilravena' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +3% temporal Max.HP +40.00 HP.reg +2.00 Heal.mod +11% Blind- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +42.00 Blind- +20% Confus- +11% ---------- misc Light +7 See.Stealth +6 See.Invis +5 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | steady iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm totem of thorny skin [power 17] (2/20 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +15 (+7 eff.) Apr +10 ----- def ----- Defense +11 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 102% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 38.74 You won the Ring of Blood trial, and this is your reward. |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 176 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | stralite waraxe of crippling (28-40 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Getyhek (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +6% cold +13% blight +18% fire +13% nature +5% arcane HP.reg +5.00 Heal.mod +13% Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Salewen the steel mail armour (12 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Phys.pwr +15 (+4 eff.) Res.pen +15% physical Apr +2 ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +12% Resists +10% blight +12% darkness Mind.save +12 (+4 eff.) Max.HP +20.00 HP.reg +2.00 Heal.mod +11% ---------- misc Light +1 A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Flashterror the voratun pickaxe (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Str +4 Con dps ---------- Crit.mult +14.00% Phys.pwr +8 (+2 eff.) Dmg.mod +6% lightning +21% fire +5% mind Res.pen +5% lightning +5% fire Apr +6 Melee Ret 2 fire ----- def ----- Resists +6% fire Mind.save +10 (+3 eff.) ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Jae the Dwarf Bulwark level 15
17th Dearth 122nd year of Ascendancy at 02:49 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Jae the Dwarf Bulwark level 23
10th Stralite 123rd year of Ascendancy at 03:39 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jae the Dwarf Bulwark level 18
42nd Dearth 122nd year of Ascendancy at 17:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jae the Dwarf Bulwark level 17
32nd Dearth 122nd year of Ascendancy at 13:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jae the Dwarf Bulwark level 24
10th Dearth 123rd year of Ascendancy at 13:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jae the Dwarf Bulwark level 10
19th Profit 122nd year of Ascendancy at 13:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jae the Dwarf Bulwark level 20
8th Shortage 122nd year of Ascendancy at 08:24 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Jae the Dwarf Bulwark level 23
3rd Profit 123rd year of Ascendancy at 04:02 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Jae the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 13:43 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Jae the Dwarf Bulwark level 23
29th Voratun 123rd year of Ascendancy at 16:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jae the Dwarf Bulwark level 19
13rd Loss 122nd year of Ascendancy at 12:39 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Jae the Dwarf Bulwark level 24
28th Shortage 123rd year of Ascendancy at 14:39 see stats
Log
Sleeping Xinn performs a melee critical strike against Jae!
Sleeping Xinn performs a melee critical strike against Jae!
Jae is poisoned!
Sleeping Xinn performs a melee critical strike against Jae!
Melee retaliation hits Jae for 8 acid damage.
Sleeping Xinn hits Jae for 88 acid, 68 acid, 21 acid, 53 acid, 52 acid, 61 acid (343 total damage).
Jae hits Sleeping Xinn for (25 parried), 26 physical, 6 cold (32 total damage).
Jae receives 1 healing from Bloodcaller.
Jae is not stunned anymore.
Jae has recovered!
Jae HEALS from nature damage!
Bleeding from Sleeping Xinn hits Jae for 58 physical damage.
Deadly Poison from Sleeping Xinn hits Jae for 22 nature, 4 healing (22 total damage) [4 healing].
Jae misses Sleeping Xinn.
Sleeping Xinn breathes acid!
Sleeping Xinn's mind surges with critical power!
Poison bursts out of Jae's corpse!
Jae is disarmed!
Sleeping Xinn hits Jae for 500 acid damage.
Jae the level 24 dwarf bulwark was scalded to death by Sleeping Xinn on level 5 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Sleeping Xinn killed Jae!
Saving game...
Talent Shield Slam is ready to use.
Talent Shield Pummel is ready to use.
Saving done.
New Achievement: Utterly Destroyed (Exploration mode)!














































































