








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 5 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by dreaming giant grey rat at level 5 on the 79th Pyre 122nd year of Ascendancy at 20:03 / 1 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 24 (base 21) |
| Constitution | 20 (base 19) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 12 (base 12) |
Resources
| Life | -7/202 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 0.27176472139453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 15.703251193202 |
| See Invisible | 15.703251193202 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 38 |
| Crit Chance | 1% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
Defense: Base
| Armour (hardiness) | 4 (49.007671158813%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 7 |
| Mental Save | 14 |
Defense: Resistances
| Cold | + 19%( 70%) |
| Acid | + 21%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by slumbering giant venus flytrap. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| Quiver | [vs. quiver of elm arrows (1/17, 110% power, 5 apr) (Quiver, 1 of 2)]quiver of elm arrows (1/17, 110% power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 110% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 17 (-) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| On hands | [vs. steady rough leather gloves (0 def, 1 armour) (On hands)]steady rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +5 (+4 eff.) (-) Mind.save +6 (+6 eff.) (-) Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. insulating rough leather cap (0 def, 1 armour) (On head)]insulating rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) fire +5%(-) cold A cap made of leather. |
| On fingers | [vs. copper ring of corrosion (+22%) (On fingers)]copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11%(-) acid ----- def ----- Resists +22%(-) acid Rings make your fingers look great! |
| Around neck | [vs. copper amulet of magic (+2) (Around neck)]copper amulet of magic (+2) 0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2(-) Mag Amulets make your neck look great! |
| In main hand | [vs. elm longbow (In main hand, 1 of 2)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| Main armor | [vs. rough leather armour of cold resistance (3 def, 2 armour) (Main armor)]rough leather armour of cold resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +15%(-) cold A suit of armour made of leather. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | [vs. rough leather belt of transcendence (Around waist)]rough leather belt of transcendence 1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +2 (+2 eff.) (-) ----- def ----- Phys.save +6 (+5 eff.) (-) A belt that goes around your waist. |
Inventory
[vs. elm longbow (In main hand, 1 of 2)]arcing iron battleaxe (108% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane Power 108% (+42%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% (-) Range +0 (-6) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. rough leather armour of cold resistance (3 def, 2 armour) (Main armor)]impenetrable iron mail armour of cold resistance (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +10 (+8) Defense +2 (+1 eff.) (-1 (+0 eff.)) Fatigue +12% (+6%) Resists +15%(-) cold A suit of armour made of mail. |
[vs. rough leather armour of cold resistance (3 def, 2 armour) (Main armor)]iron mail armour of resilience (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature While equipped: ----- def ----- Armour +4 (+2) Defense +2 (+1 eff.) (-1 (+0 eff.)) Fatigue +12% (+6%) Resists +0%(-15%) cold Max.HP +22.00 A suit of armour made of mail. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Slumbering giant venus flytrap hits Lysea for 17 nature damage.
Poison from Dreaming giant grey rat hits Lysea for 28 nature damage.
Lysea uses Infusion: Regeneration.
Lysea starts regenerating health quickly.
Poison from Dreaming giant grey rat hits Lysea for 28 nature damage.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (slumbering poison ivy - offscreen)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (slumbering poison ivy - offscreen)).
Lysea shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Lysea shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Slumbering giant venus flytrap uses Spit Poison.
Talent Infusion: Healing is ready to use.
Talent Steady Shot is ready to use.
Poison from Dreaming giant grey rat hits Lysea for 38 nature damage.
Slumbering giant venus flytrap hits Lysea for 17 nature damage.
Lysea shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Poison from Dreaming giant grey rat hits Lysea for 38 nature damage.
Lysea shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Talent Vitality is ready to use.
Poison from Dreaming giant grey rat hits Lysea for 38 nature damage.
Lysea the level 5 thalore archer was treehugged to death by a dreaming giant grey rat on level 2 of Heart of the Gloom.





























































