die please the level 25 Cornac Archmage by calm87

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp25 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity10 (base 10)
Constitution12 (base 10)
Magic68 (base 55)
Willpower71 (base 51)
Cunning21 (base 11)

Resources

Life358/358
Mana393/393
Healing Factor1.0164835164835
Regeneration1.0673076923077

Speed

Mental0%
Attack0%
Movement+31.20512205326%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision8
See Stealth35.722220685272
See Invisible35.722220685272
ESP Range10
ESP Kindsdemon/minor, demon/major, humanoid/orc

Offense: Mainhand

Damage73
Accuracy11
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower50
Crit Chance22%
Speed1

Offense: Mind

Mindpower43
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)11 (30%)
Defense20
Ranged Defense34
Fatigue0
Physical Save20
Spell Save43
Mental Save53

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance55%
Teleport Resistance10%
Pinning Resistance100%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Storm1.30
2/5
1/5
2/5
4/5
Spell / Air1.30
5/5
5/5
5/5
5/5
Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
5/5
2/5
5/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By die please the Cornac Archmage level 13
8th Dusk 122nd year of Ascendancy at 02:56
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By die please the Cornac Archmage level 21
78th Dusk 122nd year of Ascendancy at 12:47
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By die please the Cornac Archmage level 24
29th Haze 122nd year of Ascendancy at 11:25
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By die please the Cornac Archmage level 10
10th Mirth 122nd year of Ascendancy at 00:48
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By die please the Cornac Archmage level 20
65th Dusk 122nd year of Ascendancy at 21:04
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By die please the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:02
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By die please the Cornac Archmage level 16
39th Dusk 122nd year of Ascendancy at 20:21
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By die please the Cornac Archmage level 10
10th Mirth 122nd year of Ascendancy at 00:55
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By die please the Cornac Archmage level 18
54th Dusk 122nd year of Ascendancy at 01:25
see stats

Log

There is a previous level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
yew wand of conjuration [power 217] (10 cooldown).
You gain 20.87 gold from the transmogrification of
Isowe [power 73] (20 cooldown).
You gain 0.15 gold from the transmogrification of
dwarven-steel pickaxe (dig speed 33 turns).
You gain 19.78 gold from the transmogrification of
Drustir (dig speed 16 turns).
You gain 0.12 gold from the transmogrification of
cashmere robe (2 def, 0 armour).
You gain 4.08 gold from the transmogrification of
nightruned hardened leather belt of recklessness.
You gain 0.75 gold from the transmogrification of
dwarven-steel waraxe (19-26.6 power, 4 apr).
You gain 0.75 gold from the transmogrification of
yew vilestaff (20-24 power, 4 apr, fire element).
You gain 0.75 gold from the transmogrification of
yew starstaff (20-24 power, 4 apr, darkness element).
You gain 2.13 gold from the transmogrification of
dwarven-steel longsword of erosion (22.5-31.5 power, 4 apr).
You gain 16.90 gold from the transmogrification of
Neryletha the dwarven-steel dagger (20-26 power, 16 apr).
You gain 1.08 gold from the transmogrification of
teleportation rune of the warrior (range 73).
You gain 2.21 gold from the transmogrification of
movement infusion of the sneak (455% speed; 4 turns).
You gain 1.82 gold from the transmogrification of
insidious poison infusion (25 nature damage, 28% healing reduction).
You gain 0.67 gold from the transmogrification of
healing infusion (heal 57).
There is a previous level here (press '' or right click to use).
Die please deactivates Hurricane.

Die please deactivates Thunderstorm.

The furious lightning storm around die please calms down and disappears.
Die please deactivates Shielding.

Die please deactivates Tempest.

Die please deactivates Feather Wind.